Erik Hofman
005d5fa766
Search for Glew and freetype
2016-12-17 12:46:54 +01:00
Erik Hofman
a10d3d8381
Add SimGearCore
2016-12-17 11:40:35 +01:00
gallaert
effca9da5e
Update FGPanel:
...
- use OpenGL 2.0 instead of OpenGL 1.0;
- port to Raspberry Pi;
- remove PLib dependencies.
2016-12-16 19:35:44 +00:00
James Turner
e2f7585d9c
Use a Cmake imported target for SimGear
2016-10-30 22:15:54 +00:00
Jeremy Bicha
25928bf614
Use CMAKE_INSTALL_BINDIR
...
Allow /bin install directory to be overriden. Debian for example uses this
to install FlightGear to /usr/games/ instead of /usr/bin/
https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
2016-07-09 18:52:58 -04:00
James Turner
6d0c2070fd
Use future-proof SGPath APIs.
...
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
2016-06-28 10:08:38 +01:00
James Turner
16814800ce
Use Paths instead of strings.
2016-06-22 17:36:05 +01:00
James Turner
0da1fc574d
VS2015 compatability fixes.
2016-06-01 22:58:03 +01:00
ThorstenB
ec739a17c2
Fix compiler warning
...
(access beyond array bounds)
2012-07-17 19:32:05 +02:00
ThorstenB
e59fabaf82
Clean-up some SGMath dependencies.
2012-05-05 00:56:29 +02:00
ThorstenB
3fb41e2168
It does. :)
2012-03-03 21:40:40 +01:00
ThorstenB
b70055a9a2
fgpanel: use same default fgdata path as fgfs
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Use location configured at compile-time (Linux) or use run-time check (Mac)
(copied from fgfs/options.cxx).
2012-01-25 17:37:14 +01:00
Olaf Flebbe
0eda5eee81
virtual destructor missing (in order to silence llvm warning)
2012-01-09 21:07:18 +01:00
ThorstenB
37453e6b7c
#525 related: add compiler search path for every library
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Consider search path for every single library as reported/found by CMake.
Most includes sit in the same directory (so the same directory is reported
for almost all libraries), however this may not be the case for every
system or library.
2011-12-18 12:40:34 +01:00
ThorstenB
b54defea52
cmake: fix sequence of (static) library dependencies
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sgmath depends on sgprops, sgprops depends on sgstructure.
Also, core libraries are enough for fgadmin.
2011-11-26 16:41:35 +01:00
James Turner
a05ea36acb
Restructure GUI code, isolate PLIB in source files, to ease future refactoring and alternative GUI layers.
2011-11-19 20:25:51 +00:00
Frederic Bouvier
b5a0da1c6e
std namespace missing everywhere in fgpanel
2011-11-14 08:31:00 +01:00
ThorstenB
05eade445e
fgpanel: avoid lagging
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Avoid lagging when data is sent at (slightly) higher rate than
fgpanel's display rate. Always read all available data - display
most recent.
2011-11-12 11:24:08 +01:00
Mathias Froehlich
d1e5dc95ca
Remove automake ignores.
2011-11-01 13:53:52 +01:00
James Turner
70b4f38ebc
Goodbye automake.
2011-11-01 11:15:53 +00:00
Torsten Dreyer
b8cbaa9716
fgpanel: don't call nonexisting list
...
obviously something other was intended here.
2011-10-27 08:31:24 +02:00
James Turner
76c388f7cb
Minor CMake packaging tweaks, more to follow.
2011-10-18 12:14:20 +01:00
James Turner
b1b4b7ecf4
Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'.
2011-10-17 17:41:59 +01:00
Frederic Bouvier
c92bc96ff8
Fix win32 fgpanel build
2011-10-08 13:41:32 +02:00
ThorstenB
32a49cb689
fgpanel: improved path handling
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- Allow relative paths for panels.
- Set FGROOT as resource manager base path, so absolute
XML includes can be resolved
2011-10-08 11:28:28 +02:00
ThorstenB
be720b424a
fgpanel: fixed some error handling/setup issues
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- Provide error message when fgdata path is missing.
- Exit game mode when closing/aborting program (show mouse cursor etc).
- Support absolute paths for "--panel" parameter.
- Don't crash when a font is missing.
2011-09-30 22:20:00 +02:00
Mathias Froehlich
3bf8b9d91f
automake: Add missing GL and z libs to fgpanel.
2011-09-24 10:03:00 +02:00
Torsten Dreyer
f9d35d3bf5
Add -lsgthreads to fgpanel's automake
2011-09-20 16:03:32 +02:00
Mathias Froehlich
549c5eccb9
cmake: Factor out common simgear dependency libs.
...
Factor out and use this core simgear depenency
library cmake variable.
2011-09-11 11:22:10 +02:00
Frederic Bouvier
099bfd988b
fgfs and fgpanel need to be linked with the winsock library (on Windows)
2011-09-09 21:38:02 +02:00
James Turner
a5a8090d52
Cmake: Split simgear libraries into core and scene (only scene uses OSG). Fix linkage issues, and make helper binaries (yasim, terrasync) link against less stuff.
2011-09-08 13:59:40 +01:00
Mathias Froehlich
6b6238293f
Revert to simgears thread support. Flightgear side.
...
For all source directories outside of simgear/scene,
which really depends very hard on osg, avoid using osg
classes. This should reenable the use of some basic and
scenegraph independent parts of simgear without the
the need for osg.
2011-09-06 07:31:12 +02:00
James Turner
ab96d0b966
Fix utilities linkage, add OpenThreads
2011-08-31 03:08:52 -07:00
James Turner
6c52a5ac85
Fixes for include-file flattening - condition.hxx no longer pulls in props or props_io
2011-07-30 10:47:28 +01:00
Mathias Froehlich
e3e7fb5db5
Use cmake provided variable for librt.
2011-07-24 14:38:29 +02:00
Torsten Dreyer
dcde3a9350
Try to fix cmake build for fgpanel without GLUT
2011-07-21 23:42:45 +02:00
Torsten Dreyer
8f0f67f668
Enable build of fgpanel by default in cmake
2011-07-21 15:46:29 +02:00
Torsten Dreyer
3d36577a20
Make cmake for fgpanel work under linux
2011-06-05 21:08:44 +02:00
Torsten Dreyer
7ebc68b3c7
Fix a data type mismatch
2011-06-05 17:10:04 +02:00
Torsten Dreyer
abc97adf2b
Initial commit to add fgpanel to cmake build system
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Most likely only works on OSX, other OSes will follow later
2011-06-05 17:04:41 +02:00
Torsten Dreyer
8d67103214
fgpanel: fix compile for OSX
2011-06-04 21:27:04 +02:00
Torsten Dreyer
5527fedc80
let fgpanel compile under vc90
2011-05-27 20:53:16 +02:00
Torsten Dreyer
d88dcba5e8
Add fgpanel to the automake build system
2011-04-14 15:33:36 +02:00
Torsten Dreyer
f44dd24462
Initial commit of the fgpanel code
...
fgpanel is basically the stripped down 2D-Panel code from
FlightGear. It is designed as a standalone lightweight panel
rendering engine to draw 2d panels on a lowcost computer/graphic card
without 3d acceleration at reasonablel framerates.
Patches for inclusion into the build system will follow.
2011-04-14 11:11:17 +02:00