This includes the basic CMake infrastructure for building and executing the test
suite. Four test categories have been added - unit, system/functional, GUI, and
simgear unit tests. The test suite is run by typing 'make test_suite'.
All of the fgfs sources are included in the new run_test_suite executable,
excluding the bootstrap routine and its main() function. The test suite
currently consists of a single dummy unit test for the NasalSys subsystem, and a
single demonstration simgear/props unit test.
Since the new _storagePath data member internally contains the add-on
id, changing _id after _storagePath has been initialized would make both
data members inconsistent. As changing the add-on id is probably not a
very useful operation, the simplest way to prevent such an inconsistency
from happening is to make Addon's _id data member const (as is already
the case for _storagePath), and thus remove Addon::setId().
Consequently, remove the Addon default constructor too, since add-ons
with an empty id would be ill-formed and couldn't be changed (_id being
const now). This leaves us with one Addon constructor:
Addon(std::string id, AddonVersion version = AddonVersion(),
SGPath basePath = SGPath(), std::string minFGVersionRequired = "",
std::string maxFGVersionRequired = "",
SGPropertyNode* addonNode = nullptr);
New methods Addon::createStorageDir() and Addon::getStoragePath() with
corresponding Nasal bindings in the addons.Addon ghost:
createStorageDir() method (returns the dir, doesn't fail if it already
exists)
storagePath read-only attribute to get the dir
The directory reserved for each add-on is
$FG_HOME/Export/Addons/ADDON_ID, but please use the above methods (or
the corresponding C++ ones) to avoid hardcoding such paths in your code.
Also create directory $FG_HOME/Export/Addons in fgInitConfig() as a way
of reserving the namespace, in order to prevent future failures in case
someone would have the strange idea to create it as a file...
It is the call to exit that causes FG to lock up and become a zombie.
Alternative is to throw an exception, i.e.:
throw sg_error(std::string("YASim SOLUTION FAILURE:") + a->getFailureMsg(););
This adds the fix for non converging aircraft. Henning has performed a thorough analysis of all of FGAddon and other repositories and there are a few models that fail, however there have always been a few that fail - but with this patch this situation is improving.
As for aircraft, an add-on can now add its custom dialogs in
$addon_dir/gui/dialogs. This commit makes NewGUI consider this directory
as a dialog-providing one for each registered add-on.
If an add-on has a file named addon-menubar-items.xml in its base
directory, load it and add its items to the FG menubar.
Logically, fgStartNewReset() should call
flightgear::addons::AddonManager::instance()->addAddonMenusToFGMenubar()
in order to re-add the items, however doing so would cause the
add-on-specific menus to be added one more time on every reset, because
for some reason, commit 45ea8b5daa added
the PRESERVE attribute to /sim/menubar (apparently to preserve the state
of menu entries upon reset?).
Note: the addon-menubar-items.xml files are reloaded during reset,
however the menu bar doesn't reflect this, since adding the
reloaded items to the menu bar in fgStartNewReset() would cause
the add-on-specific menus to appear several times in the menu bar,
as explained above.
During the recent SourceForge migration, the TerraSync server hosted
there used to send .dirindex files with the following contents:
Project web is currently offline pending the final migration of its
data to our new datacenter.
Make sure terrasync.py aborts with a user-understandable error in such a
case.
Add more functions and properties to VirtualPath that directly
correspond to functions and properties of pathlib.PurePath, except that
types are adapted of course, and that for API consistency, VirtualPath
methods use mixedCaseStyle whereas those of pathlib.PurePath use
underscore_style.
Preparation for work on the synchronisation and lag prediction filters that jano has underway - firstly by adding a property to indicate the mode of the clock being used. Pre 2018.1 will be mode 0.
Automatic selection in the launcher is disabled for now, since
it needs more testing before release, but the basic UI for selection
is straightforward enough to throw in.