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flightgear/Scenery/material.cxx
curt 7b98736e32 Build only static libraries.
Declare memmove/memset for Sloaris.
1998-06-12 00:55:58 +00:00

225 lines
6.2 KiB
C++

// material.cxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <string.h>
#include <Debug/fg_debug.h>
#include <Include/fg_zlib.h>
#include <Main/options.hxx>
#include "material.hxx"
// global material management class
fgMATERIAL_MGR material_mgr;
// Constructor
fgMATERIAL::fgMATERIAL ( void ) {
}
// Sorting routines
void fgMATERIAL::init_sort_list( void );
int fgMATERIAL::append_sort_list( fgFRAGMENT *object );
// Destructor
fgMATERIAL::~fgMATERIAL ( void ) {
}
// Constructor
fgMATERIAL_MGR::fgMATERIAL_MGR ( void ) {
}
// Load a library of material properties
int fgMATERIAL_MGR::load_lib ( void ) {
fgMATERIAL m;
fgOPTIONS *o;
char material_name[256];
char path[256], fgpath[256];
char line[256], *line_ptr;
fgFile f;
o = &current_options;
// build the path name to the material db
path[0] = '\0';
strcat(path, o->fg_root);
strcat(path, "/Scenery/");
strcat(path, "Materials");
strcpy(fgpath, path);
strcat(fgpath, ".gz");
// first try "path.gz"
if ( (f = fgopen(fgpath, "rb")) == NULL ) {
// next try "path"
if ( (f = fgopen(path, "rb")) == NULL ) {
fgPrintf(FG_GENERAL, FG_EXIT, "Cannot open file: %s\n", path);
}
}
while ( fggets(f, line, 250) != NULL ) {
// printf("%s", line);
// strip leading white space
line_ptr = line;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
if ( line_ptr[0] == '#' ) {
// ignore lines that start with '#'
} else if ( line_ptr[0] == '\n' ) {
// ignore blank lines
} else if ( strstr(line_ptr, "{") ) {
// start of record
m.ambient[0] = m.ambient[1] = m.ambient[2] = m.ambient[3] = 0.0;
m.diffuse[0] = m.diffuse[1] = m.diffuse[2] = m.diffuse[3] = 0.0;
m.specular[0] = m.specular[1] = m.specular[2] = m.specular[3] = 0.0;
m.emissive[0] = m.emissive[1] = m.emissive[2] = m.emissive[3] = 0.0;
material_name[0] = '\0';
sscanf(line_ptr, "%s", material_name);
if ( ! strlen(material_name) ) {
fgPrintf( FG_TERRAIN, FG_INFO, "Bad material name in '%s'\n",
line );
}
printf(" Loading material = %s\n", material_name);
} else if ( strncmp(line_ptr, "texture", 7) == 0 ) {
line_ptr += 7;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
(line_ptr[0] == '=') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
// printf("texture name = %s\n", line_ptr);
sscanf(line_ptr, "%s\n", m.texture_name);
} else if ( strncmp(line_ptr, "ambient", 7) == 0 ) {
line_ptr += 7;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
(line_ptr[0] == '=') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
sscanf( line_ptr, "%f %f %f %f",
&m.ambient[0], &m.ambient[1], &m.ambient[2], &m.ambient[3]);
} else if ( strncmp(line_ptr, "diffuse", 7) == 0 ) {
line_ptr += 7;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
(line_ptr[0] == '=') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
sscanf( line_ptr, "%f %f %f %f",
&m.diffuse[0], &m.diffuse[1], &m.diffuse[2], &m.diffuse[3]);
} else if ( strncmp(line_ptr, "specular", 8) == 0 ) {
line_ptr += 8;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
(line_ptr[0] == '=') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
sscanf( line_ptr, "%f %f %f %f",
&m.specular[0], &m.specular[1],
&m.specular[2], &m.specular[3]);
} else if ( strncmp(line_ptr, "emissive", 8) == 0 ) {
line_ptr += 8;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
(line_ptr[0] == '=') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
sscanf( line_ptr, "%f %f %f %f",
&m.emissive[0], &m.emissive[1],
&m.emissive[2], &m.emissive[3]);
} else if ( line_ptr[0] == '}' ) {
// end of record, lets add this one to the list
material_mgr.material_map[material_name] = m;
} else {
fgPrintf(FG_TERRAIN, FG_INFO,
"Unknown line in material properties file\n");
}
}
fgclose(f);
return(1);
}
// Initialize the transient list of fragments for each material property
void fgMATERIAL_MGR::init_transient_material_lists( void ) {
map < string, fgMATERIAL, less<string> > :: iterator mapcurrent =
material_mgr.material_map.begin();
map < string, fgMATERIAL, less<string> > :: iterator maplast =
material_mgr.material_map.end();
while ( mapcurrent != maplast ) {
// (char *)key = (*mapcurrent).first;
// (fgMATERIAL)value = (*mapcurrent).second;
(*mapcurrent).second.list_size = 0;
*mapcurrent++;
}
}
// Destructor
fgMATERIAL_MGR::~fgMATERIAL_MGR ( void ) {
}
// $Log$
// Revision 1.4 1998/06/12 00:58:04 curt
// Build only static libraries.
// Declare memmove/memset for Sloaris.
//
// Revision 1.3 1998/06/05 22:39:53 curt
// Working on sorting by, and rendering by material properties.
//
// Revision 1.2 1998/06/01 17:56:20 curt
// Incremental additions to material.cxx (not fully functional)
// Tweaked vfc_ratio math to avoid divide by zero.
//
// Revision 1.1 1998/05/30 01:56:45 curt
// Added material.cxx material.hxx
//