curt
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6d48ba08a0
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Added automatic mipmap generation.
When rendering fragments, use saved model view matrix from associated tile
rather than recalculating it with push() translate() pop().
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1998-07-04 00:54:28 +00:00 |
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curt
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be9d6ea4ea
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Check for GL_VERSION_1_1 or GL_EXT_texture_object to decide whether to use
"EXT" versions of texture management routines.
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1998-06-27 16:54:59 +00:00 |
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curt
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24c78e8146
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Load and manage multiple textures defined in the Materials library.
Boost max material fagments for each material property to 800.
Multiple texture support when rendering.
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1998-06-17 21:36:39 +00:00 |
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curt
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7b98736e32
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Build only static libraries.
Declare memmove/memset for Sloaris.
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1998-06-12 00:55:58 +00:00 |
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curt
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5c10725624
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Working on sorting by, and rendering by material properties.
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1998-06-05 22:39:53 +00:00 |
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curt
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3615dd708a
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Incremental additions to material.cxx (not fully functional)
Tweaked vfc_ratio math to avoid divide by zero.
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1998-06-01 17:56:20 +00:00 |
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curt
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823c662ed4
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Added material.cxx material.hxx
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1998-05-30 01:56:44 +00:00 |
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