This is likely to fix the problem preventing startup on Windows when the
username contains non-ASCII characters (cf.
<https://forum.flightgear.org/viewtopic.php?f=22&t=31320>). Thanks to
Headhunter76 for the useful report and to wkitty42 for doing the liaison
officer. ;-)
I can't actually test this, because I don't have Windows. Windows users
should report whether this works for them.
It is not needed anymore to hardcode the number of lines of
$FG_ROOT/Airports/apt.dat.gz. The new method, which relies on
SGPath::sizeInBytes() and sg_gzifstream::approxOffset(), works as well
for the other dat files.
Add a new NavCache rebuild phase, REBUILD_READING_APT_DAT_FILES, since
the process is now made of two parts.
Rename NavDataCachePrivate::getDatFilesPaths() to
NavDataCachePrivate::findDatFiles(), because it now returns a
DatFilesGroupInfo (new struct) instead of a PathList. For the same
reason, rename NavDataCachePrivate::aptDatPaths to
NavDataCachePrivate::aptDatFilesInfo. Adapt signatures, etc.
This requires up-to-date SimGear and FGData.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
When set on the command line, will be used for aircraft packages. When
set in the Qt launcher, will also be used for aircraft downloads at
all times.
When changing the path in the launcher, the set of aircraft catalogs
is refresh automatically. Note the default catalog may need to be
re-installed.
The problem was that the change to make FGScenery a standard subsystem caused
the particle OSG group to no longer be inserted into the scene graph. The
solution was to convert the particle group to be set up as a standard branch of
the scene graph, alongside the terrain, models, aircraft, and interior branches.
The particle system is now set up as part of the init() subsystem function call,
so it is compatible with the new subsystem design.
- remove some global headers from AI headers, to avoid pollution
- change how ATC owns the ‘player’ FGAIAircraft so reset works
- ensure AIAircraft controllers are cleared on unbind for reset
The old Mac launcher doesn’t work on Yosemite, add a tiny
Qt-based launcher inside the main process (no need to fork /
exec) which runs before the OSG window is created.
Will be merged for 3.4, hopefully with no impact on other
platforms.
- /sim/aircraft can be set to package ID, including qualified
package ID. If not matching package is found, falls back to
traditional search of fg-aircraft for -set.xml files