I'm attaching a small change to Andy's dialog.cxx that I needed
to make so that it enables XML/Nasal-dialogs to also contain
puLargeInput boxes.
The text will be retrieved/buffered from/within a specified
property tree, like:
<textbox>
<x>100</x>
<y>100</y>
<width>200</width>
<height>100</height>
<property>/gui/path-to-text-node/contents</property>
<slider>15</slider>
<editable>true</editable>
</textbox>
little larger.
The text widget can now be meaningfully associated with a property; in
PUI, it's "value" isn't the same thing as its label, but we can hack
things to treat them symmetrically.
Commit an experimental "live" property that can be set on widgets to
cause them to update their values every frame. This works great for
text widgets, as above. Note that this synchronization is input-only:
no support is provided (or needed -- the GUI only changes when the
user does something) for writing those properties out every frame.
for a while, it turned out to be pretty easy to implement. Also, the
property picker is now non-modal, I presume the modality wasn't an
intentional feature.
TITLE: Using delete [] versus delete
The extra "[]" warns the compiler that there is a whole array of objects here so that P's destructor must be called on each element of the array rather than just on P itself (which would be equivalent to the first element only).
Fix memory leaks (PUI doesn't make copies of lists, so we have to make
our own copies and keep pointers to them).
Adjust for new method names in NewGUI.
Move the GUIInfo struct into the cxx file so that it's not part of the
public interface.