curt
f00f7f02d4
Fixed arbitrary polygon winding problem here so all tristrips are passed
...
to runtime simulator with a consistant counter clockwise winding.
1998-05-20 20:55:18 +00:00
curt
cbdc65f55a
Converted fgLIGHT to a C++ class.
1998-05-20 20:54:16 +00:00
curt
70fae724a7
Moved global ref point and radius (bounding sphere info, and offset) to
...
data file rather than calculating it on the fly.
Fixed polygon winding problem in scenery generation stage rather than
compensating for it on the fly.
Made a fgTILECACHE class.
1998-05-20 20:53:53 +00:00
curt
081b63cfbb
Tweaked smooth shaded texture lighting properties.
...
Converted fgLIGHT to a C++ class.
1998-05-20 20:51:33 +00:00
curt
4ccc2b3cfc
Small tweak for correct win32 compiling.
1998-05-20 20:50:28 +00:00
curt
f4240579c5
Misc updates.
1998-05-20 20:48:54 +00:00
curt
e57fd21bd3
Frist pass at view frustum culling now operational.
1998-05-17 16:59:34 +00:00
curt
fdc94bd13a
First pass at view frustum culling now operational.
1998-05-17 16:59:03 +00:00
curt
5c03d933a3
Added a View Frustum Culling ratio display to the hud.
1998-05-17 16:58:12 +00:00
curt
a12259feb7
Re-organized PI related constants.
1998-05-17 16:56:47 +00:00
curt
e30c10841c
Fixed an off by one error in node, normal, and face counters.
1998-05-16 13:11:25 +00:00
curt
7f1d04962e
Beginning to add support for view frustum culling.
...
Added some temporary code to calculate bouding radius, until the
scenery generation tools and scenery can be updated.
1998-05-16 13:09:57 +00:00
curt
65cc9a9e66
C++ - ified views.[ch]xx
...
Shuffled some additional view parameters into the fgVIEW class.
Changed tile-radius to tile-diameter because it is a much better
name.
Added a WORLD_TO_EYE transformation to views.cxx. This allows us
to transform world space to eye space for view frustum culling.
1998-05-16 13:08:34 +00:00
curt
fb69df5880
Added limits to fov.
1998-05-16 13:05:21 +00:00
curt
1bfa13e003
New updates from Charlie Hotchkiss.
1998-05-16 13:04:13 +00:00
curt
042ec53cf3
Defined field of view max/min limits.
1998-05-16 13:03:10 +00:00
curt
9ddf836a79
Updated ...
1998-05-13 18:30:14 +00:00
curt
c57071acfd
Added a keyboard binding to dynamically adjust field of view.
...
Added a command line option to specify fov.
Adjusted terrain color.
Root path info moved to fgOPTIONS.
Added ability to parse options out of a config file.
1998-05-13 18:29:56 +00:00
curt
17cfc04cef
Added an fov to hud display.
1998-05-13 18:27:53 +00:00
curt
37df3de51d
Root path info moved to fgOPTIONS.
1998-05-13 18:25:34 +00:00
curt
143a8d7c6b
Updated ...
1998-05-13 18:25:09 +00:00
curt
ff8845de52
Better handling of WIN32 environments.
1998-05-13 18:24:49 +00:00
curt
e4d4a2d8eb
Wrapped zlib calls so zlib can be optionally disabled.
1998-05-13 18:24:25 +00:00
curt
d132b13f09
fg_typedefs.h: updated version by Charlie Hotchkiss
...
general.h: moved fg_root info to fgOPTIONS structure.
1998-05-13 18:23:46 +00:00
curt
c2c4795558
New in 0.47
...
0.46 -> 0.47
1998-05-13 18:22:30 +00:00
curt
715025e645
Initial revision.
1998-05-11 18:26:12 +00:00
curt
9d733bf6f4
Made fog color slightly bluish.
1998-05-11 18:18:51 +00:00
curt
1904751726
For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )"
1998-05-11 18:18:15 +00:00
curt
2adc0b8d12
Output message tweaking.
1998-05-11 18:17:28 +00:00
curt
2becdb2747
Complete C++ rewrite of all cockpit code by Charlie Hotchkiss.
1998-05-11 18:13:10 +00:00
curt
5a2a23cc2d
Added an "#include <config.h>" and "#include <windows.h>"
1998-05-11 18:04:06 +00:00
curt
8a233ddfbb
Moved the extern "C" { } until after all the includes have been done.
1998-05-07 23:20:45 +00:00
curt
a565fb559f
...
1998-05-07 23:16:05 +00:00
curt
a205e76218
Fixed a glTexImage2D() usage bug where width and height were mis-swapped.
...
Added support for --tile-radius=n option.
1998-05-07 23:15:20 +00:00
curt
58eb9b9089
Added "D" key binding to set autopilot heading.
...
Made frame rate calculation average out over last 10 frames.
Borland C++ floating point exception workaround.
Added a --tile-radius=n option.
1998-05-07 23:14:14 +00:00
curt
b96a60f8aa
Changed frame rate formatting a bit.
1998-05-07 23:12:31 +00:00
curt
e64afb0412
HUD updates from Jeff Goeke-Smith.
1998-05-07 23:11:50 +00:00
curt
7791b36293
updated ...
1998-05-07 23:11:05 +00:00
curt
2b40dc133d
Added a blank formating line!
1998-05-07 23:04:28 +00:00
curt
b26263c62d
Added an entry for AUTOPILOT.
1998-05-07 23:03:54 +00:00
curt
9ecbe3b8ae
Lowered size of frame rate history buffer.
1998-05-07 23:03:17 +00:00
curt
727cf54e9b
-> version 0.46
1998-05-07 23:02:53 +00:00
curt
36ba635389
Added an option to control square tile radius.
1998-05-06 03:16:42 +00:00
curt
ae19eec252
Added an averaged global frame rate counter.
...
Added an option to control tile radius.
1998-05-06 03:16:23 +00:00
curt
3e38180c8b
Durk Talsma contributed a graphical frame rate counter which is displayed
...
as part of the HUD.
1998-05-06 03:15:08 +00:00
curt
09cd56280c
Added a shared frame rate counter.
1998-05-06 03:14:30 +00:00
curt
e7f0f1956c
Updated texture coordinate fmod() parameter.
1998-05-03 00:48:01 +00:00
curt
448bdb83de
Added an option to enable/disable full-screen mode.
1998-05-03 00:47:31 +00:00
curt
6382b36f23
polar.h -> polar3d.h
1998-05-03 00:46:45 +00:00
curt
0e9aeaf3ff
Updated ...
1998-05-03 00:46:12 +00:00