From: John Check <j4strngs@bitless.net>
Subject: New panel doc Date: Thu, 5 Oct 2000 19:44:02 -0500 (EST) Hi Curt, Here's the latest version panel doc. I'm also including the final version joystick doc, the one in docs-mini is one behind. I made some changes to my local sources to get a larger viewport allowing for a shaped panel and still being able to see the runway on takeoff. Should I send you the changes? David M is cool with it. FWIW I've been playing with 3D renders for some textures and it's looking pretty good. Theres a screenshot with the throttle and mixture knobs done like that at http://rockfish.net/fg/ I'm going to post a tarball with what I have now to the above URL but Dave is planning on making some changes to property manager over the weekend and I figured I'd wait till I'm synched with any name changes before making an official update.
This commit is contained in:
parent
f6fac40a11
commit
ebb79b8c0c
2 changed files with 169 additions and 124 deletions
|
@ -1,5 +1,5 @@
|
||||||
Users Guide to Joystick Usage Under FlightGear Flight Simulator
|
Users Guide to Joystick Usage Under FlightGear Flight Simulator
|
||||||
version 0.2 9/23/2000
|
version 0.3 10/06/2000
|
||||||
Author John Check <j4strngs@rockfish.net>
|
Author John Check <j4strngs@rockfish.net>
|
||||||
|
|
||||||
This document is written with versions of FlightGear 0.7.5 and greater
|
This document is written with versions of FlightGear 0.7.5 and greater
|
||||||
|
@ -29,7 +29,8 @@ Among these was the ability to use a runtime configuration file (.fgfsrc)
|
||||||
to control the default operation. The .fgfsrc file is not created at runtime
|
to control the default operation. The .fgfsrc file is not created at runtime
|
||||||
and must be created manually. Fortunately, the format of the file is
|
and must be created manually. Fortunately, the format of the file is
|
||||||
straightforward. All one need do is place the commandline options one would
|
straightforward. All one need do is place the commandline options one would
|
||||||
like in a plain ASCII text file in the users home directory.
|
like in a plain ASCII text file in the users home directory. System wide
|
||||||
|
defaults can be place in $FG_ROOT/system.fgfsrc.
|
||||||
|
|
||||||
With the advent of the property manager it became possible to add a number
|
With the advent of the property manager it became possible to add a number
|
||||||
of additional runtime options to the .fgfsrc file including joystick channel
|
of additional runtime options to the .fgfsrc file including joystick channel
|
||||||
|
@ -67,8 +68,10 @@ look like this: 0001. It should be noted that this is a hexadecimal (base16)
|
||||||
number +1. Hex numbers start at 0, so this number is incremented by one for
|
number +1. Hex numbers start at 0, so this number is incremented by one for
|
||||||
hopefully obvious reasons.
|
hopefully obvious reasons.
|
||||||
|
|
||||||
|
|
||||||
Default Joystick properties:
|
Default Joystick properties:
|
||||||
|
|
||||||
|
|
||||||
Axis 0 = Aileron
|
Axis 0 = Aileron
|
||||||
Axis 1 = Elevator
|
Axis 1 = Elevator
|
||||||
Axis 2 = Rudder
|
Axis 2 = Rudder
|
||||||
|
@ -82,32 +85,65 @@ Button 5 = Flaps (down)
|
||||||
Button 6 = Flaps (up)
|
Button 6 = Flaps (up)
|
||||||
|
|
||||||
|
|
||||||
In addition to the channel assignments there are other parameters
|
In addition to the channel assignments there are other properties
|
||||||
that can be passed to FGFS.
|
for tuning the joystick. These values work together in a particular order.
|
||||||
|
They should always be written as a 'float', or decimal number.
|
||||||
|
|
||||||
Axis properties
|
The full order of precedence for axis properties is
|
||||||
|
|
||||||
|
1. The raw axis value ...
|
||||||
|
2. is adjusted to dead-band, ...
|
||||||
|
3. then adjusted to offset, ...
|
||||||
|
4. then multiplied by factor, which ...
|
||||||
|
5. is assigned to the FlightGear control property.
|
||||||
|
|
||||||
|
Put another way....
|
||||||
|
|
||||||
|
cooked_value = (( raw_value > dead-band ) + offset) * factor
|
||||||
|
|
||||||
|
|
||||||
|
Axis properties:
|
||||||
|
|
||||||
dead-band
|
dead-band
|
||||||
|
|
||||||
|
-1 0 1
|
||||||
|
.......................
|
||||||
|
-1 | | 1
|
||||||
|
^
|
||||||
|
dead-band
|
||||||
|
|
||||||
|
|
||||||
This is an area where signals are ignored. It is used to compensate
|
This is an area where signals are ignored. It is used to compensate
|
||||||
for noise or potentiometers of dubious quality by creating a threshold
|
for noise or potentiometers of dubious quality by creating a threshold
|
||||||
below which any signal is ignored. It it written as a decimal number or "float"
|
below which any signal is ignored.
|
||||||
with a typical value of 0.1 for elevators and ailerons, 0.0 for throttle
|
|
||||||
|
|
||||||
factor
|
The default of 0.1 for elevators and ailerons is very forgiving. A lower
|
||||||
|
number results in a tighter feel. Throttle defaults to 0.0
|
||||||
|
|
||||||
This number, also written as a float, will control sensitivity of an axis.
|
|
||||||
Negating the number will result in the control moving counter to the default.
|
|
||||||
A typical value is 1.0. In my case, throttle behaviour was inverted from what
|
|
||||||
I preferred. I set this value to -1.0 and everything was groovy.
|
|
||||||
|
|
||||||
offset
|
offset
|
||||||
|
|
||||||
Also a float. Used to maximize a controls use of it's axis, as in the case of a
|
-1 0 1
|
||||||
|
.......................
|
||||||
|
-1 ^ 1
|
||||||
|
offset
|
||||||
|
|
||||||
|
Used to maximize a controls use of it's axis, as in the case of a
|
||||||
throttle where zero would be a minimum and not a center point like in the case
|
throttle where zero would be a minimum and not a center point like in the case
|
||||||
of a rudder. Typical value -1.0.
|
of a rudder. Typical value -1.0.
|
||||||
|
|
||||||
|
|
||||||
|
factor
|
||||||
|
|
||||||
|
Controls sensitivity of an axis. If the factor is too low it results in
|
||||||
|
control not reaching its maximum possible limit. Negating the number will result in
|
||||||
|
the control moving counter to the default. The default value is 1.0, think unity gain.
|
||||||
|
|
||||||
|
In my case, throttle behaviour was inverted from what I preferred.
|
||||||
|
I set this value to -1.0 and everything was groovy.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Button properties
|
Button properties
|
||||||
|
|
||||||
switch
|
switch
|
||||||
|
@ -203,42 +239,8 @@ In my case I had to make entries to put the throttle on axis2.
|
||||||
--prop:/input/js0/button6/step=0.34
|
--prop:/input/js0/button6/step=0.34
|
||||||
--prop:/input/js0/button6/repeatable=false
|
--prop:/input/js0/button6/repeatable=false
|
||||||
|
|
||||||
Determining approriate values for axes:
|
|
||||||
|
|
||||||
FlightGear uses the PLIB library to handle the joystick input.
|
|
||||||
PLIB applies the values for deadband then hands the result over to FGFS,
|
|
||||||
where offset and factor are applied, the result is passed to the FG control
|
|
||||||
property.
|
|
||||||
|
|
||||||
It's important to understand how the dead-band, offset and factor properties
|
|
||||||
work together for axes in order to determine apropriate values.
|
|
||||||
|
|
||||||
The full order of precedence for axis properties is
|
|
||||||
|
|
||||||
1. The raw PLIB axis value ...
|
|
||||||
2. is adjusted to dead-band, then passed to FGFS, which ...
|
|
||||||
3. applies the offset, then the result...
|
|
||||||
4. is multiplied by factor, which ...
|
|
||||||
5. is assigned to the FlightGear control property.
|
|
||||||
|
|
||||||
Put another way....
|
|
||||||
PLIB lightly_toasted_value = ( raw_value > dead-band )
|
|
||||||
FGFS cooked_value = ( lightly_toasted_value + offset) * factor
|
|
||||||
|
|
||||||
Well, kind of. The dead-band value is applied +/- 0. Which is to say
|
|
||||||
when we assign it a value of 0.1 the effective value is -0.1 to 0.1
|
|
||||||
If the raw value is less than the dead-band then the raw_value is 0.
|
|
||||||
|
|
||||||
Here's a visual aid.
|
|
||||||
|
|
||||||
-1 0 1
|
|
||||||
.......................
|
|
||||||
-1 | | 1
|
|
||||||
^
|
|
||||||
deadband
|
|
||||||
|
|
||||||
This diagram represents a dead-band value of 0.1. Let's say we
|
|
||||||
have an el cheapo joystick with noisy pots. The noise level is +/-0.09.
|
|
||||||
With the raw signal our control would constantly be moving slightly.
|
|
||||||
A deadband value of 0.1 acts as a filter suppressing the noise.
|
|
||||||
|
|
||||||
|
|
|
@ -1,22 +1,21 @@
|
||||||
Users Guide to FlightGear panel configuration
|
Users Guide to FlightGear panel configuration
|
||||||
First Draft
|
Version 0.3, October 5 2000
|
||||||
Author: John Check <j4strngs@rockfish.net>
|
Author: John Check <j4strngs@rockfish.net>
|
||||||
|
|
||||||
This document is an attempt to describe the configuration via
|
This document is an attempt to describe the configuration of
|
||||||
XML of FlightGear flight simulator's aircraft panel display.
|
FlightGear flight simulator's aircraft panel display via XML.
|
||||||
The information was culled from the fgfs-devel@flightgear.org
|
The information was culled from the fgfs-devel@flightgear.org
|
||||||
mailing list. I'd like to say thanks to all the developers who
|
mailing list and my experiences making alternate panels. I'd
|
||||||
make FGFS happen and forgive me for any errors with regards to
|
like to say thanks to all the developers who make FGFS happen.
|
||||||
who did what. I'd like to reguest that anybody who should be
|
|
||||||
mentioned give me a heads up so I can credit them properly.
|
|
||||||
Corrections and additions are encouraged.
|
Corrections and additions are encouraged.
|
||||||
|
|
||||||
History:
|
Some History:
|
||||||
Older versions of FGFS had a hardcoded display of instruments.
|
|
||||||
|
Older versions of FGFS had a hard coded display of instruments.
|
||||||
This was a less than ideal state of affairs due to FGFS ability
|
This was a less than ideal state of affairs due to FGFS ability
|
||||||
to use different aircraft models. Being primarily developed on
|
to use different aircraft models. Being primarily developed on
|
||||||
UNIX type systems, a modular approach is taken towards the
|
UNIX type systems, a modular approach is taken towards the
|
||||||
aircraft modeling. To date, most alternatatives to the default
|
aircraft modeling. To date, most alternatives to the default
|
||||||
Cessna 172 aircraft are the product of research institutions
|
Cessna 172 aircraft are the product of research institutions
|
||||||
interested in the flight characteristics and not cosmetics.
|
interested in the flight characteristics and not cosmetics.
|
||||||
The result of this was that one could fly the X-15 or a Boeing 747
|
The result of this was that one could fly the X-15 or a Boeing 747
|
||||||
|
@ -26,67 +25,111 @@ A rewrite of the panel display code was done around v0.7.5 by
|
||||||
developer David Megginson allowing for configuration of the panel
|
developer David Megginson allowing for configuration of the panel
|
||||||
via XML to address this limitation.
|
via XML to address this limitation.
|
||||||
|
|
||||||
The Basics:
|
|
||||||
|
|
||||||
David Megginson wrote:
|
Using Custom Panels:
|
||||||
|
|
||||||
> To get started, here's a basic, mostly-architectural outline:
|
The default panel location is $FG_ROOT/Panels/Default/default.xml.
|
||||||
>
|
$FG_ROOT is the place on your filesystem where you installed FG
|
||||||
> 1. All configuration files are XML-encoded property lists. The root
|
data files. Alternate panels can be specified on the command line
|
||||||
> element is always named <PropertyList>. None of the properties is
|
or set as the default in the $HOME/.fgfsrc or $FG_ROOT/system.fgfsrc
|
||||||
> mixed in with the main FlightGear properties (they're all separate
|
using a property specification. The format is as follows:
|
||||||
> lists).
|
|
||||||
>
|
--prop:/sim/panel/path=Panels/Default/default.xml
|
||||||
> 2. There is a single, top-level configuration file for each panel.
|
|
||||||
> There is also a top-level configuration file for each instrument (I
|
The path description shown is relative to $FG_ROOT. An absolute
|
||||||
> may also add configuration files for cropped textures, to enabled
|
path may also be used for locations outside $FG_ROOT. I would
|
||||||
> better reuse of common textures like needles and knobs).
|
recommend copying Panels/Default to Panels/Custom as a starting point
|
||||||
>
|
for experimentation. When editing a panel configuration, pressing
|
||||||
> 3. A panel is composed of a background texture and zero or more
|
Shift +F3 will reload the panel. If your changes don't seem to be taking
|
||||||
> instruments. The panel sets the position of each instrument and may
|
effect, check the console output. It will report the success or failure
|
||||||
> also override the instrument's preferred size (the default panel does
|
of the panel reload*. Editing textures requires restarting FGFS so the
|
||||||
> not do so, but if you want an altimeter covering a quarter of the
|
new textures can be loaded.
|
||||||
> screen, go for it!).
|
|
||||||
>
|
|
||||||
> 4. An instrument consists of a preferred width and height, one or more
|
Panel Architecture:
|
||||||
> stacked layers, and zero or more actions. It is defined in a separate
|
|
||||||
> file.
|
All of the panel configuration files are XML-encoded* property lists.
|
||||||
>
|
The root element of each file is always named <PropertyList>. Tags are
|
||||||
> 5. A layer can be a texture (with alpha areas so that lower textures
|
always found in pairs, with the closing tag having a slash prefixing
|
||||||
> show through), text (static, generated, or both), or a switch between
|
the tag name, i.e </PropertyList>. The top level panel configuration
|
||||||
> two other layers based on a boolean property. Each layer contains
|
file is composed of a <name>, a <background> texture and zero or more
|
||||||
> zero or more transformations.
|
<instruments>. Instruments are used by including a <"unique_name">, a
|
||||||
>
|
<path> to the instruments configuration file, <x> and <y> placement
|
||||||
> NOTE: There is one built-in layer -- for the mag compass ribbon --
|
coordinates, and optional <w> and <h> size specifications.
|
||||||
> and all other layers are defined in the XML files. In the future,
|
Comments are bracketed with <!-- -->.
|
||||||
> there may also be built-in layers for special things like a
|
|
||||||
> weather-radar display or a GPS (though the GPS could be handled with
|
Example Top Level Panel Config
|
||||||
> text properties).
|
|
||||||
>
|
<PropertyList>
|
||||||
> 6. A transformation is a rotation, an x-shift, or a y-shift.
|
<name>Example Panel</name>
|
||||||
> Transformations can be static (rotate 90 degrees) or they can be based
|
<background>Panels/Default/Textures/panel-bg.rgb</background>
|
||||||
> on properties (rotate the number of degrees equal to the airspeed
|
<instruments>
|
||||||
> times something plus something else, etc.).
|
<clock> <!-- the "unique_name" -->
|
||||||
>
|
<path>Instruments/Default/clock.xml</path>
|
||||||
> 7. An action is a hotspot on an instrument where something will happen
|
<x>110</x>
|
||||||
> when the user clicks the left or centre mouse button. Actions are
|
<y>320</y>
|
||||||
> always tied to properties: they can toggle a boolean property, adjust
|
<w>72</w> <!-- optional width specification -->
|
||||||
> the value of a numeric property, or swap the values of two properties.
|
<h>72</h> <!-- optional height specification -->
|
||||||
>
|
</clock>
|
||||||
> 8. You can find panel configuration files under $FG_ROOT/Panels/ and
|
</instruments>
|
||||||
> instrument configuration files under $FG_ROOT/Instruments/.
|
</PropertyList>
|
||||||
>
|
|
||||||
> 9. If there are *any* XML parsing errors, the panel will fail to load
|
The default location for instrument files is $FG_ROOT/Instruments/Default/.
|
||||||
> (them's the XML rules), so it's worth downloading a parser like Expat
|
Alternate locations may be specified in the panel configuration, paths
|
||||||
> (http://www.jclark.com/xml/) so that you can check your XML.
|
must be absolute to use files outside $FG_ROOT.
|
||||||
> FlightGear will print the location of errors, but the messages are a
|
|
||||||
> little cryptic right now.
|
About Instrument Placement:
|
||||||
>
|
|
||||||
> 10. You can set the relative location of the top-level XML panel file
|
For the sake of simplicity the FGFS window is always considered to be 1024x768
|
||||||
> (under $FG_ROOT) using the "/sim/panel" property. The default is
|
so all x/y values for instrument placement should fall within these bounds.
|
||||||
> $FG_ROOT/Panels/Default/default.xml.
|
Being an OpenGL program, 0,0 represents the lower left hand corner of the
|
||||||
|
screen. It is possible to place items to overlap the 3D viewport.
|
||||||
|
|
||||||
|
Instrument Architecture:
|
||||||
|
|
||||||
|
Instruments are defined in separate configuration files. An instrument
|
||||||
|
consists of a preferred width and height, one or more stacked layers,
|
||||||
|
and zero or more actions.
|
||||||
|
|
||||||
|
A layer** can be a <texture>, or be of <type> text or switch. A text layer
|
||||||
|
may be static, as in a label, or generated (if it needs to be dynamic, as
|
||||||
|
in an LED display), or a combination of both.
|
||||||
|
A switch layer is composed of two or more nested layers and will display
|
||||||
|
one of the nested layers based on a boolean property. For a simple example
|
||||||
|
of a switch see $FG_ROOT/Instruments/Default/brake.xml. Textures used in a
|
||||||
|
switch context *must* have width and height specified to be visible.
|
||||||
|
Each layer may contain zero or more transformations.
|
||||||
|
|
||||||
|
A transformation is a rotation, an x-shift, or a y-shift. Transformations
|
||||||
|
can be static or they can be based on properties. Static rotations are
|
||||||
|
useful for flipping textures horizontally or vertically. Transformations
|
||||||
|
based on properties are useful for driving instrument needles. I.E. rotate the
|
||||||
|
number of degrees equal to the airspeed. X and y shifts are relative to the
|
||||||
|
center of the instrument. Each specified transformation type takes an <offset>
|
||||||
|
|
||||||
|
An action is a hotspot on an instrument where something will happen
|
||||||
|
when the user clicks the left or center mouse button. Actions are
|
||||||
|
always tied to properties: they can toggle a boolean property, adjust
|
||||||
|
the value of a numeric property, or swap the values of two properties.
|
||||||
|
|
||||||
|
About Textures:
|
||||||
|
|
||||||
|
The texture files used to create the panel instruments are maximum 256x256
|
||||||
|
pixels, red/green/blue/alpha format. When calling a section of a texture file
|
||||||
|
the 0,0 lower left convention is used. There is a pair of x /y coordinates
|
||||||
|
defining which section of the texture to use.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
* If there are *any* XML parsing errors, the panel will fail to load,
|
||||||
|
so it's worth downloading a parser like Expat (http://www.jclark.com/xml/)
|
||||||
|
for checking your XML. FlightGear will print the location of errors, but
|
||||||
|
the messages are a little cryptic right now.
|
||||||
|
|
||||||
|
** NOTE: There is one built-in layer -- for the mag compass ribbon --
|
||||||
|
and all other layers are defined in the XML files. In the future,
|
||||||
|
there may also be built-in layers for special things like a
|
||||||
|
weather-radar display or a GPS (though the GPS could be handled with
|
||||||
|
text properties).
|
||||||
|
|
||||||
To do:
|
|
||||||
|
|
||||||
Add some examples.
|
|
||||||
Integrate additonal questions and answers from the list.
|
|
||||||
|
|
Loading…
Reference in a new issue