bvh: Adapt to upstream bvh changes in simgear.
This commit is contained in:
parent
cce186a57c
commit
e3ad3d3a07
19 changed files with 104 additions and 75 deletions
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@ -151,6 +151,7 @@ else(SIMGEAR_SHARED)
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environment
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nasal
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tsync
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bvh
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bucket
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io
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serial
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@ -172,7 +173,6 @@ else(SIMGEAR_SHARED)
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tgdb
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model
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screen
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bvh
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util
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sound)
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@ -498,16 +498,16 @@ void FGAIBallistic::setForcePath(const string& p) {
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}
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bool FGAIBallistic::getHtAGL(double start){
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const SGMaterial* material = 0;
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if (getGroundElevationM(SGGeod::fromGeodM(pos, start),
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_elevation_m, &_material)) {
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_elevation_m, &material)) {
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_ht_agl_ft = pos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
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if (_material) {
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const vector<string>& names = _material->get_names();
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_solid = _material->get_solid();
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_load_resistance = _material->get_load_resistance();
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_frictionFactor =_material->get_friction_factor();
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if (material) {
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const vector<string>& names = material->get_names();
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_solid = material->get_solid();
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_load_resistance = material->get_load_resistance();
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_frictionFactor = material->get_friction_factor();
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if (!names.empty())
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props->setStringValue("material/name", names[0].c_str());
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@ -219,8 +219,6 @@ private:
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string _force_path;
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string _contents_path;
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const SGMaterial* _material;
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void handle_collision();
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void handle_expiry();
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void handle_impact();
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@ -729,7 +729,7 @@ double FGAIBase::_getAltitude() const {
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double FGAIBase::_getAltitudeAGL(SGGeod inpos, double start){
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getGroundElevationM(SGGeod::fromGeodM(inpos, start),
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_elevation_m, &_material);
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_elevation_m, NULL);
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return inpos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
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}
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@ -117,7 +117,6 @@ public:
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const SGMaterial** material) const;
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double _elevation_m;
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const SGMaterial* _material;
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double _getCartPosX() const;
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double _getCartPosY() const;
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@ -190,13 +190,14 @@ bool FGAIEscort::getGroundElev(SGGeod inpos) {
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double height_m ;
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(inpos, 3000), height_m, &_material,0)){
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const SGMaterial* material = 0;
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(inpos, 3000), height_m, &material,0)){
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_ht_agl_ft = inpos.getElevationFt() - height_m * SG_METER_TO_FEET;
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if (_material) {
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const vector<string>& names = _material->get_names();
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if (material) {
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const vector<string>& names = material->get_names();
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_solid = _material->get_solid();
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_solid = material->get_solid();
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if (!names.empty())
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props->setStringValue("material/name", names[0].c_str());
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@ -89,8 +89,6 @@ private:
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double _max_speed;
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const SGMaterial* _material;
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bool _MPControl, _patrol, _stn_deg_true;
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// std::string _parent;
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@ -237,13 +237,13 @@ bool FGAIGroundVehicle::getPitch() {
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//double max_alt = 10000;
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(geodFront, 3000),
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elev_front, &_material, 0)){
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elev_front, NULL, 0)){
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front_elev_m = elev_front + _z_offset_m;
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} else
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return false;
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(geodRear, 3000),
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elev_rear, &_material, 0)){
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elev_rear, NULL, 0)){
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rear_elev_m = elev_rear;
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} else
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return false;
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@ -93,8 +93,6 @@ private:
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double _hitch_x_offset_m, _hitch_y_offset_m, _hitch_z_offset_m;
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double _dt_count, _next_run, _break_count;
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const SGMaterial* _material;
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};
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#endif // FG_AIGROUNDVEHICLE_HXX
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@ -1050,7 +1050,7 @@ void FGAIShip::setWPPos() {
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if (curr->getOn_ground()){
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(wppos, 3000),
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elevation_m, &_material, 0)){
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elevation_m, NULL, 0)){
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wppos.setElevationM(elevation_m);
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}
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@ -107,8 +107,6 @@ private:
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SGGeod wppos;
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const SGMaterial* _material;
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double getRange(double lat, double lon, double lat2, double lon2) const;
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double getCourse(double lat, double lon, double lat2, double lon2) const;
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double getDaySeconds();
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@ -29,6 +29,7 @@
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/timing/timestamp.hxx>
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#include <simgear/scene/material/mat.hxx>
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#include <Scenery/scenery.hxx>
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#include <Main/globals.hxx>
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@ -696,9 +697,9 @@ FGInterface::get_agl_m(double t, const double pt[3], double max_altoff,
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{
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SGVec3d pt_m = SGVec3d(pt) - max_altoff*ground_cache.get_down();
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SGVec3d _contact, _normal, _linearVel, _angularVel;
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material = 0;
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const simgear::BVHMaterial* m = 0;
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bool ret = ground_cache.get_agl(t, pt_m, _contact, _normal, _linearVel,
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_angularVel, id, material);
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_angularVel, id, m);
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// correct the linear velocity, since the line intersector delivers
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// values for the start point and the get_agl function should
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// traditionally deliver for the contact point
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@ -708,6 +709,7 @@ FGInterface::get_agl_m(double t, const double pt[3], double max_altoff,
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assign(normal, _normal);
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assign(linearVel, _linearVel);
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assign(angularVel, _angularVel);
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material = dynamic_cast<const SGMaterial*>(m);
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return ret;
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}
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@ -721,9 +723,9 @@ FGInterface::get_agl_ft(double t, const double pt[3], double max_altoff,
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SGVec3d pt_m = SGVec3d(pt) - max_altoff*ground_cache.get_down();
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pt_m *= SG_FEET_TO_METER;
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SGVec3d _contact, _normal, _linearVel, _angularVel;
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material = 0;
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const simgear::BVHMaterial* m = 0;
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bool ret = ground_cache.get_agl(t, pt_m, _contact, _normal, _linearVel,
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_angularVel, id, material);
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_angularVel, id, m);
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// correct the linear velocity, since the line intersector delivers
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// values for the start point and the get_agl function should
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// traditionally deliver for the contact point
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@ -734,6 +736,7 @@ FGInterface::get_agl_ft(double t, const double pt[3], double max_altoff,
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assign( normal, _normal );
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assign( linearVel, SG_METER_TO_FEET*_linearVel );
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assign( angularVel, _angularVel );
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material = dynamic_cast<const SGMaterial*>(m);
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return ret;
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}
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@ -745,13 +748,15 @@ FGInterface::get_nearest_m(double t, const double pt[3], double maxDist,
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simgear::BVHNode::Id& id)
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{
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SGVec3d _contact, _linearVel, _angularVel;
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const simgear::BVHMaterial* m = 0;
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if (!ground_cache.get_nearest(t, SGVec3d(pt), maxDist, _contact, _linearVel,
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_angularVel, id, material))
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_angularVel, id, m))
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return false;
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assign(contact, _contact);
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assign(linearVel, _linearVel);
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assign(angularVel, _angularVel);
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material = dynamic_cast<const SGMaterial*>(m);
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return true;
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}
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@ -763,14 +768,16 @@ FGInterface::get_nearest_ft(double t, const double pt[3], double maxDist,
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simgear::BVHNode::Id& id)
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{
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SGVec3d _contact, _linearVel, _angularVel;
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const simgear::BVHMaterial* m = 0;
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if (!ground_cache.get_nearest(t, SG_FEET_TO_METER*SGVec3d(pt),
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SG_FEET_TO_METER*maxDist, _contact, _linearVel,
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_angularVel, id, material))
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_angularVel, id, m))
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return false;
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assign(contact, SG_METER_TO_FEET*_contact);
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assign(linearVel, SG_METER_TO_FEET*_linearVel);
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assign(angularVel, _angularVel);
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material = dynamic_cast<const SGMaterial*>(m);
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return true;
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}
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@ -89,6 +89,8 @@ using std::list;
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using std::vector;
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using std::string;
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class SGMaterial;
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/**
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* A little helper class to update the track if
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* the position has changed. In the constructor,
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@ -45,22 +45,22 @@
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#include <simgear/scene/util/SGSceneUserData.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/bvh/BVHNode.hxx>
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#include <simgear/scene/bvh/BVHGroup.hxx>
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#include <simgear/scene/bvh/BVHTransform.hxx>
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#include <simgear/scene/bvh/BVHMotionTransform.hxx>
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#include <simgear/scene/bvh/BVHLineGeometry.hxx>
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#include <simgear/scene/bvh/BVHStaticGeometry.hxx>
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#include <simgear/scene/bvh/BVHStaticData.hxx>
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#include <simgear/scene/bvh/BVHStaticNode.hxx>
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#include <simgear/scene/bvh/BVHStaticTriangle.hxx>
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#include <simgear/scene/bvh/BVHStaticBinary.hxx>
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#include <simgear/scene/bvh/BVHSubTreeCollector.hxx>
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#include <simgear/scene/bvh/BVHLineSegmentVisitor.hxx>
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#include <simgear/scene/bvh/BVHNearestPointVisitor.hxx>
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#include <simgear/bvh/BVHNode.hxx>
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#include <simgear/bvh/BVHGroup.hxx>
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#include <simgear/bvh/BVHTransform.hxx>
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#include <simgear/bvh/BVHMotionTransform.hxx>
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#include <simgear/bvh/BVHLineGeometry.hxx>
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#include <simgear/bvh/BVHStaticGeometry.hxx>
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#include <simgear/bvh/BVHStaticData.hxx>
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#include <simgear/bvh/BVHStaticNode.hxx>
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#include <simgear/bvh/BVHStaticTriangle.hxx>
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#include <simgear/bvh/BVHStaticBinary.hxx>
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#include <simgear/bvh/BVHSubTreeCollector.hxx>
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#include <simgear/bvh/BVHLineSegmentVisitor.hxx>
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#include <simgear/bvh/BVHNearestPointVisitor.hxx>
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#ifdef GROUNDCACHE_DEBUG
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#include <simgear/scene/bvh/BVHDebugCollectVisitor.hxx>
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#include <simgear/scene/model/BVHDebugCollectVisitor.hxx>
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#include <Main/fg_props.hxx>
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#endif
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@ -149,7 +149,7 @@ public:
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SGVec3d down = _down;
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double radius = _radius;
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bool haveHit = _haveHit;
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const SGMaterial* material = _material;
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const simgear::BVHMaterial* material = _material;
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_haveHit = false;
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_center = toSG(inverseMatrix.preMult(toOsg(_center)));
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@ -275,7 +275,7 @@ public:
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{ return _haveHit; }
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double getElevationBelowCache() const
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{ return SGGeod::fromCart(_sceneryHit).getElevationM(); }
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const SGMaterial* getMaterialBelowCache() const
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const simgear::BVHMaterial* getMaterialBelowCache() const
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{ return _material; }
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private:
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@ -288,7 +288,7 @@ private:
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simgear::BVHSubTreeCollector mSubTreeCollector;
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SGVec3d _sceneryHit;
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double _maxDown;
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const SGMaterial* _material;
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const simgear::BVHMaterial* _material;
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bool _haveHit;
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};
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@ -381,8 +381,10 @@ FGGroundCache::prepare_ground_cache(double startSimTime, double endSimTime,
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if (!found_ground) {
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// Ok, still nothing here?? Last resort ...
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double alt = 0;
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const SGMaterial* m = NULL;
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found_ground = globals->get_scenery()->
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get_elevation_m(SGGeod::fromGeodM(geodPt, 10000), alt, &_material);
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get_elevation_m(SGGeod::fromGeodM(geodPt, 10000), alt, &m);
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_material = m;
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if (found_ground)
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_altitude = alt;
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}
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return;
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leaf.traverse(*this);
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}
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virtual void apply(BVHPageNode& leaf)
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{
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if (_foundId)
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return;
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leaf.traverse(*this);
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}
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virtual void apply(BVHTransform& transform)
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{
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if (_foundId)
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@ -553,6 +561,12 @@ public:
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return;
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leaf.traverse(*this);
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}
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virtual void apply(BVHPageNode& leaf)
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{
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if (!intersects(_sphere, leaf.getBoundingSphere()))
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return;
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leaf.traverse(*this);
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}
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virtual void apply(BVHTransform& transform)
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{
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if (!intersects(_sphere, transform.getBoundingSphere()))
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@ -678,7 +692,7 @@ FGGroundCache::get_cat(double t, const SGVec3d& pt,
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bool
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FGGroundCache::get_agl(double t, const SGVec3d& pt, SGVec3d& contact,
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SGVec3d& normal, SGVec3d& linearVel, SGVec3d& angularVel,
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simgear::BVHNode::Id& id, const SGMaterial*& material)
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simgear::BVHNode::Id& id, const simgear::BVHMaterial*& material)
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{
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#ifdef GROUNDCACHE_DEBUG
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SGTimeStamp t0 = SGTimeStamp::now();
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@ -731,7 +745,7 @@ bool
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FGGroundCache::get_nearest(double t, const SGVec3d& pt, double maxDist,
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SGVec3d& contact, SGVec3d& linearVel,
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SGVec3d& angularVel, simgear::BVHNode::Id& id,
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const SGMaterial*& material)
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const simgear::BVHMaterial*& material)
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{
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if (!_localBvhTree)
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return false;
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@ -787,6 +801,13 @@ public:
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leaf.traverse(*this);
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}
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virtual void apply(BVHPageNode& leaf)
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{
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if (!_intersects(leaf.getBoundingSphere()))
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return;
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leaf.traverse(*this);
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}
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virtual void apply(BVHTransform& transform)
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{
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if (!_intersects(transform.getBoundingSphere()))
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@ -920,6 +941,12 @@ public:
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return;
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leaf.traverse(*this);
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}
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virtual void apply(BVHPageNode& leaf)
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{
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if (_haveLineSegment)
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return;
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leaf.traverse(*this);
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}
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virtual void apply(BVHTransform& transform)
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{
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if (_haveLineSegment)
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@ -27,7 +27,7 @@
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#include <simgear/constants.h>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/math/SGGeometry.hxx>
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#include <simgear/scene/bvh/BVHNode.hxx>
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#include <simgear/bvh/BVHNode.hxx>
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#include <simgear/structure/SGSharedPtr.hxx>
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// #define GROUNDCACHE_DEBUG
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@ -37,9 +37,9 @@
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#include <simgear/timing/timestamp.hxx>
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#endif
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class SGMaterial;
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namespace simgear {
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class BVHLineGeometry;
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class BVHMaterial;
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}
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class FGGroundCache {
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@ -89,11 +89,13 @@ public:
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// 0 and 1 which can be used to model lower friction with wet runways.
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bool get_agl(double t, const SGVec3d& pt, SGVec3d& contact,
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SGVec3d& normal, SGVec3d& linearVel, SGVec3d& angularVel,
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simgear::BVHNode::Id& id, const SGMaterial*& material);
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simgear::BVHNode::Id& id,
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const simgear::BVHMaterial*& material);
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bool get_nearest(double t, const SGVec3d& pt, double maxDist,
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SGVec3d& contact, SGVec3d& linearVel, SGVec3d& angularVel,
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simgear::BVHNode::Id& id, const SGMaterial*& material);
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simgear::BVHNode::Id& id,
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const simgear::BVHMaterial*& material);
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// Return 1 if the hook intersects with a wire.
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// That test is done by checking if the quad spanned by the points pt*
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@ -120,7 +122,7 @@ private:
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// In case the aircraft is too high above ground.
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double _altitude;
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||||
// the simgear material reference, contains friction coeficients ...
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||||
const SGMaterial* _material;
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||||
const simgear::BVHMaterial* _material;
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||||
// The time reference for later call to intersection test routines.
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||||
// Is required since we will have moving triangles in carriers.
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||||
double cache_ref_time;
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||||
|
|
|
@ -210,18 +210,19 @@ agRadar::setUserVec(double az, double el)
|
|||
bool
|
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agRadar::getMaterial(){
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||||
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||||
if (globals->get_scenery()->get_elevation_m(hitpos, _elevation_m, &_material)){
|
||||
const SGMaterial* material = 0;
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||||
if (globals->get_scenery()->get_elevation_m(hitpos, _elevation_m, &material)){
|
||||
//_ht_agl_ft = pos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
|
||||
if (_material) {
|
||||
const std::vector<std::string>& names = _material->get_names();
|
||||
if (material) {
|
||||
const std::vector<std::string>& names = material->get_names();
|
||||
|
||||
_solid = _material->get_solid();
|
||||
_load_resistance = _material->get_load_resistance();
|
||||
_frictionFactor =_material->get_friction_factor();
|
||||
_bumpinessFactor = _material->get_bumpiness();
|
||||
_solid = material->get_solid();
|
||||
_load_resistance = material->get_load_resistance();
|
||||
_frictionFactor = material->get_friction_factor();
|
||||
_bumpinessFactor = material->get_bumpiness();
|
||||
|
||||
if (!names.empty())
|
||||
_mat_name = names[0].c_str();
|
||||
_mat_name = names[0];
|
||||
else
|
||||
_mat_name = "";
|
||||
|
||||
|
|
|
@ -53,8 +53,6 @@ public:
|
|||
double _elevation_m; // ground elevation in meters
|
||||
bool _solid; // if true ground is solid for FDMs
|
||||
|
||||
const SGMaterial* _material;
|
||||
|
||||
std::string _mat_name; // ground material
|
||||
|
||||
SGVec3d getCartUserPos() const;
|
||||
|
|
|
@ -43,8 +43,8 @@
|
|||
#include <simgear/scene/util/OsgMath.hxx>
|
||||
#include <simgear/scene/util/SGSceneUserData.hxx>
|
||||
#include <simgear/scene/model/CheckSceneryVisitor.hxx>
|
||||
#include <simgear/scene/bvh/BVHNode.hxx>
|
||||
#include <simgear/scene/bvh/BVHLineSegmentVisitor.hxx>
|
||||
#include <simgear/bvh/BVHNode.hxx>
|
||||
#include <simgear/bvh/BVHLineSegmentVisitor.hxx>
|
||||
|
||||
#include <Viewer/renderer.hxx>
|
||||
#include <Main/fg_props.hxx>
|
||||
|
@ -92,7 +92,7 @@ public:
|
|||
{ return _haveHit; }
|
||||
const SGLineSegmentd& getLineSegment() const
|
||||
{ return _lineSegment; }
|
||||
const SGMaterial* getMaterial() const
|
||||
const simgear::BVHMaterial* getMaterial() const
|
||||
{ return _material; }
|
||||
|
||||
virtual void apply(osg::Node& node)
|
||||
|
@ -152,7 +152,7 @@ private:
|
|||
|
||||
SGLineSegmentd lineSegment = _lineSegment;
|
||||
bool haveHit = _haveHit;
|
||||
const SGMaterial* material = _material;
|
||||
const simgear::BVHMaterial* material = _material;
|
||||
|
||||
_haveHit = false;
|
||||
_lineSegment = lineSegment.transform(SGMatrixd(inverseMatrix.ptr()));
|
||||
|
@ -205,7 +205,7 @@ private:
|
|||
SGLineSegmentd _lineSegment;
|
||||
const osg::Node* _skipNode;
|
||||
|
||||
const SGMaterial* _material;
|
||||
const simgear::BVHMaterial* _material;
|
||||
bool _haveHit;
|
||||
};
|
||||
|
||||
|
@ -290,7 +290,7 @@ FGScenery::get_elevation_m(const SGGeod& geod, double& alt,
|
|||
geodEnd = SGGeod::fromCart(intersectVisitor.getLineSegment().getEnd());
|
||||
alt = geodEnd.getElevationM();
|
||||
if (material)
|
||||
*material = intersectVisitor.getMaterial();
|
||||
*material = dynamic_cast<const SGMaterial*>(intersectVisitor.getMaterial());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/props/props_io.hxx>
|
||||
#include <simgear/scene/material/matlib.hxx>
|
||||
#include <simgear/scene/util/OsgMath.hxx>
|
||||
#include <simgear/scene/util/SGNodeMasks.hxx>
|
||||
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
|
||||
#include <simgear/scene/util/SGSceneFeatures.hxx>
|
||||
|
@ -41,9 +42,8 @@
|
|||
#include <simgear/scene/tgdb/userdata.hxx>
|
||||
#include <simgear/scene/model/ModelRegistry.hxx>
|
||||
#include <simgear/misc/ResourceManager.hxx>
|
||||
#include <simgear/scene/bvh/BVHNode.hxx>
|
||||
#include <simgear/scene/bvh/BVHLineSegmentVisitor.hxx>
|
||||
#include <simgear/scene/util/OsgMath.hxx>
|
||||
#include <simgear/bvh/BVHNode.hxx>
|
||||
#include <simgear/bvh/BVHLineSegmentVisitor.hxx>
|
||||
|
||||
class FGSceneryIntersect : public osg::NodeVisitor {
|
||||
public:
|
||||
|
|
Loading…
Reference in a new issue