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Author SHA1 Message Date
andy
14bad84d6d Missing initializer. Kraehe's machine was crashing on the Cub;
presumably this is why.
2006-03-13 18:57:10 +00:00
ehofman
28eb9c81e9 Sync. w. JSBSim CVS. 2006-03-13 15:21:57 +00:00
daveluff
771fbd680a Helipads don't have a number per end, so don't attempt to return a (broken) reverse rwy number 2006-03-12 21:10:34 +00:00
durk
f8eb3d4309 Bugfix: Non-existent AIModels could trigger a request to load scenery tiles
at (lon, lat) coordinates -1000,0. This patch fixes the AIModels/Traffic
Manager side of things. The AIModels subsystems allowed the creation of
AIAircraft with non-existent 3D models. If such a model didn't exist, the
aip class didn't get initialized, resulting in the above-mentioned bogus
position information. Here I circumvent this problem by a) only interacting
with the tile loader if the model is visible (and hence has succesfully been
initialized) and b) by disallowing the traffic manager to create AIAircraft
objects if the path to the 3D model doesn't exist.
2006-03-11 18:14:48 +00:00
mfranz
9aaac1e352 don't allow others to delete our property node 2006-03-11 12:19:43 +00:00
mfranz
330154263e make max speed configurable (/engines/engine/speed-max-mps);
default: 2000 meter/second
2006-03-11 09:23:51 +00:00
andy
6ed0ece57c While I had the valgrind rig set up, I took the opportunity to plug a
bunch of memory leaks that had accumulated over the years.  FlightGear
doesn't currently bother to destroy and recreate a YASim context, but
at least it can do so now without worry.
2006-03-10 22:21:42 +00:00
fredb
5128578f59 MSVC fix : Compile again 2006-03-10 21:26:44 +00:00
andy
d47eefb00c Fix an uninitialized data condition that crept in during the recent
groundcache addition -- the ground callback doesn't do anything at
solution time, so the ground plane was unset.  Valgrind was whining
about this; it's not clear that it was actually causing a problem.
2006-03-10 19:47:23 +00:00
andy
91c024ebec When we are asked to produce no force on a Surface (e.g. a weight that
is "off"), make sure the force is actually zero.  Kind of a hack -- a
better idea would be flag to set at a higher level.
2006-03-10 19:46:16 +00:00
mfranz
1dae811546 always make some property string values upper case 2006-03-10 11:46:03 +00:00
frohlich
dc958d6e8e We need to flush all pending mouse move events past a mouse warp to avoid
a race condition ending in warping twice and having huge increments for the
second warp.
I am not aware of such a flush function in glut. So we emulate that by
ignoring mouse move events between a warp mouse and the next frame.
That should make glut behavour aequivalent to sdl behavour.
2006-03-10 07:13:59 +00:00
david
c486dc0589 Recognize standalone DMEs (type 13 in Robin's list). 2006-03-10 03:46:50 +00:00
mfranz
e4f08637f7 move gui styles from /sim/gui[n] to /sim/gui/style[n] to make /sim/gui
free for other gui related properties
2006-03-09 23:04:41 +00:00
mfranz
e8c2b8c9f4 --warnings 2006-03-09 21:41:51 +00:00
mfranz
049078ea55 - allow multiple spaces in the environment variable
- documentation fix
2006-03-09 21:38:39 +00:00
mfranz
31d3fd0209 add alert message 2006-03-09 17:32:24 +00:00
mfranz
b9d3c3ccb6 check if the "nasal" subsystem is still there, and only call <unload> then.
This isn't the case if the model is destroyed on fgfs exit. To make <unload>
work under these circumstances, one would have to reorder subsystem removal,
but this doesn't seem overly useful, so we'll do it when we really need it.
2006-03-09 13:30:28 +00:00
mfranz
c386f00312 I take that back. This doesn't work yet. :-) 2006-03-09 11:23:15 +00:00
mfranz
5ebd1a18f3 add <load>/<unload> support to AI models, including aircraft models. For
aircraft models this is only called if they are loaded as AI, not if they
are the model flown by the human pilot. This has technical reasons (too
soon for Nasal/fg), but is useful to distinguish AI and non-AI use, for
example to set a different livery for AI models, or to set different
animation properties.
2006-03-09 11:14:16 +00:00
mfranz
83b64b0140 remove leftover #include; changed comment 2006-03-09 11:05:32 +00:00
mfranz
2796f3f4a5 NasalSys.[ch]xx:
implement FGNasalModelData class for execution of XML <load> and <unload>
  scripts. modelLoaded() is called by the model loader, and the destructor
  on branch removal.

modelmgr.cxx:
tilemgr.cxx:
tileentry.[ch]xx:
  make scenery and custom objects run their Nasal scripts on loading
  and unloading. Let OBJECT_STATIC object not be cached.
2006-03-09 09:04:03 +00:00
mfranz
b0b5c2dda9 remove useless test 2006-03-08 20:23:31 +00:00
mfranz
6867462210 crashfix: handleCommand() is called from other modules (input callbacks,
fgcommands from C++ or GUI), so we need a separate context here. (See
also solution in FGNasalListener::valueChanged)
2006-03-08 16:06:32 +00:00
ehofman
b7ef6d8cef Add the builddir to the list of include directories to be able to include Include/version.h 2006-03-08 12:01:45 +00:00
mfranz
2de4fd5d8e add support for <nasal> blocks <open> and <close> in XML dialogs:
<nasal>
      <open>print("I'm called on dialog open")</open>
      <close>print("I'm called on dialog close")</close>
  </nasal>

All Nasal runs in a dialog namespace, so that variables and functions
defined in the <open> block can be used in <binding>s, etc. This is
especially useful for <radio> button handling. See "location-in-air.xml".
2006-03-08 10:44:46 +00:00
mfranz
77de0c8e09 add deleteModule() method 2006-03-08 10:35:20 +00:00
mfranz
ed9e16d001 Jean-Yves Lefort: fix "crash" on exit
mf:
pthread_cancel doesn't seem to work correctly on all supported platforms.
It apparently causes SGBlockingQueue::pop() to correctly leave the thread on
the cancellation point pthread_wait(), but the SGGuard() destructor isn't
called, so the queue mutex remains locked. This triggered an assert() on
pthread_join(). This patch uses an empty ICAO request as signal for the
thread to terminate itself.
2006-03-07 10:26:25 +00:00
curt
8676df6856 LFS Glass cockpit interface (allows development independent of the opengc
interface which is somewhat stagnant.)
2006-03-06 18:49:57 +00:00
daveluff
bd4072e0c7 Selecting an approach from the active waypoint page was broken - should now be fixed 2006-03-05 16:56:08 +00:00
daveluff
89bdd4fa99 Reduce console output 2006-03-05 16:53:06 +00:00
daveluff
015ead9fcc Add the MAXNI IAF to the C83 approach, and add a few guards against not finding the fixes in the data. I realise that tweaking a hard-coded approach seems daft when loading approach data from file is high on the TODO, but I'm using C83 as an example for a readme so it may as well match the published chart properly... 2006-03-05 16:49:20 +00:00
mfranz
b33d28cf4b warning-- 2006-03-04 22:05:19 +00:00
mfranz
f7e41b2e3e compile! 2006-03-04 21:16:11 +00:00
fredb
acd09b99cb Jean-Yves Lefort :
I have implemented a Honeywell MK VIII EGPWS emulation for FlightGear.
The MK VIII is an Enhanced Ground Proximity Warning System aimed at
regional turboprop and small turbofan aircrafts such as the Citation,
Citation Bravo, B1900D, Beechcraft 99 and L410.

Frederic Bouvier:
make the MSVC compilation possible. Rearrange base package directories.
2006-03-04 20:21:32 +00:00
ehofman
479d4d7484 Mathias Fröhlich:
Fix the AI-Radar code.
2006-03-04 12:49:30 +00:00
durk
b9752635a9 Improved selection of active runway (currently AI traffic only).
The original code selected the most preferable runway combination,
regardless of which combination was currently active. This patch
builds in some additional resistance against change, by keeping
track of which runways are already in use, and forces a change
in active runways only when new (wheather/time of day) conditions
force it to do so, resulting in much more consistent runway assignment.
behavior.
2006-03-04 08:49:36 +00:00
mfranz
ebc9e71916 improve error message: if festival doesn't seem to be listening, then it's
probably blocked by not being able to open a sound device (because fgfs is
using the only available device already).
2006-03-03 19:43:41 +00:00
ehofman
813c518e07 Mathias Fröhlich:
I have some bugfixes which will avoid fg just crashing if the sound device
could not be opened.
2006-03-03 15:13:42 +00:00
fredb
1051288b9d Remove a useless and harmful statement : MSVC complains std is not a valid namespace because no STL header is included 2006-03-02 22:52:05 +00:00
andy
170ed002e2 From Vivian: change default up/down angles on the Launchbar from 30 to
45 degrees and add a "holdback-length" attribute.
2006-03-02 16:49:25 +00:00
mfranz
dcffb9d335 let removelistener() return the number of remaining Nasal listeners. (We
need to return nil for errors and something else for success, so we can
as well return something (remotely) useful.)
2006-03-02 10:41:48 +00:00
andy
e4fe99ce12 Fixes a bugs in the handling of the holdback mount point (by Mathias),
and in the calculation of the launchbar angle (by Vivian).

It also calculates the holdback angle, and sets a Boolean value which
can be used to initiate the release of the catapult strop submodel at
the appropriate moment (new code by Vivian).
2006-03-01 22:59:58 +00:00
mfranz
47f6b67365 work better with interpolated brakes 2006-03-01 21:04:52 +00:00
andy
bdec9f1bba Uninitialized member variable. Default to "turbocharged", not "supercharged" 2006-03-01 17:45:26 +00:00
andy
45e76b357e Forgot to hook up the WASTEGATE control. Also, fix a cut-n-paste
constant that got incorrectly copied from Jet.cpp, and some cosmetics.
2006-03-01 17:38:54 +00:00
mfranz
ef70c9cf41 backspace accelerator 2006-03-01 14:26:17 +00:00
andy
ef8bac3b2f Oops, forgot the hooks to the configuration. 2006-02-28 19:27:33 +00:00
mfranz
55cde5f160 - assign unique id to listeners
- let setlistener return id
- add removelistener(id) command
2006-02-28 14:55:37 +00:00
andy
97b75a79bf Inspired by a patch from Vivian, this adds a settable "WASTEGATE"
control to piston engines that allows external scripts to control the
turbo/supercharger boost programatically by setting this axis to
values in the range [0:1].  It also adds a "turbo-lag" attribute (a
time in seconds) to engines implementing turbocharger spooling delays.

This isn't terribly well tested, but doesn't seem to have broken
anything.
2006-02-27 23:35:02 +00:00