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Author SHA1 Message Date
david
00738f22f7 Added min/max parameters to clamp range of movement. These are
actually very powerful when combined with factor and offset -- for
example, on the C310 model the nose wheel can now retract completely
before the doors start closing.
2002-03-02 16:07:42 +00:00
david
a370cbbb6a A single transformation can now be applied to more than one object by
including multiple <object-name> entries.
2002-02-27 20:32:24 +00:00
david
b51fb81a1e - added an 'offset' parameter for animations (it's applied before
'factor')

- incorporated changes from Norman Vine to avoid expensive matrix
  operations
2002-02-27 12:46:38 +00:00
david
8f1d2f7bc9 Added rotation animations, and a factor parameter for scaling. 2002-02-26 14:30:04 +00:00
david
fe7fbdf532 Started support for animations. Currently, the only supported type
(other than "none") is "spin", which must be tied to a property giving
a value in RPM.  This gets the DC-3 propellers turning.  The next type
will be "rotation", which will allow the flaps, elevators, ailerons,
and rudders to move (and even gear, eventually).  Later, I'll add
"shift" for sliding things around, and will figure something out for
blinking lights.
2002-02-26 00:10:06 +00:00
david
3d4bec275b If the model path specified ends with .xml, then read properties from
the XML file, including the path to the 3D file.

This change obsoletes the existing /sim/model/*-offset-deg and
/sim/model/*-offset-m properties in the main property tree, and
replaces them with /offsets/*-deg and /offsets/*-m in the model
property file.  The /path property in the model XML file is relative
to the XML file's location rather than FG_ROOT.
2002-02-25 20:07:34 +00:00
david
d61ce30c12 Separated 3D model-handling code from main.cxx out into its own
subsystem, FGAircraftModel.
2002-02-23 21:20:00 +00:00