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Author SHA1 Message Date
James Turner
38a373ba84 Display AI traffic route in map.
Add some helpers so MapWidget can show the
origin and destination of AIAircraft with a FlightPlan.
2013-09-14 12:17:33 +01:00
Thomas Geymayer
4b573ebd13 Start porting NasalPositioned to cppbind.
For now it is available in the positioned Nasal
module. FGAirport is fully ported, but especially
procedures/navaids and free functions are still
missing.
2013-03-04 19:24:47 +01:00
ThorstenB
1c6643d7ac traffic: more pass by reference + member init 2012-11-25 16:41:10 +01:00
ThorstenB
bb494e52e5 Performance improvement: pass (const) strings by reference
to avoid copying actual string data around.
2012-11-24 11:59:13 +01:00
James Turner
afcdbd3158 Overhaul the ground-net / parking code.
Use the nav-data-cache to cache groundnet information, including
parking positions and the taxi-node graph.
2012-11-08 09:07:05 +00:00
James Turner
c79e2465df Traffic improvements.
Make landings and takeoffs look more correct; tweak climb-out and touchdown phases in particular, so the turn to destination heading occurs earlier on climb out, and touchdown occurs close the GS transmitter / some distance down the runway from the beginning.
2012-10-30 15:43:54 +00:00
James Turner
607e7d7bf3 Use an SGGeod inside FGAIFlightPlan::Waypoint.
This allows incremental refactoring to move away from discrete lat/lon use in favour of SGGeod.
2012-10-08 15:52:06 +01:00
James Turner
b1854459b3 Clean up dynamics/parking handing code.
Refactor some parking / airport-dynamics APIs, in preparation for caching the ground cache data in the nav-cache.
2012-09-23 21:42:40 +01:00
ThorstenB
0f462d4a6e Fix rpmlint/Linux packager complaints
about outdated/invalid FSF address in some license headers.
2012-05-05 01:42:41 +02:00
Frederic Bouvier
3a262fe7d3 Fix a problem in AITraffic where waypoint iterator is trashed by push_back. A cleaner solution would be to use indices instead of iterators to track position in the waypoint vector 2011-10-22 10:15:16 +02:00
Durk Talsma
da3c098a4b AITraffic exits the runway as soon as possible (in theory; the code still needs some fine tuning). 2011-10-09 23:44:42 +02:00
Durk Talsma
152fec1cb6 Patch by Torsten Dryer: Remove the Ugly global dialog variable and remove rwy as a member variable from the AIFlightPlan class. 2011-09-22 20:52:05 +02:00
Durk Talsma
5f3804e816 AI/ATC enhancements:
- Better transistion between taxi and takeoff phases.
 - Skipping the pushback stages when a gate doesn't require push-back.
 - Some test code always chooses the user aircraft as the one that has to hold position.
2011-08-07 21:38:50 +02:00
Durk Talsma
f84d9d4757 A fairly major interal reorganization of the AI code
- Change AIFlightPlan::waypoint into an independent class FGAIWaypoint
 - Don't update leg count until the aircraft has passed the last waypoint that was created by the corresponding leg
 - Clear ground network rendering for controllers that are no longer active.
2011-07-31 19:27:44 +02:00
Durk Talsma
a7ccae9fca More work on AI/ATC integration:
- Fixed a bug in AI aircraft ground steering code: When aircraft were not moving, the value of headingchangeRate kept increasing to insane levels. Although this was clamped to a maximum of 30 degrees per second, the initial rate could still push the aircraft in the wrong direction. In practice, this bug would be visible when an AI aicraft would be pushed back, when it tended to veer to the right.
 - Make sure that the aircraft slows down well ahead of the pushback point. This change ensures that the AC will actually reach the pushback point. It also ensures a slightly tighter steering range.
 - AI ground steering rate is tuned to 30 degrees per second at a nominal taxispeed of 15. I now modulate the heading adjustment rate by manipulating the adjustment using a non-linear function (the sqrt). This allows for a slightly tighter turn radius at speeds < 15 and slightly looser turns at speeds > 15.
 - The AI Flightplan generation code can return false. This can be used to determine whether any additional AI aircraft may be created. Currently, the function returns false when no more parkings are available. This should limit the build-up of huge AIAircraft tower stacks.
 - The ground network can now graphically display all aircraft actitivy on the ground network by using a virtual marker system.
2011-04-19 18:01:24 +02:00
Durk Talsma
819e6a04fa Some more work on AI/ATC interaction.
* Added an AIAircraft that is shadowing the user aircraft's behavior, in terms of AI / ATC interactions
* Set up a shadow AI FlightPlan that is used for tracking the user's aircraft.
2011-04-10 12:46:00 +02:00
James Turner
f5c2c630eb Remove references to old (unused) airways code 2010-10-20 17:54:16 +01:00
Durk Talsma
467513cbaf Major update to the AI code:
* New features
    - More realistic descent paths
    - Separation during descent and approach
    - ATC approach controller (still silent)
    - inbound traffic flow will start immediately
  * Bug fixes
    - Properly handle vertical speed when on ground
    - Departing aircraft now wait for taxiclerance before moving
    - Traffic manager waits for proper weather initialization
    - Fixed instabilities in the preferential runway usage code
    - Fine tuning of waypoint following code.
2010-08-29 19:25:34 +02:00
Durk Talsma
b78bf2e9e6 Make sure that takeoff distance calculations are done in the correct frame of reference. Additionally, add some experimental lead-in distance clipping code (although the latter needs more sophistication, because it leads to a considerable increase of spinning around waypoints when on ground. 2010-07-04 20:57:25 +02:00
Tim Moore
acbcf94bde AIGroundVehicle from Vivian Meazza 2009-08-25 12:52:50 +02:00
durk
9cc92035b1 A set of additions related to allow the use of SID and STAR procedures.
The current code still has some rough edges, in particular memory still
needs to be deallocated where possible, and the actual use of the code
needs more testing. This code has been running without noticable problems,
so I think it's ready for some wider exposure. Detailed changes include:
- Finetuning of the SID/STAR data concept.
- Preloading of all SIDs, from one xml file.
- ATC determines which SID should be used and echoes this over the com1 or
  com2 radio.
2009-03-11 23:14:34 +01:00
durk
c7e9c7a610 Some initial code for AI Aircraft making use of SIDs. Current code is a bit
experimental: Only one SID per runway is supported, and the waypoints are
read from file at every request, which is not very efficient. The current
code is only executed when FlightGear is configured to use airport dynamics
data from the scenery repository, instead of the base package. Since the
latter is still the default, I believe that this will provide enough safe-
guarding to commit SID/STAR support in small, incremental steps.
Next step will be buffering and support for multiple departure routes per
runway.
2009-03-05 10:52:03 +01:00
durk
d24fe19914 One step further toward better integration of AI and ATC systems.
* Changed the runway XX. ATC message to actually report the real
   designated departure runway
 * In case of multiple active runways, select the one with a heading that is
   closest to the direction of the ultimate departure destination / lines up
   with the arrival path.
2009-02-16 00:56:44 +01:00
durk
c6f88e5b9b Development for two new features:
* Some support for geometry information provided by the custom scenery
   project. Current support is for AI groundnets and runway use files only
   since this is a switch that involves a lot of data verification and
   updating, during the transistion the actual path where the data can be
   read from is user configurable. setting the property

   /sim/traffic-manager/use-custom-scenery-data to true

  will cause flightgear to read the ground networks from the scenery
  directory (--{fg-scenery}/Airports/[I]/[C]/[A]/[ICAO].groundnet.xml to be
  precise). Setting this property to false will retain the original
  behvior.
* For departing aircraft, runway takeoff calculations will be done on the
  basis of the performance database. For testing purposes, a performance
 estimate for a heavy jet has been added.
2009-02-01 23:44:10 +01:00
durk
632d89d6e7 James Turner: Cleanup of AI traffic route generation code. 2009-01-04 00:17:45 +01:00
ehofman
aa78341698 James Turner:
Convert FGRunway to be heap-based, and inherit FGPositioned. This is a large, ugly change, since FGRunway was essentially a plain struct, with no accessors or abstraction. This change adds various helpers and accessors to FGRunway, but doesn't change many places to use them - that will be a follow up series of patches. It's still a large patch, but outside of FGAirport and FGRunway, mostly mechanical search-and-replace.

An interesting part of this change is that reciprocal runways now exist as independent objects, rather than being created on the fly by the search methods. This simplifies some pieces of code that search for and iterate runways. For users who only want one 'end' of a runway, the new 'isReciprocal' predicate allows them to ignore the 'other' end. Current the only user of this is the 'ground-radar' ATC feature. If we had data on which runways are truly 'single-ended', it would now be trivial to use this in the airport loader to *not* create the reciprocal.
2008-09-11 08:38:09 +00:00
durk
554dba0f3f James Turner: Here's a trivial patch, when you have a moment:
- removes various members from FGRunway which no-one was using
- any of these can be trivially re-instated if and when someone
actually wants to use them - but right now they're simply bloating up
FGRunway, which we have lots of, because it currently includes all the
taxiways in Robin's data.
- that's it.
2008-08-21 16:34:33 +00:00
durk
301054204e James Turner: Improved runway management code:
- Runways are now part of an airport, instead of a separate list
 - Runways are no longer represented as a boring struct, but as a class
   of their own.
 -Improved runway access to unify various runway access methods.
2008-08-14 18:13:39 +00:00
ehofman
667e64e1eb - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00
durk
1c8f2e3c5b - Ground network XML parsing code reads the new attributes "holdPointType"
and "isOnRunway".
- Added initial support for AI controlled pushback operations, making use of the
  current editing capabilities of TaxiDraw CVS / New_GUI_CODE. The current
  implementation is slightly more computationally intensive than strictly
  required, due to the currently inability of taxidraw to link one specific
  pushBack point to to a particular startup location. FlightGear now determines
  this dynamically, and once we have that functionality in TaxiDraw, the
  initialization part of createPushBack() can be further simplified.
- Smoother transition from pushback to taxi. No more skipping of waypoints, and
  aircraft wait for two minutes at pushback point.
- The classes FGTaxiNode, FGTaxiSegment, and FGParking, now have copy
  constructors, and assignment operators.
- Removed declaration of undefined constructor FGTaxiNode(double, double, int)
- Array boundry checks and cleanup.
- Modified Dijkstra path search algoritm to solve partial problems. Currently
  limited to include pushback points and routes only, but can probably be
  extended to a more general approach.
- Added initial support for giving certain routes in the network a penalty, in
  order to discourage the use of certain routes over others.
2007-08-08 06:09:58 +00:00
frohlich
c1e29d0998 Modified Files:
src/AIModel/AIFlightPlan.hxx
	src/AIModel/AIFlightPlanCreateCruise.cxx
	src/AIModel/AITanker.cxx src/Traffic/Schedule.cxx:
	Move member variables that should better be in function local
	scope into the functions. Make more use of SGMath functions.
2007-07-08 08:46:29 +00:00
durk
f4529e5cfe AI traffic now honors separate runway assignments for different types of
traffic (i.e. commercial airliners will use a differnt part of the airport
than general avation, ultralight and/or military traffic.
2007-06-28 18:30:35 +00:00
durk
ba8ed137cf Code cleanup of AIModels (mainly AIAircraft), by Thomas Foerster 2007-06-09 11:49:16 +00:00
mfranz
bec023b43c Vivian MEAZZA:
"""
"Flight plans" which can start at a given time (gmt)

WAITUNTIL tokens which pause the flight plans until a given time (gmt)

Submodels can now be attached to any AI objects (except submodels - it can
be done, but in my experimental code it's too expensive in frame rate atm)

"No-roll" attribute added to Ballistic objects - useful for wakes and the
like

"Random" attribute added to Ballistic objects (adds =- 5% to the Cd) -
useful for smoke, exhausts

If the <trigger> tag is not specified the Ballistic object/s will be
released at start-up (cannot be stopped)

Submodels are not released from AI Objects if the AI Object is more than 15
miles away.
"""


mf: minor code and formatting fixes; submodels.?xx were FUBAR and are thus
    astyle formatted;

    NOTE that <name> tags END, EOF, WAIT, WAITUNTIL are *depreciated*.
    Don't get too used to them. This will have to be moved from the "name"
    to regular engries.
2007-03-30 22:51:52 +00:00
mfranz
002b880e7e Vivian MEAZZA:
"Implement 'flightplans' for AIShips. This patch also introduces the concept
of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the
AIShip stops and pauses for the specified time (secs)."
2007-03-05 21:40:39 +00:00
durk
666910a793 Major update of traffic manager and AI related airport facilities.
- Moved AIModels/Traffic Manager related AI functions to a new file
- Rewrote the traffic manager so that the containers use pointers to
  objects instead of the objects themselves, which will allow for a
  more flexible memory management.
- Rewrote parts of the airport groundnetwork code, also because the
  stl containers now contain object pointers instead of the objects
  themselves.
- Fixed an uninitialized iterator in the AI distance tracking code
- Fixed flawed logic in some of the traffic controller's while loops
- Added a tower controller, which paces take-off behavior of AITraffic
  in a more realistic way.
- Various other minor fixes and fine tuning.
2006-10-06 17:36:31 +00:00
durk
5b2e16ca73 Ground network distance tracking code. AIAircraft taxiing at airports
maintain a resonable distance from each other while taxiing on the same
route. The current code does not yet take crossing routes or aircraft
taxiing into opposite directions into account.
2006-08-26 07:22:20 +00:00
durk
8c2e595ff0 Spectacular improvement in traffic manager initialization and preparatory
work for ground based distance separation of AIAircraft.

Traffic manager initialization related changes:
- Schedules initialize "on the fly", instead of during initialization
- Invalid routes are no longer deleted, but marked as BOGUS and ignored
- Changed loading order from a distance based prioritization to a point-
  score based prioritization, resulting in a much faster establisment of
  AIAircraft near the user's plane.

Preparatory work for ground-based separation of Aircraft.
- The groundnetwork findShrortestRoute function not only returns a list
  of waypoints, but also a list of taxi "segments" (a.k.a. taxiways).
- The taxiway list is stored in the Flightplan, and updated everytime
  a new taxi leg is created.
2006-07-29 18:17:19 +00:00
durk
402046e580 AI Modifications: 1) Added a patch that takes ground speed into consideration
using Curt's new speed adjustment code. 2) Separated the function
FlightPlanCreateCruise() into a new source file in preparation of a more
elaborate airway following scheme.
2006-07-27 14:42:15 +00:00
durk
101ca14a6d Bugfixes and feature improvements related to AI auto flightplan generation.
When AIFlightPlanCreateTaxi() function is called with the firstFlight
argument set to true, this is supposed to handle situations where the
the aircraft's timetable indicates it should have left between about 5 to
20 minutes earlier. In the previous version, all these aircraft started
taxiing from the first parking location available in the network, due
to the fact that the variable gateId was not assigned a value. In this
patch, route tracing starts from an assigned gate and the network node
following code is fast forwarded to a random location along the taxiways
to give a more realistic and natural distribution of taxiing aircraft
after startup.
    This patch further addresses some weird ballet-dancing behavior that
aircraft were showing just prior to/right after parking and which was
related to a number of more or less duplicate waypoints in the transition
from createTaxi() to createParking() to createPushBack() to createTaxi().
    Finally, a blatant typing error in the getParking() function was fixed.
2006-03-19 07:41:48 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
ehofman
4bfd1722df Mathias Froehlich:
This patch removes some useless indirection when creating AIModels. It
obsolets AIScenario*.

AIEntities are just an intermediate copy of an other intermediate copy of an
xml file on the way from the ai scenario configuration file to the AIModels.
As such the AImodels can now be created directly from the property tree read
from the scenario file.

This reduces the amount of work needed to add an other AIModel and reduces the
amount of copy operations done during initialization.

It also moves internal knowledge of special AI models into these special AI
models class instead of spreading that into the whole AIModel subdirectory
which in turn enables to use carrier internal data structures for carrier
internal data ...

Also some unused variables are removed from the AIModel classes.
I believe that there are still more of them, but that is what I stumbled
accross ...

Tested, like the other splitouts these days in a seperate tree and using the
autopilot for some time, and in this case with a carrier start ...
2006-02-11 13:16:56 +00:00
ehofman
b24dbb3f8b Alex Romosan:
I tried to make sure accessor functions which return by reference act
on const objects. also replaced some iterators with const_iterator
and a few return/pass by reference that were missed the first time
around.
2005-10-26 09:03:49 +00:00
ehofman
62a359cc4a Alex Romosan:
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.

Vassilii Khachaturov:

Dont use "const Point3D&" for return types unless you're absolutely sure.

Erik Hofman:

* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
  calculating it by hand every time.
2005-10-25 13:49:55 +00:00
ehofman
54594e5219 Durk Talsma:
Auf Niederlandisch:
Bij deze de patch voor de taxiway code. Deze code is nog gebaseerd
op de bestaaande architectuur, gebaseerd op de FGAirport class in simple.[ch]xx
Ik heb me voornamelijk gericht op nieuwe functionaliteit; de volgende
submissie zal waarschijnlijk bestaan uit opschoning, opsplitsing en een
implementatie van de nieuwe airport architectuur, zoals voorgesteld door
David Luff.

En Anglais:
Here is the patch for the taxiway code. This code is still based on the
exsisting architecture, which is based on the FGAirport class in simple.[ch]xx
I've aimed mostly at new functionality; The next batch will probably contain
code cleanups, splitups and the implementation fo the new airport architecture,
as proposed by David Luff.
2005-10-18 18:44:37 +00:00
ehofman
ab83702c16 David Culp:
I added an AIStatic object to my OV-10 sim for use in putting city signs,
vehicles, or anything else that will be static, but that I don't want to put
in the scenery files.  It's inexpensive.  Before, I was making such things
from AIShip.

I also added the ability to set flight plans to repeat, so that when an
airplane reaches the end it just starts over at the beginning.  This is
useful for my OV-10 sim.  I have C-141 and KC-135 traffic flying approaches
to Ramstein, and I only have to define two AI objects to do this.

Also, I found an inefficiency in AIBase, where every AI object was calculating
Mach number at every dt.  Now only AIBallistic objects do this.
2005-06-04 09:38:52 +00:00
ehofman
5bc15d7a69 Durk Talsma:
I just heard from John Wojnaroski that you and he are going to work on getting
a flightgear demo machine up for the linux expo thursday and Friday. John
indicated that he would very much like to get a CVS version with the new
traffic code up and running before the expo.
2005-02-10 09:01:51 +00:00
ehofman
c537267f96 Durk Talsma:
Okay, here's the latest update to the tarffic manager/AI Manager. AITraffic
can now fly multiple routes and be initialized while sitting statically at
airports.
2004-11-29 09:41:43 +00:00
ehofman
d158c8168d Make use of a pointer to a structure to pass multiple parameters around. 2004-09-07 09:53:23 +00:00
ehofman
025a1e2491 Durk Talsma:
I've included the latest fixes to the Traffic Manager/AI flightplan generation
code. Most of the code changes are in AIFllightplan.cxx. This is the code
that runs without depending on predefined FlightPlans in
#FG_ROOT/Data/AI/Flightplans.i

As suggested by Dave, I've also added a new property in
preferences.xml: /sim/traffic-manager/enabled, which is used to control
whether or not the traffic manager is active.

I'm still working on a few more 737 traffic patterns, those are going to take
a little longer, so I didn't want to wait sending in this code.

Finally, I haven't put much effort into ensuring "aeronautical correctness" in
this version yet. The code works on my system, but what the AI plane do may
actaully be quite rediculous. But I'd like to leave that for the next
version.
2004-07-22 18:50:29 +00:00