188 lines
4.6 KiB
C++
188 lines
4.6 KiB
C++
// tilecache.cxx -- routines to handle scenery tile caching
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//
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// Written by Curtis Olson, started January 1998.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#include <Debug/logstream.hxx>
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#include <Airports/genapt.hxx>
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// #include <Bucket/bucketutils.hxx>
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#include <Main/options.hxx>
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#include <Main/views.hxx>
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#include <Misc/fgpath.hxx>
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#include <Objects/obj.hxx>
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#include "tile.hxx"
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#include "tilecache.hxx"
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// the tile cache
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fgTILECACHE global_tile_cache;
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// Constructor
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fgTILECACHE::fgTILECACHE( void ) {
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}
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// Initialize the tile cache subsystem
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void
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fgTILECACHE::init( void )
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{
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int i;
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FG_LOG( FG_TERRAIN, FG_INFO, "Initializing the tile cache." );
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for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) {
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if ( tile_cache[i].used ) {
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entry_free(i);
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tile_cache[i].tile_bucket.make_bad();
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}
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tile_cache[i].used = 0;
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}
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}
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// Search for the specified "bucket" in the cache
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int
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fgTILECACHE::exists( const FGBucket& p )
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{
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int i;
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for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) {
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if ( tile_cache[i].tile_bucket == p ) {
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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"TILE EXISTS in cache ... index = " << i );
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return( i );
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}
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}
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return( -1 );
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}
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// Fill in a tile cache entry with real data for the specified bucket
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void
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fgTILECACHE::fill_in( int index, FGBucket& p )
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{
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// Load the appropriate data file and build tile fragment list
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FGPath tile_path( current_options.get_fg_root() );
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tile_path.append( "Scenery" );
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tile_path.append( p.gen_base_path() );
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tile_path.append( p.gen_index_str() );
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tile_cache[index].used = true;
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tile_cache[index].tile_bucket = p;
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fgObjLoad( tile_path.str(), &tile_cache[index] );
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// tile_cache[ index ].ObjLoad( tile_path, p );
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// cout << " ncount before = " << tile_cache[index].ncount << "\n";
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// cout << " fragments before = " << tile_cache[index].fragment_list.size()
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// << "\n";
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string apt_path = tile_path.str() + ".apt";
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fgAptGenerate( apt_path, &tile_cache[index] );
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// cout << " ncount after = " << tile_cache[index].ncount << "\n";
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// cout << " fragments after = " << tile_cache[index].fragment_list.size()
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// << "\n";
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}
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// Free a tile cache entry
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void
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fgTILECACHE::entry_free( int index )
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{
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tile_cache[index].release_fragments();
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}
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// Return index of next available slot in tile cache
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int
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fgTILECACHE::next_avail( void )
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{
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Point3D delta, abs_view_pos;
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int i;
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float max, med, min, tmp;
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float dist, max_dist;
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int max_index;
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max_dist = 0.0;
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max_index = 0;
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for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) {
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if ( ! tile_cache[i].used ) {
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return(i);
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} else {
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// calculate approximate distance from view point
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abs_view_pos = current_view.get_abs_view_pos();
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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"DIST Abs view pos = " << abs_view_pos );
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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" ref point = " << tile_cache[i].center );
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delta.setx( fabs(tile_cache[i].center.x() - abs_view_pos.x() ) );
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delta.sety( fabs(tile_cache[i].center.y() - abs_view_pos.y() ) );
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delta.setz( fabs(tile_cache[i].center.z() - abs_view_pos.z() ) );
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max = delta.x(); med = delta.y(); min = delta.z();
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if ( max < med ) {
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tmp = max; max = med; med = tmp;
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}
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if ( max < min ) {
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tmp = max; max = min; min = tmp;
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}
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dist = max + (med + min) / 4;
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FG_LOG( FG_TERRAIN, FG_DEBUG, " distance = " << dist );
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if ( dist > max_dist ) {
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max_dist = dist;
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max_index = i;
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}
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}
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}
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// If we made it this far, then there were no open cache entries.
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// We will instead free the furthest cache entry and return it's
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// index.
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entry_free( max_index );
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return( max_index );
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}
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// Destructor
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fgTILECACHE::~fgTILECACHE( void ) {
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}
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