Fix scenery reload issues.
Aircraft could fall through the ground on scenery reload.
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1 changed files with 4 additions and 2 deletions
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@ -101,8 +101,10 @@ void FGTileMgr::refresh_tile(void* tileMgr, long tileIndex)
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void FGTileMgr::reinit()
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void FGTileMgr::reinit()
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{
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{
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// reset flag, stop FDM processing, otherwise aircraft fall through
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// protect against multiple scenery reloads and properly reset flags,
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// the ground while reloading scenery
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// otherwise aircraft fall through the ground while reloading scenery
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if (!fgGetBool("/sim/sceneryloaded",true))
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return;
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fgSetBool("/sim/sceneryloaded",false);
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fgSetBool("/sim/sceneryloaded",false);
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fgSetDouble("/sim/startup/splash-alpha", 1.0);
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fgSetDouble("/sim/startup/splash-alpha", 1.0);
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