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Author SHA1 Message Date
daveluff
a32c7d50bb FGAIMgr now searches for proximity to airports with logical networks defined at startup and periodically thereafter, and only starts AI traffic when a suitable airport is found in range (currently only KEMT). In theory it should now be possible for a user to drop in a *.taxi file in my undocumented-shortly-to-change format into fgfsbase/ATC and have an AI Cessna appear at that airport and fly a circuit if they start there or fly near there. In practice its probably better until we start using the output from Bernie's taxiway editor, and there's bound to be glitches once other networks are tried 2003-03-09 17:39:44 +00:00
curt
4223da1a4b Eeek! Emergency fix of a couple "case" problems for includes. 2003-03-07 14:42:14 +00:00
daveluff
96970dcbaf More stuff to make the AI/ATC system less hardwired and more generic. Most of the hardwired stuff is now gone - there's just a little bit left in FGAIMgr 2003-03-07 13:58:33 +00:00
daveluff
42527ecf1b Removed a lot of the remaining hardwired KEMT stuff, made the initialisation more generic, added the ability to taxi from a parking spot to a runway, used real ground elevation more 2003-03-05 21:38:29 +00:00
david
c581cfa395 Preliminary support for AI planes from Dave Luff. This works only at
KEMT (w120n30 scenery), and you will have to set the property
/sim/ai-traffic/enabled to 'true' to see the other plane (and tune
comm1 to 121.2 to hear the other plane's radio calls).
2002-10-02 15:27:49 +00:00
curt
7543409e47 Attached are a fairly extensive series of patches to the ATC
system.  A chap from Germany called Alexander Kappes (cc'd) got
in touch with me a few weeks ago and has written the start of
Approach control.  At the moment tuning in to a valid approach
frequency (Dortmund or East Midlands) should result in vectors to
a spot about 3 miles from the active runway, and a telling off if you
stray too far from the correct course, in the console window.  He
seems to know what he's doing so expect this to improve rapidly!!

I've added a rudimentry AI manager and a hardwired Cessna at
KEMT on the runway - I'll remove it before the next release if I don't
have it flying by then.  There seems to be an issue with framerate
which drops alarmingly when looking at it - I've a feeling that I've
possibly created several Cessnas on top of each other, but am not
sure.
2002-04-03 23:54:44 +00:00