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5 commits

Author SHA1 Message Date
James Turner
e0aef846e3 Fixing bug #172 - warp handling during pause. 2010-11-21 23:43:41 +00:00
ThorstenB
dec020cd64 Suppress framerate while splash screen active
Don't irritate the fps-geeks while the sim isn't ready yet.
And a minor pointer safety issue.
2010-11-21 13:58:10 +01:00
James Turner
7f36caede6 Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
2010-08-04 09:16:37 +01:00
James Turner
47fd8a8a2a Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
This reverts commit 50eb95dcad.
2010-08-02 00:23:36 +01:00
James Turner
50eb95dcad Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
2010-08-01 20:33:11 +01:00