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9 commits

Author SHA1 Message Date
david
d514e8c255 Major sound-effect architectural reworking from Eric Hofman, allowing
individual aircraft to have different sounds (and cleaning up my code
a fair bit).  The most important user-visible change is the renaming
of the /sim/sound property to /sim/sound/audible.
2002-02-27 15:13:58 +00:00
curt
65701b43dc Tweaks to sound levels from Erik Hofman. 2002-01-18 22:38:47 +00:00
david
aabdd355f0 Modified FGSubsystem::update() to take an int parameter for delta time
(i.e. multiloop).  Most subsystems currently ignore the parameter, but
eventually, it will allow all subsystems to update by time rather than
by framerate.
2001-12-22 17:33:27 +00:00
curt
916045f45e Added _wheel_spin[] variable for simple wheel spin rate model used for
audio effects only.
2001-12-21 05:18:47 +00:00
curt
cec011503c - added gear up and gear down sounds
- changed all sound file properties to end in /path for pathname, and
  added /sound and /pitch (with current values as defaults)
- don't activate the stall horn if CAS is less than 30kt (this needs
  to be refined somehow)
- declarations to support changes to cxx file
2001-12-03 22:48:49 +00:00
curt
e1ac99d5c9 ** src/Cockpit/panel.cxx
- delete table in destructor

** src/FDM/flight.cxx
- bind engine properties in FGInterface::bind, and publish properties
  for all engines rather than just engine 0

** src/Main/fg_props.cxx
- removed all engine properties; now bound in FGInterface::bind

** src/Sounds/fg_fx.cxx
- support multiple engine and cranking sounds

** src/Sounds/fg_fx.hxx
- support multiple engine and cranking sounds
2001-11-30 20:55:14 +00:00
curt
bcca6a88a4 - changed MAX_GEAR to an enum to avoid upsetting non-conformant C++
compilers
2001-11-20 22:03:40 +00:00
curt
bc20e9b490 - added support for new sounds: flaps, wheel rumble, squeal
- cache property nodes to avoid hash lookups
2001-11-06 22:32:26 +00:00
curt
250bab5089 Initial revision of fg_fx.[ch]xx 2001-10-28 16:27:16 +00:00