1
0
Fork 0
Commit graph

9 commits

Author SHA1 Message Date
david
7228024ed5 Added a "twist" attribute for wings to allow for washout (or washin,
if desired) in the stall.  This allows for fairly docile stalls when
desired, as on trainers (you also need to limit the elevator lift).
2003-02-18 16:50:07 +00:00
andy
fe4e83a10b Added a tunable "induced drag" number to aircraft. One of the things that
isn't well-constrained by the solution process is the drag-vs-aoa curve.
The default value that YASim picked was very steep, and resulted in most
of the jets flying their approaches *way* behind the power curve.  This
changes the default to be more forgiving, and adds an "idrag" tunable
to the configuration file for tweakers.

Also, change the default gear springiness to be less stiff.
2002-11-30 02:24:16 +00:00
andy
9541e06a1e Finally fixed the flap drag issue. Drag modifications need to be based on
the amount of drag that the produced lift *would* have produced given an
unflapped air surface.  A nifty trick involving the assumption that AoA is
small works for this, and produces plausible results in the high AoA case
as well.

Also, trim for approach using the elevator-trim control, not elevator.
Just cosmetic for current planes, but future ones might have differing
implementations of trim.
2002-06-15 05:40:02 +00:00
andy
2852f27bdc Uninitialized data problem. As it turns out, this never bit us because
the _chord member is only used uninitialized in circumstances where the
result is thrown away.  Still, bad practice.  Found with valgrind.
2002-06-04 07:23:34 +00:00
david
56473dc28d Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
andy
47b2307356 Oops, "one third from the edge" means "one SIXTH from the center". 2002-03-19 00:02:18 +00:00
curt
48260480b3 Updated to YASim-0.1.2 2001-12-07 20:00:59 +00:00
curt
4c422bbe6d Updated to YASim-0.1.1 2001-12-06 18:13:24 +00:00
curt
5b84ae51a5 Initial revision of Andy Ross's YASim code. This is (Y)et (A)nother Flight
Dynamics (Sim)ulator.  Basically, this is a rough, first cut of a "different
take" on FDM design.  It's intended to be very simple to use,
producing reasonable results for aircraft of all sorts and sizes,
while maintaining simulation plausibility even in odd flight
conditions like spins and aerobatics.  It's at the point now where one
can actually fly the planes around.
2001-12-01 06:22:24 +00:00