I had a quick view over the ssgBase::ref() calls in flightgear.
I made them all symmetric and used ssgDeRefDelete to dereference them.
This has the basic advantage that ssgDeRefDelete additionaly deletes the
memory instead of just decrementing the reference cound without deletion ...
This includes an incorrect deref instead of a ssgDeRefDelete in the placement
transform registration I introduced earlier. I believe that this causes the
problems with long flights (unverified, but with a big propability).
Changes
=======
- acmodel.cxx :
we now have an optional new property (/sim/model/texture-path) that is used
as the first path in wich aircraft textures are searched. If textures are not
found there then the usual texture path or model path is used ;
This allows to replace only needed textures for liveries ;
- options.cxx :
added a new --livery=xxx option for the user pleasure ;
this will just set the /sim/model/texture-path property with /livery/xxxx
- od_gauge.cxx, og_gauge.hxx, cockpit.cxx, cockpit.hxx,
generic-instrumentation.xml :
added an helper class that contain a rendering context for glass instrument
or any other opengl drawn instrument ;
- wxradar.cxx, instrument_mgr.cxx, wxradar.hxx :
first experimentation of a weather radar ;