I've done som more work on the gps instrument.
- You can now input airport-, nav- or fix-ID to select a waypoint.
- You have to specify either "airport", "nav" or "fix" in the waypoint-type
property (some fixes and navs have identical IDs).
- Formatted the time to waypoint output.
- Cleaned up and changed some propery names (wp-heading -> wp-bearing).
- I've also added a name member to the FGNav class so that the gps instrument
can get the name of the nav.
- Changed the airport name parsing in simple.cxx.
scene management code and organizing it within simgear. My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies. Then it will be free to move over into the simgear package.
- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
state (all the globals-> stuff, the flightgear property tree, etc.) SimGear
code can't depend on it so that data has to be passed as parameters to the
functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
effect throughout the FlightGear code.