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Author SHA1 Message Date
david
56473dc28d Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
david
cd041af9d8 Added a new 'billboard' animation type. This animation takes one
subproperty, 'spherical', which is true if the object has spherical
symmetry and should rotate around both the x-axis and z-axis to face
the camera (i.e. a simple cloud), and false if the object has only
cylindrical symmetry and should rotate only around the z-axis (i.e. a
tree).
2002-05-03 21:09:14 +00:00
david
a8576b9e95 Make an animation with no object name apply to the model as a whole.
This replaces the old "range" subtree with something more general.
2002-04-20 17:07:47 +00:00
david
1094206677 Add support for interpolation tables for non-linear animations.
Remove header dependencies where possible, to speed up rebuilds.
2002-04-20 14:07:34 +00:00
david
e528324955 MSVC fix. 2002-04-13 21:41:51 +00:00
david
d164d565c0 Patch from Norm Vine to speed up model placement.
DPM: untabified file.
2002-04-13 13:30:38 +00:00
david
6b71800829 Add and document a "range" (level-of-detail) animation for individual
objects and a range for the model as a whole.
2002-04-13 12:10:20 +00:00
david
8bed5a8cf4 Added support for additional animated, dynamic 3D models configured in
XML.
2002-04-12 12:45:49 +00:00
curt
f1c03ed957 This patch includes the FGLocation class, a few fixes, cleanup in viewer code.
Synced to CVS 19:36 EDT 2002-04-10 (after this evenings JSMsim and Base
package updates).

Description:
Added FGLocation class which is new home for calculating matrix rotations.
Viewer can now be configured to access rotations created by the model rather
than repeating the same calculations again.

Changed model initialization for the time being so that its location data is
available for the viewer (currently required by other subsystems).  At some
point we can move this back to fg_init along with the viewer initialization.

Seperated the update from the draw function in the model code.  The viewer
code needs the same matrix data, and moving the update portion at this time
does not increase the number of matrix math iterations.

Moved the model draw so that it always appears "in front" of lights and clouds.

Reogranized viewer update routine for using the FGLocation class and
simplified some more tasks.  The routine is fairly easy to follow now, with
the steps ordered and spelled out in comments.

Viewmgr only updates the current (visible) view now, with the exception of an
old reference to "chase view" that will be corrected in forthcoming changes.
Also will be doing some work on the viewmgr outputs.

Model is now clears the z-buffer in all modes.  This will be changed with the
next viewmgr update.  The only side effect is that models always disappear
when over 5km distant from the eye point (can't really see them anyway:-)).

Other than a flag to indicate "internal" view I don't anticipate the
configuration interface for viewmgr/views will be changed a lot for now.  It
is close to done.  The next viewmgr update will however rework the outputs so
you can expect that the data that viewmgr is writing to the property tree
may change location.

This code will run with the previous version of preferences.xml, but will run
faster with the newer version.  I am attaching a preferences.xml that should
not be commited before the code.  All the changes are in the /sim/view section
and should show a simpler view configuration that references model locations.
 Note that I've added a 2nd tower view in "lookfrom" mode for illustration
purposes. You can look around using the mouse.  You may want to remove that or
comment it out.
2002-04-11 04:25:30 +00:00
david
50c13f7972 Patch from Jim Wilson:
Made a couple more adjustments, now the function builds the
transformation matrix (sans the translation) directly from the five
inputs.  After realizing that it may be necessary for the new location
class to publish a world up vector, comments were added indicating
which values constitute world up.
2002-04-07 15:04:49 +00:00
david
9d6011aa69 Patch from Jim Wilson to realign model slightly in new model code:
This should fix it.  The problem wasn't the rotations but a difference in
the translations.  Note that this fix also puts the wheels back on top of the
pavement when in external view.
2002-04-05 18:48:04 +00:00
david
625572663e Moved FGAircraftModel subsystem out into its own directory, and
separated out a new class, FG3DModel, that allows any arbitrary 3D
model to be positioned, oriented, and animated (not just the
aircraft).
2002-04-05 03:19:34 +00:00
Renamed from src/Main/model.cxx (Browse further)