- renamed property binding/action to binding/command; most commands now
want binding/property rather than binding/control - removed hard-coded bindings for F3 (screenshot), Ctrl-S (autothrottle), v (cycle view) and all of the keypad view-direction keys; these are now defined in $FG_ROOT/keyboard.xml - removed unused action method
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145c137433
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1 changed files with 18 additions and 291 deletions
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@ -71,12 +71,12 @@ SG_USING_STD(string);
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////////////////////////////////////////////////////////////////////////
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FGBinding::FGBinding ()
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: _action(ACTION_NONE), _node(0), _adjust_step(0), _assign_value(0)
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: _command(0), _arg(0)
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{
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}
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FGBinding::FGBinding (const SGPropertyNode * node)
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: _action(ACTION_NONE), _node(0), _adjust_step(0), _assign_value(0)
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: _command(0), _arg(0)
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{
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read(node);
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}
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@ -86,136 +86,32 @@ FGBinding::~FGBinding ()
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// no op
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}
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void
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FGBinding::setAction (Action action)
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{
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_action = action;
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}
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void
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FGBinding::setProperty (SGPropertyNode * node)
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{
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_node = node;
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}
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void
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FGBinding::setAdjustStep (const SGValue * step)
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{
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_adjust_step = step;
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}
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void
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FGBinding::setAssignValue (const SGValue * value)
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{
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_assign_value = value;
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}
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void
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FGBinding::read (const SGPropertyNode * node)
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{
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if (node->hasValue("action")) {
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string action = node->getStringValue("action");
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if (action == "none")
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_action = ACTION_NONE;
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else if (action == "switch")
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_action = ACTION_SWITCH;
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else if (action == "adjust")
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_action = ACTION_ADJUST;
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else if (action == "assign")
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_action = ACTION_ASSIGN;
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else
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SG_LOG(SG_INPUT, SG_ALERT, "Ignoring unrecognized action type "
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<< action);
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_command_name = node->getStringValue("command", "");
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if (_command_name == "") {
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SG_LOG(SG_INPUT, SG_ALERT, "No command supplied for binding.");
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_command = 0;
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return;
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}
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if (node->hasValue("control"))
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_node = fgGetNode(node->getStringValue("control"), true);
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if (node->hasValue("step"))
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_adjust_step = node->getChild("step")->getValue();
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if (node->hasValue("value"))
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_assign_value = node->getChild("value")->getValue();
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_command = globals->get_commands()->getCommand(_command_name);
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if (_command == 0) {
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SG_LOG(SG_INPUT, SG_ALERT, "Command " << _command_name << " is undefined");
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_arg = 0;
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return;
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}
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_arg = node; // FIXME: don't use whole node!!!
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}
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void
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FGBinding::fire () const
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{
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if (_node == 0) {
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SG_LOG(SG_INPUT, SG_ALERT, "No control property attached to binding");
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return;
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}
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switch (_action) {
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case ACTION_NONE:
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break;
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case ACTION_SWITCH:
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_node->setBoolValue(!_node->getBoolValue());
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break;
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case ACTION_ADJUST:
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if (_adjust_step == 0) {
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SG_LOG(SG_INPUT, SG_ALERT, "No step provided for adjust binding");
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break;
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}
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switch (_node->getType()) {
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case SGValue::BOOL:
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if (_adjust_step->getBoolValue())
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_node->setBoolValue(!_node->getBoolValue());
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break;
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case SGValue::INT:
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_node->setIntValue(_node->getIntValue() + _adjust_step->getIntValue());
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break;
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case SGValue::LONG:
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_node->setLongValue(_node->getLongValue() + _adjust_step->getLongValue());
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break;
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case SGValue::FLOAT:
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_node->setFloatValue(_node->getFloatValue()
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+ _adjust_step->getFloatValue());
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break;
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case SGValue::DOUBLE:
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case SGValue::UNKNOWN: // force to double
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_node->setDoubleValue(_node->getDoubleValue()
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+ _adjust_step->getDoubleValue());
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break;
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case SGValue::STRING:
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SG_LOG(SG_INPUT, SG_ALERT, "Cannot increment or decrement string value"
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<< _node->getStringValue());
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break;
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}
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break;
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case ACTION_ASSIGN:
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if (_assign_value == 0) {
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SG_LOG(SG_INPUT, SG_ALERT, "No value provided for assign binding");
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break;
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}
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switch (_node->getType()) {
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case SGValue::BOOL:
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_node->setBoolValue(_assign_value->getBoolValue());
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break;
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case SGValue::INT:
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_node->setIntValue(_assign_value->getIntValue());
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break;
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case SGValue::LONG:
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_node->setLongValue(_assign_value->getLongValue());
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break;
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case SGValue::FLOAT:
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_node->setFloatValue(_assign_value->getFloatValue());
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break;
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case SGValue::DOUBLE:
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_node->setDoubleValue(_assign_value->getDoubleValue());
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break;
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case SGValue::STRING:
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_node->setStringValue(_assign_value->getStringValue());
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break;
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case SGValue::UNKNOWN:
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_node->setUnknownValue(_assign_value->getStringValue());
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break;
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}
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break;
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if (_command == 0) {
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SG_LOG(SG_INPUT, SG_ALERT, "No command attached to binding");
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} else if (!(*_command)(_arg)) {
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command " << _command_name);
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}
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}
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@ -338,11 +234,6 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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glFrontFace ( GL_CW );
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}
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return;
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case 19: // Ctrl-S key
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current_autopilot->set_AutoThrottleEnabled(
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! current_autopilot->get_AutoThrottleEnabled()
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);
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return;
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case 20: // Ctrl-T key
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current_autopilot->set_AltitudeMode(
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FGAutopilot::FG_ALTITUDE_TERRAIN );
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@ -350,30 +241,6 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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! current_autopilot->get_AltitudeEnabled()
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);
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return;
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case 49: // numeric keypad 1
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v->set_goal_view_offset( SGD_PI * 0.75 );
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return;
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case 50: // numeric keypad 2
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v->set_goal_view_offset( SGD_PI );
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return;
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case 51: // numeric keypad 3
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v->set_goal_view_offset( SGD_PI * 1.25 );
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return;
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case 52: // numeric keypad 4
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v->set_goal_view_offset( SGD_PI * 0.50 );
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return;
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case 54: // numeric keypad 6
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v->set_goal_view_offset( SGD_PI * 1.50 );
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return;
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case 55: // numeric keypad 7
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v->set_goal_view_offset( SGD_PI * 0.25 );
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return;
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case 56: // numeric keypad 8
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v->set_goal_view_offset( 0.00 );
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return;
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case 57: // numeric keypad 9
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v->set_goal_view_offset( SGD_PI * 1.75 );
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return;
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case 72: // H key
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HUD_brightkey( true );
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return;
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@ -491,43 +358,10 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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current_panel->setXOffset(current_panel->getXOffset() + 5);
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return;
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}
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// case 256+GLUT_KEY_F9: {
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// return;
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// }
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case 256+GLUT_KEY_F10: {
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fgToggleFDMdataLogging();
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return;
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}
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// case 256+GLUT_KEY_F11: {
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// return;
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// }
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// case 256+GLUT_KEY_F12: {
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// return;
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// }
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case 256+GLUT_KEY_END: // numeric keypad 1
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v->set_goal_view_offset( SGD_PI * 0.75 );
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return;
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case 256+GLUT_KEY_DOWN: // numeric keypad 2
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v->set_goal_view_offset( SGD_PI );
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return;
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case 256+GLUT_KEY_PAGE_DOWN: // numeric keypad 3
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v->set_goal_view_offset( SGD_PI * 1.25 );
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return;
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case 256+GLUT_KEY_LEFT: // numeric keypad 4
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v->set_goal_view_offset( SGD_PI * 0.50 );
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return;
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case 256+GLUT_KEY_RIGHT: // numeric keypad 6
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v->set_goal_view_offset( SGD_PI * 1.50 );
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return;
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case 256+GLUT_KEY_HOME: // numeric keypad 7
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v->set_goal_view_offset( SGD_PI * 0.25 );
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return;
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case 256+GLUT_KEY_UP: // numeric keypad 8
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v->set_goal_view_offset( 0.00 );
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return;
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case 256+GLUT_KEY_PAGE_UP: // numeric keypad 9
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v->set_goal_view_offset( SGD_PI * 1.75 );
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return;
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// END SPECIALS
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@ -596,13 +430,6 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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globals->inc_warp_delta( 30 );
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fgUpdateSkyAndLightingParams();
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return;
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case 118: // v key
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// handles GUI state as well as Viewer LookAt Direction
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CenterView();
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globals->set_current_view( globals->get_viewmgr()->next_view() );
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fgReshape( fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize") );
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return;
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case 120: // x key
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fov = globals->get_current_view()->get_fov();
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fov /= 1.05;
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@ -656,9 +483,6 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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globals->set_freeze( false );
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return;
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}
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case 256+GLUT_KEY_F3: // F3 Take a screen shot
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fgDumpSnapShot();
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return;
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case 256+GLUT_KEY_F4: // F4 Update lighting manually
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fgUpdateSkyAndLightingParams();
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return;
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@ -721,103 +545,6 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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}
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void
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FGInput::action (const SGPropertyNode * binding)
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{
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const string &action = binding->getStringValue("action", "");
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const string &control = binding->getStringValue("control", "");
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bool repeatable = binding->getBoolValue("repeatable", false);
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int step = binding->getIntValue("step", 0.0);
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if (control == "") {
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SG_LOG(SG_INPUT, SG_ALERT, "No control specified for key "
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<< binding->getIndex());
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return;
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}
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else if (action == "") {
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SG_LOG(SG_INPUT, SG_ALERT, "No action specified for key "
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<< binding->getIndex());
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return;
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}
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else if (action == "switch") {
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fgSetBool(control, !fgGetBool(control));
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}
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else if (action == "adjust") {
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const SGValue * step = binding->getValue("step");
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if (step == 0) {
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SG_LOG(SG_INPUT, SG_ALERT, "No step supplied for adjust action for key "
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<< binding->getIndex());
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return;
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}
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SGValue * target = fgGetValue(control, true);
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// Use the target's type...
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switch (target->getType()) {
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case SGValue::BOOL:
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case SGValue::INT:
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target->setIntValue(target->getIntValue() + step->getIntValue());
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break;
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case SGValue::LONG:
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target->setLongValue(target->getLongValue() + step->getLongValue());
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break;
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case SGValue::FLOAT:
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target->setFloatValue(target->getFloatValue() + step->getFloatValue());
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break;
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case SGValue::DOUBLE:
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case SGValue::UNKNOWN: // treat unknown as a double
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target->setDoubleValue(target->getDoubleValue()
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+ step->getDoubleValue());
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break;
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case SGValue::STRING:
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SG_LOG(SG_INPUT, SG_ALERT, "Failed attempt to adjust string property "
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<< control);
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break;
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}
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}
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else if (action == "assign") {
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const SGValue * value = binding->getValue("value");
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if (value == 0) {
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SG_LOG(SG_INPUT, SG_ALERT, "No value supplied for assign action for key "
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<< binding->getIndex());
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return;
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}
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SGValue * target = fgGetValue(control, true);
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// Use the target's type...
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switch (target->getType()) {
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case SGValue::BOOL:
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target->setBoolValue(value->getBoolValue());
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break;
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case SGValue::INT:
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target->setIntValue(value->getIntValue());
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break;
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case SGValue::LONG:
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target->setLongValue(value->getLongValue());
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break;
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case SGValue::FLOAT:
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target->setFloatValue(value->getFloatValue());
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break;
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case SGValue::DOUBLE:
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target->setDoubleValue(value->getDoubleValue());
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break;
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case SGValue::STRING:
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target->setStringValue(value->getStringValue());
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break;
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case SGValue::UNKNOWN:
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target->setUnknownValue(value->getStringValue());
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break;
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}
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}
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else {
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SG_LOG(SG_INPUT, SG_ALERT, "Unknown action " << action
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<< " for key " << binding->getIndex());
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}
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}
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const vector<FGBinding> *
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FGInput::_find_bindings (int k, int modifiers)
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{
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