curt
353ec70f8c
Replaced "extern displayInstruments" with a entry in fgOPTIONS.
...
Don't change the view port when displaying the panel.
1998-06-27 16:54:32 +00:00
curt
e461053c78
Refined conditional audio support compilation.
...
Moved texture parameter setup calls to ../Scenery/materials.cxx
#include <string.h> before various STL includes.
Make HUD default state be enabled.
1998-06-17 21:35:10 +00:00
curt
cc0925be18
Tweaked fog command line options.
1998-06-13 00:40:32 +00:00
curt
28ceab0457
Pui -> PUI, Gui -> GUI.
1998-06-12 14:27:25 +00:00
curt
9ebfc12526
Added support for Pui/Gui.
...
Converted fog to GL_FOG_EXP2.
Link to static simulator parts.
Update runfg.bat to try to be a little smarter.
1998-06-12 00:57:38 +00:00
curt
b4e53ba51d
Minor sound/startup position tweaks.
1998-06-08 17:57:04 +00:00
curt
c8a5e3ebb6
A bit of fiddling with audio ...
1998-06-05 18:18:40 +00:00
curt
88ceb3dbb8
Tweaking sound library usage.
1998-06-03 22:01:06 +00:00
curt
476d5e73b2
Updated to compile in audio support if OSS available.
...
Updated for new version of Steve's audio library.
STL includes don't use .h
Small view optimizations.
1998-06-03 00:47:11 +00:00
curt
a6c2da9e4e
Added Linux audio support.
...
avoid glClear( COLOR_BUFFER_BIT ) when not using it to set the sky color.
map stl tweaks.
1998-06-01 17:54:40 +00:00
curt
d6f20aa8be
Tweaked material properties & lighting a bit in GLUTmain.cxx.
...
Read airport list into a "map" STL for dynamic list sizing and fast tree
based lookups.
1998-05-29 20:37:19 +00:00
curt
dcaf622ce7
Modifications to use the new fgEVENT_MGR class.
1998-05-22 21:28:52 +00:00
curt
081b63cfbb
Tweaked smooth shaded texture lighting properties.
...
Converted fgLIGHT to a C++ class.
1998-05-20 20:51:33 +00:00
curt
65cc9a9e66
C++ - ified views.[ch]xx
...
Shuffled some additional view parameters into the fgVIEW class.
Changed tile-radius to tile-diameter because it is a much better
name.
Added a WORLD_TO_EYE transformation to views.cxx. This allows us
to transform world space to eye space for view frustum culling.
1998-05-16 13:08:34 +00:00
curt
c57071acfd
Added a keyboard binding to dynamically adjust field of view.
...
Added a command line option to specify fov.
Adjusted terrain color.
Root path info moved to fgOPTIONS.
Added ability to parse options out of a config file.
1998-05-13 18:29:56 +00:00
curt
1904751726
For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )"
1998-05-11 18:18:15 +00:00
curt
58eb9b9089
Added "D" key binding to set autopilot heading.
...
Made frame rate calculation average out over last 10 frames.
Borland C++ floating point exception workaround.
Added a --tile-radius=n option.
1998-05-07 23:14:14 +00:00
curt
ae19eec252
Added an averaged global frame rate counter.
...
Added an option to control tile radius.
1998-05-06 03:16:23 +00:00
curt
448bdb83de
Added an option to enable/disable full-screen mode.
1998-05-03 00:47:31 +00:00
curt
d87408c767
Added command line rendering options:
...
enable/disable fog/haze
specify smooth/flat shading
disable sky blending and just use a solid color
enable wireframe drawing mode
1998-04-30 12:34:17 +00:00
curt
7352183ad9
Type-ified fgTIME and fgVIEW.
...
Added a command line option to disable textures.
1998-04-28 01:20:20 +00:00
curt
4a487175c9
"struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
1998-04-26 05:10:00 +00:00
curt
0b782544a3
Edited cvs log messages in source files ... bad bad bad!
1998-04-25 22:06:24 +00:00
curt
dd4a17a011
Cleaned up initialization sequence to eliminate interdependencies
...
between sun position, lighting, and view position. This creates a
valid single pass initialization path.
1998-04-25 20:24:00 +00:00
curt
a144bfc090
Fog tweaks.
1998-04-24 14:19:29 +00:00
curt
f4c7a35129
Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
...
Trying out some different option parsing code.
Some code reorganization.
1998-04-24 00:49:17 +00:00
curt
920eefd4a7
C++ - ifing the code.
...
Starting a bit of reorganization of lighting code.
1998-04-22 13:25:39 +00:00
curt
664b1fa4a8
Prepairing for C++ integration.
1998-04-21 17:02:27 +00:00