James Turner
d2962ffb2d
Reset: refactor static CameraGroup ownership
2013-11-16 13:02:47 +00:00
James Turner
f2c267f5d7
MouseInput changes to support hover.
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This adds the framework for platform cursor implementations; Windows and X11 to be done.
It also extend the mouse-input code to generate hover events suitable for driving tooltips.
Note there should be no visible functionality change from this commit, since everything
is inactive until fgdata changes are made.
2013-03-04 23:35:30 +00:00
Frederic Bouvier
6d0cacc0a3
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
2012-06-27 19:38:04 +02:00
ThorstenB
b79e9ca1c8
Fixed compiler warning
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about incorrect init order.
2012-06-08 13:32:12 +02:00
Frederic Bouvier
3e7b8e57b6
Add world viewer position in cartesian and geodesic coordinate as shader uniforms
2012-05-19 23:50:35 +02:00
Frederic Bouvier
b1f098d959
Fix camera render orders
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Set default uniforms to fullscreen cameras
Add du/dv to predefined uniforms
2012-05-12 13:45:38 +02:00
Frederic Bouvier
e55c0b8819
Use names to identify cameras in camera group
2012-05-12 13:45:30 +02:00
Frederic Bouvier
41b5144c3a
Use names to identify deferred buffers in camera group
2012-05-12 13:45:26 +02:00
Frederic Bouvier
746b0d60cc
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:27:13 +02:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
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Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00