Since the new _storagePath data member internally contains the add-on
id, changing _id after _storagePath has been initialized would make both
data members inconsistent. As changing the add-on id is probably not a
very useful operation, the simplest way to prevent such an inconsistency
from happening is to make Addon's _id data member const (as is already
the case for _storagePath), and thus remove Addon::setId().
Consequently, remove the Addon default constructor too, since add-ons
with an empty id would be ill-formed and couldn't be changed (_id being
const now). This leaves us with one Addon constructor:
Addon(std::string id, AddonVersion version = AddonVersion(),
SGPath basePath = SGPath(), std::string minFGVersionRequired = "",
std::string maxFGVersionRequired = "",
SGPropertyNode* addonNode = nullptr);
New methods Addon::createStorageDir() and Addon::getStoragePath() with
corresponding Nasal bindings in the addons.Addon ghost:
createStorageDir() method (returns the dir, doesn't fail if it already
exists)
storagePath read-only attribute to get the dir
The directory reserved for each add-on is
$FG_HOME/Export/Addons/ADDON_ID, but please use the above methods (or
the corresponding C++ ones) to avoid hardcoding such paths in your code.
Also create directory $FG_HOME/Export/Addons in fgInitConfig() as a way
of reserving the namespace, in order to prevent future failures in case
someone would have the strange idea to create it as a file...
It is the call to exit that causes FG to lock up and become a zombie.
Alternative is to throw an exception, i.e.:
throw sg_error(std::string("YASim SOLUTION FAILURE:") + a->getFailureMsg(););
This adds the fix for non converging aircraft. Henning has performed a thorough analysis of all of FGAddon and other repositories and there are a few models that fail, however there have always been a few that fail - but with this patch this situation is improving.
As for aircraft, an add-on can now add its custom dialogs in
$addon_dir/gui/dialogs. This commit makes NewGUI consider this directory
as a dialog-providing one for each registered add-on.
If an add-on has a file named addon-menubar-items.xml in its base
directory, load it and add its items to the FG menubar.
Logically, fgStartNewReset() should call
flightgear::addons::AddonManager::instance()->addAddonMenusToFGMenubar()
in order to re-add the items, however doing so would cause the
add-on-specific menus to be added one more time on every reset, because
for some reason, commit 45ea8b5daa added
the PRESERVE attribute to /sim/menubar (apparently to preserve the state
of menu entries upon reset?).
Note: the addon-menubar-items.xml files are reloaded during reset,
however the menu bar doesn't reflect this, since adding the
reloaded items to the menu bar in fgStartNewReset() would cause
the add-on-specific menus to appear several times in the menu bar,
as explained above.
During the recent SourceForge migration, the TerraSync server hosted
there used to send .dirindex files with the following contents:
Project web is currently offline pending the final migration of its
data to our new datacenter.
Make sure terrasync.py aborts with a user-understandable error in such a
case.
Add more functions and properties to VirtualPath that directly
correspond to functions and properties of pathlib.PurePath, except that
types are adapted of course, and that for API consistency, VirtualPath
methods use mixedCaseStyle whereas those of pathlib.PurePath use
underscore_style.
Preparation for work on the synchronisation and lag prediction filters that jano has underway - firstly by adding a property to indicate the mode of the clock being used. Pre 2018.1 will be mode 0.
Automatic selection in the launcher is disabled for now, since
it needs more testing before release, but the basic UI for selection
is straightforward enough to throw in.
The add-on framework now uses the following files in each add-on
directory:
- addon-config.xml (previously: config.xml)
- addon-main.nas (previously: main.nas)
This is consistent with the addon-metadata.xml file that is already part
of the interface between FG core and add-ons. The goal is to make it
clearer, when browsing an add-on directory, which files belong to the
"FG core <-> add-on" interface and which files belong to the add-on
proper. This will be beneficial also when more files are added to the
"FG core <-> add-on" interface, such as possibly addon-events.xml in the
future.
This change is incompatible, thus it is the right time to do *before*
2018.2.1 is out, especially considering that this upcoming release
already has incompatible changes in the add-on API, namely the
requirement of the addon-metadata.xml file and the type of the argument
passed to each add-on's main() function. We'll try harder not to break
compatibility in the add-on API once 2018.2.1 is out. For now, it is
still a good time to try to get the API as clean as possible.
Due to some misleading 'url' variable name, network error messages used
to contain things such as '/scenery/Airports/N/E/4/.dirindex' (i.e., the
path on the server) instead of the full URL. For the same reason, the
callback function of HTTPGetCallback objects was passed this
path-on-server instead of the URL. This should all be fixed now.
Option --only-subdir allows one to restrict terrasync.py processing[1]
to a chosen subdirectory of the TerraSync repository. Example:
terrasync.py --target=/your/TerraSync/repo --only-subdir="Airports/L/F/P"
[1] This works in both 'check' and 'sync' modes.
Add classes VirtualPath and MutableVirtualPath (the latter derived from
the former) to manipulate slash-separated paths where the root '/'
represents the TerraScenery root. This makes it clear what a function
expects when you see that one of its arguments is a VirtualPath
instance: you don't have to ask yourself whether it can start or end
with a slash, how to interpret it, etc. Operating on these paths is also
easy[1], be it to assemble URLs in order to retrieve files or to join
their relative part with a local directory path in order to obtain a
real (deeper) local path.
VirtualPath and MutableVirtualPath are essentially the same; the former
is hashable and therefore has to be immutable, whereas the latter can be
modified in-place with the /= operator (used to append path components),
and therefore can't be hashable. As a consequence, MutableVirtualPath
instances can't be used as dictionary keys, elements of a set or
frozenset, etc.
VirtualPath and MutableVirtualPath use the pathlib.PurePath API where
applicable (part of this API has been implemented in
[Mutable]VirtualPath; more can be added, of course). These classes have
no assumptions related to TerraSync and thus should be fit for use in
other projects.
To convert a [Mutable]VirtualPath instance to a string, just use str()
on it. The result is guaranteed to start with a '/' and not to end with
a '/', except for the virtual root '/'. Upon construction, the given
string is interpreted relatively to the virtual root, i.e.:
VirtualPath("") == VirtualPath("/")
VirtualPath("abc/def/ghi") == VirtualPath("/abc/def/ghi")
etc.
VirtualPath and MutableVirtualPath instances sort like the respective
strings str() converts them too. The __hash__() method of VirtualPath is
based on the type and this string representation, too. Such objects can
only compare equal (using ==) if they have the same type. If you want to
compare the underlying virtual paths inside a VirtualPath and a
MutableVirtualPath, use the samePath() method of either class.
For more info, see scripts/python/TerraSync/terrasync/virtual_path.py
and unit tests in scripts/python/TerraSync/tests/test_virtual_path.py.
[1] Most useful is the / operator, which works as for SGPath:
VirtualPath("/abc/def/ghi") == VirtualPath("/abc") / "def" / "ghi"
VirtualPath("/abc/def/ghi") == VirtualPath("/abc") / "def/ghi"
- New directory scripts/python/TerraSync/terrasync.
- Move scripts/python/terrasync.py to
scripts/python/TerraSync/terrasync/main.py (main module in the new
structure).
- Add empty __init__.py file to scripts/python/TerraSync/terrasync/ to
make this directory a Python package.
- Wrap the main code from previous terrasync.py in a main() function of
the terrasync.main module. Also move command-line arguments parsing to
a separate parseCommandLine() function.
- Add an executable script scripts/python/TerraSync/terrasync.py for end
users, that just calls terrasync.main.main().
For end users, the only difference is that they now have to use
scripts/python/TerraSync/terrasync.py instead of
scripts/python/terrasync.py (which doesn't exist anymore, since all this
lives under the scripts/python/TerraSync directory from now on).
This structure will allow to cleanly split the code into modules and to
add unit tests.