[Marked as 'Partial' because, for me, reset eventually runs out of memory with
both composite-viewer and non-composite-viewer.]
fgStartNewReset(): pass existing composite_viewer to FGRenderer constructor so
that it is used after reset instead of us creating a new instance. Also reuse
existing osgViewer::View.
In FGRenderer::init(), don't create new osgViewer::CompositeViewer if
this->composite_viewer is already set.
Gives the ability to define graphics settings via an XML file at
startup or later during runtime. Tracks if changes to graphics settings
required additional actions (eg, scenery reload or restart of the sim)
When a preset is active, and properties are modified, the system will
detect this and mark the preset as edited.
Overview:
Previously Flightgear always used a single osgViewer::Viewer(), which
inherits from both osgViewer::ViewerBase and osgViewer::View, giving a
single view window.
If CompositeViewer is enabled, we instead use a osgViewer::CompositeViewer
which contains a list of osgViewer::View's. Each of these View's can have
its own eye position, so we can have multiple different views of the same
scene.
Enable at runtime with: --composite-viewer=1
Changes to allow use of osgViewer::CompositeViewer:
Previously FGRenderer had this method:
osgViewer::Viewer* getViewer();
This has been replaced by these two new methods:
osgViewer::ViewerBase* getViewerBase();
osgViewer::View* getView();
If CompositeViewer is not enabled (the default), the actual runtime state
is unchanged, and getViewerBase() and getView() both return a pointer to
the singleton osgViewer::Viewer() object.
If CompositeViewer is enabled, getViewerBase() returns a pointer to a
singleton osgViewer::CompositeViewer object, and getView() returns a
pointer to the first osgViewer::View in the osgViewer::CompositeViewer's
list.
The other significant change to FGRenderer() is the new method:
osg::FrameStamp* getFrameStamp()
If CompositeViewer is not enabled, this simply returns
getView()->getFrameStamp(). If CompositeViewer is enabled it returns
getViewerBase()->getFrameStamp(). It is important that code that previously
called getView()->getFrameStamp() is changed to use the new method, because
when CompositeViewer is enabled individual osgViewer::View's appear to
return an osg::FrameStamp with zero frame number).
All code that uses FGRenderer has been patched up to use the new methods so
that things work as before regardless of whether CompositeViewer is enabled
or not.
We make FGRenderer::update() call SviewUpdate() which updates any extra
views.
Extra view windows:
If CompositeViewer is enabled, one can create top-level extra view windows
by calling SviewCreate(). See src/Viewer/sview.hxx for details.
Each extra view window has its own simgear::compositor::Compositor
instance.
Currently SviewCreate() can create extra view windows that clone the
current view, or view from one point to another (e.g. from one multiplayer
aircraft to the user's aircradt) or keep two aircraft in view, one at a
fixed distance in the foreground.
SviewCreate() can be called from nasal via new nasal commands "view-clone",
"view-last-pair", "view-last-pair-double" and "view-push". Associated
changes to fgdata gives access to these via the View menu. The "view-push"
command tags the current view for later use by "view-last-pair" and
"view-last-pair-double".
Extra view windows created by SviewCreate() use a new view system called
Sview, which allows views to be constructed at runtime instead of being
hard-coded in *-set.xml files. This is work in progress and views aren't
all fully implemented. For example Pilot view gets things slightly wrong
with large roll values, Tower View AGL is not implemented, and we don't
implement damping. See top of src/Viewer/sview.cxx for an overview.
OpenSceneGraph-3.4 issues:
OSG-3.4's event handling seems to be incorrect with CompositeViewer -
events get sent for the wrong window which causes issues with resize and
closing. It doesn't seem to be possible to work around this, so closing
extra view windows can end up closing the main window for example.
OSG-3.6 seems to fix the problems.
We warn if CompositeViewer is enabled and OpenSceneGraph is 3.4.
FGCom was added to the wrong group, leading it to be shutdown after
FGSoundManager, and hence, after OpenAL wad closed, which causes
crashes.
Sentry-Id: FLIGHTGEAR-66
Re-work how position-init and ATC-manager work together to do
parking assignment and fallback (when the parking is unavailable).
Improve the logic for the reposition case, and teach ATC-manager about
reposition explicitly.
When the parking is unavailable, explicitly fall back to best-runway
selection in finalizePosition.
Add many additional position-init tests, to cover all of this.
See ticket:
https://sourceforge.net/p/flightgear/codetickets/2133/
Give the user a chance to intervene, if we select read-only mode.
Offer a button to clear the lock file if it’s stale, and start in
read-write mode.
This is still evolving, but want to get some feedback on it.
Previous implementation wasn’t correct, use a better one now. In the
case of a non-clean exit we will leave a stale .pid file in FG_HOME,
but we clear stale files on the next launch.
When an explicit aircraft-dir is set, check this location before
checking installed packages. This allows setting —aircraft and
-aircraft-dir to correctly take precedence over a package.
New methods Addon::createStorageDir() and Addon::getStoragePath() with
corresponding Nasal bindings in the addons.Addon ghost:
createStorageDir() method (returns the dir, doesn't fail if it already
exists)
storagePath read-only attribute to get the dir
The directory reserved for each add-on is
$FG_HOME/Export/Addons/ADDON_ID, but please use the above methods (or
the corresponding C++ ones) to avoid hardcoding such paths in your code.
Also create directory $FG_HOME/Export/Addons in fgInitConfig() as a way
of reserving the namespace, in order to prevent future failures in case
someone would have the strange idea to create it as a file...