Merge branch 'next' of git://gitorious.org/fg/flightgear into next
This commit is contained in:
commit
ff985e43df
30 changed files with 36 additions and 5286 deletions
20
configure.ac
20
configure.ac
|
@ -23,6 +23,10 @@ AC_PROG_INSTALL
|
|||
AC_PROG_LN_S
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||||
AX_BOOST_BASE([1.37.0])
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||||
|
||||
# Show all compiler warnings by default
|
||||
CXXFLAGS="$CXXFLAGS -Wall"
|
||||
CFLAGS="$CFLAGS -Wall"
|
||||
|
||||
if test "x$BOOST_CPPFLAGS" != "x-I/usr/include" ; then
|
||||
CPPFLAGS="$CPPFLAGS $BOOST_CPPFLAGS"
|
||||
fi
|
||||
|
@ -88,7 +92,7 @@ case "${host}" in
|
|||
])
|
||||
|
||||
# Mac OS X specific configure options
|
||||
AC_ARG_WITH(cocoa_framework, [ --with-cocoa-framework Use the Cocoa rather than Carbon]])
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||||
AC_ARG_WITH(cocoa_framework, [ --with-cocoa-framework Use the Cocoa rather than Carbon])
|
||||
if test "x$with_cocoa_framework" != "x" ; then
|
||||
macAPI=Cocoa
|
||||
AC_MSG_NOTICE([Using Cocoa framework])
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||||
|
@ -97,19 +101,19 @@ case "${host}" in
|
|||
AC_MSG_NOTICE([Using Carbon framework])
|
||||
fi
|
||||
|
||||
AC_ARG_WITH(osg_framework, [ --with-osg-framework=PREFIX Specify the prefix path to osg frameworks [default=standard framework paths]])
|
||||
AC_ARG_WITH(osg_framework, [ --with-osg-framework=PREFIX Specify the prefix path to osg frameworks [default=standard framework paths]])
|
||||
if test "x$with_osg_framework" != "x" ; then
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||||
echo "osg prefix is $with_osg_framework"
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||||
export DYLD_FRAMEWORK_PATH="$DYLD_FRAMEWORK_PATH:$with_osg_framework"
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||||
fi
|
||||
|
||||
AC_ARG_WITH(plib_framework, [ --with-plib-framework=PREFIX Specify the prefix path to PLIB framework [default=standard framework paths]])
|
||||
AC_ARG_WITH(plib_framework, [ --with-plib-framework=PREFIX Specify the prefix path to PLIB framework [default=standard framework paths]])
|
||||
if test "x$with_plib_framework" != "x" ; then
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||||
echo "plib prefix is $with_plib_framework"
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||||
export DYLD_FRAMEWORK_PATH="$DYLD_FRAMEWORK_PATH:$with_plib_framework"
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||||
fi
|
||||
|
||||
AC_ARG_WITH(alut_framework, [ --with-alut-framework=PREFIX Specify the prefix path to ALUT.framework ])
|
||||
AC_ARG_WITH(alut_framework, [ --with-alut-framework=PREFIX Specify the prefix path to ALUT.framework ])
|
||||
if test "x$with_alut_framework" != "x"; then
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||||
echo "ALUT framework prefix is $with_alut_framework"
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||||
fi
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||||
|
@ -179,7 +183,7 @@ AM_CONDITIONAL(ENABLE_SP_FDM, test "x$enable_sp_fdms" != "xno")
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|||
|
||||
# Specify whether we want to compile ATCDCL.
|
||||
# default to with_atcdcl=yes
|
||||
AC_ARG_ENABLE(atcdcl, [ --enable-atcdcl Compile and link the depricated atc/ai module], [], [enable_atcdcl="$enableval"] )
|
||||
AC_ARG_ENABLE(atcdcl, [ --enable-atcdcl Compile and link the deprecated atc/ai module], [], [enable_atcdcl="$enableval"] )
|
||||
if test "x$enable_atcdcl" = "xyes"; then
|
||||
AC_DEFINE([ENABLE_ATCDCL], 1, [Define to include old ATC/AI module])
|
||||
else
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||||
|
@ -187,8 +191,6 @@ else
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|||
fi
|
||||
AM_CONDITIONAL(ENABLE_ATCDCL, test "x$enable_atcdcl" = "xyes")
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||||
|
||||
|
||||
|
||||
dnl EXPERIMENTAL generic event driven input device
|
||||
# defaults to no
|
||||
AC_ARG_WITH(eventinput, [ --with-eventinput Include event driven input (EXPERIMENTAL) [default=no]], [], [with_eventinput=no])
|
||||
|
@ -231,7 +233,6 @@ if test "x$with_threads" = "xyes"; then
|
|||
fi
|
||||
AC_CHECK_HEADER(pthread.h)
|
||||
|
||||
|
||||
dnl Used by JSBSim to conditionally compile in fgfs interface code
|
||||
AC_DEFINE([FGFS], 1, [Define so that JSBSim compiles in 'library' mode])
|
||||
|
||||
|
@ -314,7 +315,7 @@ AC_SEARCH_LIBS(clock_gettime, rt)
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|||
base_LIBS="$LIBS"
|
||||
|
||||
dnl Check for SDL or glut if enabled.
|
||||
AC_ARG_ENABLE(osgviewer, [ --enable-osgviewer Configure to use osgViewer(default)], [enable_osgviewer="$enableval"])
|
||||
AC_ARG_ENABLE(osgviewer, [ --enable-osgviewer Configure to use osgViewer (default)], [enable_osgviewer="$enableval"])
|
||||
AC_ARG_ENABLE(sdl, [ --enable-sdl Configure to use SDL], [enable_sdl="$enableval"])
|
||||
AC_ARG_ENABLE(glut, [ --enable-glut Configure to use GLUT], [enable_glut="$enableval"])
|
||||
AM_CONDITIONAL(USE_SDL, test "x$enable_sdl" = "xyes")
|
||||
|
@ -913,3 +914,4 @@ if test "x$enable_atcdcl" = "xyes"; then
|
|||
else
|
||||
echo "Build depricated ATC/AI module: no"
|
||||
fi
|
||||
|
||||
|
|
|
@ -1923,90 +1923,6 @@
|
|||
<Filter
|
||||
Name="Lib_Cockpit"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\cockpit.cxx"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\cockpit.hxx"
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||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\hud.cxx"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\hud.hxx"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\hud_card.cxx"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\hud_dnst.cxx"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\hud_gaug.cxx"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\hud_inst.cxx"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\hud_labl.cxx"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\hud_ladr.cxx"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\hud_rwy.cxx"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\hud_scal.cxx"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\hud_tbi.cxx"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Cockpit\panel.cxx"
|
||||
>
|
||||
|
|
|
@ -41,10 +41,12 @@ const double FGAIBallistic::slugs_to_lbs = 32.1740485564;
|
|||
FGAIBallistic::FGAIBallistic(object_type ot) :
|
||||
FGAIBase(ot),
|
||||
_height(0.0),
|
||||
_speed(0),
|
||||
_ht_agl_ft(0.0),
|
||||
_azimuth(0.0),
|
||||
_elevation(0.0),
|
||||
_rotation(0.0),
|
||||
hs(0),
|
||||
_elapsed_time(0),
|
||||
_aero_stabilised(false),
|
||||
_drag_area(0.007),
|
||||
|
@ -65,9 +67,7 @@ _report_impact(false),
|
|||
_external_force(false),
|
||||
_report_expiry(false),
|
||||
_impact_report_node(fgGetNode("/ai/models/model-impact", true)),
|
||||
hs(0),
|
||||
_old_height(0),
|
||||
_speed(0)
|
||||
_old_height(0)
|
||||
|
||||
{
|
||||
no_roll = false;
|
||||
|
|
|
@ -29,9 +29,9 @@
|
|||
|
||||
FGAIWingman::FGAIWingman() : FGAIBallistic(otWingman),
|
||||
_formate_to_ac(true),
|
||||
_break_angle(-90),
|
||||
_break(false),
|
||||
_join(false),
|
||||
_break_angle(-90),
|
||||
_coeff_hdg(5.0),
|
||||
_coeff_pch(5.0),
|
||||
_coeff_bnk(5.0),
|
||||
|
|
|
@ -1,14 +1,8 @@
|
|||
noinst_LIBRARIES = libCockpit.a
|
||||
|
||||
libCockpit_a_SOURCES = \
|
||||
cockpit.cxx cockpit.hxx \
|
||||
hud.cxx hud.hxx \
|
||||
hud_card.cxx hud_dnst.cxx hud_gaug.cxx hud_inst.cxx \
|
||||
hud_labl.cxx hud_ladr.cxx \
|
||||
hud_rwy.cxx \
|
||||
hud_scal.cxx hud_tbi.cxx \
|
||||
panel.cxx panel.hxx \
|
||||
panel_io.cxx panel_io.hxx
|
||||
panel_io.cxx panel_io.hxx
|
||||
|
||||
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
|
||||
|
||||
|
|
|
@ -1,465 +0,0 @@
|
|||
// cockpit.cxx -- routines to draw a cockpit (initial draft)
|
||||
//
|
||||
// Written by Michele America, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/sg_inlines.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/timing/sg_time.hxx>
|
||||
|
||||
#include <Main/globals.hxx>
|
||||
#include <Main/fg_props.hxx>
|
||||
#include <Main/viewmgr.hxx>
|
||||
#include <Main/viewer.hxx>
|
||||
#include <Scenery/scenery.hxx>
|
||||
#include <GUI/gui.h>
|
||||
|
||||
#include "cockpit.hxx"
|
||||
#include "hud.hxx"
|
||||
|
||||
// The following routines obtain information concerntin the aircraft's
|
||||
// current state and return it to calling instrument display routines.
|
||||
// They should eventually be member functions of the aircraft.
|
||||
//
|
||||
|
||||
float get_latitude( void )
|
||||
{
|
||||
return fgGetDouble("/position/latitude-deg");
|
||||
}
|
||||
|
||||
float get_lat_min( void )
|
||||
{
|
||||
double a, d;
|
||||
|
||||
a = fgGetDouble("/position/latitude-deg");
|
||||
if (a < 0.0) {
|
||||
a = -a;
|
||||
}
|
||||
d = (double) ( (int) a);
|
||||
float lat_min = (a - d) * 60.0;
|
||||
|
||||
return lat_min;
|
||||
}
|
||||
|
||||
|
||||
float get_longitude( void )
|
||||
{
|
||||
return fgGetDouble("/position/longitude-deg");
|
||||
}
|
||||
|
||||
|
||||
char*
|
||||
get_formated_gmt_time( void )
|
||||
{
|
||||
static char buf[32];
|
||||
const struct tm *p = globals->get_time_params()->getGmt();
|
||||
sprintf( buf, "%d/%d/%4d %d:%02d:%02d",
|
||||
p->tm_mon+1, p->tm_mday, 1900 + p->tm_year,
|
||||
p->tm_hour, p->tm_min, p->tm_sec);
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
|
||||
float get_long_min( void )
|
||||
{
|
||||
double a, d;
|
||||
a = fgGetDouble("/position/longitude-deg");
|
||||
if (a < 0.0) {
|
||||
a = -a;
|
||||
}
|
||||
d = (double) ( (int) a);
|
||||
float lon_min = (a - d) * 60.0;
|
||||
|
||||
return lon_min;
|
||||
}
|
||||
|
||||
float get_throttleval( void )
|
||||
{
|
||||
// Hack limiting to one engine
|
||||
return globals->get_controls()->get_throttle( 0 );
|
||||
}
|
||||
|
||||
float get_aileronval( void )
|
||||
{
|
||||
return globals->get_controls()->get_aileron();
|
||||
}
|
||||
|
||||
float get_elevatorval( void )
|
||||
{
|
||||
return globals->get_controls()->get_elevator();
|
||||
}
|
||||
|
||||
float get_elev_trimval( void )
|
||||
{
|
||||
return globals->get_controls()->get_elevator_trim();
|
||||
}
|
||||
|
||||
float get_rudderval( void )
|
||||
{
|
||||
return globals->get_controls()->get_rudder();
|
||||
}
|
||||
|
||||
float get_speed( void )
|
||||
{
|
||||
static const SGPropertyNode * speedup_node = fgGetNode("/sim/speed-up");
|
||||
|
||||
float speed = fgGetDouble("/velocities/airspeed-kt")
|
||||
* speedup_node->getIntValue();
|
||||
|
||||
return speed;
|
||||
}
|
||||
|
||||
float get_mach(void)
|
||||
{
|
||||
return fgGetDouble("/velocities/mach");
|
||||
}
|
||||
|
||||
float get_aoa( void )
|
||||
{
|
||||
return fgGetDouble("/orientation/alpha-deg");
|
||||
}
|
||||
|
||||
float get_roll( void )
|
||||
{
|
||||
return fgGetDouble("/orientation/roll-deg") * SG_DEGREES_TO_RADIANS;
|
||||
}
|
||||
|
||||
float get_pitch( void )
|
||||
{
|
||||
return fgGetDouble("/orientation/pitch-deg") * SG_DEGREES_TO_RADIANS;
|
||||
}
|
||||
|
||||
float get_heading( void )
|
||||
{
|
||||
return fgGetDouble("/orientation/heading-deg");
|
||||
}
|
||||
|
||||
float get_altitude( void )
|
||||
{
|
||||
static const SGPropertyNode *startup_units_node
|
||||
= fgGetNode("/sim/startup/units");
|
||||
|
||||
if ( !strcmp(startup_units_node->getStringValue(), "feet") ) {
|
||||
return fgGetDouble("/position/altitude-ft");
|
||||
} else {
|
||||
return fgGetDouble("/position/altitude-ft") * SG_FEET_TO_METER;
|
||||
}
|
||||
}
|
||||
|
||||
float get_agl( void )
|
||||
{
|
||||
static const SGPropertyNode *startup_units_node
|
||||
= fgGetNode("/sim/startup/units");
|
||||
|
||||
if ( !strcmp(startup_units_node->getStringValue(), "feet") ) {
|
||||
return fgGetDouble("/position/altitude-agl-ft");
|
||||
} else {
|
||||
return fgGetDouble("/position/altitude-agl-ft") * SG_FEET_TO_METER;
|
||||
}
|
||||
}
|
||||
|
||||
float get_sideslip( void )
|
||||
{
|
||||
return fgGetDouble("/orientation/side-slip-rad");
|
||||
}
|
||||
|
||||
float get_frame_rate( void )
|
||||
{
|
||||
return fgGetInt("/sim/frame-rate");
|
||||
}
|
||||
|
||||
float get_fov( void )
|
||||
{
|
||||
return globals->get_current_view()->get_fov();
|
||||
}
|
||||
|
||||
float get_vfc_ratio( void )
|
||||
{
|
||||
// float vfc = current_view.get_vfc_ratio();
|
||||
// return (vfc);
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
float get_vfc_tris_drawn ( void )
|
||||
{
|
||||
// float rendered = current_view.get_tris_rendered();
|
||||
// return (rendered);
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
float get_vfc_tris_culled ( void )
|
||||
{
|
||||
// float culled = current_view.get_tris_culled();
|
||||
// return (culled);
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
float get_climb_rate( void )
|
||||
{
|
||||
static const SGPropertyNode *startup_units_node
|
||||
= fgGetNode("/sim/startup/units");
|
||||
|
||||
float climb_rate = fgGetDouble("/velocities/vertical-speed-fps", 0.0);
|
||||
if ( !strcmp(startup_units_node->getStringValue(), "feet") ) {
|
||||
climb_rate *= 60.0;
|
||||
} else {
|
||||
climb_rate *= SG_FEET_TO_METER * 60.0;
|
||||
}
|
||||
|
||||
return climb_rate;
|
||||
}
|
||||
|
||||
|
||||
float get_view_direction( void )
|
||||
{
|
||||
double view_off = 360.0 - globals->get_current_view()->getHeadingOffset_deg();
|
||||
double view = fgGetDouble("/orientation/heading-deg") + view_off;
|
||||
SG_NORMALIZE_RANGE(view, 0.0, 360.0);
|
||||
return view;
|
||||
}
|
||||
|
||||
// Added by Markus Hof on 5. Jan 2004
|
||||
float get_dme( void )
|
||||
{
|
||||
static const SGPropertyNode * dme_node =
|
||||
fgGetNode("/instrumentation/dme/indicated-distance-nm");
|
||||
|
||||
return dme_node->getFloatValue();
|
||||
}
|
||||
|
||||
float get_Ax ( void )
|
||||
{
|
||||
return fgGetDouble("/accelerations/ned/north-accel-fps_sec", 0.0);
|
||||
}
|
||||
|
||||
float get_anzg ( void )
|
||||
{
|
||||
return fgGetDouble("/accelerations/n-z-cg-fps_sec", 0.0);
|
||||
}
|
||||
|
||||
#ifdef ENABLE_SP_FDM
|
||||
float get_aux1 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/ship-lat", 0.0);
|
||||
}
|
||||
|
||||
float get_aux2 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/ship-lon", 0.0);
|
||||
}
|
||||
|
||||
float get_aux3 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/ship-alt", 0.0);
|
||||
}
|
||||
|
||||
float get_aux4 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/skijump-dist", 0.0);
|
||||
}
|
||||
|
||||
float get_aux5 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux5", 0.0);
|
||||
}
|
||||
|
||||
float get_aux6 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux6", 0.0);
|
||||
}
|
||||
|
||||
float get_aux7 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux7", 0.0);
|
||||
}
|
||||
|
||||
float get_aux8 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux8", 0.0);}
|
||||
|
||||
float get_aux9 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux9", 0.0);}
|
||||
|
||||
float get_aux10 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux10", 0.0);
|
||||
}
|
||||
|
||||
float get_aux11 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux11", 0.0);
|
||||
}
|
||||
|
||||
float get_aux12 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux12", 0.0);
|
||||
}
|
||||
|
||||
float get_aux13 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux13", 0.0);
|
||||
}
|
||||
|
||||
float get_aux14 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux14", 0.0);
|
||||
}
|
||||
|
||||
float get_aux15 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux15", 0.0);
|
||||
}
|
||||
|
||||
float get_aux16 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux16", 0.0);
|
||||
}
|
||||
|
||||
float get_aux17 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux17", 0.0);
|
||||
}
|
||||
|
||||
float get_aux18 (void)
|
||||
{
|
||||
return fgGetDouble("/fdm-ada/aux18", 0.0);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
bool fgCockpitInit()
|
||||
{
|
||||
SG_LOG( SG_COCKPIT, SG_INFO, "Initializing cockpit subsystem" );
|
||||
|
||||
// cockpit->code = 1; /* It will be aircraft dependent */
|
||||
// cockpit->status = 0;
|
||||
|
||||
// If aircraft has HUD specified we will get the specs from its def
|
||||
// file. For now we will depend upon hard coding in hud?
|
||||
|
||||
// We must insure that the existing instrument link is purged.
|
||||
// This is done by deleting the links in the list.
|
||||
|
||||
// HI_Head is now a null pointer so we can generate a new list from the
|
||||
// current aircraft.
|
||||
|
||||
fgHUDInit();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void fgCockpitUpdate( osg::State* state ) {
|
||||
|
||||
static const SGPropertyNode * xsize_node = fgGetNode("/sim/startup/xsize");
|
||||
static const SGPropertyNode * ysize_node = fgGetNode("/sim/startup/ysize");
|
||||
static const SGPropertyNode * hud_visibility_node
|
||||
= fgGetNode("/sim/hud/visibility");
|
||||
|
||||
int iwidth = xsize_node->getIntValue();
|
||||
int iheight = ysize_node->getIntValue();
|
||||
|
||||
// FIXME: inefficient
|
||||
if ( hud_visibility_node->getBoolValue() ) {
|
||||
// This will check the global hud linked list pointer.
|
||||
// If there is anything to draw it will.
|
||||
fgUpdateHUD( state );
|
||||
}
|
||||
|
||||
glViewport( 0, 0, iwidth, iheight );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
struct FuncTable {
|
||||
const char *name;
|
||||
FLTFNPTR func;
|
||||
} fn_table[] = {
|
||||
{ "agl", get_agl },
|
||||
{ "aileronval", get_aileronval },
|
||||
{ "altitude", get_altitude },
|
||||
{ "anzg", get_anzg },
|
||||
{ "aoa", get_aoa },
|
||||
{ "ax", get_Ax },
|
||||
{ "climb", get_climb_rate },
|
||||
{ "elevatortrimval", get_elev_trimval },
|
||||
{ "elevatorval", get_elevatorval },
|
||||
{ "fov", get_fov },
|
||||
{ "framerate", get_frame_rate },
|
||||
{ "heading", get_heading },
|
||||
{ "latitude", get_latitude },
|
||||
{ "longitude", get_longitude },
|
||||
{ "mach", get_mach },
|
||||
{ "rudderval", get_rudderval },
|
||||
{ "speed", get_speed },
|
||||
{ "throttleval", get_throttleval },
|
||||
{ "view_direction", get_view_direction },
|
||||
{ "vfc_tris_culled", get_vfc_tris_culled },
|
||||
{ "vfc_tris_drawn", get_vfc_tris_drawn },
|
||||
#ifdef ENABLE_SP_FDM
|
||||
{ "aux1", get_aux1 },
|
||||
{ "aux2", get_aux2 },
|
||||
{ "aux3", get_aux3 },
|
||||
{ "aux4", get_aux4 },
|
||||
{ "aux5", get_aux5 },
|
||||
{ "aux6", get_aux6 },
|
||||
{ "aux7", get_aux7 },
|
||||
{ "aux8", get_aux8 },
|
||||
{ "aux9", get_aux9 },
|
||||
{ "aux10", get_aux10 },
|
||||
{ "aux11", get_aux11 },
|
||||
{ "aux12", get_aux12 },
|
||||
{ "aux13", get_aux13 },
|
||||
{ "aux14", get_aux14 },
|
||||
{ "aux15", get_aux15 },
|
||||
{ "aux16", get_aux16 },
|
||||
{ "aux17", get_aux17 },
|
||||
{ "aux18", get_aux18 },
|
||||
#endif
|
||||
{ 0, 0 },
|
||||
};
|
||||
|
||||
|
||||
FLTFNPTR get_func(const char *name)
|
||||
{
|
||||
for (int i = 0; fn_table[i].name; i++)
|
||||
if (!strcmp(fn_table[i].name, name))
|
||||
return fn_table[i].func;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
/**************************************************************************
|
||||
* cockpit.hxx -- cockpit defines and prototypes (initial draft)
|
||||
*
|
||||
* Written by Michele America, started September 1997.
|
||||
*
|
||||
* Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $Id$
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifndef _COCKPIT_HXX
|
||||
#define _COCKPIT_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
#include <osg/State>
|
||||
|
||||
bool fgCockpitInit();
|
||||
void fgCockpitUpdate( osg::State* );
|
||||
|
||||
#endif /* _COCKPIT_HXX */
|
|
@ -1,654 +0,0 @@
|
|||
// hud.cxx -- hud defines and prototypes
|
||||
//
|
||||
// Written by Michele America, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Michele F. America - micheleamerica@geocities.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/structure/exception.hxx>
|
||||
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h> // char related functions
|
||||
#include <string.h> // strcmp()
|
||||
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/misc/sg_path.hxx>
|
||||
#include <simgear/props/props_io.hxx>
|
||||
|
||||
#include <osg/Matrixf>
|
||||
|
||||
#include <GUI/new_gui.hxx> // FGFontCache
|
||||
#include <Main/globals.hxx>
|
||||
#include <Scenery/scenery.hxx>
|
||||
#include <Airports/runways.hxx>
|
||||
#include <Main/viewer.hxx>
|
||||
|
||||
#include "hud.hxx"
|
||||
|
||||
|
||||
static HUD_Properties *HUDprop = 0;
|
||||
|
||||
static char units[5];
|
||||
|
||||
deque<SGSharedPtr<instr_item> > HUD_deque;
|
||||
|
||||
fgTextList HUD_TextList;
|
||||
fgLineList HUD_LineList;
|
||||
fgLineList HUD_StippleLineList;
|
||||
|
||||
fntRenderer *HUDtext = 0;
|
||||
fntTexFont *HUD_Font = 0;
|
||||
float HUD_TextSize = 0;
|
||||
int HUD_style = 0;
|
||||
|
||||
float HUD_matrix[16];
|
||||
|
||||
int readHud( istream &input );
|
||||
int readInstrument ( const SGPropertyNode * node);
|
||||
|
||||
static void drawHUD(osg::State*);
|
||||
static void fgUpdateHUDVirtual(osg::State*);
|
||||
|
||||
|
||||
class locRECT {
|
||||
public:
|
||||
RECT rect;
|
||||
|
||||
locRECT( UINT left, UINT top, UINT right, UINT bottom);
|
||||
RECT get_rect(void) { return rect; }
|
||||
};
|
||||
|
||||
locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
|
||||
{
|
||||
rect.left = left;
|
||||
rect.top = top;
|
||||
rect.right = right;
|
||||
rect.bottom = bottom;
|
||||
|
||||
}
|
||||
// #define DEBUG
|
||||
|
||||
|
||||
|
||||
|
||||
int readInstrument(const SGPropertyNode * node)
|
||||
{
|
||||
static const SGPropertyNode *startup_units_node
|
||||
= fgGetNode("/sim/startup/units");
|
||||
|
||||
instr_item *HIptr;
|
||||
|
||||
if ( !strcmp(startup_units_node->getStringValue(), "feet") ) {
|
||||
strcpy(units, " ft");
|
||||
} else {
|
||||
strcpy(units, " m");
|
||||
}
|
||||
|
||||
const SGPropertyNode * ladder_group = node->getNode("ladders");
|
||||
|
||||
if (ladder_group != 0) {
|
||||
int nLadders = ladder_group->nChildren();
|
||||
for (int j = 0; j < nLadders; j++) {
|
||||
HIptr = static_cast<instr_item *>(new HudLadder(ladder_group->getChild(j)));
|
||||
HUD_deque.insert(HUD_deque.begin(), HIptr);
|
||||
}
|
||||
}
|
||||
|
||||
const SGPropertyNode * card_group = node->getNode("cards");
|
||||
if (card_group != 0) {
|
||||
int nCards = card_group->nChildren();
|
||||
for (int j = 0; j < nCards; j++) {
|
||||
const char *type = card_group->getChild(j)->getStringValue("type", "gauge");
|
||||
|
||||
if (!strcmp(type, "gauge"))
|
||||
HIptr = static_cast<instr_item *>(new gauge_instr(card_group->getChild(j)));
|
||||
else if (!strcmp(type, "dial") || !strcmp(type, "tape"))
|
||||
HIptr = static_cast<instr_item *>(new hud_card(card_group->getChild(j)));
|
||||
else {
|
||||
SG_LOG(SG_INPUT, SG_WARN, "HUD: unknown 'card' type: " << type);
|
||||
continue;
|
||||
}
|
||||
HUD_deque.insert(HUD_deque.begin(), HIptr);
|
||||
}
|
||||
}
|
||||
|
||||
const SGPropertyNode * label_group = node->getNode("labels");
|
||||
if (label_group != 0) {
|
||||
int nLabels = label_group->nChildren();
|
||||
for (int j = 0; j < nLabels; j++) {
|
||||
HIptr = static_cast<instr_item *>(new instr_label(label_group->getChild(j)));
|
||||
HUD_deque.insert(HUD_deque.begin(), HIptr);
|
||||
}
|
||||
}
|
||||
|
||||
const SGPropertyNode * tbi_group = node->getNode("tbis");
|
||||
if (tbi_group != 0) {
|
||||
int nTbis = tbi_group->nChildren();
|
||||
for (int j = 0; j < nTbis; j++) {
|
||||
HIptr = static_cast<instr_item *>(new fgTBI_instr(tbi_group->getChild(j)));
|
||||
HUD_deque.insert(HUD_deque.begin(), HIptr);
|
||||
}
|
||||
}
|
||||
|
||||
const SGPropertyNode * rwy_group = node->getNode("runways");
|
||||
if (rwy_group != 0) {
|
||||
int nRwy = rwy_group->nChildren();
|
||||
for (int j = 0; j < nRwy; j++) {
|
||||
HIptr = static_cast<instr_item *>(new runway_instr(rwy_group->getChild(j)));
|
||||
HUD_deque.insert(HUD_deque.begin(), HIptr);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
} //end readinstrument
|
||||
|
||||
|
||||
int readHud( istream &input )
|
||||
{
|
||||
|
||||
SGPropertyNode root;
|
||||
|
||||
try {
|
||||
readProperties(input, &root);
|
||||
} catch (const sg_exception &e) {
|
||||
guiErrorMessage("Error reading HUD: ", e);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
SG_LOG(SG_INPUT, SG_DEBUG, "Read properties for " <<
|
||||
root.getStringValue("name"));
|
||||
|
||||
if (!root.getNode("depreciated"))
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "WARNING: use of depreciated old HUD");
|
||||
|
||||
HUD_deque.erase( HUD_deque.begin(), HUD_deque.end());
|
||||
|
||||
|
||||
SG_LOG(SG_INPUT, SG_DEBUG, "Reading Hud instruments");
|
||||
|
||||
const SGPropertyNode * instrument_group = root.getChild("instruments");
|
||||
int nInstruments = instrument_group->nChildren();
|
||||
|
||||
for (int i = 0; i < nInstruments; i++) {
|
||||
|
||||
const SGPropertyNode * node = instrument_group->getChild(i);
|
||||
|
||||
SGPath path( globals->get_fg_root() );
|
||||
path.append(node->getStringValue("path"));
|
||||
|
||||
SG_LOG(SG_INPUT, SG_DEBUG, "Reading Instrument "
|
||||
<< node->getName()
|
||||
<< " from "
|
||||
<< path.str());
|
||||
|
||||
SGPropertyNode root2;
|
||||
try {
|
||||
readProperties(path.str(), &root2);
|
||||
} catch (const sg_exception &e) {
|
||||
guiErrorMessage("Error reading HUD instrument: ", e);
|
||||
continue;
|
||||
}
|
||||
readInstrument(&root2);
|
||||
}//for loop(i)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// fgHUDInit
|
||||
//
|
||||
// Constructs a HUD object and then adds in instruments. At the present
|
||||
// the instruments are hard coded into the routine. Ultimately these need
|
||||
// to be defined by the aircraft's instrumentation records so that the
|
||||
// display for a Piper Cub doesn't show the speed range of a North American
|
||||
// mustange and the engine readouts of a B36!
|
||||
//
|
||||
int fgHUDInit()
|
||||
{
|
||||
|
||||
HUD_style = 1;
|
||||
|
||||
SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" );
|
||||
|
||||
string hud_path =
|
||||
fgGetString("/sim/hud/path", "Huds/Default/default.xml");
|
||||
SGPath path(globals->get_fg_root());
|
||||
path.append(hud_path);
|
||||
|
||||
ifstream input(path.c_str());
|
||||
if (!input.good()) {
|
||||
SG_LOG(SG_INPUT, SG_ALERT,
|
||||
"Cannot read Hud configuration from " << path.str());
|
||||
} else {
|
||||
readHud(input);
|
||||
input.close();
|
||||
}
|
||||
|
||||
if ( HUDtext ) {
|
||||
// this chunk of code is not necessarily thread safe if the
|
||||
// compiler optimizer reorders these statements. Note that
|
||||
// "delete ptr" does not set "ptr = NULL". We have to do that
|
||||
// ourselves.
|
||||
fntRenderer *tmp = HUDtext;
|
||||
HUDtext = NULL;
|
||||
delete tmp;
|
||||
}
|
||||
|
||||
FGFontCache *fc = globals->get_fontcache();
|
||||
const char* fileName = fgGetString("/sim/hud/font/name", "Helvetica.txf");
|
||||
HUD_Font = fc->getTexFont(fileName);
|
||||
if (!HUD_Font)
|
||||
throw sg_io_exception("/sim/hud/font/name is not a texture font",
|
||||
sg_location(fileName));
|
||||
|
||||
HUD_TextSize = fgGetFloat("/sim/hud/font/size", 10);
|
||||
|
||||
HUDtext = new fntRenderer();
|
||||
HUDtext->setFont(HUD_Font);
|
||||
HUDtext->setPointSize(HUD_TextSize);
|
||||
HUD_TextList.setFont( HUDtext );
|
||||
|
||||
if (!HUDprop)
|
||||
HUDprop = new HUD_Properties;
|
||||
return 0; // For now. Later we may use this for an error code.
|
||||
|
||||
}
|
||||
|
||||
|
||||
int fgHUDInit2()
|
||||
{
|
||||
|
||||
HUD_style = 2;
|
||||
|
||||
SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" );
|
||||
|
||||
SGPath path(globals->get_fg_root());
|
||||
path.append("Huds/Minimal/default.xml");
|
||||
|
||||
|
||||
ifstream input(path.c_str());
|
||||
if (!input.good()) {
|
||||
SG_LOG(SG_INPUT, SG_ALERT,
|
||||
"Cannot read Hud configuration from " << path.str());
|
||||
} else {
|
||||
readHud(input);
|
||||
input.close();
|
||||
}
|
||||
|
||||
if (!HUDprop)
|
||||
HUDprop = new HUD_Properties;
|
||||
return 0; // For now. Later we may use this for an error code.
|
||||
|
||||
}
|
||||
//$$$ End - added, Neetha, 28 Nov 2k
|
||||
|
||||
|
||||
// fgUpdateHUD
|
||||
//
|
||||
// Performs a once around the list of calls to instruments installed in
|
||||
// the HUD object with requests for redraw. Kinda. It will when this is
|
||||
// all C++.
|
||||
//
|
||||
void fgUpdateHUD( osg::State* state ) {
|
||||
|
||||
static const SGPropertyNode *enable3d_node = fgGetNode("/sim/hud/enable3d");
|
||||
if ( HUD_style == 1 && enable3d_node->getBoolValue() ) {
|
||||
fgUpdateHUDVirtual(state);
|
||||
return;
|
||||
}
|
||||
|
||||
static const float normal_aspect = float(640) / float(480);
|
||||
// note: aspect_ratio is Y/X
|
||||
float current_aspect = 1.0f/globals->get_current_view()->get_aspect_ratio();
|
||||
if ( current_aspect > normal_aspect ) {
|
||||
float aspect_adjust = current_aspect / normal_aspect;
|
||||
float adjust = 320.0f*aspect_adjust - 320.0f;
|
||||
fgUpdateHUD( state, -adjust, 0.0f, 640.0f+adjust, 480.0f );
|
||||
} else {
|
||||
float aspect_adjust = normal_aspect / current_aspect;
|
||||
float adjust = 240.0f*aspect_adjust - 240.0f;
|
||||
fgUpdateHUD( state, 0.0f, -adjust, 640.0f, 480.0f+adjust );
|
||||
}
|
||||
}
|
||||
|
||||
void fgUpdateHUDVirtual(osg::State* state)
|
||||
{
|
||||
using namespace osg;
|
||||
FGViewer* view = globals->get_current_view();
|
||||
|
||||
// Standard fgfs projection, with essentially meaningless clip
|
||||
// planes (we'll map the whole HUD plane to z=-1)
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
Matrixf proj
|
||||
= Matrixf::perspective(view->get_v_fov(), 1/view->get_aspect_ratio(),
|
||||
0.1, 10);
|
||||
glLoadMatrix(proj.ptr());
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
|
||||
// Standard fgfs view direction computation
|
||||
Vec3f lookat;
|
||||
lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
|
||||
lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg());
|
||||
lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
|
||||
if (fabs(lookat[1]) > 9999)
|
||||
lookat[1] = 9999; // FPU sanity
|
||||
Matrixf mv = Matrixf::lookAt(Vec3f(0.0, 0.0, 0.0), lookat,
|
||||
Vec3f(0.0, 1.0, 0.0));
|
||||
glLoadMatrix(mv.ptr());
|
||||
|
||||
// Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1.
|
||||
// This is the default fgfs field of view, which the HUD files are
|
||||
// written to assume.
|
||||
float dx = 0.52056705; // tan(55/2)
|
||||
float dy = dx * 0.75; // assumes 4:3 aspect ratio
|
||||
float m[16];
|
||||
m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0;
|
||||
m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0;
|
||||
m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0;
|
||||
m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1;
|
||||
glMultMatrixf(m);
|
||||
|
||||
// Convert the 640x480 "HUD standard" coordinate space to a square
|
||||
// about the origin in the range [-1:1] at depth of -1
|
||||
glScalef(1./320, 1./240, 1);
|
||||
glTranslatef(-320, -240, -1);
|
||||
|
||||
// Do the deed
|
||||
drawHUD(state);
|
||||
|
||||
// Clean up our mess
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
void fgUpdateHUD( osg::State* state, GLfloat x_start, GLfloat y_start,
|
||||
GLfloat x_end, GLfloat y_end )
|
||||
{
|
||||
using namespace osg;
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
Matrixf proj = Matrixf::ortho2D(x_start, x_end, y_start, y_end);
|
||||
glLoadMatrix(proj.ptr());
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
drawHUD(state);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
void drawHUD(osg::State* state)
|
||||
{
|
||||
if ( !HUD_deque.size() ) // Trust everyone, but ALWAYS cut the cards!
|
||||
return;
|
||||
|
||||
HUD_TextList.erase();
|
||||
HUD_LineList.erase();
|
||||
// HUD_StippleLineList.erase();
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
static const SGPropertyNode *heading_enabled
|
||||
= fgGetNode("/autopilot/locks/heading", true);
|
||||
static const SGPropertyNode *altitude_enabled
|
||||
= fgGetNode("/autopilot/locks/altitude", true);
|
||||
|
||||
static char hud_hdg_text[256];
|
||||
static char hud_gps_text0[256];
|
||||
static char hud_gps_text1[256];
|
||||
static char hud_gps_text2[256];
|
||||
static char hud_alt_text[256];
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
if (HUDprop->isTransparent())
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
else
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
if (HUDprop->isAntialiased()) {
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
glAlphaFunc(GL_GREATER, HUDprop->alphaClamp());
|
||||
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
|
||||
//glLineWidth(1.5);
|
||||
} else {
|
||||
//glLineWidth(1.0);
|
||||
}
|
||||
|
||||
HUDprop->setColor();
|
||||
for_each(HUD_deque.begin(), HUD_deque.end(), HUDdraw());
|
||||
|
||||
//HUD_TextList.add( fgText(40, 10, get_formated_gmt_time(), 0) );
|
||||
|
||||
|
||||
int apY = 480 - 80;
|
||||
|
||||
|
||||
if (strcmp( heading_enabled->getStringValue(), "dg-heading-hold") == 0 ) {
|
||||
snprintf( hud_hdg_text, 256, "hdg = %.1f\n",
|
||||
fgGetDouble("/autopilot/settings/heading-bug-deg") );
|
||||
HUD_TextList.add( fgText( 40, apY, hud_hdg_text ) );
|
||||
apY -= 15;
|
||||
} else if ( strcmp(heading_enabled->getStringValue(), "true-heading-hold") == 0 ) {
|
||||
snprintf( hud_hdg_text, 256, "hdg = %.1f\n",
|
||||
fgGetDouble("/autopilot/settings/true-heading-deg") );
|
||||
HUD_TextList.add( fgText( 40, apY, hud_hdg_text ) );
|
||||
apY -= 15;
|
||||
}
|
||||
|
||||
// GPS current waypoint information
|
||||
SGPropertyNode_ptr gps = fgGetNode("/instrumentation/gps", true);
|
||||
SGPropertyNode_ptr curWp = gps->getChild("wp")->getChild("wp",1);
|
||||
|
||||
if ((gps->getDoubleValue("raim") > 0.5) && curWp) {
|
||||
// GPS is receiving a valid signal
|
||||
snprintf(hud_gps_text0, 256, "WPT:%5s BRG:%03.0f %5.1fnm",
|
||||
curWp->getStringValue("ID"),
|
||||
curWp->getDoubleValue("bearing-mag-deg"),
|
||||
curWp->getDoubleValue("distance-nm"));
|
||||
HUD_TextList.add( fgText( 40, apY, hud_gps_text0 ) );
|
||||
apY -= 15;
|
||||
|
||||
// curWp->getStringValue("TTW")
|
||||
snprintf(hud_gps_text2, 256, "ETA %s", curWp->getStringValue("TTW"));
|
||||
HUD_TextList.add( fgText( 40, apY, hud_gps_text2 ) );
|
||||
apY -= 15;
|
||||
|
||||
double courseError = curWp->getDoubleValue("course-error-nm");
|
||||
if (fabs(courseError) >= 0.01) {
|
||||
// generate an arrow indicatinng if the pilot should turn left or right
|
||||
char dir = (courseError < 0.0) ? '<' : '>';
|
||||
snprintf(hud_gps_text1, 256, "GPS TRK:%03.0f XTRK:%c%4.2fnm",
|
||||
gps->getDoubleValue("indicated-track-magnetic-deg"), dir, fabs(courseError));
|
||||
} else { // on course, don't bother showing the XTRK error
|
||||
snprintf(hud_gps_text1, 256, "GPS TRK:%03.0f",
|
||||
gps->getDoubleValue("indicated-track-magnetic-deg"));
|
||||
}
|
||||
|
||||
HUD_TextList.add( fgText( 40, apY, hud_gps_text1) );
|
||||
apY -= 15;
|
||||
} // of valid GPS output
|
||||
|
||||
////////////////////
|
||||
|
||||
if ( strcmp( altitude_enabled->getStringValue(), "altitude-hold" ) == 0 ) {
|
||||
snprintf( hud_alt_text, 256, "alt = %.0f\n",
|
||||
fgGetDouble("/autopilot/settings/target-altitude-ft") );
|
||||
HUD_TextList.add( fgText( 40, apY, hud_alt_text ) );
|
||||
apY -= 15;
|
||||
} else if ( strcmp( altitude_enabled->getStringValue(), "agl-hold" ) == 0 ){
|
||||
snprintf( hud_alt_text, 256, "agl = %.0f\n",
|
||||
fgGetDouble("/autopilot/settings/target-agl-ft") );
|
||||
HUD_TextList.add( fgText( 40, apY, hud_alt_text ) );
|
||||
apY -= 15;
|
||||
}
|
||||
|
||||
HUD_TextList.draw();
|
||||
HUD_LineList.draw();
|
||||
|
||||
// glEnable(GL_LINE_STIPPLE);
|
||||
// glLineStipple( 1, 0x00FF );
|
||||
// HUD_StippleLineList.draw();
|
||||
// glDisable(GL_LINE_STIPPLE);
|
||||
|
||||
if (HUDprop->isAntialiased()) {
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_LINE_SMOOTH);
|
||||
//glLineWidth(1.0);
|
||||
}
|
||||
|
||||
if (HUDprop->isTransparent())
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
|
||||
void fgTextList::draw()
|
||||
{
|
||||
if (!Font)
|
||||
return;
|
||||
|
||||
vector<fgText>::iterator curString = List.begin();
|
||||
vector<fgText>::iterator lastString = List.end();
|
||||
|
||||
glPushAttrib(GL_COLOR_BUFFER_BIT);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
if (HUDprop->isTransparent())
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
else
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
if (HUDprop->isAntialiased()) {
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glAlphaFunc(GL_GREATER, HUDprop->alphaClamp());
|
||||
}
|
||||
|
||||
Font->begin();
|
||||
for (; curString != lastString; curString++)
|
||||
curString->Draw(Font);
|
||||
Font->end();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
|
||||
// HUD property listener class
|
||||
//
|
||||
HUD_Properties::HUD_Properties() :
|
||||
_current(fgGetNode("/sim/hud/current-color", true)),
|
||||
_visibility(fgGetNode("/sim/hud/visibility", true)),
|
||||
_antialiasing(fgGetNode("/sim/hud/color/antialiased", true)),
|
||||
_transparency(fgGetNode("/sim/hud/color/transparent", true)),
|
||||
_red(fgGetNode("/sim/hud/color/red", true)),
|
||||
_green(fgGetNode("/sim/hud/color/green", true)),
|
||||
_blue(fgGetNode("/sim/hud/color/blue", true)),
|
||||
_alpha(fgGetNode("/sim/hud/color/alpha", true)),
|
||||
_alpha_clamp(fgGetNode("/sim/hud/color/alpha-clamp", true)),
|
||||
_brightness(fgGetNode("/sim/hud/color/brightness", true)),
|
||||
_visible(false),
|
||||
_antialiased(false),
|
||||
_transparent(false),
|
||||
_a(0.67),
|
||||
_cl(0.01)
|
||||
{
|
||||
_visibility->addChangeListener(this);
|
||||
_antialiasing->addChangeListener(this);
|
||||
_transparency->addChangeListener(this);
|
||||
_red->addChangeListener(this);
|
||||
_green->addChangeListener(this);
|
||||
_blue->addChangeListener(this);
|
||||
_alpha->addChangeListener(this);
|
||||
_alpha_clamp->addChangeListener(this);
|
||||
_brightness->addChangeListener(this);
|
||||
_current->addChangeListener(this, true);
|
||||
}
|
||||
|
||||
|
||||
void HUD_Properties::valueChanged(SGPropertyNode *node)
|
||||
{
|
||||
if (!strcmp(node->getName(), "current-color")) {
|
||||
int i = node->getIntValue();
|
||||
if (i < 0)
|
||||
i = 0;
|
||||
SGPropertyNode *n = fgGetNode("/sim/hud/palette", true);
|
||||
if ((n = n->getChild("color", i, false))) {
|
||||
if (n->hasValue("red"))
|
||||
_red->setFloatValue(n->getFloatValue("red", 1.0));
|
||||
if (n->hasValue("green"))
|
||||
_green->setFloatValue(n->getFloatValue("green", 1.0));
|
||||
if (n->hasValue("blue"))
|
||||
_blue->setFloatValue(n->getFloatValue("blue", 1.0));
|
||||
if (n->hasValue("alpha"))
|
||||
_alpha->setFloatValue(n->getFloatValue("alpha", 0.67));
|
||||
if (n->hasValue("alpha-clamp"))
|
||||
_alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01));
|
||||
if (n->hasValue("brightness"))
|
||||
_brightness->setFloatValue(n->getFloatValue("brightness", 0.75));
|
||||
if (n->hasValue("antialiased"))
|
||||
_antialiasing->setBoolValue(n->getBoolValue("antialiased", false));
|
||||
if (n->hasValue("transparent"))
|
||||
_transparency->setBoolValue(n->getBoolValue("transparent", false));
|
||||
}
|
||||
}
|
||||
_visible = _visibility->getBoolValue();
|
||||
_transparent = _transparency->getBoolValue();
|
||||
_antialiased = _antialiasing->getBoolValue();
|
||||
float brt = _brightness->getFloatValue();
|
||||
_r = clamp(brt * _red->getFloatValue());
|
||||
_g = clamp(brt * _green->getFloatValue());
|
||||
_b = clamp(brt * _blue->getFloatValue());
|
||||
_a = clamp(_alpha->getFloatValue());
|
||||
_cl = clamp(_alpha_clamp->getFloatValue());
|
||||
}
|
||||
|
||||
|
||||
void HUD_Properties::setColor() const
|
||||
{
|
||||
if (_antialiased)
|
||||
glColor4f(_r, _g, _b, _a);
|
||||
else
|
||||
glColor3f(_r, _g, _b);
|
||||
}
|
||||
|
||||
|
|
@ -1,730 +0,0 @@
|
|||
// hud.hxx -- hud defines and prototypes (initial draft)
|
||||
//
|
||||
// Written by Michele America, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _OLDHUD_HXX
|
||||
#define _OLDHUD_HXX
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#ifdef __CYGWIN__
|
||||
#include <ieeefp.h>
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <algorithm> // for_each()
|
||||
#include <vector> // STL vector
|
||||
#include <deque> // STL double ended queue
|
||||
#include <fstream>
|
||||
|
||||
namespace osg {
|
||||
class State;
|
||||
}
|
||||
|
||||
#include <simgear/math/SGMath.hxx>
|
||||
#include <simgear/constants.h>
|
||||
|
||||
#include <Include/fg_typedefs.h>
|
||||
#include <Aircraft/controls.hxx>
|
||||
#include <FDM/flight.hxx>
|
||||
#include <GUI/gui.h>
|
||||
#include <Main/fg_props.hxx>
|
||||
#include <Main/globals.hxx>
|
||||
#include <Main/viewmgr.hxx>
|
||||
|
||||
class FGRunway;
|
||||
|
||||
using std::deque;
|
||||
using std::vector;
|
||||
|
||||
#define float_to_int(v) SGMiscf::roundToInt(v)
|
||||
|
||||
// some of Norman's crazy optimizations. :-)
|
||||
|
||||
#ifndef WIN32
|
||||
typedef struct {
|
||||
int x, y;
|
||||
} POINT;
|
||||
|
||||
typedef struct {
|
||||
int top, bottom, left, right;
|
||||
} RECT;
|
||||
#endif
|
||||
|
||||
// View mode definitions
|
||||
|
||||
enum VIEW_MODES{ HUD_VIEW, PANEL_VIEW, CHASE_VIEW, TOWER_VIEW };
|
||||
|
||||
// Label constants
|
||||
#define HUD_FONT_SMALL 1
|
||||
#define HUD_FONT_LARGE 2
|
||||
|
||||
enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
|
||||
|
||||
#define HUDS_AUTOTICKS 0x0001
|
||||
#define HUDS_VERT 0x0002
|
||||
#define HUDS_HORZ 0x0000
|
||||
#define HUDS_TOP 0x0004
|
||||
#define HUDS_BOTTOM 0x0008
|
||||
#define HUDS_LEFT HUDS_TOP
|
||||
#define HUDS_RIGHT HUDS_BOTTOM
|
||||
#define HUDS_BOTH (HUDS_LEFT | HUDS_RIGHT)
|
||||
#define HUDS_NOTICKS 0x0010
|
||||
#define HUDS_ARITHTIC 0x0020
|
||||
#define HUDS_DECITICS 0x0040
|
||||
#define HUDS_NOTEXT 0x0080
|
||||
|
||||
// in cockpit.cxx
|
||||
extern float get_throttleval ( void );
|
||||
extern float get_aileronval ( void );
|
||||
extern float get_elevatorval ( void );
|
||||
extern float get_elev_trimval( void );
|
||||
extern float get_rudderval ( void );
|
||||
extern float get_speed ( void );
|
||||
extern float get_aoa ( void );
|
||||
extern float get_nlf ( void );
|
||||
extern float get_roll ( void );
|
||||
extern float get_pitch ( void );
|
||||
extern float get_heading ( void );
|
||||
extern float get_view_direction( void );
|
||||
extern float get_altitude ( void );
|
||||
extern float get_agl ( void );
|
||||
extern float get_sideslip ( void );
|
||||
extern float get_frame_rate ( void );
|
||||
extern float get_latitude ( void );
|
||||
extern float get_lat_min ( void );
|
||||
extern float get_longitude ( void );
|
||||
extern float get_long_min ( void );
|
||||
extern float get_fov ( void );
|
||||
extern float get_vfc_ratio ( void );
|
||||
extern float get_vfc_tris_drawn ( void );
|
||||
extern float get_vfc_tris_culled ( void );
|
||||
extern float get_climb_rate ( void );
|
||||
extern float get_mach( void );
|
||||
extern char *coord_format_lat(float);
|
||||
extern char *coord_format_lon(float);
|
||||
|
||||
extern char *get_formated_gmt_time( void );
|
||||
|
||||
enum hudinstype{ HUDno_instr,
|
||||
HUDscale,
|
||||
HUDlabel,
|
||||
HUDladder,
|
||||
HUDcirc_ladder,
|
||||
HUDhorizon,
|
||||
HUDgauge,
|
||||
HUDdual_inst,
|
||||
HUDmoving_scale,
|
||||
HUDtbi
|
||||
};
|
||||
|
||||
typedef struct gltagRGBTRIPLE { // rgbt
|
||||
GLfloat Blue;
|
||||
GLfloat Green;
|
||||
GLfloat Red;
|
||||
} glRGBTRIPLE;
|
||||
|
||||
class fgLineSeg2D {
|
||||
private:
|
||||
GLfloat x0, y0, x1, y1;
|
||||
|
||||
public:
|
||||
fgLineSeg2D( GLfloat a = 0, GLfloat b =0, GLfloat c = 0, GLfloat d =0 )
|
||||
: x0(a), y0(b), x1(c), y1(d) {}
|
||||
|
||||
fgLineSeg2D( const fgLineSeg2D & image )
|
||||
: x0(image.x0), y0(image.y0), x1(image.x1), y1(image.y1) {}
|
||||
|
||||
fgLineSeg2D& operator= ( const fgLineSeg2D & image ) { // seems unused
|
||||
x0 = image.x0; y0 = image.y0; x1 = image.x1; y1 = image.y1; return *this;
|
||||
}
|
||||
|
||||
void draw() const
|
||||
{
|
||||
glVertex2f(x0, y0);
|
||||
glVertex2f(x1, y1);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawLineSeg2D {
|
||||
public:
|
||||
void operator() (const fgLineSeg2D& elem) const {
|
||||
elem.draw();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#define USE_HUD_TextList
|
||||
extern fntTexFont *HUD_Font;
|
||||
extern float HUD_TextSize;
|
||||
extern fntRenderer *HUDtext;
|
||||
extern float HUD_matrix[16];
|
||||
|
||||
class fgText {
|
||||
private:
|
||||
float x, y;
|
||||
string msg;
|
||||
bool digit;
|
||||
// seems unused
|
||||
|
||||
public:
|
||||
fgText(float x, float y, const string& c, bool digits=false): x(x), y(y), msg( c), digit( digits) {};
|
||||
|
||||
fgText( const fgText & image )
|
||||
: x(image.x), y(image.y), msg(image.msg), digit(image.digit) { }
|
||||
|
||||
fgText& operator = ( const fgText & image ) {
|
||||
x = image.x; y = image.y; msg= image.msg; digit = image.digit;
|
||||
return *this;
|
||||
}
|
||||
|
||||
static int getStringWidth ( const char *str )
|
||||
{
|
||||
if ( HUDtext && str ) {
|
||||
float r, l ;
|
||||
HUD_Font->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
|
||||
return float_to_int( r - l );
|
||||
}
|
||||
return 0 ;
|
||||
}
|
||||
|
||||
int StringWidth ()
|
||||
{
|
||||
if ( HUDtext && msg != "") {
|
||||
float r, l ;
|
||||
HUD_Font->getBBox ( msg.c_str(), HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
|
||||
return float_to_int( r - l );
|
||||
}
|
||||
return 0 ;
|
||||
}
|
||||
|
||||
// this code is changed to display Numbers with big/small digits
|
||||
// according to MIL Standards for example Altitude above 10000 ft
|
||||
// is shown as 10ooo.
|
||||
|
||||
void Draw(fntRenderer *fnt) {
|
||||
if (digit) {
|
||||
int c=0;
|
||||
|
||||
int p=4;
|
||||
|
||||
if (msg[0]=='-') {
|
||||
//if negative value then increase the c and p values
|
||||
//for '-' sign. c++;
|
||||
p++;
|
||||
}
|
||||
|
||||
for (string::size_type i = 0; i < msg.size(); i++) {
|
||||
if ((msg[i]>='0') && (msg[i]<='9'))
|
||||
c++;
|
||||
}
|
||||
float orig_size = fnt->getPointSize();
|
||||
if (c>p) {
|
||||
fnt->setPointSize(HUD_TextSize * 0.8);
|
||||
int p2=(c-3)*8; //advance to the last 3 digits
|
||||
|
||||
fnt->start2f(x+p2,y);
|
||||
fnt->puts(msg.c_str() + c - 3); // display last 3 digits
|
||||
|
||||
fnt->setPointSize(HUD_TextSize * 1.2);
|
||||
|
||||
fnt->start2f(x,y);
|
||||
fnt->puts(msg.substr(0,c-3).c_str());
|
||||
} else {
|
||||
fnt->setPointSize(HUD_TextSize * 1.2);
|
||||
fnt->start2f( x, y );
|
||||
fnt->puts(msg.c_str());
|
||||
}
|
||||
fnt->setPointSize(orig_size);
|
||||
} else {
|
||||
//if digits not true
|
||||
fnt->start2f( x, y );
|
||||
fnt->puts( msg.c_str()) ;
|
||||
}
|
||||
}
|
||||
|
||||
void Draw()
|
||||
{
|
||||
guiFnt.drawString( msg.c_str(), float_to_int(x), float_to_int(y) );
|
||||
}
|
||||
};
|
||||
|
||||
class fgLineList {
|
||||
vector < fgLineSeg2D > List;
|
||||
public:
|
||||
fgLineList( void ) {}
|
||||
void add( const fgLineSeg2D& seg ) { List.push_back(seg); }
|
||||
void erase( void ) { List.clear();}
|
||||
void draw( void ) {
|
||||
glBegin(GL_LINES);
|
||||
for_each( List.begin(), List.end(), DrawLineSeg2D());
|
||||
glEnd();
|
||||
}
|
||||
};
|
||||
|
||||
class fgTextList {
|
||||
fntRenderer *Font;
|
||||
vector< fgText > List;
|
||||
public:
|
||||
fgTextList ( void ) { Font = 0; }
|
||||
|
||||
void setFont( fntRenderer *Renderer ) { Font = Renderer; }
|
||||
void add( const fgText& String ) { List.push_back(String); }
|
||||
void erase( void ) { List.clear(); }
|
||||
void draw( void );
|
||||
};
|
||||
|
||||
|
||||
inline void Text( fgTextList &List, float x, float y, char *s)
|
||||
{
|
||||
List.add( fgText( x, y, s) );
|
||||
}
|
||||
|
||||
inline void Text( fgTextList &List, const fgText &me)
|
||||
{
|
||||
List.add(me);
|
||||
}
|
||||
|
||||
inline void Line( fgLineList &List, float x1, float y1, float x2, float y2)
|
||||
{
|
||||
List.add(fgLineSeg2D(x1,y1,x2,y2));
|
||||
}
|
||||
|
||||
|
||||
// Declare our externals
|
||||
extern fgTextList HUD_TextList;
|
||||
extern fgLineList HUD_LineList;
|
||||
extern fgLineList HUD_StippleLineList;
|
||||
|
||||
|
||||
class instr_item : public SGReferenced { // An Abstract Base Class (ABC)
|
||||
private:
|
||||
static UINT instances; // More than 64K instruments? Nah!
|
||||
static int brightness;
|
||||
static glRGBTRIPLE color;
|
||||
|
||||
UINT handle;
|
||||
RECT scrn_pos; // Framing - affects scale dimensions
|
||||
// and orientation. Vert vs Horz, etc.
|
||||
FLTFNPTR load_value_fn;
|
||||
float disp_factor; // Multiply by to get numbers shown on scale.
|
||||
UINT opts;
|
||||
bool is_enabled;
|
||||
bool broken;
|
||||
UINT scr_span; // Working values for draw;
|
||||
POINT mid_span; //
|
||||
int digits;
|
||||
|
||||
public:
|
||||
instr_item( int x,
|
||||
int y,
|
||||
UINT height,
|
||||
UINT width,
|
||||
FLTFNPTR data_source,
|
||||
float data_scaling,
|
||||
UINT options,
|
||||
bool working = true,
|
||||
int digit = 0);
|
||||
|
||||
virtual ~instr_item ();
|
||||
|
||||
void set_data_source ( FLTFNPTR fn ) { load_value_fn = fn; }
|
||||
int get_brightness ( void ) { return brightness;}
|
||||
RECT get_location ( void ) { return scrn_pos; }
|
||||
bool is_broken ( void ) { return broken; }
|
||||
bool enabled ( void ) { return is_enabled;}
|
||||
bool data_available ( void ) { return !!load_value_fn; }
|
||||
float get_value ( void ) { return load_value_fn(); }
|
||||
float data_scaling ( void ) { return disp_factor; }
|
||||
UINT get_span ( void ) { return scr_span; }
|
||||
POINT get_centroid ( void ) { return mid_span; }
|
||||
UINT get_options ( void ) { return opts; }
|
||||
int get_digits ( void ) { return digits; }
|
||||
inline int get_x() const { return scrn_pos.left; }
|
||||
inline int get_y() const { return scrn_pos.top; }
|
||||
inline int get_width() const { return scrn_pos.right; }
|
||||
inline int get_height() const { return scrn_pos.bottom; }
|
||||
|
||||
UINT huds_vert (UINT options) { return (options & HUDS_VERT); }
|
||||
UINT huds_left (UINT options) { return (options & HUDS_LEFT); }
|
||||
UINT huds_right (UINT options) { return (options & HUDS_RIGHT); }
|
||||
UINT huds_both (UINT options) {
|
||||
return ((options & HUDS_BOTH) == HUDS_BOTH);
|
||||
}
|
||||
UINT huds_noticks (UINT options) { return (options & HUDS_NOTICKS); }
|
||||
UINT huds_notext (UINT options) { return (options & HUDS_NOTEXT); }
|
||||
UINT huds_top (UINT options) { return (options & HUDS_TOP); }
|
||||
UINT huds_bottom (UINT options) { return (options & HUDS_BOTTOM); }
|
||||
|
||||
virtual void display_enable( bool working ) { is_enabled = working;}
|
||||
|
||||
virtual void break_display ( bool bad );
|
||||
virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
|
||||
void SetPosition ( int x, int y, UINT width, UINT height );
|
||||
UINT get_Handle( void );
|
||||
virtual void draw( void ) = 0; // Required method in derived classes
|
||||
|
||||
void drawOneLine( float x1, float y1, float x2, float y2)
|
||||
{
|
||||
HUD_LineList.add(fgLineSeg2D(x1,y1,x2,y2));
|
||||
}
|
||||
void drawOneStippleLine( float x1, float y1, float x2, float y2)
|
||||
{
|
||||
HUD_StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
|
||||
}
|
||||
void TextString( char *msg, float x, float y, bool digit )
|
||||
{
|
||||
HUD_TextList.add(fgText(x, y, msg,digit));
|
||||
}
|
||||
int getStringWidth ( char *str )
|
||||
{
|
||||
if ( HUDtext && str ) {
|
||||
float r, l ;
|
||||
HUD_Font->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
|
||||
return float_to_int( r - l );
|
||||
}
|
||||
return 0 ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
typedef instr_item *HIptr;
|
||||
|
||||
class HUDdraw {
|
||||
public:
|
||||
void operator() (HIptr elem) const {
|
||||
if ( elem->enabled())
|
||||
elem->draw();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
extern int HUD_style;
|
||||
|
||||
// instr_item This class has no other purpose than to maintain
|
||||
// a linked list of instrument and derived class
|
||||
// object pointers.
|
||||
|
||||
|
||||
class instr_label : public instr_item {
|
||||
private:
|
||||
const char *pformat;
|
||||
|
||||
fgLabelJust justify;
|
||||
int fontSize;
|
||||
int blink;
|
||||
string format_buffer;
|
||||
bool lat;
|
||||
bool lon;
|
||||
bool lbox;
|
||||
SGPropertyNode_ptr lon_node;
|
||||
SGPropertyNode_ptr lat_node;
|
||||
|
||||
public:
|
||||
instr_label(const SGPropertyNode *);
|
||||
virtual void draw(void);
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// fgRunway_instr This class is responsible for rendering the active runway
|
||||
// in the hud (if visible).
|
||||
class runway_instr : public instr_item {
|
||||
private:
|
||||
void boundPoint(const sgdVec3& v, sgdVec3& m);
|
||||
bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
|
||||
bool drawLine(const sgdVec3& a1, const sgdVec3& a2,
|
||||
const sgdVec3& p1, const sgdVec3& p2);
|
||||
void drawArrow();
|
||||
FGRunway* get_active_runway();
|
||||
void get_rwy_points(sgdVec3 *points);
|
||||
void setLineWidth(void);
|
||||
|
||||
sgdVec3 points3d[6], points2d[6];
|
||||
double mm[16],pm[16], arrowScale, arrowRad, lnScale;
|
||||
double scaleDist, default_pitch, default_heading;
|
||||
GLint view[4];
|
||||
FGRunway* runway;
|
||||
FGViewer* cockpit_view;
|
||||
unsigned short stippleOut, stippleCen;
|
||||
bool drawIA, drawIAAlways;
|
||||
RECT location;
|
||||
POINT center;
|
||||
|
||||
public:
|
||||
runway_instr(const SGPropertyNode *);
|
||||
|
||||
virtual void draw( void );
|
||||
void setArrowRotationRadius(double radius);
|
||||
// Scales the runway indication arrow
|
||||
void setArrowScale(double scale);
|
||||
// Draws arrow when runway is not visible in HUD if draw=true
|
||||
void setDrawArrow(bool draw);
|
||||
// Always draws arrow if draw=true;
|
||||
void setDrawArrowAlways(bool draw);
|
||||
// Sets the maximum line scale
|
||||
void setLineScale(double scale);
|
||||
// Sets the distance where to start scaling the lines
|
||||
void setScaleDist(double dist_nm);
|
||||
// Sets the stipple pattern of the outline of the runway
|
||||
void setStippleOutline(unsigned short stipple);
|
||||
// Sets the stipple patter of the center line of the runway
|
||||
void setStippleCenterline(unsigned short stipple);
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// instr_scale This class is an abstract base class for both moving
|
||||
// scale and moving needle (fixed scale) indicators. It
|
||||
// does not draw itself, but is not instanciable.
|
||||
//
|
||||
|
||||
class instr_scale : public instr_item {
|
||||
private:
|
||||
float range_shown; // Width Units.
|
||||
float Maximum_value; // ceiling.
|
||||
float Minimum_value; // Representation floor.
|
||||
float scale_factor; // factor => screen units/range values.
|
||||
UINT Maj_div; // major division marker units
|
||||
UINT Min_div; // minor division marker units
|
||||
UINT Modulo; // Roll over point
|
||||
int signif_digits; // digits to show to the right.
|
||||
|
||||
public:
|
||||
instr_scale( int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR load_fn,
|
||||
UINT options,
|
||||
float show_range,
|
||||
float max_value,
|
||||
float min_value,
|
||||
float disp_scaling,
|
||||
UINT major_divs,
|
||||
UINT minor_divs,
|
||||
UINT rollover,
|
||||
int dp_showing,
|
||||
bool working = true);
|
||||
|
||||
virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
|
||||
UINT div_min ( void ) { return Min_div;}
|
||||
UINT div_max ( void ) { return Maj_div;}
|
||||
float min_val ( void ) { return Minimum_value;}
|
||||
float max_val ( void ) { return Maximum_value;}
|
||||
UINT modulo ( void ) { return Modulo; }
|
||||
float factor ( void ) { return scale_factor;}
|
||||
float range_to_show ( void ) { return range_shown;}
|
||||
};
|
||||
|
||||
// hud_card This class displays the indicated quantity on
|
||||
// a scale that moves past the pointer. It may be
|
||||
// horizontal or vertical, read above(left) or below(right) of the base
|
||||
// line.
|
||||
|
||||
class hud_card : public instr_scale {
|
||||
private:
|
||||
float val_span;
|
||||
string type;
|
||||
float half_width_units;
|
||||
bool draw_tick_bottom;
|
||||
bool draw_tick_top;
|
||||
bool draw_tick_right;
|
||||
bool draw_tick_left;
|
||||
bool draw_cap_bottom;
|
||||
bool draw_cap_top;
|
||||
bool draw_cap_right;
|
||||
bool draw_cap_left;
|
||||
float marker_offset;
|
||||
bool pointer;
|
||||
string pointer_type;
|
||||
string tick_type;
|
||||
string tick_length;
|
||||
float radius;
|
||||
float maxValue;
|
||||
float minValue;
|
||||
int divisions;
|
||||
int zoom;
|
||||
UINT Maj_div;
|
||||
UINT Min_div;
|
||||
|
||||
public:
|
||||
hud_card(const SGPropertyNode *);
|
||||
// virtual void display_enable( bool setting ); // FIXME
|
||||
virtual void draw(void);
|
||||
void circles(float, float, float);
|
||||
void fixed(float, float, float, float, float, float);
|
||||
void zoomed_scale(int, int);
|
||||
};
|
||||
|
||||
|
||||
class gauge_instr : public instr_scale {
|
||||
public:
|
||||
gauge_instr(const SGPropertyNode *);
|
||||
virtual void draw( void ); // Required method in base class
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// dual_instr_item This class was created to form the base class
|
||||
// for both panel and HUD Turn Bank Indicators.
|
||||
|
||||
class dual_instr_item : public instr_item {
|
||||
private:
|
||||
FLTFNPTR alt_data_source;
|
||||
|
||||
public:
|
||||
dual_instr_item ( int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR chn1_source,
|
||||
FLTFNPTR chn2_source,
|
||||
bool working,
|
||||
UINT options );
|
||||
|
||||
float current_ch1( void ) { return (float)alt_data_source(); }
|
||||
float current_ch2( void ) { return (float)get_value(); }
|
||||
virtual void draw( void ) {}
|
||||
};
|
||||
|
||||
|
||||
class fgTBI_instr : public dual_instr_item {
|
||||
private:
|
||||
UINT BankLimit;
|
||||
UINT SlewLimit;
|
||||
UINT scr_hole;
|
||||
bool tsi;
|
||||
float rad;
|
||||
|
||||
public:
|
||||
fgTBI_instr(const SGPropertyNode *);
|
||||
|
||||
UINT bank_limit(void) { return BankLimit; }
|
||||
UINT slew_limit(void) { return SlewLimit; }
|
||||
|
||||
virtual void draw(void);
|
||||
};
|
||||
|
||||
|
||||
class HudLadder : public dual_instr_item {
|
||||
private:
|
||||
UINT width_units;
|
||||
int div_units;
|
||||
UINT minor_div;
|
||||
UINT label_pos;
|
||||
UINT scr_hole;
|
||||
float vmax;
|
||||
float vmin;
|
||||
float factor;
|
||||
string hudladder_type;
|
||||
bool frl;
|
||||
bool target_spot;
|
||||
bool velocity_vector;
|
||||
bool drift_marker;
|
||||
bool alpha_bracket;
|
||||
bool energy_marker;
|
||||
bool climb_dive_marker;
|
||||
bool glide_slope_marker;
|
||||
float glide_slope;
|
||||
bool energy_worm;
|
||||
bool waypoint_marker;
|
||||
int zenith;
|
||||
int nadir;
|
||||
int hat;
|
||||
|
||||
// The Ladder has it's own temporary display lists
|
||||
fgTextList TextList;
|
||||
fgLineList LineList;
|
||||
fgLineList StippleLineList;
|
||||
|
||||
public:
|
||||
HudLadder(const SGPropertyNode *);
|
||||
|
||||
virtual void draw(void);
|
||||
void drawZenith(float, float, float);
|
||||
void drawNadir(float, float, float);
|
||||
|
||||
void Text(float x, float y, char *s)
|
||||
{
|
||||
TextList.add(fgText(x, y, s));
|
||||
}
|
||||
|
||||
void Line(float x1, float y1, float x2, float y2)
|
||||
{
|
||||
LineList.add(fgLineSeg2D(x1, y1, x2, y2));
|
||||
}
|
||||
|
||||
void StippleLine(float x1, float y1, float x2, float y2)
|
||||
{
|
||||
StippleLineList.add(fgLineSeg2D(x1, y1, x2, y2));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
extern int fgHUDInit();
|
||||
extern int fgHUDInit2();
|
||||
extern void fgUpdateHUD( osg::State* );
|
||||
extern void fgUpdateHUD( osg::State*, GLfloat x_start, GLfloat y_start,
|
||||
GLfloat x_end, GLfloat y_end );
|
||||
|
||||
|
||||
|
||||
|
||||
class HUD_Properties : public SGPropertyChangeListener {
|
||||
public:
|
||||
HUD_Properties();
|
||||
void valueChanged(SGPropertyNode *n);
|
||||
void setColor() const;
|
||||
bool isVisible() const { return _visible; }
|
||||
bool isAntialiased() const { return _antialiased; }
|
||||
bool isTransparent() const { return _transparent; }
|
||||
float alphaClamp() const { return _cl; }
|
||||
|
||||
private:
|
||||
float clamp(float f) { return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f; }
|
||||
SGPropertyNode_ptr _current;
|
||||
SGPropertyNode_ptr _visibility;
|
||||
SGPropertyNode_ptr _antialiasing;
|
||||
SGPropertyNode_ptr _transparency;
|
||||
SGPropertyNode_ptr _red, _green, _blue, _alpha;
|
||||
SGPropertyNode_ptr _alpha_clamp;
|
||||
SGPropertyNode_ptr _brightness;
|
||||
bool _visible;
|
||||
bool _antialiased;
|
||||
bool _transparent;
|
||||
float _r, _g, _b, _a, _cl;
|
||||
};
|
||||
|
||||
#endif // _OLDHUD_H
|
File diff suppressed because it is too large
Load diff
|
@ -1,19 +0,0 @@
|
|||
#include "hud.hxx"
|
||||
|
||||
|
||||
dual_instr_item::dual_instr_item(
|
||||
int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR chn1_source,
|
||||
FLTFNPTR chn2_source,
|
||||
bool working,
|
||||
UINT options) :
|
||||
instr_item(x, y, width, height,
|
||||
chn1_source, 1, options, working),
|
||||
alt_data_source(chn2_source)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -1,293 +0,0 @@
|
|||
#include "hud.hxx"
|
||||
|
||||
#ifdef USE_HUD_TextList
|
||||
#define textString(x, y, text, digit) TextString(text, x , y ,digit)
|
||||
#else
|
||||
#define textString(x, y, text, digit) puDrawString(guiFnt, text, x, y)
|
||||
#endif
|
||||
|
||||
FLTFNPTR get_func(const char *name); // FIXME
|
||||
|
||||
gauge_instr::gauge_instr(const SGPropertyNode *node) :
|
||||
instr_scale(
|
||||
node->getIntValue("x"),
|
||||
node->getIntValue("y"),
|
||||
node->getIntValue("width"),
|
||||
node->getIntValue("height"),
|
||||
0 /*load_fn*/,
|
||||
node->getIntValue("options"),
|
||||
node->getFloatValue("maxValue") - node->getFloatValue("minValue"), // Always shows span?
|
||||
node->getFloatValue("maxValue"),
|
||||
node->getFloatValue("minValue"),
|
||||
node->getFloatValue("disp_scaling"),
|
||||
node->getIntValue("major_divs"),
|
||||
node->getIntValue("minor_divs"),
|
||||
node->getIntValue("modulator"), // "rollover"
|
||||
0, /* hud.cxx: static int dp_shoing = 0; */ // FIXME
|
||||
node->getBoolValue("working", true))
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_BULK, "Done reading gauge instrument "
|
||||
<< node->getStringValue("name", "[unnamed]"));
|
||||
|
||||
set_data_source(get_func(node->getStringValue("loadfn")));
|
||||
}
|
||||
|
||||
|
||||
// As implemented, draw only correctly draws a horizontal or vertical
|
||||
// scale. It should contain a variation that permits clock type displays.
|
||||
// Now is supports "tickless" displays such as control surface indicators.
|
||||
// This routine should be worked over before using. Current value would be
|
||||
// fetched and not used if not commented out. Clearly that is intollerable.
|
||||
|
||||
void gauge_instr::draw(void)
|
||||
{
|
||||
float marker_xs, marker_xe;
|
||||
float marker_ys, marker_ye;
|
||||
int text_x, text_y;
|
||||
int width, height, bottom_4;
|
||||
int lenstr;
|
||||
int i;
|
||||
char TextScale[80];
|
||||
bool condition;
|
||||
int disp_val = 0;
|
||||
float vmin = min_val();
|
||||
float vmax = max_val();
|
||||
POINT mid_scr = get_centroid();
|
||||
float cur_value = get_value();
|
||||
RECT scrn_rect = get_location();
|
||||
UINT options = get_options();
|
||||
|
||||
width = scrn_rect.left + scrn_rect.right;
|
||||
height = scrn_rect.top + scrn_rect.bottom;
|
||||
bottom_4 = scrn_rect.bottom / 4;
|
||||
|
||||
// Draw the basic markings for the scale...
|
||||
if (huds_vert(options)) { // Vertical scale
|
||||
// Bottom tick bar
|
||||
drawOneLine(scrn_rect.left, scrn_rect.top, width, scrn_rect.top);
|
||||
|
||||
// Top tick bar
|
||||
drawOneLine( scrn_rect.left, height, width, height);
|
||||
|
||||
marker_xs = scrn_rect.left;
|
||||
marker_xe = width;
|
||||
|
||||
if (huds_left(options)) { // Read left, so line down right side
|
||||
drawOneLine(width, scrn_rect.top, width, height);
|
||||
marker_xs = marker_xe - scrn_rect.right / 3.0; // Adjust tick
|
||||
}
|
||||
|
||||
if (huds_right(options)) { // Read right, so down left sides
|
||||
drawOneLine(scrn_rect.left, scrn_rect.top, scrn_rect.left, height);
|
||||
marker_xe = scrn_rect.left + scrn_rect.right / 3.0; // Adjust tick
|
||||
}
|
||||
|
||||
// At this point marker x_start and x_end values are transposed.
|
||||
// To keep this from confusing things they are now interchanged.
|
||||
if (huds_both(options)) {
|
||||
marker_ye = marker_xs;
|
||||
marker_xs = marker_xe;
|
||||
marker_xe = marker_ye;
|
||||
}
|
||||
|
||||
// Work through from bottom to top of scale. Calculating where to put
|
||||
// minor and major ticks.
|
||||
|
||||
if (!huds_noticks(options)) { // If not no ticks...:)
|
||||
// Calculate x marker offsets
|
||||
int last = (int)vmax + 1; // float_to_int(vmax)+1;
|
||||
i = (int)vmin; //float_to_int(vmin);
|
||||
|
||||
for (; i < last; i++) {
|
||||
// Calculate the location of this tick
|
||||
marker_ys = scrn_rect.top + (i - vmin) * factor()/* +.5f*/;
|
||||
|
||||
// We compute marker_ys even though we don't know if we will use
|
||||
// either major or minor divisions. Simpler.
|
||||
|
||||
if (div_min()) { // Minor tick marks
|
||||
if (!(i % (int)div_min())) {
|
||||
if (huds_left(options) && huds_right(options)) {
|
||||
drawOneLine(scrn_rect.left, marker_ys, marker_xs - 3, marker_ys);
|
||||
drawOneLine(marker_xe + 3, marker_ys, width, marker_ys);
|
||||
|
||||
} else if (huds_left(options)) {
|
||||
drawOneLine(marker_xs + 3, marker_ys, marker_xe, marker_ys);
|
||||
} else {
|
||||
drawOneLine(marker_xs, marker_ys, marker_xe - 3, marker_ys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now we work on the major divisions. Since these are also labeled
|
||||
// and no labels are drawn otherwise, we label inside this if
|
||||
// statement.
|
||||
|
||||
if (div_max()) { // Major tick mark
|
||||
if (!(i % (int)div_max())) {
|
||||
if (huds_left(options) && huds_right(options)) {
|
||||
drawOneLine(scrn_rect.left, marker_ys, marker_xs, marker_ys);
|
||||
drawOneLine(marker_xe, marker_ys, width, marker_ys);
|
||||
} else {
|
||||
drawOneLine(marker_xs, marker_ys, marker_xe, marker_ys);
|
||||
}
|
||||
|
||||
if (!huds_notext(options)) {
|
||||
disp_val = i;
|
||||
sprintf(TextScale, "%d",
|
||||
float_to_int(disp_val * data_scaling()/*+.5*/));
|
||||
|
||||
lenstr = getStringWidth(TextScale);
|
||||
|
||||
if (huds_left(options) && huds_right(options)) {
|
||||
text_x = mid_scr.x - lenstr/2 ;
|
||||
|
||||
} else if (huds_left(options)) {
|
||||
text_x = float_to_int(marker_xs - lenstr);
|
||||
} else {
|
||||
text_x = float_to_int(marker_xe - lenstr);
|
||||
}
|
||||
// Now we know where to put the text.
|
||||
text_y = float_to_int(marker_ys);
|
||||
textString(text_x, text_y, TextScale, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now that the scale is drawn, we draw in the pointer(s). Since labels
|
||||
// have been drawn, text_x and text_y may be recycled. This is used
|
||||
// with the marker start stops to produce a pointer for each side reading
|
||||
|
||||
text_y = scrn_rect.top + float_to_int((cur_value - vmin) * factor() /*+.5f*/);
|
||||
// text_x = marker_xs - scrn_rect.left;
|
||||
|
||||
if (huds_right(options)) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(scrn_rect.left, text_y + 5);
|
||||
glVertex2f(float_to_int(marker_xe), text_y);
|
||||
glVertex2f(scrn_rect.left, text_y - 5);
|
||||
glEnd();
|
||||
}
|
||||
if (huds_left(options)) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(width, text_y + 5);
|
||||
glVertex2f(float_to_int(marker_xs), text_y);
|
||||
glVertex2f(width, text_y - 5);
|
||||
glEnd();
|
||||
}
|
||||
// End if VERTICAL SCALE TYPE
|
||||
|
||||
} else { // Horizontal scale by default
|
||||
// left tick bar
|
||||
drawOneLine(scrn_rect.left, scrn_rect.top, scrn_rect.left, height);
|
||||
|
||||
// right tick bar
|
||||
drawOneLine(width, scrn_rect.top, width, height );
|
||||
|
||||
marker_ys = scrn_rect.top; // Starting point for
|
||||
marker_ye = height; // tick y location calcs
|
||||
marker_xs = scrn_rect.left + (cur_value - vmin) * factor() /*+ .5f*/;
|
||||
|
||||
if (huds_top(options)) {
|
||||
// Bottom box line
|
||||
drawOneLine(scrn_rect.left, scrn_rect.top, width, scrn_rect.top);
|
||||
|
||||
marker_ye = scrn_rect.top + scrn_rect.bottom / 2.0; // Tick point adjust
|
||||
// Bottom arrow
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(marker_xs - bottom_4, scrn_rect.top);
|
||||
glVertex2f(marker_xs, marker_ye);
|
||||
glVertex2f(marker_xs + bottom_4, scrn_rect.top);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
if (huds_bottom(options)) {
|
||||
// Top box line
|
||||
drawOneLine(scrn_rect.left, height, width, height);
|
||||
// Tick point adjust
|
||||
marker_ys = height - scrn_rect.bottom / 2.0;
|
||||
|
||||
// Top arrow
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(marker_xs + bottom_4, height);
|
||||
glVertex2f(marker_xs, marker_ys );
|
||||
glVertex2f(marker_xs - bottom_4, height);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
||||
int last = (int)vmax + 1; //float_to_int(vmax)+1;
|
||||
i = (int)vmin; //float_to_int(vmin);
|
||||
for (; i <last ; i++) {
|
||||
condition = true;
|
||||
if (!modulo() && i < min_val())
|
||||
condition = false;
|
||||
|
||||
if (condition) {
|
||||
marker_xs = scrn_rect.left + (i - vmin) * factor()/* +.5f*/;
|
||||
// marker_xs = scrn_rect.left + (int)((i - vmin) * factor() + .5f);
|
||||
if (div_min()) {
|
||||
if (!(i % (int)div_min())) {
|
||||
// draw in ticks only if they aren't too close to the edge.
|
||||
if (((marker_xs + 5) > scrn_rect.left)
|
||||
|| ((marker_xs - 5) < (width))) {
|
||||
|
||||
if (huds_both(options)) {
|
||||
drawOneLine(marker_xs, scrn_rect.top, marker_xs, marker_ys - 4);
|
||||
drawOneLine(marker_xs, marker_ye + 4, marker_xs, height);
|
||||
|
||||
} else if (huds_top(options)) {
|
||||
drawOneLine(marker_xs, marker_ys, marker_xs, marker_ye - 4);
|
||||
} else {
|
||||
drawOneLine(marker_xs, marker_ys + 4, marker_xs, marker_ye);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (div_max()) {
|
||||
if (!(i % (int)div_max())) {
|
||||
if (modulo()) {
|
||||
if (disp_val < 0) {
|
||||
while (disp_val < 0)
|
||||
disp_val += modulo();
|
||||
}
|
||||
disp_val = i % (int)modulo();
|
||||
} else {
|
||||
disp_val = i;
|
||||
}
|
||||
sprintf(TextScale, "%d",
|
||||
float_to_int(disp_val * data_scaling()/* +.5*/));
|
||||
lenstr = getStringWidth(TextScale);
|
||||
|
||||
// Draw major ticks and text only if far enough from the edge.
|
||||
if (((marker_xs - 10) > scrn_rect.left)
|
||||
&& ((marker_xs + 10) < width)) {
|
||||
if (huds_both(options)) {
|
||||
drawOneLine(marker_xs, scrn_rect.top, marker_xs, marker_ys);
|
||||
drawOneLine(marker_xs, marker_ye, marker_xs, height);
|
||||
|
||||
if (!huds_notext(options))
|
||||
textString(marker_xs - lenstr, marker_ys + 4, TextScale, 0);
|
||||
|
||||
} else {
|
||||
drawOneLine(marker_xs, marker_ys, marker_xs, marker_ye);
|
||||
|
||||
if (!huds_notext(options)) {
|
||||
if (huds_top(options))
|
||||
textString(marker_xs - lenstr, height - 10, TextScale, 0);
|
||||
else
|
||||
textString(marker_xs - lenstr, scrn_rect.top, TextScale, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
|
||||
#include "hud.hxx"
|
||||
|
||||
|
||||
UINT instr_item :: instances = 0; // Initial value of zero
|
||||
int instr_item :: brightness = 5;/*HUD_BRT_MEDIUM*/
|
||||
//glRGBTRIPLE instr_item :: color = {0.1, 0.7, 0.0};
|
||||
glRGBTRIPLE instr_item :: color = {0.0, 1.0, 0.0};
|
||||
|
||||
// constructor ( No default provided )
|
||||
instr_item::instr_item(
|
||||
int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR data_source,
|
||||
float data_scaling,
|
||||
UINT options,
|
||||
bool working,
|
||||
int digit) :
|
||||
handle ( ++instances ),
|
||||
load_value_fn ( data_source ),
|
||||
disp_factor ( data_scaling ),
|
||||
opts ( options ),
|
||||
is_enabled ( working ),
|
||||
broken ( FALSE ),
|
||||
digits ( digit )
|
||||
{
|
||||
scrn_pos.left = x;
|
||||
scrn_pos.top = y;
|
||||
scrn_pos.right = width;
|
||||
scrn_pos.bottom = height;
|
||||
|
||||
// Set up convenience values for centroid of the box and
|
||||
// the span values according to orientation
|
||||
|
||||
if (opts & HUDS_VERT) { // Vertical style
|
||||
// Insure that the midpoint marker will fall exactly at the
|
||||
// middle of the bar.
|
||||
if (!(scrn_pos.bottom % 2))
|
||||
scrn_pos.bottom++;
|
||||
|
||||
scr_span = scrn_pos.bottom;
|
||||
|
||||
} else {
|
||||
// Insure that the midpoint marker will fall exactly at the
|
||||
// middle of the bar.
|
||||
if (!(scrn_pos.right % 2))
|
||||
scrn_pos.right++;
|
||||
|
||||
scr_span = scrn_pos.right;
|
||||
}
|
||||
|
||||
// Here we work out the centroid for the corrected box.
|
||||
mid_span.x = scrn_pos.left + (scrn_pos.right >> 1);
|
||||
mid_span.y = scrn_pos.top + (scrn_pos.bottom >> 1);
|
||||
}
|
||||
|
||||
|
||||
instr_item::~instr_item ()
|
||||
{
|
||||
if (instances)
|
||||
instances--;
|
||||
}
|
||||
|
||||
|
||||
// break_display This is emplaced to provide hooks for making
|
||||
// instruments unreliable. The default behavior is
|
||||
// to simply not display, but more sophisticated behavior is available
|
||||
// by over riding the function which is virtual in this class.
|
||||
|
||||
void instr_item::break_display ( bool bad )
|
||||
{
|
||||
broken = !!bad;
|
||||
is_enabled = FALSE;
|
||||
}
|
||||
|
||||
|
||||
void instr_item::SetBrightness ( int level )
|
||||
{
|
||||
brightness = level; // This is all we will do for now. Later the
|
||||
// brightness levels will be sensitive both to
|
||||
// the control knob and the outside light levels
|
||||
// to emulated night vision effects.
|
||||
}
|
||||
|
||||
|
||||
UINT instr_item::get_Handle( void )
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
|
@ -1,145 +0,0 @@
|
|||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include "hud.hxx"
|
||||
|
||||
#ifdef USE_HUD_TextList
|
||||
#define textString(x, y, text, digit) TextString(text, x , y ,digit)
|
||||
#else
|
||||
#define textString(x, y, text, digit) puDrawString(guiFnt, text, x, y)
|
||||
#endif
|
||||
|
||||
FLTFNPTR get_func(const char *name); // FIXME
|
||||
|
||||
instr_label::instr_label(const SGPropertyNode *node) :
|
||||
instr_item(
|
||||
node->getIntValue("x"),
|
||||
node->getIntValue("y"),
|
||||
node->getIntValue("width"),
|
||||
node->getIntValue("height"),
|
||||
NULL /* node->getStringValue("data_source") */, // FIXME
|
||||
node->getFloatValue("scale_data"),
|
||||
node->getIntValue("options"),
|
||||
node->getBoolValue("working", true),
|
||||
node->getIntValue("digits")),
|
||||
pformat(node->getStringValue("label_format")),
|
||||
fontSize(fgGetInt("/sim/startup/xsize") > 1000 ? HUD_FONT_LARGE : HUD_FONT_SMALL), // FIXME
|
||||
blink(node->getIntValue("blinking")),
|
||||
lat(node->getBoolValue("latitude", false)),
|
||||
lon(node->getBoolValue("longitude", false)),
|
||||
lbox(node->getBoolValue("label_box", false)),
|
||||
lon_node(fgGetNode("/position/longitude-string", true)),
|
||||
lat_node(fgGetNode("/position/latitude-string", true))
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_BULK, "Done reading instr_label instrument "
|
||||
<< node->getStringValue("name", "[unnamed]"));
|
||||
|
||||
set_data_source(get_func(node->getStringValue("data_source")));
|
||||
|
||||
int just = node->getIntValue("justification");
|
||||
if (just == 0)
|
||||
justify = LEFT_JUST;
|
||||
else if (just == 1)
|
||||
justify = CENTER_JUST;
|
||||
else if (just == 2)
|
||||
justify = RIGHT_JUST;
|
||||
|
||||
string pre_str(node->getStringValue("pre_label_string"));
|
||||
if (pre_str== "NULL")
|
||||
pre_str.clear();
|
||||
else if (pre_str == "blank")
|
||||
pre_str = " ";
|
||||
|
||||
const char *units = strcmp(fgGetString("/sim/startup/units"), "feet") ? " m" : " ft"; // FIXME
|
||||
|
||||
string post_str(node->getStringValue("post_label_string"));
|
||||
if (post_str== "NULL")
|
||||
post_str.clear();
|
||||
else if (post_str == "blank")
|
||||
post_str = " ";
|
||||
else if (post_str == "units")
|
||||
post_str = units;
|
||||
|
||||
format_buffer = pre_str + pformat;
|
||||
format_buffer += post_str;
|
||||
}
|
||||
|
||||
|
||||
void instr_label::draw(void)
|
||||
{
|
||||
char label_buffer[80];
|
||||
int posincr;
|
||||
int lenstr;
|
||||
RECT scrn_rect = get_location();
|
||||
|
||||
memset( label_buffer, 0, sizeof( label_buffer));
|
||||
if (data_available()) {
|
||||
if (lat)
|
||||
snprintf(label_buffer, sizeof( label_buffer)-1, format_buffer.c_str(), lat_node->getStringValue());
|
||||
else if (lon)
|
||||
snprintf(label_buffer, sizeof( label_buffer)-1, format_buffer.c_str(), lon_node->getStringValue());
|
||||
else {
|
||||
if (lbox) {// Box for label
|
||||
float x = scrn_rect.left;
|
||||
float y = scrn_rect.top;
|
||||
float w = scrn_rect.right;
|
||||
float h = HUD_TextSize;
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(x - 2.0, y - 2.0);
|
||||
glVertex2f(x + w + 2.0, y - 2.0);
|
||||
glVertex2f(x + w + 2.0, y + h + 2.0);
|
||||
glVertex2f(x - 2.0, y + h + 2.0);
|
||||
glEnd();
|
||||
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple(1, 0xAAAA);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(x + w + 2.0, y - 2.0);
|
||||
glVertex2f(x + w + 2.0, y + h + 2.0);
|
||||
glVertex2f(x - 2.0, y + h + 2.0);
|
||||
glVertex2f(x - 2.0, y - 2.0);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_LINE_STIPPLE);
|
||||
glPopMatrix();
|
||||
}
|
||||
snprintf(label_buffer, sizeof(label_buffer)-1, format_buffer.c_str(), get_value() * data_scaling());
|
||||
}
|
||||
|
||||
} else {
|
||||
snprintf(label_buffer, sizeof( label_buffer)-1, format_buffer.c_str(), 0);
|
||||
}
|
||||
|
||||
lenstr = getStringWidth(label_buffer);
|
||||
|
||||
#ifdef DEBUGHUD
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, format_buffer);
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, "\n");
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, label_buffer);
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, "\n");
|
||||
#endif
|
||||
lenstr = strlen(label_buffer);
|
||||
|
||||
if (justify == RIGHT_JUST)
|
||||
posincr = scrn_rect.right - lenstr;
|
||||
else if (justify == CENTER_JUST)
|
||||
posincr = get_span() - (lenstr / 2); // -lenstr*4;
|
||||
else // justify == LEFT_JUST
|
||||
posincr = 0;
|
||||
|
||||
if (fontSize == HUD_FONT_SMALL) {
|
||||
textString(scrn_rect.left + posincr, scrn_rect.top,
|
||||
label_buffer, get_digits());
|
||||
|
||||
} else if (fontSize == HUD_FONT_LARGE) {
|
||||
textString(scrn_rect.left + posincr, scrn_rect.top,
|
||||
label_buffer, get_digits());
|
||||
}
|
||||
}
|
|
@ -1,785 +0,0 @@
|
|||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
#include <simgear/constants.h>
|
||||
|
||||
#include "hud.hxx"
|
||||
#include "panel.hxx"
|
||||
#include <Main/viewer.hxx>
|
||||
|
||||
// FIXME
|
||||
extern float get_roll(void);
|
||||
extern float get_pitch(void);
|
||||
|
||||
|
||||
HudLadder::HudLadder(const SGPropertyNode *node) :
|
||||
dual_instr_item(
|
||||
node->getIntValue("x"),
|
||||
node->getIntValue("y"),
|
||||
node->getIntValue("width"),
|
||||
node->getIntValue("height"),
|
||||
get_roll,
|
||||
get_pitch, // FIXME getter functions from cockpit.cxx
|
||||
node->getBoolValue("working", true),
|
||||
HUDS_RIGHT),
|
||||
width_units(int(node->getFloatValue("span_units"))),
|
||||
div_units(int(fabs(node->getFloatValue("division_units")))),
|
||||
minor_div(0 /* hud.cxx: static float minor_division = 0 */),
|
||||
label_pos(node->getIntValue("lbl_pos")),
|
||||
scr_hole(node->getIntValue("screen_hole")),
|
||||
factor(node->getFloatValue("compression_factor")),
|
||||
hudladder_type(node->getStringValue("name")),
|
||||
frl(node->getBoolValue("enable_frl", false)),
|
||||
target_spot(node->getBoolValue("enable_target_spot", false)),
|
||||
velocity_vector(node->getBoolValue("enable_velocity_vector", false)),
|
||||
drift_marker(node->getBoolValue("enable_drift_marker", false)),
|
||||
alpha_bracket(node->getBoolValue("enable_alpha_bracket", false)),
|
||||
energy_marker(node->getBoolValue("enable_energy_marker", false)),
|
||||
climb_dive_marker(node->getBoolValue("enable_climb_dive_marker", false)),
|
||||
glide_slope_marker(node->getBoolValue("enable_glide_slope_marker",false)),
|
||||
glide_slope(node->getFloatValue("glide_slope", -4.0)),
|
||||
energy_worm(node->getBoolValue("enable_energy_marker", false)),
|
||||
waypoint_marker(node->getBoolValue("enable_waypoint_marker", false)),
|
||||
zenith(node->getIntValue("zenith")),
|
||||
nadir(node->getIntValue("nadir")),
|
||||
hat(node->getIntValue("hat"))
|
||||
{
|
||||
// The factor assumes a base of 55 degrees per 640 pixels.
|
||||
// Invert to convert the "compression" factor to a
|
||||
// pixels-per-degree number.
|
||||
if (fgGetBool("/sim/hud/enable3d", true) && HUD_style == 1)
|
||||
factor = 640.0 / 55.0;
|
||||
|
||||
SG_LOG(SG_INPUT, SG_BULK, "Done reading HudLadder instrument"
|
||||
<< node->getStringValue("name", "[unnamed]"));
|
||||
|
||||
if (!width_units)
|
||||
width_units = 45;
|
||||
|
||||
vmax = width_units / 2;
|
||||
vmin = -vmax;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Draws a climb ladder in the center of the HUD
|
||||
//
|
||||
|
||||
void HudLadder::draw(void)
|
||||
{
|
||||
|
||||
float x_ini, x_ini2;
|
||||
float x_end, x_end2;
|
||||
float y = 0;
|
||||
int count;
|
||||
float cosine, sine, xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0;
|
||||
float up_vel, ground_vel, actslope = 0.0;
|
||||
float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
|
||||
float t2 = 0.0, psi = 0.0, alpha, pla;
|
||||
float vel_x = 0.0, vel_y = 0.0, drift;
|
||||
bool pitch_ladder = false;
|
||||
bool climb_dive_ladder = false;
|
||||
bool clip_plane = false;
|
||||
|
||||
GLdouble eqn_top[4] = {0.0, -1.0, 0.0, 0.0};
|
||||
GLdouble eqn_left[4] = {-1.0, 0.0, 0.0, 100.0};
|
||||
GLdouble eqn_right[4] = {1.0, 0.0, 0.0, 100.0};
|
||||
|
||||
POINT centroid = get_centroid();
|
||||
RECT box = get_location();
|
||||
|
||||
float half_span = box.right / 2.0;
|
||||
float roll_value = current_ch2();
|
||||
alpha = get_aoa();
|
||||
pla = get_throttleval();
|
||||
|
||||
#ifdef ENABLE_SP_FDM
|
||||
int lgear, wown, wowm, ilcanclaw, ihook;
|
||||
ilcanclaw = fgGetInt("/fdm-ada/iaux2", 0);
|
||||
lgear = fgGetInt("/fdm-ada/iaux3", 0);
|
||||
wown = fgGetInt("/fdm-ada/iaux4", 0);
|
||||
wowm = fgGetInt("/fdm-ada/iaux5", 0);;
|
||||
ihook = fgGetInt("/fdm-ada/iaux6", 0);
|
||||
#endif
|
||||
float pitch_value = current_ch1() * SGD_RADIANS_TO_DEGREES;
|
||||
|
||||
if (hudladder_type == "Climb/Dive Ladder") {
|
||||
pitch_ladder = false;
|
||||
climb_dive_ladder = true;
|
||||
clip_plane = true;
|
||||
|
||||
} else { // hudladder_type == "Pitch Ladder"
|
||||
pitch_ladder = true;
|
||||
climb_dive_ladder = false;
|
||||
clip_plane = false;
|
||||
}
|
||||
|
||||
//**************************************************************
|
||||
glPushMatrix();
|
||||
// define (0, 0) as center of screen
|
||||
glTranslatef(centroid.x, centroid.y, 0);
|
||||
|
||||
// OBJECT STATIC RETICLE
|
||||
// TYPE FRL
|
||||
// ATTRIB - ALWAYS
|
||||
// Draw the FRL spot and line
|
||||
if (frl) {
|
||||
#define FRL_DIAMOND_SIZE 2.0
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-FRL_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, FRL_DIAMOND_SIZE);
|
||||
glVertex2f(FRL_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, -FRL_DIAMOND_SIZE);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(0, FRL_DIAMOND_SIZE);
|
||||
glVertex2f(0, 8.0);
|
||||
glEnd();
|
||||
#undef FRL_DIAMOND_SIZE
|
||||
}
|
||||
// TYPE WATERLINE_MARK (W shaped _ _ )
|
||||
// \/\/
|
||||
|
||||
//****************************************************************
|
||||
// TYPE TARGET_SPOT
|
||||
// Draw the target spot.
|
||||
if (target_spot) {
|
||||
#define CENTER_DIAMOND_SIZE 6.0
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-CENTER_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, CENTER_DIAMOND_SIZE);
|
||||
glVertex2f(CENTER_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, -CENTER_DIAMOND_SIZE);
|
||||
glEnd();
|
||||
#undef CENTER_DIAMOND_SIZE
|
||||
}
|
||||
|
||||
//****************************************************************
|
||||
//velocity vector reticle - computations
|
||||
if (velocity_vector) {
|
||||
Vxx = fgGetDouble("/velocities/north-relground-fps", 0.0);
|
||||
Vyy = fgGetDouble("/velocities/east-relground-fps", 0.0);
|
||||
Vzz = fgGetDouble("/velocities/down-relground-fps", 0.0);
|
||||
Axx = fgGetDouble("/accelerations/ned/north-accel-fps_sec", 0.0);
|
||||
Ayy = fgGetDouble("/accelerations/ned/east-accel-fps_sec", 0.0);
|
||||
Azz = fgGetDouble("/accelerations/ned/down-accel-fps_sec", 0.0);
|
||||
psi = get_heading();
|
||||
|
||||
if (psi > 180.0)
|
||||
psi = psi - 360;
|
||||
|
||||
total_vel = sqrt(Vxx * Vxx + Vyy * Vyy + Vzz * Vzz);
|
||||
ground_vel = sqrt(Vxx * Vxx + Vyy * Vyy);
|
||||
up_vel = Vzz;
|
||||
|
||||
if (ground_vel < 2.0) {
|
||||
if (fabs(up_vel) < 2.0)
|
||||
actslope = 0.0;
|
||||
else
|
||||
actslope = (up_vel / fabs(up_vel)) * 90.0;
|
||||
|
||||
} else {
|
||||
actslope = atan(up_vel / ground_vel) * SGD_RADIANS_TO_DEGREES;
|
||||
}
|
||||
|
||||
xvvr = (((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi)
|
||||
* (factor / globals->get_current_view()->get_aspect_ratio()));
|
||||
drift = ((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi);
|
||||
yvvr = ((actslope - pitch_value) * factor);
|
||||
vel_y = ((actslope - pitch_value) * cos(roll_value) + drift * sin(roll_value)) * factor;
|
||||
vel_x = (-(actslope - pitch_value) * sin(roll_value) + drift * cos(roll_value))
|
||||
* (factor/globals->get_current_view()->get_aspect_ratio());
|
||||
// printf("%f %f %f %f\n",vel_x, vel_y, drift, psi);
|
||||
|
||||
//****************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE - DRIFT MARKER
|
||||
// ATTRIB - ALWAYS
|
||||
// drift marker
|
||||
if (drift_marker) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f((xvvr * 25 / 120) - 6, -4);
|
||||
glVertex2f(xvvr * 25 / 120, 8);
|
||||
glVertex2f((xvvr * 25 / 120) + 6, -4);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
//****************************************************************
|
||||
// Clipping coordinates for ladder to be input from xml file
|
||||
// Clip hud ladder
|
||||
if (clip_plane) {
|
||||
glClipPlane(GL_CLIP_PLANE0, eqn_top);
|
||||
glEnable(GL_CLIP_PLANE0);
|
||||
glClipPlane(GL_CLIP_PLANE1, eqn_left);
|
||||
glEnable(GL_CLIP_PLANE1);
|
||||
glClipPlane(GL_CLIP_PLANE2, eqn_right);
|
||||
glEnable(GL_CLIP_PLANE2);
|
||||
// glScissor(-100,-240, 200, 240);
|
||||
// glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
//****************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE VELOCITY VECTOR
|
||||
// ATTRIB - ALWAYS
|
||||
// velocity vector
|
||||
glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
|
||||
for (count = 0; count < 50; count++) {
|
||||
cosine = 6 * cos(count * SGD_2PI / 50.0);
|
||||
sine = 6 * sin(count * SGD_2PI / 50.0);
|
||||
glVertex2f(cosine + vel_x, sine + vel_y);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
//velocity vector reticle orientation lines
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 12, vel_y);
|
||||
glVertex2f(vel_x - 6, vel_y);
|
||||
glEnd();
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x + 12, vel_y);
|
||||
glVertex2f(vel_x + 6, vel_y);
|
||||
glEnd();
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x, vel_y + 12);
|
||||
glVertex2f(vel_x, vel_y + 6);
|
||||
glEnd();
|
||||
|
||||
#ifdef ENABLE_SP_FDM
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
if (lgear == 1) {
|
||||
// undercarriage status
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x + 8, vel_y);
|
||||
glVertex2f(vel_x + 8, vel_y - 4);
|
||||
glEnd();
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 8, vel_y);
|
||||
glVertex2f(vel_x - 8, vel_y - 4);
|
||||
glEnd();
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x, vel_y - 6);
|
||||
glVertex2f(vel_x, vel_y - 10);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE V
|
||||
// ATTRIB - ON CONDITION
|
||||
if (ihook == 1) {
|
||||
// arrestor hook status
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 4, vel_y - 8);
|
||||
glVertex2f(vel_x, vel_y - 10);
|
||||
glVertex2f(vel_x + 4, vel_y - 8);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
} // if velocity_vector
|
||||
|
||||
|
||||
//***************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE - SQUARE_BRACKET
|
||||
// ATTRIB - ON CONDITION
|
||||
// alpha bracket
|
||||
#ifdef ENABLE_SP_FDM
|
||||
if (alpha_bracket && ihook == 1) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 20 , vel_y - (16 - alpha) * factor);
|
||||
glVertex2f(vel_x - 17, vel_y - (16 - alpha) * factor);
|
||||
glVertex2f(vel_x - 17, vel_y - (14 - alpha) * factor);
|
||||
glVertex2f(vel_x - 20, vel_y - (14 - alpha) * factor);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x + 20 , vel_y - (16 - alpha) * factor);
|
||||
glVertex2f(vel_x + 17, vel_y - (16 - alpha) * factor);
|
||||
glVertex2f(vel_x + 17, vel_y - (14 - alpha) * factor);
|
||||
glVertex2f(vel_x + 20, vel_y - (14 - alpha) * factor);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
//printf("xvr=%f, yvr=%f, Vx=%f, Vy=%f, Vz=%f\n",xvvr, yvvr, Vx, Vy, Vz);
|
||||
//printf("Ax=%f, Ay=%f, Az=%f\n",Ax, Ay, Az);
|
||||
|
||||
//****************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE ENERGY_MARKERS
|
||||
// ATTRIB - ALWAYS
|
||||
//energy markers - compute potential slope
|
||||
if (energy_marker) {
|
||||
if (total_vel < 5.0) {
|
||||
t1 = 0;
|
||||
t2 = 0;
|
||||
} else {
|
||||
t1 = up_vel / total_vel;
|
||||
t2 = asin((Vxx * Axx + Vyy * Ayy + Vzz * Azz) / (9.81 * total_vel));
|
||||
}
|
||||
pot_slope = ((t2 / 3) * SGD_RADIANS_TO_DEGREES) * factor + vel_y;
|
||||
// if (pot_slope < (vel_y - 45)) pot_slope = vel_y - 45;
|
||||
// if (pot_slope > (vel_y + 45)) pot_slope = vel_y + 45;
|
||||
|
||||
//energy markers
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 20, pot_slope - 5);
|
||||
glVertex2f(vel_x - 15, pot_slope);
|
||||
glVertex2f(vel_x - 20, pot_slope + 5);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x + 20, pot_slope - 5);
|
||||
glVertex2f(vel_x + 15, pot_slope);
|
||||
glVertex2f(vel_x + 20, pot_slope + 5);
|
||||
glEnd();
|
||||
|
||||
if (pla > (105.0 / 131.0)) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 24, pot_slope - 5);
|
||||
glVertex2f(vel_x - 19, pot_slope);
|
||||
glVertex2f(vel_x - 24, pot_slope + 5);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x + 24, pot_slope - 5);
|
||||
glVertex2f(vel_x + 19, pot_slope);
|
||||
glVertex2f(vel_x + 24, pot_slope + 5);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
//**********************************************************
|
||||
// ramp reticle
|
||||
// OBJECT STATIC RETICLE
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
#ifdef ENABLE_SP_FDM
|
||||
if (energy_worm && ilcanclaw == 1) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(-15, -134);
|
||||
glVertex2f(15, -134);
|
||||
glEnd();
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE BOX
|
||||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(-6, -134);
|
||||
glVertex2f(-6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
|
||||
glVertex2f(+6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
|
||||
glVertex2f(6, -134);
|
||||
glEnd();
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE DIAMOND
|
||||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-6, actslope * 4.0 - 134);
|
||||
glVertex2f(0, actslope * 4.0 -134 + 3);
|
||||
glVertex2f(6, actslope * 4.0 - 134);
|
||||
glVertex2f(0, actslope * 4.0 -134 -3);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
|
||||
//*************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE DIAMOND
|
||||
// ATTRIB - ALWAYS
|
||||
// Draw the locked velocity vector.
|
||||
if (climb_dive_marker) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-3.0, 0.0 + vel_y);
|
||||
glVertex2f(0.0, 6.0 + vel_y);
|
||||
glVertex2f(3.0, 0.0 + vel_y);
|
||||
glVertex2f(0.0, -6.0 + vel_y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
//****************************************************************
|
||||
|
||||
if (climb_dive_ladder) { // CONFORMAL_HUD
|
||||
vmin = pitch_value - (float)width_units;
|
||||
vmax = pitch_value + (float)width_units;
|
||||
glTranslatef(vel_x, vel_y, 0);
|
||||
|
||||
} else { // pitch_ladder - Default Hud
|
||||
vmin = pitch_value - (float)width_units * 0.5f;
|
||||
vmax = pitch_value + (float)width_units * 0.5f;
|
||||
}
|
||||
|
||||
glRotatef(roll_value * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0);
|
||||
// FRL marker not rotated - this line shifted below
|
||||
|
||||
if (div_units) {
|
||||
char TextLadder[8];
|
||||
float label_length;
|
||||
float label_height;
|
||||
float left;
|
||||
float right;
|
||||
float bot;
|
||||
float top;
|
||||
float text_offset = 4.0f;
|
||||
float zero_offset = 0.0;
|
||||
|
||||
if (climb_dive_ladder)
|
||||
zero_offset = 50.0f; // horizon line is wider by this much (hard coded ??)
|
||||
else
|
||||
zero_offset = 10.0f;
|
||||
|
||||
fntFont *font = HUDtext->getFont(); // FIXME
|
||||
float pointsize = HUDtext->getPointSize();
|
||||
float italic = HUDtext->getSlant();
|
||||
|
||||
TextList.setFont(HUDtext);
|
||||
TextList.erase();
|
||||
LineList.erase();
|
||||
StippleLineList.erase();
|
||||
|
||||
int last = float_to_int(vmax) + 1;
|
||||
int i = float_to_int(vmin);
|
||||
|
||||
if (!scr_hole) {
|
||||
x_end = half_span;
|
||||
|
||||
for (; i<last; i++) {
|
||||
y = (((float)(i - pitch_value) * factor) + .5f);
|
||||
|
||||
if (!(i % div_units)) { // At integral multiple of div
|
||||
sprintf(TextLadder, "%d", i);
|
||||
font->getBBox(TextLadder, pointsize, italic,
|
||||
&left, &right, &bot, &top);
|
||||
label_length = right - left;
|
||||
label_length += text_offset;
|
||||
label_height = (top - bot) / 2.0f;
|
||||
|
||||
x_ini = -half_span;
|
||||
|
||||
if (i >= 0) {
|
||||
// Make zero point wider on left
|
||||
if (i == 0)
|
||||
x_ini -= zero_offset;
|
||||
|
||||
// Zero or above draw solid lines
|
||||
Line(x_ini, y, x_end, y);
|
||||
|
||||
if (i == 90 && zenith == 1)
|
||||
drawZenith(x_ini, x_end, y);
|
||||
} else {
|
||||
// Below zero draw dashed lines.
|
||||
StippleLine(x_ini, y, x_end, y);
|
||||
|
||||
if (i == -90 && nadir ==1)
|
||||
drawNadir(x_ini, x_end, y);
|
||||
}
|
||||
|
||||
// Calculate the position of the left text and write it.
|
||||
Text(x_ini-label_length, y-label_height, TextLadder);
|
||||
Text(x_end+text_offset, y-label_height, TextLadder);
|
||||
}
|
||||
}
|
||||
|
||||
} else { // if (scr_hole)
|
||||
// Draw ladder with space in the middle of the lines
|
||||
float hole = (float)((scr_hole) / 2.0f);
|
||||
|
||||
x_end = -half_span + hole;
|
||||
x_ini2 = half_span - hole;
|
||||
|
||||
for (; i < last; i++) {
|
||||
if (hudladder_type == "Pitch Ladder")
|
||||
y = (((float)(i - pitch_value) * factor) + .5);
|
||||
else if (hudladder_type == "Climb/Dive Ladder")
|
||||
y = (((float)(i - actslope) * factor) + .5);
|
||||
|
||||
if (!(i % div_units)) { // At integral multiple of div
|
||||
sprintf(TextLadder, "%d", i);
|
||||
font->getBBox(TextLadder, pointsize, italic,
|
||||
&left, &right, &bot, &top);
|
||||
label_length = right - left;
|
||||
label_length += text_offset;
|
||||
label_height = (top - bot) / 2.0f;
|
||||
// printf("l %f r %f b %f t %f\n",left, right, bot, top);
|
||||
|
||||
// Start by calculating the points and drawing the
|
||||
// left side lines.
|
||||
x_ini = -half_span;
|
||||
x_end2 = half_span;
|
||||
|
||||
if (i >= 0) {
|
||||
// Make zero point wider on left
|
||||
if (i == 0) {
|
||||
x_ini -= zero_offset;
|
||||
x_end2 += zero_offset;
|
||||
}
|
||||
//draw climb bar vertical lines
|
||||
if (climb_dive_ladder) {
|
||||
// Zero or above draw solid lines
|
||||
Line(x_end, y - 5.0, x_end, y);
|
||||
Line(x_ini2, y - 5.0, x_ini2, y);
|
||||
}
|
||||
// draw pitch / climb bar
|
||||
Line(x_ini, y, x_end, y);
|
||||
Line(x_ini2, y, x_end2, y);
|
||||
|
||||
if (i == 90 && zenith == 1)
|
||||
drawZenith(x_ini2, x_end, y);
|
||||
|
||||
} else { // i < 0
|
||||
// draw dive bar vertical lines
|
||||
if (climb_dive_ladder) {
|
||||
Line(x_end, y + 5.0, x_end, y);
|
||||
Line(x_ini2, y + 5.0, x_ini2, y);
|
||||
}
|
||||
|
||||
// draw pitch / dive bars
|
||||
StippleLine(x_ini, y, x_end, y);
|
||||
StippleLine(x_ini2, y, x_end2, y);
|
||||
|
||||
if (i == -90 && nadir == 1)
|
||||
drawNadir(x_ini2, x_end, y);
|
||||
}
|
||||
|
||||
// Now calculate the location of the left side label using
|
||||
Text(x_ini-label_length, y - label_height, TextLadder);
|
||||
Text(x_end2+text_offset, y - label_height, TextLadder);
|
||||
}
|
||||
}
|
||||
|
||||
// OBJECT LADDER MARK
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
// draw appraoch glide slope marker
|
||||
#ifdef ENABLE_SP_FDM
|
||||
if (glide_slope_marker && ihook) {
|
||||
Line(-half_span + 15, (glide_slope-actslope) * factor,
|
||||
-half_span + hole, (glide_slope - actslope) * factor);
|
||||
Line(half_span - 15, (glide_slope-actslope) * factor,
|
||||
half_span - hole, (glide_slope - actslope) * factor);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
TextList.draw();
|
||||
|
||||
glLineWidth(0.2);
|
||||
|
||||
LineList.draw();
|
||||
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple(1, 0x00FF);
|
||||
StippleLineList.draw();
|
||||
glDisable(GL_LINE_STIPPLE);
|
||||
}
|
||||
glDisable(GL_CLIP_PLANE0);
|
||||
glDisable(GL_CLIP_PLANE1);
|
||||
glDisable(GL_CLIP_PLANE2);
|
||||
// glDisable(GL_SCISSOR_TEST);
|
||||
glPopMatrix();
|
||||
//*************************************************************
|
||||
|
||||
//*************************************************************
|
||||
#ifdef ENABLE_SP_FDM
|
||||
if (waypoint_marker) {
|
||||
//waypoint marker computation
|
||||
float fromwp_lat, towp_lat, fromwp_lon, towp_lon, dist, delx, dely, hyp, theta, brg;
|
||||
|
||||
fromwp_lon = get_longitude() * SGD_DEGREES_TO_RADIANS;
|
||||
fromwp_lat = get_latitude() * SGD_DEGREES_TO_RADIANS;
|
||||
towp_lon = fgGetDouble("/fdm-ada/ship-lon", 0.0) * SGD_DEGREES_TO_RADIANS;
|
||||
towp_lat = fgGetDouble("/fdm-ada/ship-lat", 0.0) * SGD_DEGREES_TO_RADIANS;
|
||||
|
||||
dist = acos(sin(fromwp_lat) * sin(towp_lat) + cos(fromwp_lat)
|
||||
* cos(towp_lat) * cos(fabs(fromwp_lon - towp_lon)));
|
||||
delx= towp_lat - fromwp_lat;
|
||||
dely = towp_lon - fromwp_lon;
|
||||
hyp = sqrt(pow(delx, 2) + pow(dely, 2));
|
||||
|
||||
if (hyp != 0)
|
||||
theta = asin(dely / hyp);
|
||||
else
|
||||
theta = 0.0;
|
||||
|
||||
brg = theta * SGD_RADIANS_TO_DEGREES;
|
||||
if (brg > 360.0)
|
||||
brg = 0.0;
|
||||
if (delx < 0)
|
||||
brg = 180 - brg;
|
||||
|
||||
// {Brg = asin(cos(towp_lat)*sin(fabs(fromwp_lon-towp_lon))/ sin(dist));
|
||||
// Brg = Brg * SGD_RADIANS_TO_DEGREES; }
|
||||
|
||||
dist *= SGD_RADIANS_TO_DEGREES * 60.0 * 1852.0; //rad->deg->nm->m
|
||||
// end waypoint marker computation
|
||||
|
||||
//*********************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE ARROW
|
||||
// waypoint marker
|
||||
if (fabs(brg-psi) > 10.0) {
|
||||
glPushMatrix();
|
||||
glTranslatef(centroid.x, centroid.y, 0);
|
||||
glTranslatef(vel_x, vel_y, 0);
|
||||
glRotatef(brg - psi, 0.0, 0.0, -1.0);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-2.5, 20.0);
|
||||
glVertex2f(-2.5, 30.0);
|
||||
glVertex2f(-5.0, 30.0);
|
||||
glVertex2f(0.0, 35.0);
|
||||
glVertex2f(5.0, 30.0);
|
||||
glVertex2f(2.5, 30.0);
|
||||
glVertex2f(2.5, 20.0);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
// waypoint marker on heading scale
|
||||
if (fabs(brg-psi) < 12.0) {
|
||||
if (hat == 0) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 320, 240.0);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 326, 240.0 - 4);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 4);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 8);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 8);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 4);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 314, 240.0 - 4);
|
||||
glEnd();
|
||||
|
||||
} else { //if hat=0
|
||||
float x = (brg - psi) * 60 / 25 + 320, y = 240.0, r = 5.0;
|
||||
float x1, y1;
|
||||
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glBegin(GL_POINTS);
|
||||
|
||||
for (int count = 0; count <= 200; count++) {
|
||||
float temp = count * 3.142 * 3 / (200.0 * 2.0);
|
||||
float temp1 = temp - (45.0 * SGD_DEGREES_TO_RADIANS);
|
||||
x1 = x + r * cos(temp1);
|
||||
y1 = y + r * sin(temp1);
|
||||
glVertex2f(x1, y1);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
glDisable(GL_POINT_SMOOTH);
|
||||
} //hat=0
|
||||
|
||||
} //brg<12
|
||||
} // if waypoint_marker
|
||||
#endif
|
||||
}//draw
|
||||
|
||||
|
||||
/******************************************************************/
|
||||
// draws the zenith symbol for highest possible climb angle (i.e. 90 degree climb angle)
|
||||
//
|
||||
void HudLadder::drawZenith(float xfirst, float xlast, float yvalue)
|
||||
{
|
||||
float xcentre = (xfirst + xlast) / 2.0;
|
||||
float ycentre = yvalue;
|
||||
|
||||
Line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre + 1.3);
|
||||
Line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre - 1.3);
|
||||
|
||||
Line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre + 1.3);
|
||||
Line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre - 1.3);
|
||||
|
||||
Line(xcentre, ycentre + 9.0, xcentre - 1.3, ycentre + 3.0);
|
||||
Line(xcentre, ycentre + 9.0, xcentre + 1.3, ycentre + 3.0);
|
||||
|
||||
Line(xcentre - 3.9, ycentre + 3.9, xcentre - 3.0, ycentre + 1.3);
|
||||
Line(xcentre - 3.9, ycentre + 3.9, xcentre - 1.3, ycentre + 3.0);
|
||||
|
||||
Line(xcentre + 3.9, ycentre + 3.9, xcentre + 1.3, ycentre+3.0);
|
||||
Line(xcentre + 3.9, ycentre + 3.9, xcentre + 3.0, ycentre+1.3);
|
||||
|
||||
Line(xcentre - 3.9, ycentre - 3.9, xcentre - 3.0, ycentre-1.3);
|
||||
Line(xcentre - 3.9, ycentre - 3.9, xcentre - 1.3, ycentre-2.6);
|
||||
|
||||
Line(xcentre + 3.9, ycentre - 3.9, xcentre + 3.0, ycentre-1.3);
|
||||
Line(xcentre + 3.9, ycentre - 3.9, xcentre + 1.3, ycentre-2.6);
|
||||
|
||||
Line(xcentre - 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
|
||||
Line(xcentre + 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
|
||||
}
|
||||
|
||||
|
||||
// draws the nadir symbol for lowest possible dive angle (i.e. 90 degree dive angle)
|
||||
//
|
||||
void HudLadder::drawNadir(float xfirst, float xlast, float yvalue)
|
||||
{
|
||||
float xcentre = (xfirst + xlast) / 2.0;
|
||||
float ycentre = yvalue;
|
||||
|
||||
float r = 7.5;
|
||||
float x1, y1, x2, y2;
|
||||
|
||||
// to draw a circle
|
||||
float xcent1, xcent2, ycent1, ycent2;
|
||||
xcent1 = xcentre + r;
|
||||
ycent1 = ycentre;
|
||||
|
||||
for (int count = 1; count <= 400; count++) {
|
||||
float temp = count * 2 * 3.142 / 400.0;
|
||||
xcent2 = xcentre + r * cos(temp);
|
||||
ycent2 = ycentre + r * sin(temp);
|
||||
|
||||
Line(xcent1, ycent1, xcent2, ycent2);
|
||||
|
||||
xcent1 = xcent2;
|
||||
ycent1 = ycent2;
|
||||
}
|
||||
|
||||
xcent2 = xcentre + r;
|
||||
ycent2 = ycentre;
|
||||
|
||||
drawOneLine(xcent1, ycent1, xcent2, ycent2); //to connect last point to first point
|
||||
//end circle
|
||||
|
||||
//to draw a line above the circle
|
||||
Line(xcentre, ycentre + 7.5, xcentre, ycentre + 22.5);
|
||||
|
||||
//line in the middle of circle
|
||||
Line(xcentre - 7.5, ycentre, xcentre + 7.5, ycentre);
|
||||
|
||||
float theta = asin (2.5 / 7.5);
|
||||
float theta1 = asin(5.0 / 7.5);
|
||||
|
||||
x1 = xcentre + r * cos(theta);
|
||||
y1 = ycentre + 2.5;
|
||||
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta);
|
||||
y2 = ycentre + 2.5;
|
||||
Line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xcentre + r * cos(theta1);
|
||||
y1 = ycentre + 5.0;
|
||||
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta1);
|
||||
y2 = ycentre + 5.0;
|
||||
Line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta);
|
||||
y1 = ycentre - 2.5;
|
||||
x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta);
|
||||
y2 = ycentre - 2.5;
|
||||
Line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta1);
|
||||
y1 = ycentre - 5.0;
|
||||
x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta1);
|
||||
y2 = ycentre - 5.0;
|
||||
Line(x1, y1, x2, y2);
|
||||
}
|
||||
|
||||
|
|
@ -1,437 +0,0 @@
|
|||
// hud_rwy.cxx -- An instrument that renders a virtual runway on the HUD
|
||||
//
|
||||
// Written by Aaron Wilson & Phillip Merritt, Nov 2004.
|
||||
//
|
||||
// Copyright (C) 2004 Aaron Wilson, Aaron.I.Wilson@nasa.gov
|
||||
// Copyright (C) 2004 Phillip Merritt, Phillip.M.Merritt@nasa.gov
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include "hud.hxx"
|
||||
|
||||
#include <math.h>
|
||||
#include <Main/globals.hxx>
|
||||
#include <Scenery/scenery.hxx>
|
||||
#include <Environment/environment.hxx>
|
||||
#include <Environment/environment_mgr.hxx>
|
||||
#include <ATCDCL/ATCutils.hxx>
|
||||
#include <Main/viewer.hxx>
|
||||
|
||||
#include <simgear/math/project.hxx>
|
||||
|
||||
// int x, int y, int width, int height, float scale_data, bool working)
|
||||
|
||||
runway_instr::runway_instr(const SGPropertyNode *node) :
|
||||
instr_item(
|
||||
node->getIntValue("x"),
|
||||
node->getIntValue("y"),
|
||||
node->getIntValue("width"),
|
||||
node->getIntValue("height"),
|
||||
NULL,
|
||||
node->getDoubleValue("scale"),
|
||||
0,
|
||||
node->getBoolValue("working", true)),
|
||||
arrowScale(node->getDoubleValue("arrow_scale", 1.0)),
|
||||
arrowRad(node->getDoubleValue("arrow_radius")),
|
||||
lnScale(node->getDoubleValue("line_scale", 1.0)),
|
||||
scaleDist(node->getDoubleValue("scale_dist_nm")),
|
||||
default_pitch(fgGetDouble("/sim/view[0]/config/pitch-pitch-deg", 0.0)),
|
||||
default_heading(fgGetDouble("/sim/view[0]/config/pitch-heading-deg", 0.0)),
|
||||
cockpit_view(globals->get_viewmgr()->get_view(0)),
|
||||
stippleOut(node->getIntValue("outer_stipple", 0xFFFF)),
|
||||
stippleCen(node->getIntValue("center_stipple", 0xFFFF)),
|
||||
drawIA(arrowScale > 0 ? true : false),
|
||||
drawIAAlways(arrowScale > 0 ? node->getBoolValue("arrow_always") : false)
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_BULK, "Done reading runway instrument "
|
||||
<< node->getStringValue("name", "[unnamed]"));
|
||||
|
||||
view[0] = 0;
|
||||
view[1] = 0;
|
||||
view[2] = 640;
|
||||
view[3] = 480;
|
||||
|
||||
center.x = view[2] >> 1;
|
||||
center.y = view[3] >> 1;
|
||||
|
||||
location.left = center.x - (get_width() >> 1) + get_x();
|
||||
location.right = center.x + (get_width() >>1) + get_x();
|
||||
location.bottom = center.y - (get_height() >>1) + get_y();
|
||||
location.top = center.y + (get_height() >> 1) + get_y();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void runway_instr::draw()
|
||||
{
|
||||
if (!is_broken() && (runway = get_active_runway())) {
|
||||
glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
|
||||
float modelView[4][4], projMat[4][4];
|
||||
bool anyLines;
|
||||
//Get the current view
|
||||
FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
|
||||
int curr_view_id = globals->get_viewmgr()->get_current();
|
||||
double gpo = curr_view->getGoalPitchOffset_deg();
|
||||
double gho = curr_view->getGoalHeadingOffset_deg();
|
||||
double po = curr_view->getPitchOffset_deg();
|
||||
double ho = curr_view->getHeadingOffset_deg();
|
||||
|
||||
double yaw = -(cockpit_view->getHeadingOffset_deg() - default_heading) * SG_DEGREES_TO_RADIANS;
|
||||
double pitch = (cockpit_view->getPitchOffset_deg() - default_pitch) * SG_DEGREES_TO_RADIANS;
|
||||
//double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
|
||||
double sPitch = sin(pitch), cPitch = cos(pitch),
|
||||
sYaw = sin(yaw), cYaw = cos(yaw);
|
||||
|
||||
//Set the camera to the cockpit view to get the view of the runway from the cockpit
|
||||
// OSGFIXME
|
||||
// ssgSetCamera((sgVec4 *)cockpit_view->get_VIEW());
|
||||
get_rwy_points(points3d);
|
||||
//Get the current project matrix
|
||||
// OSGFIXME
|
||||
// ssgGetProjectionMatrix(projMat);
|
||||
// const sgVec4 *viewMat = globals->get_current_view()->get_VIEW();
|
||||
//Get the current model view matrix (cockpit view)
|
||||
// OSGFIXME
|
||||
// ssgGetModelviewMatrix(modelView);
|
||||
//Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix
|
||||
sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry
|
||||
xy[0][0] = cYaw; xy[1][0] = 0.0f; xy[2][0] = -sYaw; xy[3][0] = 0.0f;
|
||||
xy[0][1] = sPitch*-sYaw; xy[1][1] = cPitch; xy[2][1] = -sPitch*cYaw; xy[3][1] = 0.0f;
|
||||
xy[0][2] = cPitch*sYaw; xy[1][2] = sPitch; xy[2][2] = cPitch*cYaw; xy[3][2] = 0.0f;
|
||||
xy[0][3] = 0.0f; xy[1][3] = 0.0f; xy[2][3] = 0.0f; xy[3][3] = 1.0f;
|
||||
//Re-center the model view
|
||||
sgPostMultMat4(modelView,xy);
|
||||
//copy float matrices to double
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
int idx = (i * 4) + j;
|
||||
mm[idx] = (double)modelView[i][j];
|
||||
pm[idx] = (double)projMat[i][j];
|
||||
}
|
||||
}
|
||||
|
||||
//Calculate the 2D points via gluProject
|
||||
int result = GL_TRUE;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
result = simgear::project(points3d[i][0], points3d[i][1], points3d[i][2],
|
||||
mm, pm, view,
|
||||
&points2d[i][0], &points2d[i][1], &points2d[i][2]);
|
||||
}
|
||||
//set the line width based on our distance from the runway
|
||||
setLineWidth();
|
||||
//Draw the runway lines on the HUD
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple(1, stippleOut);
|
||||
anyLines =
|
||||
drawLine(points3d[0], points3d[1], points2d[0], points2d[1]) | //draw top
|
||||
drawLine(points3d[2], points3d[1], points2d[2], points2d[1]) | //draw right
|
||||
drawLine(points3d[2], points3d[3], points2d[2], points2d[3]) | //draw bottom
|
||||
drawLine(points3d[3], points3d[0], points2d[3], points2d[0]); //draw left
|
||||
|
||||
glLineStipple(1, stippleCen);
|
||||
anyLines |= drawLine(points3d[5], points3d[4], points2d[5], points2d[4]); //draw center
|
||||
|
||||
//Check to see if arrow needs drawn
|
||||
if ((!anyLines && drawIA) || drawIAAlways) {
|
||||
drawArrow(); //draw indication arrow
|
||||
}
|
||||
|
||||
//Set the camera back to the current view
|
||||
// OSGFIXME
|
||||
// ssgSetCamera((sgVec4 *)curr_view);
|
||||
glPopAttrib();
|
||||
}//if not broken
|
||||
}
|
||||
|
||||
|
||||
FGRunway* runway_instr::get_active_runway()
|
||||
{
|
||||
const FGAirport* apt = fgFindAirportID(fgGetString("/sim/presets/airport-id"));
|
||||
if (!apt) return NULL;
|
||||
|
||||
return apt->getActiveRunwayForUsage();
|
||||
}
|
||||
|
||||
|
||||
void runway_instr::get_rwy_points(sgdVec3 *points3d)
|
||||
{
|
||||
double alt = runway->geod().getElevationM();
|
||||
double length = runway->lengthM() * 0.5;
|
||||
double width = runway->widthM() * 0.5;
|
||||
double frontLat = 0.0, frontLon = 0.0, backLat = 0.0, backLon = 0.0, az = 0.0, tempLat = 0.0, tempLon = 0.0;
|
||||
double runwayLon = runway->geod().getLongitudeDeg(),
|
||||
runwayLat = runway->geod().getLatitudeDeg();
|
||||
double heading = runway->headingDeg();
|
||||
|
||||
geo_direct_wgs_84(alt, runwayLat, runwayLon, heading, length, &backLat, &backLon, &az);
|
||||
sgGeodToCart(backLat * SG_DEGREES_TO_RADIANS, backLon * SG_DEGREES_TO_RADIANS, alt, points3d[4]);
|
||||
|
||||
geo_direct_wgs_84(alt, runwayLat, runwayLon, heading + 180, length, &frontLat, &frontLon, &az);
|
||||
sgGeodToCart(frontLat * SG_DEGREES_TO_RADIANS, frontLon * SG_DEGREES_TO_RADIANS, alt, points3d[5]);
|
||||
|
||||
geo_direct_wgs_84(alt, backLat, backLon, heading + 90, width, &tempLat, &tempLon, &az);
|
||||
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, points3d[0]);
|
||||
|
||||
geo_direct_wgs_84(alt, backLat, backLon, heading - 90, width, &tempLat, &tempLon, &az);
|
||||
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, points3d[1]);
|
||||
|
||||
geo_direct_wgs_84(alt, frontLat, frontLon, heading - 90, width, &tempLat, &tempLon, &az);
|
||||
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, points3d[2]);
|
||||
|
||||
geo_direct_wgs_84(alt, frontLat, frontLon, heading + 90, width, &tempLat, &tempLon, &az);
|
||||
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, points3d[3]);
|
||||
}
|
||||
|
||||
|
||||
bool runway_instr::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& point1, const sgdVec3& point2)
|
||||
{
|
||||
sgdVec3 p1, p2;
|
||||
sgdCopyVec3(p1, point1);
|
||||
sgdCopyVec3(p2, point2);
|
||||
bool p1Inside = (p1[0] >= location.left && p1[0] <= location.right
|
||||
&& p1[1] >= location.bottom && p1[1] <= location.top);
|
||||
bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0);
|
||||
bool p1Valid = p1Insight && p1Inside;
|
||||
bool p2Inside = (p2[0] >= location.left && p2[0] <= location.right
|
||||
&& p2[1] >= location.bottom && p2[1] <= location.top);
|
||||
bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0);
|
||||
bool p2Valid = p2Insight && p2Inside;
|
||||
|
||||
if (p1Valid && p2Valid) { //Both project points are valid, draw the line
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0],p1[1]);
|
||||
glVertex2d(p2[0],p2[1]);
|
||||
glEnd();
|
||||
|
||||
} else if (p1Valid) { //p1 is valid and p2 is not, calculate a new valid point
|
||||
sgdVec3 vec = {a2[0] - a1[0], a2[1] - a1[1], a2[2] - a1[2]};
|
||||
//create the unit vector
|
||||
sgdScaleVec3(vec, 1.0 / sgdLengthVec3(vec));
|
||||
sgdVec3 newPt;
|
||||
sgdCopyVec3(newPt, a1);
|
||||
sgdAddVec3(newPt, vec);
|
||||
if (simgear::project(newPt[0], newPt[1], newPt[2], mm, pm, view,
|
||||
&p2[0], &p2[1], &p2[2])
|
||||
&& (p2[2] > 0 && p2[2] < 1.0)) {
|
||||
boundPoint(p1, p2);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0], p1[1]);
|
||||
glVertex2d(p2[0], p2[1]);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
} else if (p2Valid) { //p2 is valid and p1 is not, calculate a new valid point
|
||||
sgdVec3 vec = {a1[0] - a2[0], a1[1] - a2[1], a1[2] - a2[2]};
|
||||
//create the unit vector
|
||||
sgdScaleVec3(vec, 1.0 / sgdLengthVec3(vec));
|
||||
sgdVec3 newPt;
|
||||
sgdCopyVec3(newPt, a2);
|
||||
sgdAddVec3(newPt, vec);
|
||||
if (simgear::project(newPt[0], newPt[1], newPt[2], mm, pm, view,
|
||||
&p1[0], &p1[1], &p1[2])
|
||||
&& (p1[2] > 0 && p1[2] < 1.0)) {
|
||||
boundPoint(p2, p1);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p2[0], p2[1]);
|
||||
glVertex2d(p1[0], p1[1]);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
} else if (p1Insight && p2Insight) { //both points are insight, but not inside
|
||||
bool v = boundOutsidePoints(p1, p2);
|
||||
if (v) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0], p1[1]);
|
||||
glVertex2d(p2[0], p2[1]);
|
||||
glEnd();
|
||||
}
|
||||
return v;
|
||||
}
|
||||
//else both points are not insight, don't draw anything
|
||||
return (p1Valid && p2Valid);
|
||||
}
|
||||
|
||||
|
||||
void runway_instr::boundPoint(const sgdVec3& v, sgdVec3& m)
|
||||
{
|
||||
double y = v[1];
|
||||
if (m[1] < v[1])
|
||||
y = location.bottom;
|
||||
else if (m[1] > v[1])
|
||||
y = location.top;
|
||||
|
||||
if (m[0] == v[0]) {
|
||||
m[1] = y;
|
||||
return; //prevent divide by zero
|
||||
}
|
||||
|
||||
double slope = (m[1] - v[1]) / (m[0] - v[0]);
|
||||
m[0] = (y - v[1]) / slope + v[0];
|
||||
m[1] = y;
|
||||
|
||||
if (m[0] < location.left) {
|
||||
m[0] = location.left;
|
||||
m[1] = slope * (location.left - v[0]) + v[1];
|
||||
|
||||
} else if (m[0] > location.right) {
|
||||
m[0] = location.right;
|
||||
m[1] = slope * (location.right - v[0]) + v[1];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool runway_instr::boundOutsidePoints(sgdVec3& v, sgdVec3& m)
|
||||
{
|
||||
bool pointsInvalid = (v[1] > location.top && m[1] > location.top) ||
|
||||
(v[1] < location.bottom && m[1] < location.bottom) ||
|
||||
(v[0] > location.right && m[0] > location.right) ||
|
||||
(v[0] < location.left && m[0] < location.left);
|
||||
if (pointsInvalid)
|
||||
return false;
|
||||
|
||||
if (m[0] == v[0]) {//x's are equal, vertical line
|
||||
if (m[1] > v[1]) {
|
||||
m[1] = location.top;
|
||||
v[1] = location.bottom;
|
||||
} else {
|
||||
v[1] = location.top;
|
||||
m[1] = location.bottom;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m[1] == v[1]) { //y's are equal, horizontal line
|
||||
if (m[0] > v[0]) {
|
||||
m[0] = location.right;
|
||||
v[0] = location.left;
|
||||
} else {
|
||||
v[0] = location.right;
|
||||
m[0] = location.left;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
double slope = (m[1] - v[1]) / (m[0] - v[0]);
|
||||
double b = v[1] - (slope * v[0]);
|
||||
double y1 = slope * location.left + b;
|
||||
double y2 = slope * location.right + b;
|
||||
double x1 = (location.bottom - b) / slope;
|
||||
double x2 = (location.top - b) / slope;
|
||||
int counter = 0;
|
||||
|
||||
if (y1 >= location.bottom && y1 <= location.top) {
|
||||
v[0] = location.left;
|
||||
v[1] = y1;
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (y2 >= location.bottom && y2 <= location.top) {
|
||||
if (counter > 0) {
|
||||
m[0] = location.right;
|
||||
m[1] = y2;
|
||||
} else {
|
||||
v[0] = location.right;
|
||||
v[1] = y2;
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (x1 >= location.left && x1 <= location.right) {
|
||||
if (counter > 0) {
|
||||
m[0] = x1;
|
||||
m[1] = location.bottom;
|
||||
} else {
|
||||
v[0] = x1;
|
||||
v[1] = location.bottom;
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (x2 >= location.left && x2 <= location.right) {
|
||||
m[0] = x1;
|
||||
m[1] = location.bottom;
|
||||
counter++;
|
||||
}
|
||||
return (counter == 2);
|
||||
}
|
||||
|
||||
void runway_instr::drawArrow()
|
||||
{
|
||||
SGGeod acPos(SGGeod::fromDeg(
|
||||
fgGetDouble("/position/longitude-deg"),
|
||||
fgGetDouble("/position/latitude-deg")));
|
||||
float theta = SGGeodesy::courseDeg(acPos, runway->geod());
|
||||
theta -= fgGetDouble("/orientation/heading-deg");
|
||||
theta = -theta;
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glTranslated((location.right + location.left) / 2.0,(location.top + location.bottom) / 2.0, 0.0);
|
||||
glRotated(theta, 0.0, 0.0, 1.0);
|
||||
glTranslated(0.0, arrowRad, 0.0);
|
||||
glScaled(arrowScale, arrowScale, 0.0);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex2d(-5.0, 12.5);
|
||||
glVertex2d(0.0, 25.0);
|
||||
glVertex2d(5.0, 12.5);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2d(-2.5, 0.0);
|
||||
glVertex2d(-2.5, 12.5);
|
||||
glVertex2d(2.5, 12.5);
|
||||
glVertex2d(2.5, 0.0);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void runway_instr::setLineWidth()
|
||||
{
|
||||
//Calculate the distance from the runway, A
|
||||
SGGeod acPos(SGGeod::fromDeg(
|
||||
fgGetDouble("/position/longitude-deg"),
|
||||
fgGetDouble("/position/latitude-deg")));
|
||||
double distance = SGGeodesy::distanceNm(acPos, runway->geod());
|
||||
|
||||
//Get altitude above runway, B
|
||||
double alt_nm = get_agl();
|
||||
static const SGPropertyNode *startup_units_node = fgGetNode("/sim/startup/units");
|
||||
|
||||
if (!strcmp(startup_units_node->getStringValue(), "feet"))
|
||||
alt_nm *= SG_FEET_TO_METER*SG_METER_TO_NM;
|
||||
else
|
||||
alt_nm *= SG_METER_TO_NM;
|
||||
|
||||
//Calculate distance away from runway, C = v(A≤+B≤)
|
||||
distance = sqrt(alt_nm * alt_nm + distance*distance);
|
||||
if (distance < scaleDist)
|
||||
glLineWidth(1.0 + ((lnScale - 1) * ((scaleDist - distance) / scaleDist)));
|
||||
else
|
||||
glLineWidth(1.0);
|
||||
|
||||
}
|
||||
|
||||
void runway_instr::setArrowRotationRadius(double radius) { arrowRad = radius; }
|
||||
void runway_instr::setArrowScale(double scale) { arrowScale = scale; }
|
||||
void runway_instr::setDrawArrow(bool draw) {drawIA = draw;}
|
||||
void runway_instr::setDrawArrowAlways(bool draw) {drawIAAlways = draw;}
|
||||
void runway_instr::setLineScale(double scale) {lnScale = scale;}
|
||||
void runway_instr::setScaleDist(double dist_m) {scaleDist = dist_m;}
|
||||
void runway_instr::setStippleOutline(unsigned short stipple) {stippleOut = stipple;}
|
||||
void runway_instr::setStippleCenterline(unsigned short stipple){stippleCen = stipple;}
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
|
||||
#include "hud.hxx"
|
||||
|
||||
|
||||
//============== Top of instr_scale class memeber definitions ===============
|
||||
//
|
||||
// Notes:
|
||||
// 1. instr_scales divide the specified location into half and then
|
||||
// the half opposite the read direction in half again. A bar is
|
||||
// then drawn along the second divider. Scale ticks are drawn
|
||||
// between the middle and quarter section lines (minor division
|
||||
// markers) or just over the middle line.
|
||||
//
|
||||
// 2. This class was not intended to be instanciated. See moving_scale
|
||||
// and gauge_instr classes.
|
||||
//============================================================================
|
||||
instr_scale::instr_scale(
|
||||
int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR load_fn,
|
||||
UINT options,
|
||||
float show_range,
|
||||
float maxValue,
|
||||
float minValue,
|
||||
float disp_scale,
|
||||
UINT major_divs,
|
||||
UINT minor_divs,
|
||||
UINT rollover,
|
||||
int dp_showing,
|
||||
bool working) :
|
||||
instr_item( x, y, width, height, load_fn, disp_scale, options, working),
|
||||
range_shown ( show_range ),
|
||||
Maximum_value( maxValue ),
|
||||
Minimum_value( minValue ),
|
||||
Maj_div ( major_divs ),
|
||||
Min_div ( minor_divs ),
|
||||
Modulo ( rollover ),
|
||||
signif_digits( dp_showing )
|
||||
{
|
||||
int temp;
|
||||
|
||||
scale_factor = (float)get_span() / range_shown;
|
||||
if (show_range < 0)
|
||||
range_shown = -range_shown;
|
||||
|
||||
temp = float_to_int(Maximum_value - Minimum_value) / 100;
|
||||
if (range_shown < temp)
|
||||
range_shown = temp;
|
||||
}
|
||||
|
||||
|
|
@ -1,241 +0,0 @@
|
|||
//
|
||||
// Turn Bank Indicator
|
||||
//
|
||||
|
||||
#include <math.h>
|
||||
#include "hud.hxx"
|
||||
|
||||
// FIXME
|
||||
extern float get_roll(void);
|
||||
extern float get_sideslip(void);
|
||||
|
||||
// x, y, width, height, get_roll, get_sideslip, maxBankAngle, maxSlipAngle, gap_width, working, tsi, rad
|
||||
|
||||
// int x, int y, UINT width, UINT height, FLTFNPTR chn1_source, FLTFNPTR chn2_source, float maxBankAngle,
|
||||
// float maxSlipAngle, UINT gap_width, bool working, bool tsivalue, float radius) :
|
||||
|
||||
|
||||
fgTBI_instr::fgTBI_instr(const SGPropertyNode *node) :
|
||||
dual_instr_item(
|
||||
node->getIntValue("x"),
|
||||
node->getIntValue("y"),
|
||||
node->getIntValue("width"),
|
||||
node->getIntValue("height"),
|
||||
get_roll, // FIXME
|
||||
get_sideslip,
|
||||
node->getBoolValue("working", true),
|
||||
HUDS_TOP),
|
||||
BankLimit(int(node->getFloatValue("maxBankAngle"))),
|
||||
SlewLimit(int(node->getFloatValue("maxSlipAngle"))),
|
||||
scr_hole(node->getIntValue("gap_width")),
|
||||
tsi(node->getBoolValue("tsi")),
|
||||
rad(node->getFloatValue("rad"))
|
||||
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_BULK, "Done reading TBI instrument"
|
||||
<< node->getStringValue("name", "[unnamed]"));
|
||||
}
|
||||
|
||||
|
||||
void fgTBI_instr::draw(void)
|
||||
{
|
||||
float bank_angle, sideslip_angle;
|
||||
float ss_const; // sideslip angle pixels per rad
|
||||
float cen_x, cen_y, bank, fspan, tee, hole;
|
||||
|
||||
int span = get_span();
|
||||
float zero = 0.0;
|
||||
|
||||
RECT My_box = get_location();
|
||||
POINT centroid = get_centroid();
|
||||
int tee_height = My_box.bottom;
|
||||
|
||||
bank_angle = current_ch2(); // Roll limit +/- 30 degrees
|
||||
|
||||
if (bank_angle < -SGD_PI_2 / 3)
|
||||
bank_angle = -SGD_PI_2 / 3;
|
||||
else if (bank_angle > SGD_PI_2 / 3)
|
||||
bank_angle = SGD_PI_2 / 3;
|
||||
|
||||
|
||||
sideslip_angle = current_ch1(); // Sideslip limit +/- 20 degrees
|
||||
|
||||
if (sideslip_angle < -SGD_PI / 9)
|
||||
sideslip_angle = -SGD_PI / 9;
|
||||
else if ( sideslip_angle > SGD_PI / 9 )
|
||||
sideslip_angle = SGD_PI / 9;
|
||||
|
||||
cen_x = centroid.x;
|
||||
cen_y = centroid.y;
|
||||
|
||||
bank = bank_angle * SGD_RADIANS_TO_DEGREES;
|
||||
tee = -tee_height;
|
||||
fspan = span;
|
||||
hole = scr_hole;
|
||||
ss_const = 2 * sideslip_angle * fspan / (SGD_2PI / 9); // width represents 40 degrees
|
||||
|
||||
// printf("side_slip: %f fspan: %f\n", sideslip_angle, fspan);
|
||||
// printf("ss_const: %f hole: %f\n", ss_const, hole);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(cen_x, cen_y, zero);
|
||||
glRotatef(-bank, zero, zero, 1.0);
|
||||
|
||||
if (!tsi) {
|
||||
glBegin(GL_LINES);
|
||||
|
||||
if (!scr_hole) {
|
||||
glVertex2f(-fspan, zero);
|
||||
glVertex2f(fspan, zero);
|
||||
|
||||
} else {
|
||||
glVertex2f(-fspan, zero);
|
||||
glVertex2f(-hole, zero);
|
||||
glVertex2f(hole, zero);
|
||||
glVertex2f(fspan, zero);
|
||||
}
|
||||
|
||||
// draw teemarks
|
||||
glVertex2f(hole, zero);
|
||||
glVertex2f(hole, tee);
|
||||
glVertex2f(-hole, zero);
|
||||
glVertex2f(-hole, tee);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(ss_const, -hole);
|
||||
glVertex2f(ss_const + hole, zero);
|
||||
glVertex2f(ss_const, hole);
|
||||
glVertex2f(ss_const - hole, zero);
|
||||
glEnd();
|
||||
|
||||
} else { //if tsi enabled
|
||||
drawOneLine(cen_x-1.0, My_box.top, cen_x + 1.0, My_box.top);
|
||||
drawOneLine(cen_x-1.0, My_box.top, cen_x - 1.0, My_box.top + 10.0);
|
||||
drawOneLine(cen_x+1.0, My_box.top, cen_x + 1.0, My_box.top + 10.0);
|
||||
drawOneLine(cen_x-1.0, My_box.top + 10.0, cen_x + 1.0, My_box.top + 10.0);
|
||||
|
||||
float x1, y1, x2, y2, x3, y3, x4, y4, x5, y5;
|
||||
float xc, yc, r = rad, r1 = rad - 10.0, r2 = rad - 5.0;
|
||||
|
||||
xc = My_box.left + My_box.right / 2.0 ;
|
||||
yc = My_box.top + r;
|
||||
|
||||
// first n last lines
|
||||
x1 = xc + r * cos(255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = xc + r1 * cos(255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r1 * sin(255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
|
||||
x1 = xc + r * cos(285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = xc + r1 * cos(285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r1 * sin(285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
drawOneLine(x1, y1, x2, y2);
|
||||
|
||||
// second n fifth lines
|
||||
x1 = xc + r * cos(260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = xc + r2 * cos(260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r2 * sin(260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
drawOneLine(x1, y1, x2, y2);
|
||||
|
||||
x1 = xc + r * cos(280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = xc + r2 * cos(280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r2 * sin(280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
drawOneLine(x1, y1, x2, y2);
|
||||
|
||||
// third n fourth lines
|
||||
x1 = xc + r * cos(265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
|
||||
x2 = xc + r2 * cos(265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r2 * sin(265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
drawOneLine(x1, y1, x2, y2);
|
||||
|
||||
x1 = xc + r * cos(275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = xc + r2 * cos(275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r2 * sin(275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
|
||||
// draw marker
|
||||
float valbank, valsideslip, sideslip;
|
||||
|
||||
r = rad + 5.0; // add gap
|
||||
|
||||
// upper polygon
|
||||
bank_angle = current_ch2();
|
||||
|
||||
bank = bank_angle * SGD_RADIANS_TO_DEGREES; // Roll limit +/- 30 degrees
|
||||
if (bank > BankLimit)
|
||||
bank = BankLimit;
|
||||
if (bank < -1.0*BankLimit)
|
||||
bank = -1.0*BankLimit;
|
||||
|
||||
valbank = bank * 15.0 / BankLimit; // total span of TSI is 30 degrees
|
||||
|
||||
sideslip_angle = current_ch1(); // Sideslip limit +/- 20 degrees
|
||||
sideslip = sideslip_angle * SGD_RADIANS_TO_DEGREES;
|
||||
if (sideslip > SlewLimit)
|
||||
sideslip = SlewLimit;
|
||||
if (sideslip < -1.0 * SlewLimit)
|
||||
sideslip = -1.0 * SlewLimit;
|
||||
valsideslip = sideslip * 15.0 / SlewLimit;
|
||||
|
||||
// values 270, 225 and 315 are angles in degrees...
|
||||
x1 = xc + r * cos((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = x1 + 6.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = y1 + 6.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x3 = x1 + 6.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
|
||||
y3 = y1 + 6.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x1, y1, x2, y2);
|
||||
drawOneLine(x2, y2, x3, y3);
|
||||
drawOneLine(x3, y3, x1, y1);
|
||||
|
||||
// lower polygon
|
||||
x1 = xc + r * cos((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = x1 + 6.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = y1 + 6.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x3 = x1 + 6.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
|
||||
y3 = y1 + 6.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x4 = x1 + 10.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
|
||||
y4 = y1 + 10.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x5 = x1 + 10.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
|
||||
y5 = y1 + 10.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = x2 + cos(valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = y2 + sin(valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
x3 = x3 + cos(valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y3 = y3 + sin(valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
x4 = x4 + cos(valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y4 = y4 + sin(valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
x5 = x5 + cos(valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y5 = y5 + sin(valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x2, y2, x3, y3);
|
||||
drawOneLine(x3, y3, x5, y5);
|
||||
drawOneLine(x5, y5, x4, y4);
|
||||
drawOneLine(x4, y4, x2, y2);
|
||||
}
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
|
@ -61,9 +61,6 @@
|
|||
#include <Main/viewer.hxx>
|
||||
#include <Instrumentation/dclgps.hxx>
|
||||
|
||||
#include "hud.hxx"
|
||||
|
||||
|
||||
#define WIN_X 0
|
||||
#define WIN_Y 0
|
||||
#define WIN_W 1024
|
||||
|
|
|
@ -27,10 +27,11 @@
|
|||
|
||||
#include <vector>
|
||||
#include <simgear/structure/SGBinding.hxx>
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#if defined( UL_WIN32 )
|
||||
#if defined( SG_WINDOWS )
|
||||
#define TGT_PLATFORM "windows"
|
||||
#elif defined ( UL_MAC_OSX )
|
||||
#elif defined ( SG_MAC )
|
||||
#define TGT_PLATFORM "mac"
|
||||
#else
|
||||
#define TGT_PLATFORM "unix"
|
||||
|
|
|
@ -27,16 +27,19 @@
|
|||
#endif
|
||||
|
||||
#include "input.hxx"
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include "FGMouseInput.hxx"
|
||||
#include "FGKeyboardInput.hxx"
|
||||
#include "FGJoystickInput.hxx"
|
||||
|
||||
#ifdef WITH_EVENTINPUT
|
||||
#if defined( UL_WIN32 )
|
||||
#if defined( SG_WINDOWS )
|
||||
//to be developed
|
||||
//#include "FGDirectXEventInput.hxx"
|
||||
//#define INPUTEVENT_CLASS FGDirectXEventInput
|
||||
#elif defined ( UL_MAC_OSX )
|
||||
#elif defined ( SG_MAC )
|
||||
#include "FGMacOSXEventInput.hxx"
|
||||
#define INPUTEVENT_CLASS FGMacOSXEventInput
|
||||
#else
|
||||
|
|
|
@ -867,7 +867,7 @@ int KLN89::GetLabelQuadrant(double h1, double h2) {
|
|||
while(h2 < 0.0) h2 += 360.0;
|
||||
while(h2 > 360.0) h2 -= 360.0;
|
||||
double max_min_diff = 0.0;
|
||||
int quad;
|
||||
int quad = 1;
|
||||
for(int i=0; i<4; ++i) {
|
||||
double h = 45 + (90 * i);
|
||||
double diff1 = fabs(h - h1);
|
||||
|
|
|
@ -635,7 +635,7 @@ void DCLGPS::update(double dt) {
|
|||
*/
|
||||
string DCLGPS::ExpandSIAPIdent(const string& ident) {
|
||||
string name;
|
||||
bool has_rwy;
|
||||
bool has_rwy = false;
|
||||
|
||||
switch(ident[0]) {
|
||||
case 'N': name = "NDB or GPS"; has_rwy = false; break;
|
||||
|
|
|
@ -56,7 +56,6 @@ using std::setfill;
|
|||
#include <Main/fg_props.hxx>
|
||||
#include <Main/globals.hxx>
|
||||
#include <Cockpit/panel.hxx>
|
||||
#include <Cockpit/hud.hxx>
|
||||
|
||||
#include "instrument_mgr.hxx"
|
||||
#include "od_gauge.hxx"
|
||||
|
@ -331,7 +330,7 @@ wxRadarBg::update (double delta_time_sec)
|
|||
}
|
||||
|
||||
_radar_ref_rng = _radar_ref_rng_node->getDoubleValue();
|
||||
_view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
|
||||
_view_heading = fgGetDouble("/orientation/heading-deg") * SG_DEGREES_TO_RADIANS;
|
||||
_centerTrans.makeTranslate(0.0f, 0.0f, 0.0f);
|
||||
|
||||
_scale = 200.0 / _range_nm;
|
||||
|
@ -500,7 +499,7 @@ wxRadarBg::update_weather()
|
|||
if (iradarEcho->lightning || lwc < LWClevel[level])
|
||||
continue;
|
||||
|
||||
float radius = sgSqrt(iradarEcho->dist) * SG_METER_TO_NM * _scale;
|
||||
float radius = sqrt(iradarEcho->dist) * SG_METER_TO_NM * _scale;
|
||||
float size = iradarEcho->radius * 2.0 * SG_METER_TO_NM * _scale;
|
||||
|
||||
if (radius - size > 180)
|
||||
|
@ -617,7 +616,7 @@ wxRadarBg::update_aircraft()
|
|||
// double bearing = test_brg * SG_DEGREES_TO_RADIANS;
|
||||
// float angle = calcRelBearing(bearing, _view_heading);
|
||||
double bumpinessFactor = (*ground_echoes_iterator)->bumpiness;
|
||||
float heading = get_heading();
|
||||
float heading = fgGetDouble("/orientation/heading-deg");
|
||||
if ( _display_mode == BSCAN ){
|
||||
test_rng = (*ground_echoes_iterator)->elevation * 6;
|
||||
test_brg = (*ground_echoes_iterator)->bearing;
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
|
||||
#include <Cockpit/panel.hxx>
|
||||
#include <Cockpit/panel_io.hxx>
|
||||
#include <Cockpit/hud.hxx>
|
||||
#include <Environment/environment.hxx>
|
||||
#include <FDM/flight.hxx>
|
||||
#include <GUI/gui.h>
|
||||
|
@ -454,24 +453,11 @@ do_preferences_load (const SGPropertyNode * arg)
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
fix_hud_visibility()
|
||||
{
|
||||
if ( !strcmp(fgGetString("/sim/flight-model"), "ada") ) {
|
||||
globals->get_props()->setBoolValue( "/sim/hud/visibility", true );
|
||||
if ( globals->get_viewmgr()->get_current() == 1 ) {
|
||||
globals->get_props()->setBoolValue( "/sim/hud/visibility", false );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
do_view_next( bool )
|
||||
{
|
||||
globals->get_current_view()->setHeadingOffset_deg(0.0);
|
||||
globals->get_viewmgr()->next_view();
|
||||
fix_hud_visibility();
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -479,7 +465,6 @@ do_view_prev( bool )
|
|||
{
|
||||
globals->get_current_view()->setHeadingOffset_deg(0.0);
|
||||
globals->get_viewmgr()->prev_view();
|
||||
fix_hud_visibility();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -490,7 +475,6 @@ do_view_cycle (const SGPropertyNode * arg)
|
|||
{
|
||||
globals->get_current_view()->setHeadingOffset_deg(0.0);
|
||||
globals->get_viewmgr()->next_view();
|
||||
fix_hud_visibility();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1307,21 +1291,6 @@ do_increase_visibility (const SGPropertyNode * arg)
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_hud_init(const SGPropertyNode *)
|
||||
{
|
||||
fgHUDInit(); // minimal HUD
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_hud_init2(const SGPropertyNode *)
|
||||
{
|
||||
fgHUDInit2(); // normal HUD
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* An fgcommand to allow loading of xml files via nasal,
|
||||
* the xml file's structure will be made available within
|
||||
|
@ -1521,8 +1490,6 @@ static struct {
|
|||
{ "replay", do_replay },
|
||||
{ "decrease-visibility", do_decrease_visibility },
|
||||
{ "increase-visibility", do_increase_visibility },
|
||||
{ "hud-init", do_hud_init },
|
||||
{ "hud-init2", do_hud_init2 },
|
||||
{ "loadxml", do_load_xml_to_proptree},
|
||||
{ "savexml", do_save_xml_from_proptree },
|
||||
{ "press-cockpit-button", do_press_cockpit_button },
|
||||
|
|
|
@ -85,7 +85,6 @@
|
|||
#include <Autopilot/route_mgr.hxx>
|
||||
#include <Autopilot/autopilotgroup.hxx>
|
||||
|
||||
#include <Cockpit/cockpit.hxx>
|
||||
#include <Cockpit/panel.hxx>
|
||||
#include <Cockpit/panel_io.hxx>
|
||||
|
||||
|
@ -1401,15 +1400,6 @@ bool fgInitSubsystems() {
|
|||
// AI Traffic manager
|
||||
globals->add_subsystem("Traffic Manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
|
||||
|
||||
|
||||
if( fgCockpitInit()) {
|
||||
// Cockpit initialized ok.
|
||||
} else {
|
||||
SG_LOG( SG_GENERAL, SG_ALERT, "Error in Cockpit initialization!" );
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Add a new 2D panel.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -102,7 +102,7 @@ static osg::ref_ptr<osg::Camera> mainCamera;
|
|||
|
||||
static void setStereoMode( const char * mode )
|
||||
{
|
||||
DisplaySettings::StereoMode stereoMode;
|
||||
DisplaySettings::StereoMode stereoMode = DisplaySettings::QUAD_BUFFER;
|
||||
bool stereoOn = true;
|
||||
|
||||
if (strcmp(mode,"QUAD_BUFFER")==0)
|
||||
|
|
|
@ -167,8 +167,10 @@ FGGlobals::~FGGlobals()
|
|||
// shut down all subsystems, make sure we take down the
|
||||
// AIModels system first.
|
||||
SGSubsystem* ai = subsystem_mgr->remove("ai_model");
|
||||
ai->unbind();
|
||||
delete ai;
|
||||
if (ai) {
|
||||
ai->unbind();
|
||||
delete ai;
|
||||
}
|
||||
|
||||
subsystem_mgr->unbind();
|
||||
delete subsystem_mgr;
|
||||
|
|
|
@ -52,8 +52,7 @@
|
|||
|
||||
#include <Time/light.hxx>
|
||||
#include <Aircraft/replay.hxx>
|
||||
#include <Cockpit/cockpit.hxx>
|
||||
#include <Cockpit/hud.hxx>
|
||||
#include <Aircraft/controls.hxx>
|
||||
#include <Model/panelnode.hxx>
|
||||
#include <Model/acmodel.hxx>
|
||||
#include <Scenery/scenery.hxx>
|
||||
|
|
|
@ -80,8 +80,6 @@
|
|||
#include <Time/light.hxx>
|
||||
#include <Time/light.hxx>
|
||||
#include <Cockpit/panel.hxx>
|
||||
#include <Cockpit/cockpit.hxx>
|
||||
#include <Cockpit/hud.hxx>
|
||||
#include <Model/panelnode.hxx>
|
||||
#include <Model/modelmgr.hxx>
|
||||
#include <Model/acmodel.hxx>
|
||||
|
@ -98,6 +96,7 @@
|
|||
#include "CameraGroup.hxx"
|
||||
#include "FGEventHandler.hxx"
|
||||
#include <Main/viewer.hxx>
|
||||
#include <Main/viewmgr.hxx>
|
||||
|
||||
using namespace osg;
|
||||
using namespace simgear;
|
||||
|
@ -206,8 +205,6 @@ public:
|
|||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
glPushClientAttrib(~0u);
|
||||
|
||||
fgCockpitUpdate(&state);
|
||||
|
||||
HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
|
||||
hud->draw(state);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue