Replace SG_GENERAL by more specific log classes in many places.
Allow "," to separate logging classes (using "|" is odd on the
command-line).
Also add new option to make logging more useful for developers.
You can use:
--log-level=debug --log-class=environment
to only get environment debug messages, or
--log-level=debug --log-class=sound,ai
to only get debug messages related to the sound or AI subsystem.
gcc -Wall -Werror turned up some problems with the type-punning of pointers
used to write the message buffer; it turns out that truncated ints were being
written to the message buffer when values needed to be swapped to network byte
order.
- support optional <preamble> and <postamble> which are written right
after opening and before closing respectively. This can be used for a header
line or an XML header.
- unescape <preamble>, <postamble>, <format>, <line_separator>, <var_separator>
so that \t, \n, \r, \f, \v, \xnn, \nnn can be used directly (\a and \b are
ignored; use \\ for the backslash) The long names ("carriagereturn") are still
supported for <var_separator>, but one can just use \r, or \r\n too.
- don't abort when a chunk doesn't have a <node>. This is useful for adding
constant chunks which consist only of a <format>, such as XML tags.
scene management code and organizing it within simgear. My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies. Then it will be free to move over into the simgear package.
- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
state (all the globals-> stuff, the flightgear property tree, etc.) SimGear
code can't depend on it so that data has to be passed as parameters to the
functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
effect throughout the FlightGear code.