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Author SHA1 Message Date
Scott Giese
b7fa7e2c1c Revert "Fix textNasalSys"
This reverts commit eabd4bbc7f.
2020-12-13 09:17:11 -06:00
James Turner
a25902e2a3 macOS: update ICNS file
Add SVG source icon created by Michael Danilov, and an SVG to ICNS
conversion script from GitHub which generates all the resolutions
and sizes nicely.
2020-12-12 16:39:04 +00:00
James Turner
b2622458cc Autopilot: tolerate whitespace in XML strings
Prevent errors from property code when leading / trailing whitespace
occurs in the autopilot XML, in a property path. Use strutils::strip
to remove whitespace.

Ticket-Id: https://sourceforge.net/p/flightgear/codetickets/2445/
2020-12-12 16:39:04 +00:00
Julian Smith
988e377ec9 Improved Sview system to allow specification of views from Nasal using properties.
SviewCreate() now takes a SGPropertyNode* config which contains all information
needed to specify the view, including window size and position.

By default views are defined using a series of <step>...</step> nodes which map
to SviewStep* classes internally.

Alternatively, existing extra-view functionality is supported using
type='current', 'last_pair' or 'last_pair_double', plus one can use old-style
<view>...<view> nodes with type='legacy'.

See src/Viewer/sview.hxx for details and examples.

The extra-view commands view-clone, view-last-pair and view-last-pair-double
now pass the supplied SGPropertyNode* through the underlying FGViewMgr to
SviewCreate().

Improved handling of +/- heading and pitch values. For example some legacy
views have inverse relationship between heading-offset-deg and the actual
heading offset, so we now only multiply by -1 early on when handling these
legacy views, and SviewStepRotate does not negate.

Fixed Helicopter view direction bug with multiplayer aircraft - need to use
global /sim/current-view/heading-offset-deg, even for multiplayer aircraft.

Fixed incorrect handling of roll in pilot view - when adding in extra changes
of heading, pitch and roll to things like Helicopter view, simply adding to
heading, pitch and roll doesn't work if aircraft roll is not zero. Instead we
need to do the calculation with SGQuatd, so have added optional rotation params
to SviewStepFinal.

Added support for legacy Tower view look from.

Details:

    src/Main/fg_commands.cxx
    src/Viewer/viewmgr.cxx
    src/Viewer/viewmgr.hxx

        Added 'view-new' command.

        All recently-added view commands now pass the SGPropertyNode* arg to
        globals->get_viewmgr() and from there to SviewCreate().

    src/Viewer/sview.cxx
    src/Viewer/sview.hxx

        SviewStepAircraft and SviewStepNearestTower uses new Callsign
        class for tracking multiplayer aircraft by callsign instead of
        /ai/models/multiplayer[] number, so we cope when multiplayer aircraft
        are renumbered by network outages.

        Double views are now implemented as a final view step, instead of
        in a separate class derived from SviewView. So all views are
        implemented using SviewViewEyeTarget, and there is arguably no
        need for the separate SviewView base class.

        SviewViewEyeTarget now has a single list of steps, instead of separate
        lists for eye and target, because the use of SviewStepCopyToTarget makes
        separate lists unnecessary.
2020-12-12 14:09:39 +00:00
Julian Smith
e7e2895573 src/Model/modelmgr.cxx: fixed minor clang warning about indentation. 2020-12-12 14:09:39 +00:00
Stuart Buchanan
b35eb24ca5 WS30: Improved material atlas
Add
- texture size
- shininess
- diffuse
- specular

from material.xml into the fragment shader via sampler1D.
2020-12-08 21:13:35 +00:00
Fernando García Liñán
017bb8a042 Do not change the near/far values of the GUI camera 2020-12-08 15:02:13 +01:00
Fernando García Liñán
d95964071d Better handling of near/far values in multiple camera setups 2020-12-08 14:10:24 +01:00
Erik Hofman
86befa6e5e Why on earth didn't the compiler get this error? 2020-12-08 09:55:53 +01:00
Erik Hofman
2d652adddc Fix a stupid off by one mistake 2020-12-08 09:47:22 +01:00
Erik Hofman
6baae3e00b Do not exceed the maximum climate code 2020-12-08 09:36:01 +01:00
James Turner
b61d189071 Add more bootstrap logging for Win7 weirdness 2020-12-07 17:11:17 +00:00
James Turner
7aa160c4e3 Write max-texture-units to properties 2020-12-07 17:11:17 +00:00
James Turner
83c8c7e0c3 RunwayPrefs: fix an edge case (at KORD)
If we reject all preferences due to missing runways, don’t end up
with un-initialized values.
2020-12-07 17:11:17 +00:00
Erik Hofman
e9e1607fce Fix a possble buffer overflow due to a rounding error 2020-12-07 15:10:20 +01:00
Julian Smith
d0db698c7b Correct any positive value of user and multiplayer chase-distance-m.
Chase distances are supposed to be negative. Otherwise in external views
vertical mouse moves have reversed behaviour when changing view angle. E.g.
see:

    https://sourceforge.net/p/flightgear/codetickets/2454

src/MultiPlayer/multiplaymgr.cxx
    Fix +ve chase-distance-m for multiplayer aircraft.
src/Viewer/viewmgr.cxx
    Fix +ve chase-distance-m for user aircraft.
2020-12-05 21:29:01 +00:00
Scott Giese
43c530b660 Modernize: std::string_literals 2020-12-05 14:25:59 -06:00
Scott Giese
eabd4bbc7f Fix textNasalSys 2020-12-05 13:35:48 -06:00
James Turner
b41e3694b6 Sentry: install new SimGear callback
Requires matching SG change to expose the callback. Allows SimGear 
to explicitly report an error (without any dependency on Sentry of
course)
2020-12-03 21:38:57 +00:00
Automatic Release Builder
8f9f0cbb19 Change default Windows download-dir to
$HOME/FlightGear/Downloads

Add a launcher warning about this, to request users to relocate existing
files, they already downloaded.
2020-12-02 17:36:12 +00:00
James Turner
7279b51785 Traffic: harden RunwayGroup::setActive
When incorrect rwyprefs.XML input is provided, don’t crash in this
method, just skip the incomplete entries.

Ticket: https://sourceforge.net/p/flightgear/codetickets/2439/
2020-12-02 17:29:33 +00:00
James Turner
602360cdeb Add graphics-presets logic (as a subsystem)
Gives the ability to define graphics settings via an XML file at
startup or later during runtime. Tracks if changes to graphics settings
required additional actions (eg, scenery reload or restart of the sim)

When a preset is active, and properties are modified, the system will
detect this and mark the preset as edited.
2020-11-30 15:45:13 +00:00
Erik Hofman
4947b18371 Comment out the weather updating code for now 2020-11-30 10:18:48 +01:00
Nathaniel Warner
f5e277fc5a Remove unnecessary include 2020-11-29 15:04:48 -08:00
Nathaniel Warner
512f1ba3d9 Use observer_ptr in OrthophotoManager 2020-11-29 15:01:23 -08:00
Scott Giese
f03358d4f8 Merge branch 'next' of https://git.code.sf.net/p/flightgear/flightgear into next 2020-11-27 18:00:06 -06:00
Nathaniel Warner
4ddc3dc8aa Fix orthophotos not being cleaned up on scenery reload 2020-11-27 17:54:55 -06:00
James Turner
443b4fa900 Different fix for ticket 2108, avoiding another issue
Original bug: https://sourceforge.net/p/flightgear/codetickets/2108/
New bug: https://sourceforge.net/p/flightgear/codetickets/2430/
2020-11-27 18:51:27 +00:00
Stuart Buchanan
4e46548250 Set minimum expiry time on STG nodes. 2020-11-26 22:59:39 +00:00
Julian Smith
a69e56043a src/Viewer/sview.cxx: fixed incorrect heading and roll when cloning some lookfrom views.
Bug happened with views that specify non-zero heading or roll.
2020-11-25 21:31:05 +00:00
Julian Smith
a094b822f8 Revert "src/Viewer/splash.cxx: also show info about CompositeViewer if disabled."
This reverts commit 1cf5b2ab44.
2020-11-25 21:31:05 +00:00
Colin Geniet
fa09c3a6e2 Submodels: Fix wind being applied twice on init
For FGAIBallistic objects affected by wind, speed vector denotes airspeed.
However, submodels initialize the speed vector using ground speed of the
parent aircraft, instead of its airspeed.

In effect, this means that wind is added to the initial airspeed,
or 'wind is applied twice on initialization'.
This was very noticeable when releasing a submodel with strong sidewind:
the submodel immediately starts drifting laterally at the speed of wind.

Fix the issue by subtracting wind vector from initial speed in
FGSubmodelMgr::transform for submodels affected by wind.
2020-11-24 10:35:01 +00:00
James Turner
43d32e809c Metar parsing: more input validation
Trying to avoid parsing an empty string.

Sentry-Id: FLIGHTGEAR-132
2020-11-24 09:08:50 +00:00
James Turner
6e79485b65 Start adding MarkDown docs for various internals 2020-11-24 09:08:50 +00:00
James Turner
c2e4e46546 Remove docs from the dawn of time.
All of these are subsumed by CMake these days, hurrah.
2020-11-24 09:08:50 +00:00
Nathaniel Warner
88a8cada51 Rebase photoscenery patch on next 2020-11-23 17:53:35 -06:00
Erik Hofman
b73413d52e Part 2: Work towards the option of interpolating between climate tiles by combining all climate related ground level parameters in one structure and calculating the sea level tile from the (not yet interpolated) ground level tile. Read the elevelation of the climate tile from the köppen database image which now contains the climate class in the red channel and the ground elevation in the green channel. 2020-11-22 19:29:35 +01:00
Erik Hofman
9cac817ad9 Work towards the option of interpolating between climate tiles by combining all climate related ground level parameters in one structure and calculating the sea level tile from the (not yet interpolated) ground level tile. Read the elevelation of the climate tile from the köppen database image which now contains the climate class in the red channel and the ground elevation in the green channel. 2020-11-22 15:01:43 +01:00
Julian Smith
bd0452c793 src/Viewer/renderer.cxx: disabled CompositeViewer assert that fired on shutdown after --help. 2020-11-22 08:24:49 +00:00
Julian Smith
1cf5b2ab44 src/Viewer/splash.cxx: also show info about CompositeViewer if disabled. 2020-11-22 07:45:17 +00:00
Chris Frey
fddb32f5c1 fgelev: Support WS3.0
added --use-vpb argument

fgelev: added --tile-file argument

fgelev: enable VPBActive via SGSceneFeatures() as well

When fgelev runs, it does not load the scenery through the normal
process of FGScenery::ScenerySwitchListener(), so
SGSceneFeatures::instance()->setVPBActive() won't get called
unless we do it manually here.
2020-11-21 21:50:43 +00:00
Erik Hofman
e1cf9eff49 Instead of using our own logic of calculating sea level parameters from ground level parameters, switch to using the FGEnvironmetn class instead. 2020-11-21 15:47:10 +01:00
Julian Smith
f62e5b9ce3 CompositeViewer: Support for multiple view windows using osgViewer::CompositeViewer.
Overview:

    Previously Flightgear always used a single osgViewer::Viewer(), which
    inherits from both osgViewer::ViewerBase and osgViewer::View, giving a
    single view window.

    If CompositeViewer is enabled, we instead use a osgViewer::CompositeViewer
    which contains a list of osgViewer::View's. Each of these View's can have
    its own eye position, so we can have multiple different views of the same
    scene.

    Enable at runtime with: --composite-viewer=1

Changes to allow use of osgViewer::CompositeViewer:

    Previously FGRenderer had this method:

        osgViewer::Viewer* getViewer();

    This has been replaced by these two new methods:

        osgViewer::ViewerBase* getViewerBase();
        osgViewer::View* getView();

    If CompositeViewer is not enabled (the default), the actual runtime state
    is unchanged, and getViewerBase() and getView() both return a pointer to
    the singleton osgViewer::Viewer() object.

    If CompositeViewer is enabled, getViewerBase() returns a pointer to a
    singleton osgViewer::CompositeViewer object, and getView() returns a
    pointer to the first osgViewer::View in the osgViewer::CompositeViewer's
    list.

    The other significant change to FGRenderer() is the new method:

        osg::FrameStamp* getFrameStamp()

    If CompositeViewer is not enabled, this simply returns
    getView()->getFrameStamp(). If CompositeViewer is enabled it returns
    getViewerBase()->getFrameStamp(). It is important that code that previously
    called getView()->getFrameStamp() is changed to use the new method, because
    when CompositeViewer is enabled individual osgViewer::View's appear to
    return an osg::FrameStamp with zero frame number).

    All code that uses FGRenderer has been patched up to use the new methods so
    that things work as before regardless of whether CompositeViewer is enabled
    or not.

    We make FGRenderer::update() call SviewUpdate() which updates any extra
    views.

Extra view windows:

    If CompositeViewer is enabled, one can create top-level extra view windows
    by calling SviewCreate(). See src/Viewer/sview.hxx for details.

    Each extra view window has its own simgear::compositor::Compositor
    instance.

    Currently SviewCreate() can create extra view windows that clone the
    current view, or view from one point to another (e.g. from one multiplayer
    aircraft to the user's aircradt) or keep two aircraft in view, one at a
    fixed distance in the foreground.

    SviewCreate() can be called from nasal via new nasal commands "view-clone",
    "view-last-pair", "view-last-pair-double" and "view-push". Associated
    changes to fgdata gives access to these via the View menu. The "view-push"
    command tags the current view for later use by "view-last-pair" and
    "view-last-pair-double".

    Extra view windows created by SviewCreate() use a new view system called
    Sview, which allows views to be constructed at runtime instead of being
    hard-coded in *-set.xml files. This is work in progress and views aren't
    all fully implemented. For example Pilot view gets things slightly wrong
    with large roll values, Tower View AGL is not implemented, and we don't
    implement damping. See top of src/Viewer/sview.cxx for an overview.

OpenSceneGraph-3.4 issues:

    OSG-3.4's event handling seems to be incorrect with CompositeViewer -
    events get sent for the wrong window which causes issues with resize and
    closing. It doesn't seem to be possible to work around this, so closing
    extra view windows can end up closing the main window for example.

    OSG-3.6 seems to fix the problems.

    We warn if CompositeViewer is enabled and OpenSceneGraph is 3.4.
2020-11-21 13:27:02 +00:00
Erik Hofman
578f414c42 Convert wind speeds to meter per second (from kilometers per hour) since that turns out to be the meteorological standard unit for wind speeds. 2020-11-21 09:43:39 +01:00
Erik Hofman
45b6f87351 Set the wind speed based on latitude and climate code 2020-11-20 16:29:19 +01:00
Erik Hofman
0baf9f2ff3 Add wind direction based on viewe latitude. Add a number of retriever functions for weather parameters. 2020-11-19 17:17:55 +01:00
Erik Hofman
6a97b1724a Add a function to construct a METAR string from climate data 2020-11-19 14:17:43 +01:00
Erik Hofman
ef9636c8e5 Use local gravity, Use a more accurate way to calculate saturation vapor pressure. 2020-11-19 11:21:25 +01:00
Erik Hofman
98a94ecac4 Also calculate air pressure and density (while we're at it) 2020-11-19 08:29:40 +01:00
Erik Hofman
108f2d4328 Swith to the terrain presampling code for a more stable ground elevation if it is enabled. 2020-11-19 08:29:40 +01:00