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Author SHA1 Message Date
curt
af35b3dd9c Updates for version 0.6.0 1999-06-09 21:06:45 +00:00
curt
aa2fdd282d Also add really small area polygons to sliver list, even if they pass
the min_angle test.
1999-06-08 11:20:24 +00:00
curt
f13b3855c1 Sliver detection and elimination:
After I clip a polygon against the more important stuff, I
check the area and minimum interior angle of each of it's contours.
If both (area and min interior angle) are below some threshhold I'm
calling it a sliver.  Then I go and look for another polygon such that
result = polygon_union( poly, sliver ) yields a result that doesn't
have anymore contours than the original poly.  This means the sliver
is adjacent to poly.  So I replace poly with result (the union) and
keep going.
1999-06-07 03:40:33 +00:00
curt
f6ef882e9e Updated the libgpc.a build instructions with an important note. 1999-06-07 03:39:17 +00:00
curt
ae0d64594e Rewrote the polygon.[ch]xx class to save actual point data, rather than
indices to points.
Then with that in place I added wrapper functions for the libgpc calls so
  I could ensure that I was always deallocating any allocated memory (which
  was a concern before.)
This was all done in order to facilitate sliver detection and elimination
  which is my next order of business.
These changes then were propogated through out the construction tools.
1999-06-06 02:31:34 +00:00
curt
687e883e0a The next round of MacOS changes contributed by Darrell Walisser.
Starting work on fixing tringle slivers in scenery generation tools.
1999-06-05 12:45:40 +00:00
curt
d3908f531f Fixed a bug that caused the hud fonts to disappear when ever the moon was
being drawn.
1999-06-04 21:38:31 +00:00
curt
dc729fae17 Packaging fixes. 1999-06-04 20:35:47 +00:00
curt
3bfd20a2b9 Mac portability changes contributed by "Darrell Walisser" <dwaliss1@purdue.edu> 1999-06-02 22:22:47 +00:00
curt
d8130925f1 Fixed some IRIX compile warnings and errors. 1999-06-01 21:17:36 +00:00
curt
70505137eb GUI updates contributed by Norman Vine. 1999-06-01 21:17:10 +00:00
curt
84468dddea Fixed an IRIX warning message where an inline function is referenced
before it is defined.
1999-06-01 21:16:33 +00:00
curt
4eb398a807 Removed old directories from configure script. 1999-06-01 21:15:46 +00:00
curt
5f000ddf80 Update README.plib with clearer wording.
Fixed the == compare in point3d.hxx.
1999-06-01 21:01:03 +00:00
curt
b25252a656 Use int instead of socklen_t. 1999-05-29 13:03:43 +00:00
curt
9d78e32da8 Fix bug with passing PUI keystrokes on to glut. 1999-05-29 13:03:26 +00:00
curt
d72a6a0bd4 Namespace tweak. 1999-05-29 13:03:03 +00:00
curt
2bc4367570 URL tweaks. 1999-05-29 13:01:35 +00:00
curt
7c6b95756a Updated for version 0.6.0 release. 1999-05-27 01:03:20 +00:00
curt
cdbc9a9a5f Use PLIB joystick routines for windows and linux. 1999-05-27 00:21:54 +00:00
curt
1663d1628f Force use of PLIB joystick routines. 1999-05-27 00:21:37 +00:00
curt
bf56b15f7e GUI changes contributed by Norman Vine. 1999-05-27 00:21:22 +00:00
curt
86cc2b162a Exclude docs from base package.
Added Curt Olson to Thanks file.
Force use of plib joystick code.
1999-05-27 00:20:52 +00:00
curt
f508123cad Early beginnings of sliver removal code. 1999-05-27 00:19:04 +00:00
curt
2ce6a72150 Added Robin Peel. 1999-05-27 00:18:39 +00:00
curt
875ea2c872 Whups, fixed a simple bug so you can now fly across the lon = +/-180
boundary without any problems.
1999-05-25 11:54:21 +00:00
curt
d87e7ef7d7 Initial revision. 1999-05-22 01:16:15 +00:00
curt
4108680ce0 Refinements to the parallelization tools 1999-05-22 01:15:32 +00:00
curt
6f72fa77ad Working on problems with handling tiny slivers. 1999-05-21 02:10:28 +00:00
curt
56142b4c93 Fixed a bad bug which was showing itself with tiny triangles which caused
the region point to be calculated outside the region which caused things to
be colored improperly.  Fixed by only evaluating the points of the current
contour (rather than the whole polygon) when generating the region points.
1999-05-20 04:27:20 +00:00
curt
ffe499047e fiddled with debugging output. 1999-05-20 04:23:19 +00:00
curt
5d8d7bc687 Better error catching and recovery when our input sends the triangulator
into never, never land.
1999-05-19 20:01:53 +00:00
curt
447cc39f7b Better error reporting when dying because of too many nodex, normals, or
texture coords.
1999-05-19 20:01:15 +00:00
curt
1cbe332e1c Debugging various problems with prepairing input that triangle() can
handle.
1999-05-19 02:51:07 +00:00
curt
accb6a88ff Debugging tweaks ... 1999-05-18 16:40:32 +00:00
curt
870d9e6e4b More work on error catching/logging and communication between server/client. 1999-05-18 03:30:44 +00:00
curt
e2cd1af1eb More development ... 1999-05-17 23:32:23 +00:00
curt
bc0450631f Tweaks to parallel construction tools. 1999-05-17 17:43:52 +00:00
curt
5a7e54125b Client/server relationship now seems to be working well. 1999-05-15 14:06:41 +00:00
curt
5def32901a Added subdir Tools/Construct/Parallel/ 1999-05-15 01:12:19 +00:00
curt
e49adc2626 Added subdir Parallel for tools to parallelize the scenery construction
process.
1999-05-15 01:09:26 +00:00
curt
e62c0275ff Initial revision. 1999-05-15 01:08:00 +00:00
curt
cb6c0e8e45 Whups, stupid syntax error, should have compiled before committing. 1999-05-13 19:08:10 +00:00
curt
91c20a18fc Fixed a problem with texture loading and mipmap building where the lower
mipmap levels were coming out hosed.
Adding a call to xglPixelStorei(GL_UNPACK_ALIGNMENT, 4); restores it to the
  default setting which was getting set to something else in other parts of
  the code.
1999-05-13 19:01:29 +00:00
curt
8407c3f47b Process large shapes much more efficiently by subdividing them first. 1999-05-13 02:38:34 +00:00
curt
202d1bb6e6 Changed priorety of the Default area. 1999-05-13 02:37:56 +00:00
curt
9d9c1676c0 Working on adding true coast lines with all non-land areas now becoming
ocean.
1999-05-13 02:37:40 +00:00
curt
5e40c3dfb9 Working on generating standard size texture coordinates that can be scaled
at runtime per the actual texture size.
1999-05-13 02:37:06 +00:00
curt
114a8dd157 Ignore OceanArea from hydro data.
Left over, unclaimed area is now ocean.
1999-05-13 02:36:16 +00:00
curt
5eb782128b Moved material property management and texture loading back to
Simulator/Objects
1999-05-13 02:34:49 +00:00