curt
1d1b60699f
Fixed a bug in tilecache size which caused occasional tiles to drop out
...
when more than one row is scheduled "simultaneously".
1999-06-14 13:47:44 +00:00
curt
2c6db0ec35
Created an FGTileMgr class to encapsulate the high level tile management
...
tasks.
Created a tile load queue. When we init, or cross a tile boundary, we
stuff the new tiles to be loaded on a load queue, and then only load
one tile per frame. This will need further refinement, but it is better
than what we had.
1999-06-13 05:58:02 +00:00
curt
3adbe1ca22
Started work on a dynamic tile cache.
...
Did a bit of renaming and reorganizing.
1999-06-12 21:12:13 +00:00
curt
687e883e0a
The next round of MacOS changes contributed by Darrell Walisser.
...
Starting work on fixing tringle slivers in scenery generation tools.
1999-06-05 12:45:40 +00:00
curt
e03741be5f
Fixed teleportation and dialog box crashes.
1999-05-06 21:14:06 +00:00
curt
7f6b697ea6
Changes for the MacOS port contributed by Darrell Walisser.
1999-04-27 19:27:45 +00:00
curt
78757ea9dd
Changes by NHV to allow the sim to be reset.
1999-04-27 15:52:32 +00:00
curt
f5067f82cb
Removed in-src cvs logs.
1999-04-06 23:37:07 +00:00
curt
29f6d05875
Initial revision
1999-04-05 21:32:32 +00:00
Tim Moore
66a0be21da
Merge FG_Simulator as subdirectory
2009-09-14 13:38:55 +02:00