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437 commits

Author SHA1 Message Date
James Turner
06db85f42b Reset: given FGScenery a shutdown method.
Forces OSG branch references to be dropped.
2013-10-29 23:01:48 +00:00
James Turner
38193d7843 Support explicit aircraft interior models.
- allow multiple model files in the -set.xml specification
- allow each model to be tagged with a usage string
- put models tagged 'interior' into a LOD group.

This is experimental, the LOD ranges will be made configurable soon.
2013-10-20 20:46:33 +01:00
James Turner
ad4834c651 Splash-screen feedback on scenery download. 2013-09-30 16:36:13 +01:00
James Turner
cb087dc4de Tile-manager: kill off tile-refresh.
Now the manager waits on terrasync, we never need to do the 
'experimental' refresh feature, since we only load finished tiles.
2013-09-30 12:07:35 +01:00
James Turner
e03ebef99f Tile-Manager waits on TerraSync to load.
Using a new TerraSync API, make the tile manager wait on actively
syncing tiles before sending them to the SceneryPager. This resolves numerous
issues with missing tiles, including at startup.
2013-09-30 12:03:47 +01:00
James Turner
1862688d27 Pass terrasync dir through to osgDB options.
Half of fix for TerraSync Models not being found.
2013-08-29 22:12:34 +01:00
James Turner
312be5410a Object names for more scene-graph nodes. 2013-06-22 14:34:03 +01:00
Thomas Geymayer
bb7189eb18 Fix #1125. Correct overloads... 2013-05-20 18:37:23 +02:00
James Turner
f2c267f5d7 MouseInput changes to support hover.
This adds the framework for platform cursor implementations; Windows and X11 to be done.
It also extend the mouse-input code to generate hover events suitable for driving tooltips.

Note there should be no visible functionality change from this commit, since everything
is inactive until fgdata changes are made.
2013-03-04 23:35:30 +00:00
James Turner
7b663cd7f7 Split huge NasalSys header apart. 2013-02-09 15:33:05 +00:00
James Turner
1a5b968d7e Update for tweaked SGPickCallback API.
(Requires corresponding SimGear commit)
2013-02-03 16:34:36 +00:00
James Turner
487638be7f Restructure positional finalisation for sim-reset.
Make position finalisation happen in the same phase as scenery load, i.e as a task during the main loop, instead of during the init loop. This is compatible with the existing reset logic. Unfortunately more work is needed; the environment code doesn't update the local station quickly enough on reset. (Fixing that is next!)
2012-12-15 15:25:45 +00:00
ThorstenB
59448f11cc #952 terrasync not scheduling tiles before sim reset 2012-11-28 00:26:47 +01:00
James Turner
fe3a1424eb Restore the fdm-init check to splash-screen logic.
Guessing this is the cause of the splash-screen coming down early in some cases. Adding this back to confirm or deny that guess.
2012-09-27 15:15:02 +01:00
ThorstenB
e5b81a8bb6 Minor pointer safety and compiler warning issues. 2012-09-25 22:10:06 +02:00
James Turner
649d579124 Helpers to access view position.
Avoid direct use of FGViewer in various places, by providing property-based accessors to the current view position.
2012-09-25 10:06:56 +01:00
ThorstenB
a2cfef95fb Minor tile manager clean-up.
The tilemgr schedules scenery, so it should also trigger the
"sceneryloaded" signals once it's done.
2012-09-24 23:42:25 +02:00
Mathias Froehlich
26664aaff0 Push SGMaterial use into these classes that need it. 2012-08-29 06:29:29 +02:00
Mathias Froehlich
7e97a4c693 Fix compile of simgear headless past bvh rework. 2012-08-27 17:58:25 +02:00
Mathias Froehlich
e3ad3d3a07 bvh: Adapt to upstream bvh changes in simgear. 2012-08-24 21:24:12 +02:00
James Turner
8a087582bc Whoops, case-sensitivity matters on Linux. 2012-08-22 00:53:48 +01:00
James Turner
588eba658a Make some include dependencies explicit. 2012-08-22 00:07:53 +01:00
Stuart Buchanan
5e3ec6209c Add command to reload materials definitions. Note that this explicitly
does not attempt to delete the old materials definitions, as they
may be in use at the time.
2012-07-19 22:06:08 +01:00
Frederic Bouvier
622c10b8f9 The terrain branch can contain models having lights 2012-06-11 09:14:23 +02:00
Frederic Bouvier
d84f48cc0c Get more fps in Rembrandt: don't redraw the terrain in the lighting stage. Should also fix the green z-fight that occurs on terrain with some camera directions. 2012-06-10 22:29:16 +02:00
Frederic Bouvier
75fc136931 Remove redundant inclusion of math/SGMath.hxx 2012-05-05 11:20:04 +02:00
ThorstenB
89b41395d8 Move viewer-related sources to separate folder.
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
ThorstenB
d683d39e85 Fix SceneryPager destruction sequence.
SceneryPager singleton must not be removed while FGScenery is still alive,
so hold a reference to it in FGScenery, saving the pager from being
deleted first.
2012-04-15 15:30:44 +02:00
ThorstenB
da2ee04eea Fix scenery reload issues.
Aircraft could fall through the ground on scenery reload.
2012-04-07 16:35:04 +02:00
ThorstenB
9effb06047 Fix scenery reload issues.
Aircraft could fall through the ground on scenery reload. Properly reset
the "sceneryloaded" flag to pause FDM processing while scenery is being
reloaded. Also stop processing some instruments while scenery is reloaded.
2012-04-07 16:20:22 +02:00
ThorstenB
5ef15023fc Properly drop empty tiles from tile cache.
Tiles which expired before being loaded could clog the tile cache.
2012-03-28 23:03:13 +02:00
ThorstenB
f14ca9c611 tilemanager: initialize member variables
Also drop some obsolete members.
2012-03-26 21:11:03 +02:00
Mathias Froehlich
1ddb658a70 scenery: Move flightgears paging back into the application.
This way of scenery paging is really application code.
Now that the simgear stg loader is seperated from the paging
code, this appication specific paging can reside here.
May be at some time also use the spt stuff here.
2012-03-15 20:56:37 +01:00
Mathias Froehlich
44c716bb03 scenery: The tile entries load callback is not needed anymore.
The stg loader can do this itself.
2012-03-15 19:39:07 +01:00
Mathias Froehlich
8d3e1b06be Remove /sim/paths/use-custom-scenery-data.
Scenery people tell me that this is always set to true
today. Thus we can remove this property as this allows
me for some further osg loader cleanups.
2012-03-15 18:48:57 +01:00
ThorstenB
17590ba436 Fix another line lost in a merge conflict. 2012-02-07 21:12:51 +01:00
ThorstenB
ff14ddf914 Fix missing declaration. 2012-02-07 19:32:55 +01:00
ThorstenB
578df0f484 #553: decouple OSG callbacks from Nasal subsystem 2012-02-06 22:19:33 +01:00
ThorstenB
33c63a6d72 This 'fixes' #613 but partly re-introduces #553. 2012-02-06 22:12:58 +01:00
ThorstenB
7b83b49260 Oops... 2012-01-29 10:44:28 +01:00
ThorstenB
3e08e5ecfe Minor clean-up. 2012-01-29 10:34:11 +01:00
ThorstenB
59d400d58b Temporarily disable Nasal callbacks in lazily loaded scenery models
to avoid segfaults due to multi-threading issues. Will need to be replaced
by proper fix, if this proves Nasal related segfaults to be fixed.
2012-01-08 13:31:49 +01:00
ThorstenB
dcaf3d9aea Avoid spamming the log output
Stop printing "State == Running" debug messages in every update loop
(makes "--log-level=debug" a lot more usable)
2011-12-17 15:22:50 +01:00
Mathias Froehlich
42fb9b8e9f Consolidate the different ReaderWriterOptions classes. 2011-11-13 18:34:53 +01:00
ThorstenB
318e7ac773 Untangle subsystems by replacing direct TileCache call with callback. 2011-11-13 15:47:52 +01:00
ThorstenB
7aae4484d1 Fixed typo. 2011-11-10 22:10:51 +01:00
Mathias Froehlich
ec16f43f86 Use deferred models for scenery tile models.
Instead of PagedLOD nodes use ProxyNodes for models in
scenery tiles. This should lower the amount of PagedLOD nodes
in the active scene. Since the models are part of the to level
tiles they are then paged out once the tile is paged out.
2011-11-08 21:25:10 +01:00
James Turner
70b4f38ebc Goodbye automake. 2011-11-01 11:15:53 +00:00
James Turner
b1b4b7ecf4 Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'. 2011-10-17 17:41:59 +01:00
ThorstenB
741efe2efb Attempt to tidy up the search path mess (noticed by TorstenD)
When a model is not found in the custom scenery directories, load data
from base-package (instead of trying to access file "").
Also allow paged models to be loaded from custom scenery folders.
2011-09-04 11:09:21 +02:00