Merge branch 'next' of git://gitorious.org/fg/flightgear into next
This commit is contained in:
commit
e7ed88af92
11 changed files with 60 additions and 68 deletions
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@ -2055,14 +2055,6 @@
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RelativePath="..\..\..\src\FDM\JSBSim\FGJSBBase.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\FDM\JSBSim\FGState.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\FDM\JSBSim\FGState.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\FDM\JSBSim\JSBSim.cxx"
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>
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@ -43,6 +43,11 @@ FGSubmodelMgr::~FGSubmodelMgr()
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{
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}
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FGAIManager* FGSubmodelMgr::aiManager()
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{
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return (FGAIManager*)globals->get_subsystem("ai_model");
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}
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void FGSubmodelMgr::init()
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{
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index = 0;
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@ -74,8 +79,6 @@ void FGSubmodelMgr::init()
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_contrail_trigger = fgGetNode("ai/submodels/contrails", true);
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_contrail_trigger->setBoolValue(false);
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ai = (FGAIManager*)globals->get_subsystem("ai_model");
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load();
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}
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@ -116,9 +119,9 @@ void FGSubmodelMgr::update(double dt)
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_expiry = false;
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// check if the submodel hit an object or terrain
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sm_list = ai->get_ai_list();
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sm_list_iterator sm_list_itr = sm_list.begin();
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sm_list_iterator end = sm_list.end();
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FGAIManager::ai_list_type sm_list(aiManager()->get_ai_list());
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FGAIManager::ai_list_iterator sm_list_itr = sm_list.begin(),
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end = sm_list.end();
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for (; sm_list_itr != end; ++sm_list_itr) {
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FGAIBase::object_type object_type =(*sm_list_itr)->getType();
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@ -300,7 +303,8 @@ bool FGSubmodelMgr::release(submodel *sm, double dt)
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ballist->setParentNodes(_selected_ac);
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ballist->setContentsNode(sm->contents_node);
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ballist->setWeight(sm->weight);
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ai->attach(ballist);
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aiManager()->attach(ballist);
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if (sm->count > 0)
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sm->count--;
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@ -383,8 +387,6 @@ void FGSubmodelMgr::transform(submodel *sm)
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} else {
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// set the data for a submodel tied to an AI Object
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//cout << " set the data for a submodel tied to an AI Object " << id << endl;
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sm_list_iterator sm_list_itr = sm_list.begin();
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sm_list_iterator end = sm_list.end();
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setParentNode(id);
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}
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@ -477,15 +479,15 @@ void FGSubmodelMgr::loadAI()
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{
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SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: Loading AI submodels ");
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sm_list = ai->get_ai_list();
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FGAIManager::ai_list_type sm_list(aiManager()->get_ai_list());
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if (sm_list.empty()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Submodels: Unable to read AI submodel list");
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return;
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}
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sm_list_iterator sm_list_itr = sm_list.begin();
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sm_list_iterator end = sm_list.end();
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FGAIManager::ai_list_iterator sm_list_itr = sm_list.begin(),
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end = sm_list.end();
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while (sm_list_itr != end) {
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string path = (*sm_list_itr)->_getSMPath();
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@ -13,17 +13,13 @@
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#include <simgear/props/props.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <AIModel/AIBase.hxx>
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#include <simgear/math/SGMath.hxx>
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#include <vector>
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#include <string>
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#include <Main/fg_props.hxx>
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using std::vector;
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using std::string;
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using std::list;
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class FGAIBase;
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class FGAIManager;
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class FGSubmodelMgr : public SGSubsystem, public SGPropertyChangeListener
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{
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@ -37,8 +33,8 @@ public:
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SGPropertyNode_ptr submodel_node;
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SGPropertyNode_ptr speed_node;
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string name;
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string model;
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std::string name;
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std::string model;
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double speed;
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bool slaved;
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bool repeat;
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@ -68,13 +64,13 @@ public:
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bool collision;
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bool expiry;
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bool impact;
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string impact_report;
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std::string impact_report;
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double fuse_range;
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string submodel;
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std::string submodel;
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int sub_id;
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bool force_stabilised;
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bool ext_force;
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string force_path;
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std::string force_path;
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} submodel;
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typedef struct {
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@ -112,7 +108,7 @@ public:
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private:
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typedef vector <submodel*> submodel_vector_type;
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typedef std::vector <submodel*> submodel_vector_type;
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typedef submodel_vector_type::iterator submodel_vector_iterator;
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submodel_vector_type submodels;
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@ -186,22 +182,17 @@ private:
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SGPropertyNode_ptr _path_node;
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SGPropertyNode_ptr _selected_ac;
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FGAIManager* ai;
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IC_struct IC;
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// A list of pointers to AI objects
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typedef list <SGSharedPtr<FGAIBase> > sm_list_type;
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typedef sm_list_type::iterator sm_list_iterator;
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typedef sm_list_type::const_iterator sm_list_const_iterator;
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sm_list_type sm_list;
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/**
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* Helper to retrieve the AI manager, if it currently exists
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*/
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FGAIManager* aiManager();
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void loadAI();
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void loadSubmodels();
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void setData(int id, string& path, bool serviceable);
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void setSubData(int id, string& path, bool serviceable);
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void setData(int id, std::string& path, bool serviceable);
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void setSubData(int id, std::string& path, bool serviceable);
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void valueChanged (SGPropertyNode *);
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void transform(submodel *);
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void setParentNode(int parent_id);
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@ -96,7 +96,7 @@ void checkTied ( FGPropertyManager *node )
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// Constructors
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FGFDMExec::FGFDMExec(FGPropertyManager* root) : Root(root)
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FGFDMExec::FGFDMExec(FGPropertyManager* root) : Root(root), delete_root(false)
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{
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FDMctr = new unsigned int;
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*FDMctr = 0;
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@ -104,7 +104,7 @@ FGFDMExec::FGFDMExec(FGPropertyManager* root) : Root(root)
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root_overload = (root != NULL);
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}
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FGFDMExec::FGFDMExec(FGPropertyManager* root, unsigned int* fdmctr) : Root(root), FDMctr(fdmctr)
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FGFDMExec::FGFDMExec(FGPropertyManager* root, unsigned int* fdmctr) : Root(root), delete_root(false), FDMctr(fdmctr)
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{
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Initialize();
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root_overload = (root != NULL);
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@ -152,6 +152,7 @@ void FGFDMExec::Initialize()
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if (Root == 0) { // Then this is the root FDM
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Root = new FGPropertyManager; // Create the property manager
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delete_root = true;
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FDMctr = new unsigned int; // Create and initialize the child FDM counter
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(*FDMctr) = 0;
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@ -198,7 +199,8 @@ FGFDMExec::~FGFDMExec()
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if(FDMctr != 0 && !root_overload) {
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if(Root != 0) {
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delete Root;
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if (delete_root)
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delete Root;
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Root = 0;
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}
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if (IdFDM == 0) { // Meaning this is no child FDM
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@ -556,6 +556,7 @@ private:
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FGTrim* Trim;
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FGPropertyManager* Root;
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bool delete_root;
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FGPropertyManager* instance;
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// The FDM counter is used to give each child FDM an unique ID. The root FDM has the ID 0
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@ -599,7 +599,6 @@ private:
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double _default_heading;
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GLint _view[4];
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FGRunway* _runway;
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FGViewer* _cockpit_view;
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unsigned short _stipple_out; // stipple pattern of the outline of the runway
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unsigned short _stipple_center; // stipple pattern of the center line of the runway
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bool _draw_arrow; // draw arrow when runway is not visible in HUD
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@ -49,7 +49,6 @@ HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) :
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_scale_dist(node->getDoubleValue("scale-dist-nm")),
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_default_pitch(fgGetDouble("/sim/view[0]/config/pitch-pitch-deg", 0.0)),
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_default_heading(fgGetDouble("/sim/view[0]/config/pitch-heading-deg", 0.0)),
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_cockpit_view(globals->get_viewmgr()->get_view(0)),
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_stipple_out(node->getIntValue("outer_stipple", 0xFFFF)),
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_stipple_center(node->getIntValue("center-stipple", 0xFFFF)),
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_draw_arrow(_arrow_scale > 0 ? true : false),
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@ -69,7 +68,6 @@ HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) :
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_top = _center_y + (_h / 2) + _y;
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}
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void HUD::Runway::draw()
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{
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_runway = get_active_runway();
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@ -87,8 +85,10 @@ void HUD::Runway::draw()
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double po = curr_view->getPitchOffset_deg();
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double ho = curr_view->getHeadingOffset_deg();
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double yaw = -(_cockpit_view->getHeadingOffset_deg() - _default_heading) * SG_DEGREES_TO_RADIANS;
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double pitch = (_cockpit_view->getPitchOffset_deg() - _default_pitch) * SG_DEGREES_TO_RADIANS;
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FGViewer* cockpitView = globals->get_viewmgr()->get_view(0);
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double yaw = -(cockpitView->getHeadingOffset_deg() - _default_heading) * SG_DEGREES_TO_RADIANS;
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double pitch = (cockpitView->getPitchOffset_deg() - _default_pitch) * SG_DEGREES_TO_RADIANS;
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//double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
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double sPitch = sin(pitch), cPitch = cos(pitch),
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sYaw = sin(yaw), cYaw = cos(yaw);
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@ -392,9 +392,11 @@ static bool
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do_panel_load (const SGPropertyNode * arg)
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{
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string panel_path =
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arg->getStringValue("path",
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fgGetString("/sim/panel/path",
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"Panels/Default/default.xml"));
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arg->getStringValue("path", fgGetString("/sim/panel/path"));
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if (panel_path.empty()) {
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return false;
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}
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FGPanel * new_panel = fgReadPanel(panel_path);
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if (new_panel == 0) {
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SG_LOG(SG_INPUT, SG_ALERT,
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@ -1414,20 +1414,20 @@ bool fgInitSubsystems() {
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// Add a new 2D panel.
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////////////////////////////////////////////////////////////////////
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string panel_path = fgGetString("/sim/panel/path",
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"Panels/Default/default.xml");
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globals->set_current_panel( fgReadPanel(panel_path) );
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if (globals->get_current_panel() == 0) {
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string panel_path(fgGetString("/sim/panel/path"));
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if (!panel_path.empty()) {
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FGPanel* p = fgReadPanel(panel_path);
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if (p) {
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globals->set_current_panel(p);
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p->init();
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p->bind();
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SG_LOG( SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path );
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} else {
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SG_LOG( SG_INPUT, SG_ALERT,
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"Error reading new panel from " << panel_path );
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} else {
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SG_LOG( SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path );
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globals->get_current_panel()->init();
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globals->get_current_panel()->bind();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Initialize the controls subsystem.
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////////////////////////////////////////////////////////////////////
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@ -167,6 +167,7 @@ FGGlobals::~FGGlobals()
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// shut down all subsystems, make sure we take down the
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// AIModels system first.
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SGSubsystem* ai = subsystem_mgr->remove("ai_model");
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ai->unbind();
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delete ai;
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subsystem_mgr->unbind();
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@ -651,6 +651,8 @@ FGViewer::update (double dt)
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}
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}
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recalc();
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_cameraGroup->update(toOsg(_absolute_view_pos), toOsg(mViewOrientation));
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_cameraGroup->setCameraParameters(get_v_fov(), get_aspect_ratio());
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if( fgGetBool( "/sim/rendering/draw-otw", true ) ) {
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_cameraGroup->update(toOsg(_absolute_view_pos), toOsg(mViewOrientation));
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_cameraGroup->setCameraParameters(get_v_fov(), get_aspect_ratio());
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}
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}
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