James Turner
7b8804bd40
Tolerate refactored SGSound headers.
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An upcoming commit will make the sound headers standalone, and no longer include various other headers / using std:: declarations. Prepare for this by making includes and usage of namespaces explicit.
2012-09-30 19:40:08 +01:00
Torsten Dreyer
9cef27f5ca
Refactor morse and beacon as singleton
2011-09-13 20:12:52 +02:00
ThorstenB
e9a9f8c96d
Use some more logging class variety.
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Stop using SG_GENERAL and SG_ALL everywhere. Using different
classes makes switching the classes really useful...
2011-08-12 00:09:26 +02:00
James Turner
d1852430bf
Make various implicit includes (via PLIB) explicit.
2010-07-28 10:25:42 +01:00
ehofman
f9445874a0
Don't make the SoundManager a memebr of the subsystem manager; It needs to be initialized very early and destroyed as late as possible. That doesn't work as a subsystem meber onless some sort of priority scheme gets implemented. Get rid of auto_ptr which doesn work for the samples either.
2009-10-24 19:51:39 +02:00
ehofman
6e2974ea57
Assorted small soundsystem related fixes.
2009-10-21 16:27:45 +02:00
ehofman
e2678830ba
Use auto_ptr when calling SGSoundSample
2009-10-20 00:00:08 +02:00
ehofman
86f462933d
Initial commit of the new sound system, expect more updates to follow
2009-10-06 10:22:09 +02:00
daveluff
08dfa30d87
Fix MSVC compilation
2009-09-09 08:56:32 +02:00
jmt
049e1ae23e
Fix compilation - missing include of globals.hxx
2009-09-09 08:56:32 +02:00
ehofman
e8db3a514a
Dont execute code in case the soundmanager isn't properly initialized
2009-09-09 08:56:32 +02:00
mfranz
c9813d1b5d
new FSF address
2006-02-21 01:16:04 +00:00
fredb
cc27909e6f
Catch sound exceptions at the earliest, report problem has an alert, and continue without segfaulting ( hopefully )
2006-02-12 19:57:57 +00:00
ehofman
0895721e68
Mathias Fröhlich:
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Incorporating the shared ptr code:
- All scenegraph references from SimGear
- SGMaterial which already had a reference counter uses now that common
infrastructure.
- SGMatModel is now counted.
- SGSoundSample from SimGear
- And the corresponding change for the sound samples in flightgear which fixes
a latent crash if FGBeacon would evern be deleted.
2006-01-24 14:45:13 +00:00
ehofman
9a7bbf3db5
Sync with SimGear.
2005-11-12 12:31:11 +00:00
curt
d05121ef46
Fix my mailing address by replacing it with my web page.
2004-11-19 22:10:41 +00:00
curt
944a82b576
Clean up some sound buffer allocation/deallocation issues.
2004-05-10 21:24:30 +00:00
curt
dd4d116e00
Set a rapid fall off rate for interior cockpit sounds so they won't be heard
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from the tower view.
2004-04-28 03:57:50 +00:00
curt
df472fe0f5
Changes to go along with small interface changes in simgear/sound/libsgsound
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(which is now written on top of OpenAL.)
2004-04-24 19:28:12 +00:00
curt
51c04e9e4c
- Added "SG" prefix to sound classes that recently moved to SimGear.
...
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
ehofman
5ecfcca7e4
Extract the sound code from FlightGear and move it to SimGear
2003-05-09 18:44:33 +00:00
curt
2e8f9f7399
Added marker beacon sound effects.
2001-03-28 07:12:11 +00:00