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9 commits

Author SHA1 Message Date
curt
2c6db0ec35 Created an FGTileMgr class to encapsulate the high level tile management
tasks.
Created a tile load queue.  When we init, or cross a tile boundary, we
  stuff the new tiles to be loaded on a load queue, and then only load
  one tile per frame.  This will need further refinement, but it is better
  than what we had.
1999-06-13 05:58:02 +00:00
curt
3adbe1ca22 Started work on a dynamic tile cache.
Did a bit of renaming and reorganizing.
1999-06-12 21:12:13 +00:00
curt
687e883e0a The next round of MacOS changes contributed by Darrell Walisser.
Starting work on fixing tringle slivers in scenery generation tools.
1999-06-05 12:45:40 +00:00
curt
e03741be5f Fixed teleportation and dialog box crashes. 1999-05-06 21:14:06 +00:00
curt
7f6b697ea6 Changes for the MacOS port contributed by Darrell Walisser. 1999-04-27 19:27:45 +00:00
curt
78757ea9dd Changes by NHV to allow the sim to be reset. 1999-04-27 15:52:32 +00:00
curt
f5067f82cb Removed in-src cvs logs. 1999-04-06 23:37:07 +00:00
curt
29f6d05875 Initial revision 1999-04-05 21:32:32 +00:00
Tim Moore
66a0be21da Merge FG_Simulator as subdirectory 2009-09-14 13:38:55 +02:00