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15 commits

Author SHA1 Message Date
ehofman
980012e168 Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:20:55 +00:00
curt
51c04e9e4c - Added "SG" prefix to sound classes that recently moved to SimGear.
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
ehofman
5ecfcca7e4 Extract the sound code from FlightGear and move it to SimGear 2003-05-09 18:44:33 +00:00
ehofman
cf7839a67b Second update in attempt to create an aircraft selection dialog
New panels are loaded now
  New 3D model gets loaded
  Reinitialize more subsystems
  Add reinit() to FGFX, sound gets reinitialized

  Still a lot needs to be done though.
2003-03-30 12:49:05 +00:00
david
52c564b5b8 Patch from Norm Vine to remove unnecessary include-file dependencies. 2002-12-31 03:13:17 +00:00
david
5a849b66e8 Major overhaul:
- changed FGSubsystem::update(int) to
  FGSubsystem::update(delta_time_sec); the argument is now delta time
  in seconds rather than milliseconds

- added FGSubsystem::suspend(), FGSubsystem::suspend(bool),
  FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with
  default implementations; is_suspended takes account of the master
  freeze as well as the subsystem's individual suspended state

- the FDMs now use the delta time argument the same as the rest of
  FlightGear; formerly, main.cxx made a special case and passed a
  multiloop argument

- FDMs now calculate multiloop internally instead of relying on
  main.cxx

There are probably some problems -- I've done basic testing with the
major FDMs and subsystems, but we'll probably need a few weeks to
sniff out bugs.
2002-05-11 16:28:50 +00:00
david
d514e8c255 Major sound-effect architectural reworking from Eric Hofman, allowing
individual aircraft to have different sounds (and cleaning up my code
a fair bit).  The most important user-visible change is the renaming
of the /sim/sound property to /sim/sound/audible.
2002-02-27 15:13:58 +00:00
curt
65701b43dc Tweaks to sound levels from Erik Hofman. 2002-01-18 22:38:47 +00:00
david
aabdd355f0 Modified FGSubsystem::update() to take an int parameter for delta time
(i.e. multiloop).  Most subsystems currently ignore the parameter, but
eventually, it will allow all subsystems to update by time rather than
by framerate.
2001-12-22 17:33:27 +00:00
curt
916045f45e Added _wheel_spin[] variable for simple wheel spin rate model used for
audio effects only.
2001-12-21 05:18:47 +00:00
curt
cec011503c - added gear up and gear down sounds
- changed all sound file properties to end in /path for pathname, and
  added /sound and /pitch (with current values as defaults)
- don't activate the stall horn if CAS is less than 30kt (this needs
  to be refined somehow)
- declarations to support changes to cxx file
2001-12-03 22:48:49 +00:00
curt
e1ac99d5c9 ** src/Cockpit/panel.cxx
- delete table in destructor

** src/FDM/flight.cxx
- bind engine properties in FGInterface::bind, and publish properties
  for all engines rather than just engine 0

** src/Main/fg_props.cxx
- removed all engine properties; now bound in FGInterface::bind

** src/Sounds/fg_fx.cxx
- support multiple engine and cranking sounds

** src/Sounds/fg_fx.hxx
- support multiple engine and cranking sounds
2001-11-30 20:55:14 +00:00
curt
bcca6a88a4 - changed MAX_GEAR to an enum to avoid upsetting non-conformant C++
compilers
2001-11-20 22:03:40 +00:00
curt
bc20e9b490 - added support for new sounds: flaps, wheel rumble, squeal
- cache property nodes to avoid hash lookups
2001-11-06 22:32:26 +00:00
curt
250bab5089 Initial revision of fg_fx.[ch]xx 2001-10-28 16:27:16 +00:00