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29 commits

Author SHA1 Message Date
James Turner
a05ea36acb Restructure GUI code, isolate PLIB in source files, to ease future refactoring and alternative GUI layers. 2011-11-19 20:25:51 +00:00
Frederic Bouvier
b5a0da1c6e std namespace missing everywhere in fgpanel 2011-11-14 08:31:00 +01:00
ThorstenB
05eade445e fgpanel: avoid lagging
Avoid lagging when data is sent at (slightly) higher rate than
fgpanel's display rate. Always read all available data - display
most recent.
2011-11-12 11:24:08 +01:00
Mathias Froehlich
d1e5dc95ca Remove automake ignores. 2011-11-01 13:53:52 +01:00
James Turner
70b4f38ebc Goodbye automake. 2011-11-01 11:15:53 +00:00
Torsten Dreyer
b8cbaa9716 fgpanel: don't call nonexisting list
obviously something other was intended here.
2011-10-27 08:31:24 +02:00
James Turner
76c388f7cb Minor CMake packaging tweaks, more to follow. 2011-10-18 12:14:20 +01:00
James Turner
b1b4b7ecf4 Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'. 2011-10-17 17:41:59 +01:00
Frederic Bouvier
c92bc96ff8 Fix win32 fgpanel build 2011-10-08 13:41:32 +02:00
ThorstenB
32a49cb689 fgpanel: improved path handling
- Allow relative paths for panels.
- Set FGROOT as resource manager base path, so absolute
  XML includes can be resolved
2011-10-08 11:28:28 +02:00
ThorstenB
be720b424a fgpanel: fixed some error handling/setup issues
- Provide error message when fgdata path is missing.
- Exit game mode when closing/aborting program (show mouse cursor etc).
- Support absolute paths for "--panel" parameter.
- Don't crash when a font is missing.
2011-09-30 22:20:00 +02:00
Mathias Froehlich
3bf8b9d91f automake: Add missing GL and z libs to fgpanel. 2011-09-24 10:03:00 +02:00
Torsten Dreyer
f9d35d3bf5 Add -lsgthreads to fgpanel's automake 2011-09-20 16:03:32 +02:00
Mathias Froehlich
549c5eccb9 cmake: Factor out common simgear dependency libs.
Factor out and use this core simgear depenency
library cmake variable.
2011-09-11 11:22:10 +02:00
Frederic Bouvier
099bfd988b fgfs and fgpanel need to be linked with the winsock library (on Windows) 2011-09-09 21:38:02 +02:00
James Turner
a5a8090d52 Cmake: Split simgear libraries into core and scene (only scene uses OSG). Fix linkage issues, and make helper binaries (yasim, terrasync) link against less stuff. 2011-09-08 13:59:40 +01:00
Mathias Froehlich
6b6238293f Revert to simgears thread support. Flightgear side.
For all source directories outside of simgear/scene,
which really depends very hard on osg, avoid using osg
classes. This should reenable the use of some basic and
scenegraph independent parts of simgear without the
the need for osg.
2011-09-06 07:31:12 +02:00
James Turner
ab96d0b966 Fix utilities linkage, add OpenThreads 2011-08-31 03:08:52 -07:00
James Turner
6c52a5ac85 Fixes for include-file flattening - condition.hxx no longer pulls in props or props_io 2011-07-30 10:47:28 +01:00
Mathias Froehlich
e3e7fb5db5 Use cmake provided variable for librt. 2011-07-24 14:38:29 +02:00
Torsten Dreyer
dcde3a9350 Try to fix cmake build for fgpanel without GLUT 2011-07-21 23:42:45 +02:00
Torsten Dreyer
8f0f67f668 Enable build of fgpanel by default in cmake 2011-07-21 15:46:29 +02:00
Torsten Dreyer
3d36577a20 Make cmake for fgpanel work under linux 2011-06-05 21:08:44 +02:00
Torsten Dreyer
7ebc68b3c7 Fix a data type mismatch 2011-06-05 17:10:04 +02:00
Torsten Dreyer
abc97adf2b Initial commit to add fgpanel to cmake build system
Most likely only works on OSX, other OSes will follow later
2011-06-05 17:04:41 +02:00
Torsten Dreyer
8d67103214 fgpanel: fix compile for OSX 2011-06-04 21:27:04 +02:00
Torsten Dreyer
5527fedc80 let fgpanel compile under vc90 2011-05-27 20:53:16 +02:00
Torsten Dreyer
d88dcba5e8 Add fgpanel to the automake build system 2011-04-14 15:33:36 +02:00
Torsten Dreyer
f44dd24462 Initial commit of the fgpanel code
fgpanel is basically the stripped down 2D-Panel code from
FlightGear. It is designed as a standalone lightweight panel
rendering engine to draw 2d panels on a lowcost computer/graphic card
without 3d acceleration at reasonablel framerates.

Patches for inclusion into the build system will follow.
2011-04-14 11:11:17 +02:00