1
0
Fork 0

JSBSim change:

Reduced the steering gain again, but still left it much higher than it
used to be.
This commit is contained in:
david 2002-04-08 16:15:14 +00:00
parent aa872ed040
commit d89c63ab32

View file

@ -266,12 +266,12 @@ FGColumnVector3& FGLGear::Force(void)
switch (eBrakeGrp) {
case bgLeft:
SteerGain = -1.0;
SteerGain = -0.10;
BrakeFCoeff = rollingFCoeff*(1.0 - FCS->GetBrake(bgLeft)) +
staticFCoeff*FCS->GetBrake(bgLeft);
break;
case bgRight:
SteerGain = -1.0;
SteerGain = -0.10;
BrakeFCoeff = rollingFCoeff*(1.0 - FCS->GetBrake(bgRight)) +
staticFCoeff*FCS->GetBrake(bgRight);
break;
@ -281,15 +281,15 @@ FGColumnVector3& FGLGear::Force(void)
staticFCoeff*FCS->GetBrake(bgCenter);
break;
case bgNose:
SteerGain = 1.0;
SteerGain = 0.50;
BrakeFCoeff = rollingFCoeff;
break;
case bgTail:
SteerGain = -1.0;
SteerGain = -0.10;
BrakeFCoeff = rollingFCoeff;
break;
case bgNone:
SteerGain = -1.0;
SteerGain = -0.10;
BrakeFCoeff = rollingFCoeff;
break;
default: