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flightgear/docs-mini/README.Joystick
curt ebb79b8c0c From: John Check <j4strngs@bitless.net>
Subject: New panel doc
Date: Thu, 5 Oct 2000 19:44:02 -0500 (EST)

Hi Curt,
Here's the latest version panel doc. I'm also including the final
version joystick doc, the one in docs-mini is one behind.

I made some changes to my local sources to get a larger viewport
allowing for a shaped panel and still being able to see the runway
on takeoff. Should I send you the changes? David M is cool with it.

FWIW I've been playing with 3D renders for some textures and it's
looking pretty good. Theres a screenshot with the throttle and
mixture knobs done like that at http://rockfish.net/fg/

I'm going to post a tarball with what I have now to the above URL
but Dave is planning on making some changes to property manager over
the weekend and I figured I'd wait till I'm synched with any name changes
before making an official update.
2000-10-06 21:45:47 +00:00

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Users Guide to Joystick Usage Under FlightGear Flight Simulator
version 0.3 10/06/2000
Author John Check <j4strngs@rockfish.net>
This document is written with versions of FlightGear 0.7.5 and greater
in mind. It assumes a working joystick present on your system. While it
is written from the point of view of a Linux user, the cross platform
nature of FGFS should ensure the information presented is useful on other
platforms. I'd like to say thanks to all the developers who make FGFS happen
and forgive me for not giving credit with regard to the property
manager and js_demo. Corrections and additions are encouraged.
The most current version can be found at http://rockfish.net/shell/aboutjoy.txt
Some History:
Earlier versions of FGFS had assignments of joystick axis/buttons
hard coded. If you had a joystick that did not use the default channel
assignments, you had to edit the source code and recompile.
Fortunately, around about v0.7.4/0.7.5 a "property manager" was
implemented, allowing, among other things, runtime access to some of the FGFS
internals, which facilitated being able to set the parameters for the
joystick at runtime.
About runtime options:
FGFS has always had a plethora of available runtime options. Starting
point, altitude, direction, time of day and other aspects of the
simulated environment were always well represented. However there
were also a number of options and features that were not well documented.
Among these was the ability to use a runtime configuration file (.fgfsrc)
to control the default operation. The .fgfsrc file is not created at runtime
and must be created manually. Fortunately, the format of the file is
straightforward. All one need do is place the commandline options one would
like in a plain ASCII text file in the users home directory. System wide
defaults can be place in $FG_ROOT/system.fgfsrc.
With the advent of the property manager it became possible to add a number
of additional runtime options to the .fgfsrc file including joystick channel
assignments. Basically, anything* that is reported by the property manager
can now be tweaked without having to recompile the binary.
*see mini-doc/properties.txt for exceptions
Determining your joystick output:
Included with FlightGear is a utility called js_demo. It will report
the number of joysticks attached to a system and their capabilites.
By observing the output of js_demo while working our joystick we can
determine what controls are where.
It should be noted that, at least on UNIX, numbering generally starts with
zero. In the following example the system has 1 joystick (js0) connected.
The output shown is from an analog Gravis BlackHawk with four buttons and
a throttle.
Typical output of js_demo:
Joystick test program.
~~~~~~~~~~~~~~~~~~~~~~
Joystick 1 not detected
Joystick 2 not detected
+---------------JS.0-----------------+
| Btns Ax:0 Ax:1 Ax:2 |
+------------------------------------+
| 0000 +0.0 +0.0 -1.0 . . . |
It appears that the number of detected buttons is represented by the number of
"0"s. Clicking the actual buttons will result in the rightmost 0 changing to
the button number output. i.e. pressing button one will change the display to
look like this: 0001. It should be noted that this is a hexadecimal (base16)
number +1. Hex numbers start at 0, so this number is incremented by one for
hopefully obvious reasons.
Default Joystick properties:
Axis 0 = Aileron
Axis 1 = Elevator
Axis 2 = Rudder
Axis 3 = Throttle
Button 0 = All brakes
Button 1 = Left brake
Button 2 = Right brake
Button 3 = Elevator trim (up)
Button 4 = Elevator trim (down)
Button 5 = Flaps (down)
Button 6 = Flaps (up)
In addition to the channel assignments there are other properties
for tuning the joystick. These values work together in a particular order.
They should always be written as a 'float', or decimal number.
The full order of precedence for axis properties is
1. The raw axis value ...
2. is adjusted to dead-band, ...
3. then adjusted to offset, ...
4. then multiplied by factor, which ...
5. is assigned to the FlightGear control property.
Put another way....
cooked_value = (( raw_value > dead-band ) + offset) * factor
Axis properties:
dead-band
-1 0 1
.......................
-1 | | 1
^
dead-band
This is an area where signals are ignored. It is used to compensate
for noise or potentiometers of dubious quality by creating a threshold
below which any signal is ignored.
The default of 0.1 for elevators and ailerons is very forgiving. A lower
number results in a tighter feel. Throttle defaults to 0.0
offset
-1 0 1
.......................
-1 ^ 1
offset
Used to maximize a controls use of it's axis, as in the case of a
throttle where zero would be a minimum and not a center point like in the case
of a rudder. Typical value -1.0.
factor
Controls sensitivity of an axis. If the factor is too low it results in
control not reaching its maximum possible limit. Negating the number will result in
the control moving counter to the default. The default value is 1.0, think unity gain.
In my case, throttle behaviour was inverted from what I preferred.
I set this value to -1.0 and everything was groovy.
Button properties
switch
A button designated a switch is either on or off. While the button is
held in the switch is engaged. Brakes are described as a switch and take
additional parameters [ step, repeatable ]
adjust
A button designated adjust is for controls that have a range
of settings, for example elevator trim and flaps. These are found
in pairs having opposing values for the parameter 'step'.
The 'repeatable' parameter should be appropriate to the type of control.
step
This defines how much adjustment is applied when the button is activated
Default values are 1.0 for brakes (full on), 0.001 / -0.001 for
elevator trim and -0.34 / 0.34 for flaps
repeatable
In this case repeatable means when the button is held down the value continues
to increment. repeatable is a true / false value. The default for brakes is
false. This is appropriate since by default brakes are a switch that are full
on. Elevator trim on the other hand defaults to true. Holding down the
button for elevator trim will cause a continuous adjustment until the button
is released. Being a fine adjustment this is appropriate behaviour. Flaps
on the otherhand default to false. Clicking the flaps button will cause the
flaps to be extended to the first detent, subsequent clicks will extend or
retract by one increment. Being a large adjustment with a major impact on a
planes handling this is a good thing.
Syntax for properties in .fgfsrc
Here is a listing of the defaults as they would appear in .fgfsrc
You only need entries where the defaults aren't what you want.
In my case I had to make entries to put the throttle on axis2.
// Default axis 0 to aileron
--prop:/input/js0/axis0/control=/controls/aileron
--prop:/input/js0/axis0/dead-band=0.1
// Default axis 1 to elevator
--prop:/input/js0/axis1/control=/controls/elevator"
--prop:/input/js0/axis1/dead-band=0.1
--prop:/input/js0/axis1/factor=-1.0
// Default axis 2 to rudder
--prop:/input/js0/axis2/control=/controls/rudder
--prop:/input/js0/axis2/dead-band=0.1
// Default axis 3 to throttle
--prop:/input/js0/axis3/control=/controls/throttle
--prop:/input/js0/axis3/dead-band=0.0
--prop:/input/js0/axis3/offset=-1.0
--prop:/input/js0/axis3/factor=-0.5
// Default button 0 to all brakes
--prop:/input/js0/button0/action=switch
--prop:/input/js0/button0/control=/controls/brakes/all
--prop:/input/js0/button0/step=1.0
--prop:/input/js0/button0/repeatable=false
// Default button 1 to left brake.
--prop:/input/js0/button1/action=switch
--prop:/input/js0/button1/control=/controls/brakes/left
--prop:/input/js0/button1/step=1.0
--prop:/input/js0/button1/repeatable=false
// Default button 2 to right brake.
--prop:/input/js0/button2/action=switch
--prop:/input/js0/button2/control=/controls/brakes/right
--prop:/input/js0/button2/step=1.0
--prop:/input/js0/button2/repeatable=false
// Default buttons 3 and 4 to elevator trim
--prop:/input/js0/button3/action=adjust
--prop:/input/js0/button3/control=/controls/elevator-trim
--prop:/input/js0/button3/step=0.001
--prop:/input/js0/button3/repeatable=true
--prop:/input/js0/button4/action=adjust
--prop:/input/js0/button4/control=/controls/elevator-trim
--prop:/iput/js0/button4/step=0.001
--prop:/input/js0/button4/repeatable=true
// Default buttons 5 and 6 to flaps
--prop:/input/js0/button5/action=adjust
--prop:/input/js0/button5/control=/controls/flaps
--prop:/input/js0/button5/step=-0.34
--prop:/input/js0/button5/repeatable=false
--prop:/input/js0/button6/action=adjust
--prop:/input/js0/button6/control=/controls/flaps"
--prop:/input/js0/button6/step=0.34
--prop:/input/js0/button6/repeatable=false