curt
a91afd2482
Re-implement the flight path marker (aka "velocity vector") so it's position
...
is computed from alpha and beta. Before the code U, V, & W body velocities
to compute alpha/beta. Why not just use the values directly.
2006-07-23 16:41:18 +00:00
mfranz
0289cfcb36
- use Item::draw_circle() to draw circles (waypoint marker still to be done)
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- move variable declaration near their first use (c++ style rather than c)
- rename (zenith|nadir|hat) to enable-(zenith|nadir|hat) and make them bool
(for consistency reasons)
2006-07-23 08:14:03 +00:00
mfranz
64502bdb80
get rid of struct Point and get_centroid(). Instruments may access *their*
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properties directly. This is properly encapsulated already.
2006-07-22 10:09:36 +00:00
ehofman
a4265a3b0a
Use one standard define for enableing of the Special Purpose FDM code.
2006-07-17 17:58:53 +00:00
mfranz
d94e691f1e
- read new HUD from /sim/hud/path[1] (was: /hud)
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- cosmetics
2006-07-11 16:09:35 +00:00
mfranz
f339304c33
- more <tape> fixes
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- make ladder numbers symmetrical (hackish)
- fix font BBox/str_width calculation
2006-07-06 21:46:50 +00:00
mfranz
df2d876f72
- fix unzoomed tapes (TODO: restore tick length)
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- get rid of braindead "struct Rect", where top meant y, and bottom meant height
- cleanup^3
2006-07-06 14:30:18 +00:00
mfranz
42c3d8867f
- cleanup of the day (more finegrained change history in my local cvs)
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- <damp>ing coefficient is now 1.0 - 1.0 / pow(10, damp)
2006-07-05 22:55:33 +00:00
fredb
61419e83d8
Win32 fixes
2006-07-05 06:22:05 +00:00
mfranz
c6cbef666a
new HUD (work in progress)
2006-07-04 15:32:55 +00:00