- refactored and simplified FGBinding class to use the new command
manager; removed unused getters and setters; track original command name for use in debugging messages - removed unused action methods from FGInput
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1 changed files with 7 additions and 57 deletions
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@ -30,6 +30,7 @@
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#include <simgear/compiler.h>
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#include <simgear/misc/commands.hxx>
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#include <simgear/misc/props.hxx>
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#include <Main/fgfs.hxx>
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@ -52,28 +53,14 @@ class FGBinding
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{
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public:
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enum Action {
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ACTION_NONE,
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ACTION_SWITCH,
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ACTION_ADJUST,
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ACTION_ASSIGN
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};
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FGBinding ();
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FGBinding (const SGPropertyNode * node);
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virtual ~FGBinding ();
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virtual Action getAction () const { return _action; }
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virtual SGPropertyNode * getProperty () { return _node; }
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virtual const SGPropertyNode * getProperty () const { return _node; }
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virtual const SGValue * getAdjustStep () const { return _adjust_step; }
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virtual const SGValue * getAssignValue () const { return _assign_value; }
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virtual const string &getCommandName () const { return _command_name; }
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virtual SGCommandMgr::command_t getCommand () const { return _command; }
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virtual const SGPropertyNode * getArg () { return _arg; }
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virtual void setAction (Action action);
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virtual void setProperty (SGPropertyNode * node);
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virtual void setAdjustStep (const SGValue * step);
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virtual void setAssignValue (const SGValue * value);
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virtual void read (const SGPropertyNode * node);
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virtual void fire () const;
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@ -81,10 +68,9 @@ public:
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// virtual void fire (int xdelta, int ydelta);
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private:
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Action _action;
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SGPropertyNode * _node;
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const SGValue * _adjust_step;
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const SGValue * _assign_value;
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string _command_name;
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SGCommandMgr::command_t _command;
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const SGPropertyNode * _arg;
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};
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@ -136,42 +122,6 @@ public:
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virtual void doKey (int k, int modifiers, int x, int y);
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/**
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* Fire off a single-trigger action.
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*
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* <p>This method fires an action triggered by a key or button
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* press, with no additional quantity information.</p>
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*
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* @param binding The property node with the binding.
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*/
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virtual void action (const SGPropertyNode * binding);
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/**
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* Fire off a quantity action.
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*
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* <p>This method fires an action triggered by a change in value,
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* such as a slider or axis.</p>
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*
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* @param action The property node with the binding.
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* @param value The new value.
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*/
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// virtual void action (const SGPropertyNode * binding, double value);
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/**
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* Fire off a movement action.
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*
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* <p>This method fires an action triggered by relative movement
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* rather than an absolute value; it is especially applicable to
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* mouse-movement bindings.</p>
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*
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* @param binding The property node containing the binding.
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* @param xdelta The amount of X movement.
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* @param ydelta The amount of Y movement.
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*/
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// virtual void action (const SGPropertyNode * binding, int xdelta, int ydelta);
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private:
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/**
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