Mathias Froehlich
26664aaff0
Push SGMaterial use into these classes that need it.
2012-08-29 06:29:29 +02:00
Mathias Froehlich
e3ad3d3a07
bvh: Adapt to upstream bvh changes in simgear.
2012-08-24 21:24:12 +02:00
James Turner
588eba658a
Make some include dependencies explicit.
2012-08-22 00:07:53 +01:00
Frederic Bouvier
75fc136931
Remove redundant inclusion of math/SGMath.hxx
2012-05-05 11:20:04 +02:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
...
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
ThorstenB
0abf252ec8
Use tiedPropertyLists instead of manually matched tie/untie calls.
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Ensures we don't forget to untie some individual properties.
2012-03-04 15:30:08 +01:00
ThorstenB
826107f132
#510 : Fix disappearing AIShips.
...
Untangle AI reinit and init methods. Some code in init hooks expects to be
called once only. Derived classes should not redirect their reinit to init,
even if this seems fine for the methods of the derived class itself. This
also triggers the init methods of all base classes, which may not expect
multiple calls to their init methods (or to "init" on "reinit").
2011-12-09 17:06:19 +01:00
ThorstenB
b16338598a
Use more specific log classes.
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Log class filters work better when different modules
use different classes :).
2011-10-11 21:55:50 +02:00
ThorstenB
ca3cabc60a
Kill some unnecessary include dependencies.
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Speed-up compilation when working on tilemanager.
2010-11-19 13:44:52 +01:00
Csaba Halasz
5000d212ec
Merged commit from Vivian Meazza: Rationalize methods (ea85e50c2093942164bbc02f371a0c05b259f9f4)
2010-09-30 01:05:04 +02:00
Csaba Halasz
141186a358
Merge branch 'next' into vivian
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Conflicts:
src/AIModel/AIBallistic.cxx
src/AIModel/AIBase.cxx
2010-09-30 00:45:13 +02:00
Vivian Meazza
10866851de
Add join manoeuvre/command to AIWingman. Rationalize more methods. Fix some more bugs
2010-09-30 00:34:15 +02:00
Durk Talsma
df00df3feb
- Fix compiler warnings.
2010-09-27 17:48:38 +02:00
Vivian Meazza
f08012d14f
Remove debugging statement.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
2758f07df0
Use AIBase method setParentNode() vice the local method.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:17:56 +02:00
Csaba Halasz
fdbfd6fd0b
Merge commit 'refs/merge-requests/1552' of git@gitorious.org:fg/flightgear into next
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Conflicts:
src/MultiPlayer/multiplaymgr.cxx
2010-09-09 00:48:17 +02:00
Vivian Meazza
bc12f0be21
Walk the AImodels property tree only once at init, rather than at update. Should have a beneficial effect on frame rate, but in practice makes no discernible improvement. It is cleaner code though.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-02 09:24:45 +01:00
ehofman
8da2f1a31b
Use SGPropertyNode_ptr wherever possible
2010-01-17 00:03:06 +01:00
Tim Moore
582a95f0cb
small cleanup to vivian's patch
2009-12-09 09:23:20 +01:00
Tim Moore
3922c12163
Vivian Meazza: AI escorts
2009-12-09 09:04:23 +01:00