James Turner
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e0aef846e3
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Fixing bug #172 - warp handling during pause.
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2010-11-21 23:43:41 +00:00 |
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ThorstenB
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dec020cd64
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Suppress framerate while splash screen active
Don't irritate the fps-geeks while the sim isn't ready yet.
And a minor pointer safety issue.
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2010-11-21 13:58:10 +01:00 |
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James Turner
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7f36caede6
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Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
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2010-08-04 09:16:37 +01:00 |
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James Turner
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47fd8a8a2a
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Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
This reverts commit 50eb95dcad .
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2010-08-02 00:23:36 +01:00 |
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James Turner
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50eb95dcad
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Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
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2010-08-01 20:33:11 +01:00 |
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