mfranz
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038e047e8f
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- move FloatToInt() function to simgear/math/fastmath.hxx, renamed to
float_to_int() for consistency reasons
- remove hud_opts.hxx
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2006-06-16 09:31:34 +00:00 |
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mfranz
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d336553d75
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- make function table and lookup function
- make unnamed elements explicitly "[unnamed]"
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2006-06-15 18:09:15 +00:00 |
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mfranz
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9e2de090b4
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remove readCard and let the gauge_instr class read its own properties
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2006-06-14 20:39:10 +00:00 |
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mfranz
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471fecd72c
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indentation, trailing spaces, ... (cosmetics only); doesn't make
the coding style fully consistent yet, but it's good enough for code changes
(mixed tab/space indents, 4 space tabs etc. are a royal pain)
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2006-06-14 10:30:10 +00:00 |
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mfranz
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e545c563d5
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remove assignment operators: they aren't used now and won't in the future
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2006-06-13 15:00:31 +00:00 |
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mfranz
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b674037a3c
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- fix more cases of scale tick aliasing to get smooth scale movements
- remove trailing spaces, fix indentation, unify coding style, ...
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2006-06-12 23:27:55 +00:00 |
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curt
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0179cab894
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Norman Vine:
Attached patch gets rid of all mention of GLUT from the cockpit directory.
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2003-08-12 15:57:17 +00:00 |
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curt
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2154915465
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a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud).
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2001-09-19 22:23:25 +00:00 |
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