Major weather update from Christian Mayer, tying the weather code into
the property system, among other things. A separate integration into the FDMs will follow shortly. This code will be used only if the --with-new-environment option is *not* passed to configure.
This commit is contained in:
parent
ac99a82b98
commit
d4c49d65ac
15 changed files with 1475 additions and 49 deletions
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@ -80,11 +80,16 @@ public:
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FGAirPressureItem(const WeatherPrecision v) {value = v; }
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FGAirPressureItem() {value = FG_WEATHER_DEFAULT_AIRPRESSURE;}
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WeatherPrecision getValue(void) const
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WeatherPrecision getValue() const
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{
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return value;
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};
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void setValue(WeatherPrecision p)
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{
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value = p;
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};
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FGAirPressureItem& operator*=(const WeatherPrecision arg);
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FGAirPressureItem& operator+=(const FGAirPressureItem& arg);
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FGAirPressureItem& operator-=(const FGAirPressureItem& arg);
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@ -88,7 +88,7 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
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setWeatherVisibility(visibility);
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DatabaseStatus = type;
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database = 0; //just get sure...
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database_logic = 0; //just get sure...
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Thunderstorm = false;
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//I don't need to set theThunderstorm as Thunderstorm == false
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@ -105,8 +105,8 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
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case use_internet:
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{
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FGWeatherParse *parsed_data = new FGWeatherParse();
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sgVec2 *p;
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FGPhysicalProperties *f;
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sgVec2 *p;
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unsigned int *f;
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string path_to_weather = root + "/weather/current.txt.gz";
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parsed_data->input( path_to_weather.c_str() );
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unsigned int n = parsed_data->stored_stations();
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@ -116,13 +116,14 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
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{
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m = n;
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p = new sgVec2 [n];
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f = new FGPhysicalProperties[n];
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p = new sgVec2[n];
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f = new unsigned int[n];
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// fill the database
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for (unsigned int i = 0; i < n; i++)
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{
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f[i] = parsed_data->getFGPhysicalProperties(i);
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f[i] = i;
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database_data[i] = parsed_data->getFGPhysicalProperties(i);
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parsed_data->getPosition(i, p[i]);
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if ( (i%100) == 0)
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@ -150,8 +151,8 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
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squared_distance[sgDistanceSquaredVec2(cur_pos, pos)] = i;
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}
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p = new sgVec2 [m];
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f = new FGPhysicalProperties[m];
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p = new sgVec2 [m];
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f = new unsigned int[m];
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map<float, unsigned int>::const_iterator ci;
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ci = squared_distance.begin();
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@ -159,7 +160,8 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
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// fill the database
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for ( i = 0; i < m; i++ )
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{
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f[i] = parsed_data->getFGPhysicalProperties(ci->second);
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f[i] = i;
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database_data.push_back( parsed_data->getFGPhysicalProperties(ci->second) );
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parsed_data->getPosition(ci->second, p[i]);
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if ( (i%100) == 0)
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@ -175,7 +177,7 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
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//and finally init the interpolation
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cerr << "\nInitialiating Interpolation. (2-3 minutes on a PII-350 for ca. 3500 stations)\n";
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database = new SphereInterpolate<FGPhysicalProperties>(m, p, f);
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database_logic = new SphereInterpolate(m, p, f);
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//and free my allocations:
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delete[] p;
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@ -195,9 +197,9 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
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double x[2] = {0.0, 0.0}; //make an standard weather that's the same at the whole world
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double y[2] = {0.0, 0.0}; //make an standard weather that's the same at the whole world
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double z[2] = {1.0, -1.0}; //make an standard weather that's the same at the whole world
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FGPhysicalProperties *f = new FGPhysicalProperties[2]; //make an standard weather that's the same at the whole world
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database = new SphereInterpolate<FGPhysicalProperties>(2,x,y,z,f);
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delete[] f;
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unsigned int f[2] = {0, 0};
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database_data.push_back( FGPhysicalProperties() ); // == database_date[0]
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database_logic = new SphereInterpolate(2,x,y,z,f);
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}
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break;
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@ -209,6 +211,10 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
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cache->longitude_deg = fgGetNode("/position/longitude-deg");
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cache->altitude_ft = fgGetNode("/position/altitude-ft" );
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}
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void FGLocalWeatherDatabase::bind()
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{
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fgTie("/environment/weather/wind-north-mps", this, &FGLocalWeatherDatabase::get_wind_north);
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fgTie("/environment/weather/wind-east-mps", this, &FGLocalWeatherDatabase::get_wind_east);
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fgTie("/environment/weather/wind-up-mps", this, &FGLocalWeatherDatabase::get_wind_up);
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@ -216,12 +222,109 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
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fgTie("/environment/weather/air-pressure-Pa", this, &FGLocalWeatherDatabase::get_air_pressure);
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fgTie("/environment/weather/vapor-pressure-Pa", this, &FGLocalWeatherDatabase::get_vapor_pressure);
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fgTie("/environment/weather/air-density", this, &FGLocalWeatherDatabase::get_air_density);
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SGPropertyNode * station_nodes = fgGetNode("/environment/weather");
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if (station_nodes == 0) {
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cerr << "No weatherstations (/environment/weather)!!";
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return;
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}
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int index = 0;
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for(vector<FGPhysicalProperties>::iterator it = database_data.begin(); it != database_data.end(); it++)
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{
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SGPropertyNode * station = station_nodes->getNode("station", index, true);
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station -> tie("air-pressure-Pa",
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SGRawValueMethods<FGAirPressureItem,WeatherPrecision>(
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database_data[0].AirPressure,
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&FGAirPressureItem::getValue,
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&FGAirPressureItem::setValue)
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,false);
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int i;
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for( i = 0; i < database_data[index].Wind.size(); i++)
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{
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SGPropertyNode * wind = station->getNode("wind", i, true);
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wind -> tie("north-mps",
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SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
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database_data[index], i,
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&FGPhysicalProperties::getWind_x,
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&FGPhysicalProperties::setWind_x)
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,false);
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wind -> tie("east-mps",
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SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
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database_data[index], i,
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&FGPhysicalProperties::getWind_y,
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&FGPhysicalProperties::setWind_y)
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,false);
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wind -> tie("up-mps",
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SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
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database_data[index], i,
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&FGPhysicalProperties::getWind_z,
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&FGPhysicalProperties::setWind_z)
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,false);
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wind -> tie("altitude-m",
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SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
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database_data[index], i,
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&FGPhysicalProperties::getWind_a,
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&FGPhysicalProperties::setWind_a)
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,false);
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}
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for( i = 0; i < database_data[index].Temperature.size(); i++)
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{
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SGPropertyNode * temperature = station->getNode("temperature", i, true);
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temperature -> tie("value-K",
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SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
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database_data[index], i,
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&FGPhysicalProperties::getTemperature_x,
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&FGPhysicalProperties::setTemperature_x)
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,false);
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temperature -> tie("altitude-m",
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SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
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database_data[index], i,
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&FGPhysicalProperties::getTemperature_a,
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&FGPhysicalProperties::setTemperature_a)
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,false);
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}
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for( i = 0; i < database_data[index].VaporPressure.size(); i++)
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{
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SGPropertyNode * vaporpressure = station->getNode("vapor-pressure", i, true);
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vaporpressure -> tie("value-Pa",
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SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
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database_data[index], i,
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&FGPhysicalProperties::getVaporPressure_x,
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&FGPhysicalProperties::setVaporPressure_x)
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,false);
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vaporpressure -> tie("altitude-m",
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SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
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database_data[index], i,
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&FGPhysicalProperties::getVaporPressure_a,
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&FGPhysicalProperties::setVaporPressure_a)
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,false);
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}
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index++;
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}
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}
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void FGLocalWeatherDatabase::unbind()
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{
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fgUntie("/environment/weather/wind-north-mps");
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fgUntie("/environment/weather/wind-east-mps");
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fgUntie("/environment/weather/wind-up-mps");
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fgUntie("/environment/weather/temperature-K");
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fgUntie("/environment/weather/air-pressure-Pa");
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fgUntie("/environment/weather/vapor-pressure-Pa");
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fgUntie("/environment/weather/air-density");
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}
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FGLocalWeatherDatabase::~FGLocalWeatherDatabase()
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{
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//Tidying up:
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delete database;
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delete database_logic;
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}
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/****************************************************************************/
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@ -265,9 +368,9 @@ FGPhysicalProperty FGLocalWeatherDatabase::get(const sgVec3& p) const
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// check for bogous altitudes. Dunno why, but FGFS want's to know the
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// weather at an altitude of roughly -3000 meters...
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if (p[2] < -500.0f)
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return FGPhysicalProperty(database->Evaluate(p), -500.0f);
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return FGPhysicalProperty(DatabaseEvaluate(p), -500.0f);
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return FGPhysicalProperty(database->Evaluate(p), p[2]);
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return FGPhysicalProperty(DatabaseEvaluate(p), p[2]);
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}
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#ifdef macintosh
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@ -279,13 +382,13 @@ FGPhysicalProperty FGLocalWeatherDatabase::get(const sgVec3& p) const
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#else
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FGPhysicalProperties FGLocalWeatherDatabase::get(const sgVec2& p) const
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{
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return database->Evaluate(p);
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return DatabaseEvaluate(p);
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}
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#endif
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WeatherPrecision FGLocalWeatherDatabase::getAirDensity(const sgVec3& p) const
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{
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FGPhysicalProperty dummy(database->Evaluate(p), p[2]);
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FGPhysicalProperty dummy(DatabaseEvaluate(p), p[2]);
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return
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(dummy.AirPressure*FG_WEATHER_DEFAULT_AIRDENSITY*FG_WEATHER_DEFAULT_TEMPERATURE) /
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@ -60,8 +60,10 @@ HISTORY
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#include <plib/sg.h>
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#include <simgear/misc/props.hxx>
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#include <Main/fgfs.hxx>
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#include <simgear/constants.h>
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#include <simgear/misc/props.hxx>
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#include "sphrintp.h"
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@ -92,11 +94,33 @@ struct _FGLocalWeatherDatabaseCache
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FGPhysicalProperty last_known_property;
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};
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class FGLocalWeatherDatabase
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class FGLocalWeatherDatabase : public FGSubsystem
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{
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private:
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protected:
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SphereInterpolate<FGPhysicalProperties> *database;
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SphereInterpolate *database_logic;
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vector<FGPhysicalProperties> database_data;
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#ifndef macintosh
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FGPhysicalProperties DatabaseEvaluate(const sgVec2& p) const
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{
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sgVec2 p_converted = {p[0]*(SGD_2PI/360.0),
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p[1]*(SGD_2PI/360.0)};
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EvaluateData d = database_logic->Evaluate(p_converted);
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return database_data[d.index[0]]*d.percentage[0] +
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database_data[d.index[1]]*d.percentage[1] +
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database_data[d.index[2]]*d.percentage[2] ;
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}
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#endif
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FGPhysicalProperties DatabaseEvaluate(const sgVec3& p) const
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{
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sgVec3 p_converted = {p[0]*(SGD_2PI/360.0),
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p[1]*(SGD_2PI/360.0),
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p[2] };
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EvaluateData d = database_logic->Evaluate(p_converted);
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return database_data[d.index[0]]*d.percentage[0] +
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database_data[d.index[1]]*d.percentage[1] +
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database_data[d.index[2]]*d.percentage[2] ;
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}
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typedef vector<sgVec2> pointVector;
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typedef vector<pointVector> tileVector;
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@ -190,6 +214,14 @@ public:
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void update(const sgVec3& p); //position has changed
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void update(const sgVec3& p, const WeatherPrecision dt); //time and/or position has changed
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/************************************************************************/
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/* define methods requited for FGSubsystem */
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/************************************************************************/
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virtual void init () { /* do nothing; that's done in the constructor */ };
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virtual void bind ();
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virtual void unbind ();
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virtual void update (int dt) { update((float) dt); };
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/************************************************************************/
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/* Get the physical properties on the specified point p */
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/************************************************************************/
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@ -80,6 +80,37 @@ FGPhysicalProperties::FGPhysicalProperties()
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LightningProbability = 0.0;
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}
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/*
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The Methods:
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WeatherPrecision getWind_x( int number ) const;
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WeatherPrecision getWind_y( int number ) const;
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WeatherPrecision getWind_z( int number ) const;
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WeatherPrecision getWind_a( int number ) const;
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void setWind_x( int number, WeatherPrecision x);
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void setWind_y( int number, WeatherPrecision y);
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void setWind_z( int number, WeatherPrecision z);
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void setWind_a( int number, WeatherPrecision a);
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WeatherPrecision getTurbulence_x( int number ) const;
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WeatherPrecision getTurbulence_y( int number ) const;
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WeatherPrecision getTurbulence_z( int number ) const;
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WeatherPrecision getTurbulence_a( int number ) const;
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void setTurbulence_x( int number, WeatherPrecision x);
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void setTurbulence_y( int number, WeatherPrecision y);
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void setTurbulence_z( int number, WeatherPrecision z);
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void setTurbulence_a( int number, WeatherPrecision a);
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WeatherPrecision getTemperature_x( int number ) const;
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WeatherPrecision getTemperature_a( int number ) const;
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void setTemperature_x( int number, WeatherPrecision x);
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void setTemperature_a( int number, WeatherPrecision a);
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WeatherPrecision getVaporPressure_x( int number ) const;
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WeatherPrecision getVaporPressure_a( int number ) const;
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void setVaporPressure_x( int number, WeatherPrecision x);
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void setVaporPressure_a( int number, WeatherPrecision a);
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are in the extra file FGPhysicalProperties_bind.cpp
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*/
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unsigned int FGPhysicalProperties::getNumberOfCloudLayers(void) const
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{
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return Clouds.size();
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@ -289,5 +320,3 @@ WeatherPrecision FGPhysicalProperties::AirPressureAt(const WeatherPrecision x) c
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return AirPressure.getValue() * exp(FF);
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}
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@ -122,6 +122,32 @@ public:
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FGPhysicalProperties& operator *= ( const WeatherPrecision d );
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FGPhysicalProperties& operator += ( const FGPhysicalProperties& p );
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FGPhysicalProperties& operator -= ( const FGPhysicalProperties& p );
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//for easy binding to the property system
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WeatherPrecision getWind_x( int number ) const;
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WeatherPrecision getWind_y( int number ) const;
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WeatherPrecision getWind_z( int number ) const;
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WeatherPrecision getWind_a( int number ) const;
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void setWind_x( int number, WeatherPrecision x);
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void setWind_y( int number, WeatherPrecision y);
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void setWind_z( int number, WeatherPrecision z);
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void setWind_a( int number, WeatherPrecision a);
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WeatherPrecision getTurbulence_x( int number ) const;
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WeatherPrecision getTurbulence_y( int number ) const;
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WeatherPrecision getTurbulence_z( int number ) const;
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WeatherPrecision getTurbulence_a( int number ) const;
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void setTurbulence_x( int number, WeatherPrecision x);
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void setTurbulence_y( int number, WeatherPrecision y);
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void setTurbulence_z( int number, WeatherPrecision z);
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void setTurbulence_a( int number, WeatherPrecision a);
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WeatherPrecision getTemperature_x( int number ) const;
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WeatherPrecision getTemperature_a( int number ) const;
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void setTemperature_x( int number, WeatherPrecision x);
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void setTemperature_a( int number, WeatherPrecision a);
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WeatherPrecision getVaporPressure_x( int number ) const;
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WeatherPrecision getVaporPressure_a( int number ) const;
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void setVaporPressure_x( int number, WeatherPrecision x);
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void setVaporPressure_a( int number, WeatherPrecision a);
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};
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class FGPhysicalProperties2D : public FGPhysicalProperties
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480
src/WeatherCM/FGPhysicalProperties_bind.cpp
Normal file
480
src/WeatherCM/FGPhysicalProperties_bind.cpp
Normal file
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@ -0,0 +1,480 @@
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/*****************************************************************************
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Module: FGPhysicalProperties_bind.cpp
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Author: Christian Mayer
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Date started: 15.03.02
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Called by: main program
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-------- Copyright (C) 2002 Christian Mayer (fgfs@christianmayer.de) --------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
|
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Foundation; either version 2 of the License, or (at your option) any later
|
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version.
|
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|
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
details.
|
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|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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||||
Place - Suite 330, Boston, MA 02111-1307, USA.
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|
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Further information about the GNU General Public License can also be found on
|
||||
the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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------------------------------------------------------------------------------
|
||||
Initialice the FGPhysicalProperties struct to something sensible(?)
|
||||
|
||||
HISTORY
|
||||
------------------------------------------------------------------------------
|
||||
15.03.2002 Christian Mayer Created
|
||||
*****************************************************************************/
|
||||
|
||||
#include "FGPhysicalProperties.h"
|
||||
|
||||
|
||||
WeatherPrecision FGPhysicalProperties::getWind_x( int number ) const
|
||||
{
|
||||
if (number >= Wind.size())
|
||||
{
|
||||
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,FGWindItem>::const_iterator it = Wind.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->second.x();
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setWind_x( int number, WeatherPrecision x)
|
||||
{
|
||||
if (number >= Wind.size())
|
||||
{
|
||||
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,FGWindItem>::iterator it = Wind.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->second.x( x );
|
||||
}
|
||||
|
||||
WeatherPrecision FGPhysicalProperties::getWind_y( int number ) const
|
||||
{
|
||||
if (number >= Wind.size())
|
||||
{
|
||||
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,FGWindItem>::const_iterator it = Wind.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->second.y();
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setWind_y( int number, WeatherPrecision y)
|
||||
{
|
||||
if (number >= Wind.size())
|
||||
{
|
||||
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,FGWindItem>::iterator it = Wind.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->second.y( y );
|
||||
}
|
||||
|
||||
WeatherPrecision FGPhysicalProperties::getWind_z( int number ) const
|
||||
{
|
||||
if (number >= Wind.size())
|
||||
{
|
||||
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,FGWindItem>::const_iterator it = Wind.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->second.z();
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setWind_z( int number, WeatherPrecision z)
|
||||
{
|
||||
if (number >= Wind.size())
|
||||
{
|
||||
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,FGWindItem>::iterator it = Wind.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->second.z( z );
|
||||
}
|
||||
|
||||
WeatherPrecision FGPhysicalProperties::getWind_a( int number ) const
|
||||
{
|
||||
if (number >= Wind.size())
|
||||
{
|
||||
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,FGWindItem>::const_iterator it = Wind.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->first;
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setWind_a( int number, WeatherPrecision a)
|
||||
{
|
||||
if (number >= Wind.size())
|
||||
{
|
||||
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,FGWindItem>::iterator it = Wind.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->first;
|
||||
}
|
||||
|
||||
WeatherPrecision FGPhysicalProperties::getTurbulence_x( int number ) const
|
||||
{
|
||||
if (number >= Turbulence.size())
|
||||
{
|
||||
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,FGTurbulenceItem>::const_iterator it = Turbulence.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->second.x();
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setTurbulence_x( int number, WeatherPrecision x)
|
||||
{
|
||||
if (number >= Turbulence.size())
|
||||
{
|
||||
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,FGTurbulenceItem>::iterator it = Turbulence.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->second.x( x );
|
||||
}
|
||||
|
||||
WeatherPrecision FGPhysicalProperties::getTurbulence_y( int number ) const
|
||||
{
|
||||
if (number >= Turbulence.size())
|
||||
{
|
||||
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,FGTurbulenceItem>::const_iterator it = Turbulence.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->second.y();
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setTurbulence_y( int number, WeatherPrecision y)
|
||||
{
|
||||
if (number >= Turbulence.size())
|
||||
{
|
||||
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,FGTurbulenceItem>::iterator it = Turbulence.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->second.y( y );
|
||||
}
|
||||
|
||||
WeatherPrecision FGPhysicalProperties::getTurbulence_z( int number ) const
|
||||
{
|
||||
if (number >= Turbulence.size())
|
||||
{
|
||||
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,FGTurbulenceItem>::const_iterator it = Turbulence.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->second.z();
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setTurbulence_z( int number, WeatherPrecision z)
|
||||
{
|
||||
if (number >= Turbulence.size())
|
||||
{
|
||||
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,FGTurbulenceItem>::iterator it = Turbulence.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->second.z( z );
|
||||
}
|
||||
|
||||
WeatherPrecision FGPhysicalProperties::getTurbulence_a( int number ) const
|
||||
{
|
||||
if (number >= Turbulence.size())
|
||||
{
|
||||
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,FGTurbulenceItem>::const_iterator it = Turbulence.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->first;
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setTurbulence_a( int number, WeatherPrecision a)
|
||||
{
|
||||
if (number >= Turbulence.size())
|
||||
{
|
||||
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,FGTurbulenceItem>::iterator it = Turbulence.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->first;
|
||||
}
|
||||
|
||||
WeatherPrecision FGPhysicalProperties::getTemperature_x( int number ) const
|
||||
{
|
||||
if (number >= Temperature.size())
|
||||
{
|
||||
cerr << "Error: There are " << Temperature.size() << " entries for Temperature, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,WeatherPrecision>::const_iterator it = Temperature.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setTemperature_x( int number, WeatherPrecision x)
|
||||
{
|
||||
if (number >= Temperature.size())
|
||||
{
|
||||
cerr << "Error: There are " << Temperature.size() << " entries for Temperature, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,WeatherPrecision>::iterator it = Temperature.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->second = x;
|
||||
}
|
||||
|
||||
WeatherPrecision FGPhysicalProperties::getTemperature_a( int number ) const
|
||||
{
|
||||
if (number >= Temperature.size())
|
||||
{
|
||||
cerr << "Error: There are " << Temperature.size() << " entries for Temperature, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,WeatherPrecision>::const_iterator it = Temperature.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->first;
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setTemperature_a( int number, WeatherPrecision a)
|
||||
{
|
||||
if (number >= Temperature.size())
|
||||
{
|
||||
cerr << "Error: There are " << Temperature.size() << " entries for Temperature, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,WeatherPrecision>::iterator it = Temperature.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->first;
|
||||
}
|
||||
WeatherPrecision FGPhysicalProperties::getVaporPressure_x( int number ) const
|
||||
{
|
||||
if (number >= VaporPressure.size())
|
||||
{
|
||||
cerr << "Error: There are " << VaporPressure.size() << " entries for VaporPressure, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,WeatherPrecision>::const_iterator it = VaporPressure.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setVaporPressure_x( int number, WeatherPrecision x)
|
||||
{
|
||||
if (number >= VaporPressure.size())
|
||||
{
|
||||
cerr << "Error: There are " << Temperature.size() << " entries for VaporPressure, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,WeatherPrecision>::iterator it = VaporPressure.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->second = x;
|
||||
}
|
||||
|
||||
WeatherPrecision FGPhysicalProperties::getVaporPressure_a( int number ) const
|
||||
{
|
||||
if (number >= VaporPressure.size())
|
||||
{
|
||||
cerr << "Error: There are " << VaporPressure.size() << " entries for VaporPressure, but number " << number << " got requested!\n";
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
map<Altitude,WeatherPrecision>::const_iterator it = VaporPressure.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
return it->first;
|
||||
}
|
||||
|
||||
void FGPhysicalProperties::setVaporPressure_a( int number, WeatherPrecision a)
|
||||
{
|
||||
if (number >= VaporPressure.size())
|
||||
{
|
||||
cerr << "Error: There are " << VaporPressure.size() << " entries for VaporPressure, but number " << number << " got requested!\n";
|
||||
}
|
||||
|
||||
map<Altitude,WeatherPrecision>::iterator it = VaporPressure.begin();
|
||||
|
||||
while( number > 0)
|
||||
{
|
||||
it++;
|
||||
number--;
|
||||
}
|
||||
|
||||
it->first;
|
||||
}
|
|
@ -76,6 +76,9 @@ public:
|
|||
WeatherPrecision getValue() const { return value; };
|
||||
WeatherPrecision getAlt() const { return alt; };
|
||||
|
||||
void setAlt (WeatherPrecision x) { alt = x; }
|
||||
void setValue(WeatherPrecision x) { value = x; }
|
||||
|
||||
FGTemperatureItem& operator*= (const WeatherPrecision& arg);
|
||||
FGTemperatureItem& operator+= (const FGTemperatureItem& arg);
|
||||
FGTemperatureItem& operator-= (const FGTemperatureItem& arg);
|
||||
|
|
|
@ -96,6 +96,10 @@ public:
|
|||
WeatherPrecision y(void) const { return value[1]; };
|
||||
WeatherPrecision z(void) const { return value[2]; };
|
||||
|
||||
void x(const WeatherPrecision x) { value[0] = x; };
|
||||
void y(const WeatherPrecision y) { value[1] = y; };
|
||||
void z(const WeatherPrecision z) { value[2] = z; };
|
||||
|
||||
FGTurbulenceItem& operator*= (const WeatherPrecision arg);
|
||||
FGTurbulenceItem& operator+= (const FGTurbulenceItem& arg);
|
||||
FGTurbulenceItem& operator-= (const FGTurbulenceItem& arg);
|
||||
|
|
|
@ -198,7 +198,7 @@ inline WeatherPrecision JSBsim2SIdensity (const WeatherPrecision JSBsim)
|
|||
|
||||
inline WeatherPrecision psf2Pascal (const WeatherPrecision psf)
|
||||
{
|
||||
return psf / 0.0020885434; //lbs / square foot (used in JSBsim)
|
||||
return psf / 0.020885434; //lbs / square foot (used in JSBsim)
|
||||
}
|
||||
|
||||
inline WeatherPrecision Kelvin2Rankine (const WeatherPrecision kelvin)
|
||||
|
@ -213,7 +213,7 @@ inline WeatherPrecision SIdensity2JSBsim (const WeatherPrecision SIdensity)
|
|||
|
||||
inline WeatherPrecision Pascal2psf (const WeatherPrecision Pascal)
|
||||
{
|
||||
return 0.0020885434 * Pascal; //lbs / square feet (used in JSBsim)
|
||||
return 0.020885434 * Pascal; //lbs / square feet (used in JSBsim)
|
||||
}
|
||||
|
||||
/****************************************************************************/
|
||||
|
|
|
@ -99,6 +99,10 @@ public:
|
|||
WeatherPrecision y(void) const { return value[1]; };
|
||||
WeatherPrecision z(void) const { return value[2]; };
|
||||
|
||||
void x(const WeatherPrecision x) { value[0] = x; };
|
||||
void y(const WeatherPrecision y) { value[1] = y; };
|
||||
void z(const WeatherPrecision z) { value[2] = z; };
|
||||
|
||||
FGWindItem& operator*= (const WeatherPrecision arg);
|
||||
FGWindItem& operator+= (const FGWindItem& arg);
|
||||
FGWindItem& operator-= (const FGWindItem& arg);
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
noinst_LIBRARIES = libWeatherCM.a
|
||||
|
||||
EXTRA_DIST = linintp2.h linintp2.inl sphrintp.h sphrintp.inl
|
||||
EXTRA_DIST = linintp2.inl sphrintp.inl
|
||||
|
||||
libWeatherCM_a_SOURCES = \
|
||||
FGAirPressureItem.cpp FGAirPressureItem.h \
|
||||
FGCloud.h FGCloudItem.cpp FGCloudItem.h \
|
||||
FGLocalWeatherDatabase.cpp FGLocalWeatherDatabase.h \
|
||||
FGPhysicalProperties.cpp FGPhysicalProperties.h \
|
||||
FGPhysicalProperties_bind.cpp \
|
||||
FGPhysicalProperty.cpp FGPhysicalProperty.h \
|
||||
FGSnowRain.h \
|
||||
FGTemperatureItem.cpp FGTemperatureItem.h \
|
||||
|
@ -16,7 +17,9 @@ libWeatherCM_a_SOURCES = \
|
|||
FGWeatherDefs.h FGWeatherFeature.h FGWeatherUtils.h \
|
||||
FGWeatherParse.cpp FGWeatherParse.h \
|
||||
FGWeatherVectorWrap.h \
|
||||
FGWindItem.cpp FGWindItem.h
|
||||
FGWindItem.cpp FGWindItem.h \
|
||||
linintp2.cpp linintp2.h \
|
||||
sphrintp.cpp sphrint.h
|
||||
|
||||
if OLD_AUTOMAKE
|
||||
INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
|
||||
|
|
548
src/WeatherCM/linintp2.cpp
Normal file
548
src/WeatherCM/linintp2.cpp
Normal file
|
@ -0,0 +1,548 @@
|
|||
/*
|
||||
WARNING - Do not remove this header.
|
||||
|
||||
This code is a templated version of the 'magic-software' spherical
|
||||
interpolation code by Dave Eberly. The original (un-hacked) code can be
|
||||
obtained from here: http://www.magic-software.com/gr_appr.htm
|
||||
This code is derived from linintp2.h/cpp and sphrintp.h/cpp.
|
||||
|
||||
Dave Eberly says that the conditions for use are:
|
||||
|
||||
* You may distribute the original source code to others at no charge.
|
||||
|
||||
* You may modify the original source code and distribute it to others at
|
||||
no charge. The modified code must be documented to indicate that it is
|
||||
not part of the original package.
|
||||
|
||||
* You may use this code for non-commercial purposes. You may also
|
||||
incorporate this code into commercial packages. However, you may not
|
||||
sell any of your source code which contains my original and/or modified
|
||||
source code. In such a case, you need to factor out my code and freely
|
||||
distribute it.
|
||||
|
||||
* The original code comes with absolutely no warranty and no guarantee is
|
||||
made that the code is bug-free.
|
||||
|
||||
This does not seem incompatible with GPL - so this modified version
|
||||
is hereby placed under GPL along with the rest of FlightGear.
|
||||
|
||||
Christian Mayer
|
||||
*/
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <iostream>
|
||||
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include "linintp2.h"
|
||||
|
||||
SG_USING_NAMESPACE(std);
|
||||
SG_USING_STD(cout);
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
mgcLinInterp2D::mgcLinInterp2D (int _numPoints, double* x, double* y,
|
||||
unsigned int* _f)
|
||||
{
|
||||
if ( (numPoints = _numPoints) < 3 )
|
||||
{
|
||||
point = 0;
|
||||
edge = 0;
|
||||
triangle = 0;
|
||||
numTriangles = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
cout << "[ 20%] allocating memory \r";
|
||||
|
||||
point = new double*[numPoints];
|
||||
tmppoint = new double*[numPoints+3];
|
||||
f = new unsigned int[numPoints];
|
||||
int i;
|
||||
for (i = 0; i < numPoints; i++)
|
||||
point[i] = new double[2];
|
||||
for (i = 0; i < numPoints+3; i++)
|
||||
tmppoint[i] = new double[2];
|
||||
for (i = 0; i < numPoints; i++)
|
||||
{
|
||||
point[i][0] = tmppoint[i][0] = x[i];
|
||||
point[i][1] = tmppoint[i][1] = y[i];
|
||||
|
||||
f[i] = _f[i];
|
||||
}
|
||||
|
||||
cout << "[ 30%] creating delaunay diagram \r";
|
||||
|
||||
Delaunay2D();
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
mgcLinInterp2D::~mgcLinInterp2D ()
|
||||
{
|
||||
if ( numPoints < 3 )
|
||||
return;
|
||||
|
||||
int i;
|
||||
|
||||
if ( point )
|
||||
{
|
||||
for (i = 0; i < numPoints; i++)
|
||||
delete[] point[i];
|
||||
delete[] point;
|
||||
}
|
||||
if ( tmppoint )
|
||||
{
|
||||
for (i = 0; i < numPoints+3; i++)
|
||||
delete[] tmppoint[i];
|
||||
delete[] tmppoint;
|
||||
}
|
||||
|
||||
delete[] f;
|
||||
delete[] edge;
|
||||
delete[] triangle;
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
void mgcLinInterp2D::ComputeBarycenter (Vertex& v0, Vertex& v1, Vertex& v2,
|
||||
Vertex& ver, double c[3])
|
||||
{
|
||||
double a0 = v0.x-v2.x;
|
||||
double b0 = v0.y-v2.y;
|
||||
double a1 = v1.x-v2.x;
|
||||
double b1 = v1.y-v2.y;
|
||||
double a2 = ver.x-v2.x;
|
||||
double b2 = ver.y-v2.y;
|
||||
|
||||
double m00 = a0*a0+b0*b0;
|
||||
double m01 = a0*a1+b0*b1;
|
||||
double m11 = a1*a1+b1*b1;
|
||||
double r0 = a2*a0+b2*b0;
|
||||
double r1 = a2*a1+b2*b1;
|
||||
double det = m00*m11-m01*m01;
|
||||
|
||||
c[0] = (m11*r0-m01*r1)/det;
|
||||
c[1] = (m00*r1-m01*r0)/det;
|
||||
c[2] = 1-c[0]-c[1];
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
int mgcLinInterp2D::InTriangle (Vertex& v0, Vertex& v1, Vertex& v2,
|
||||
Vertex& test)
|
||||
{
|
||||
const double eps = 1e-08;
|
||||
double tx, ty, nx, ny;
|
||||
|
||||
// test against normal to first edge
|
||||
tx = test.x - v0.x;
|
||||
ty = test.y - v0.y;
|
||||
nx = v0.y - v1.y;
|
||||
ny = v1.x - v0.x;
|
||||
if ( tx*nx + ty*ny < -eps )
|
||||
return 0;
|
||||
|
||||
// test against normal to second edge
|
||||
tx = test.x - v1.x;
|
||||
ty = test.y - v1.y;
|
||||
nx = v1.y - v2.y;
|
||||
ny = v2.x - v1.x;
|
||||
if ( tx*nx + ty*ny < -eps )
|
||||
return 0;
|
||||
|
||||
// test against normal to third edge
|
||||
tx = test.x - v2.x;
|
||||
ty = test.y - v2.y;
|
||||
nx = v2.y - v0.y;
|
||||
ny = v0.x - v2.x;
|
||||
if ( tx*nx + ty*ny < -eps )
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
int mgcLinInterp2D::Evaluate (double x, double y, EvaluateData& F)
|
||||
{
|
||||
Vertex ver = { x, y };
|
||||
// determine which triangle contains the target point
|
||||
|
||||
int i;
|
||||
Vertex v0, v1, v2;
|
||||
for (i = 0; i < numTriangles; i++)
|
||||
{
|
||||
Triangle& t = triangle[i];
|
||||
v0.x = point[t.vertex[0]][0];
|
||||
v0.y = point[t.vertex[0]][1];
|
||||
v1.x = point[t.vertex[1]][0];
|
||||
v1.y = point[t.vertex[1]][1];
|
||||
v2.x = point[t.vertex[2]][0];
|
||||
v2.y = point[t.vertex[2]][1];
|
||||
|
||||
if ( InTriangle(v0,v1,v2,ver) )
|
||||
break;
|
||||
}
|
||||
|
||||
if ( i == numTriangles ) // point is outside interpolation region
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
Triangle& t = triangle[i]; // (x,y) is in this triangle
|
||||
|
||||
// compute barycentric coordinates with respect to subtriangle
|
||||
double bary[3];
|
||||
ComputeBarycenter(v0,v1,v2,ver,bary);
|
||||
|
||||
// compute barycentric combination of function values at vertices
|
||||
F.index[0] = f[t.vertex[0]];
|
||||
F.index[1] = f[t.vertex[1]];
|
||||
F.index[2] = f[t.vertex[2]];
|
||||
F.percentage[0] = bary[0];
|
||||
F.percentage[1] = bary[1];
|
||||
F.percentage[2] = bary[2];
|
||||
|
||||
return 1;
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
int mgcLinInterp2D::Delaunay2D ()
|
||||
{
|
||||
int result;
|
||||
|
||||
const double EPSILON = 1e-12;
|
||||
const int TSIZE = 75;
|
||||
const double RANGE = 10.0;
|
||||
|
||||
xmin = tmppoint[0][0];
|
||||
xmax = xmin;
|
||||
ymin = tmppoint[0][1];
|
||||
ymax = ymin;
|
||||
|
||||
int i;
|
||||
for (i = 0; i < numPoints; i++)
|
||||
{
|
||||
double value = tmppoint[i][0];
|
||||
if ( xmax < value )
|
||||
xmax = value;
|
||||
if ( xmin > value )
|
||||
xmin = value;
|
||||
|
||||
value = tmppoint[i][1];
|
||||
if ( ymax < value )
|
||||
ymax = value;
|
||||
if ( ymin > value )
|
||||
ymin = value;
|
||||
}
|
||||
|
||||
double xrange = xmax-xmin, yrange = ymax-ymin;
|
||||
double maxrange = xrange;
|
||||
if ( maxrange < yrange )
|
||||
maxrange = yrange;
|
||||
|
||||
// need to scale the data later to do a correct triangle count
|
||||
double maxrange2 = maxrange*maxrange;
|
||||
|
||||
// tweak the points by very small random numbers
|
||||
double bgs = EPSILON*maxrange;
|
||||
srand(367);
|
||||
for (i = 0; i < numPoints; i++)
|
||||
{
|
||||
tmppoint[i][0] += bgs*(0.5 - rand()/double(RAND_MAX));
|
||||
tmppoint[i][1] += bgs*(0.5 - rand()/double(RAND_MAX));
|
||||
}
|
||||
|
||||
double wrk[2][3] =
|
||||
{
|
||||
{ 5*RANGE, -RANGE, -RANGE },
|
||||
{ -RANGE, 5*RANGE, -RANGE }
|
||||
};
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
tmppoint[numPoints+i][0] = xmin+xrange*wrk[0][i];
|
||||
tmppoint[numPoints+i][1] = ymin+yrange*wrk[1][i];
|
||||
}
|
||||
|
||||
int i0, i1, i2, i3, i4, i5, i6, i7, i8, i9, i11;
|
||||
int nts, ii[3];
|
||||
double xx;
|
||||
|
||||
int tsz = 2*TSIZE;
|
||||
int** tmp = new int*[tsz+1];
|
||||
tmp[0] = new int[2*(tsz+1)];
|
||||
for (i0 = 1; i0 < tsz+1; i0++)
|
||||
tmp[i0] = tmp[0] + 2*i0;
|
||||
i1 = 2*(numPoints + 2);
|
||||
|
||||
int* id = new int[i1];
|
||||
for (i0 = 0; i0 < i1; i0++)
|
||||
id[i0] = i0;
|
||||
|
||||
int** a3s = new int*[i1];
|
||||
a3s[0] = new int[3*i1];
|
||||
for (i0 = 1; i0 < i1; i0++)
|
||||
a3s[i0] = a3s[0] + 3*i0;
|
||||
a3s[0][0] = numPoints;
|
||||
a3s[0][1] = numPoints+1;
|
||||
a3s[0][2] = numPoints+2;
|
||||
|
||||
double** ccr = new double*[i1]; // circumscribed centers and radii
|
||||
ccr[0] = new double[3*i1];
|
||||
for (i0 = 1; i0 < i1; i0++)
|
||||
ccr[i0] = ccr[0] + 3*i0;
|
||||
ccr[0][0] = 0.0;
|
||||
ccr[0][1] = 0.0;
|
||||
ccr[0][2] = FLT_MAX;
|
||||
|
||||
nts = 1; // number of triangles
|
||||
i4 = 1;
|
||||
|
||||
cout << "[ 40%] create triangulation \r";
|
||||
|
||||
// compute triangulation
|
||||
for (i0 = 0; i0 < numPoints; i0++)
|
||||
{
|
||||
i1 = i7 = -1;
|
||||
i9 = 0;
|
||||
for (i11 = 0; i11 < nts; i11++)
|
||||
{
|
||||
i1++;
|
||||
while ( a3s[i1][0] < 0 )
|
||||
i1++;
|
||||
xx = ccr[i1][2];
|
||||
for (i2 = 0; i2 < 2; i2++)
|
||||
{
|
||||
double z = tmppoint[i0][i2]-ccr[i1][i2];
|
||||
xx -= z*z;
|
||||
if ( xx < 0 )
|
||||
goto Corner3;
|
||||
}
|
||||
i9--;
|
||||
i4--;
|
||||
id[i4] = i1;
|
||||
for (i2 = 0; i2 < 3; i2++)
|
||||
{
|
||||
ii[0] = 0;
|
||||
if (ii[0] == i2)
|
||||
ii[0]++;
|
||||
for (i3 = 1; i3 < 2; i3++)
|
||||
{
|
||||
ii[i3] = ii[i3-1] + 1;
|
||||
if (ii[i3] == i2)
|
||||
ii[i3]++;
|
||||
}
|
||||
if ( i7 > 1 )
|
||||
{
|
||||
i8 = i7;
|
||||
for (i3 = 0; i3 <= i8; i3++)
|
||||
{
|
||||
for (i5 = 0; i5 < 2; i5++)
|
||||
if ( a3s[i1][ii[i5]] != tmp[i3][i5] )
|
||||
goto Corner1;
|
||||
for (i6 = 0; i6 < 2; i6++)
|
||||
tmp[i3][i6] = tmp[i8][i6];
|
||||
i7--;
|
||||
goto Corner2;
|
||||
Corner1:;
|
||||
}
|
||||
}
|
||||
if ( ++i7 > tsz )
|
||||
{
|
||||
// temporary storage exceeded, increase TSIZE
|
||||
result = 0;
|
||||
goto ExitDelaunay;
|
||||
}
|
||||
for (i3 = 0; i3 < 2; i3++)
|
||||
tmp[i7][i3] = a3s[i1][ii[i3]];
|
||||
Corner2:;
|
||||
}
|
||||
a3s[i1][0] = -1;
|
||||
Corner3:;
|
||||
}
|
||||
|
||||
for (i1 = 0; i1 <= i7; i1++)
|
||||
{
|
||||
for (i2 = 0; i2 < 2; i2++)
|
||||
for (wrk[i2][2] = 0, i3 = 0; i3 < 2; i3++)
|
||||
{
|
||||
wrk[i2][i3] = tmppoint[tmp[i1][i2]][i3]-tmppoint[i0][i3];
|
||||
wrk[i2][2] +=
|
||||
0.5*wrk[i2][i3]*(tmppoint[tmp[i1][i2]][i3]+
|
||||
tmppoint[i0][i3]);
|
||||
}
|
||||
|
||||
xx = wrk[0][0]*wrk[1][1]-wrk[1][0]*wrk[0][1];
|
||||
ccr[id[i4]][0] = (wrk[0][2]*wrk[1][1]-wrk[1][2]*wrk[0][1])/xx;
|
||||
ccr[id[i4]][1] = (wrk[0][0]*wrk[1][2]-wrk[1][0]*wrk[0][2])/xx;
|
||||
|
||||
for (ccr[id[i4]][2] = 0, i2 = 0; i2 < 2; i2++)
|
||||
{
|
||||
double z = tmppoint[i0][i2]-ccr[id[i4]][i2];
|
||||
ccr[id[i4]][2] += z*z;
|
||||
a3s[id[i4]][i2] = tmp[i1][i2];
|
||||
}
|
||||
|
||||
a3s[id[i4]][2] = i0;
|
||||
i4++;
|
||||
i9++;
|
||||
}
|
||||
nts += i9;
|
||||
}
|
||||
|
||||
// count the number of triangles
|
||||
cout << "[ 50%] count the number of triangles \r";
|
||||
|
||||
numTriangles = 0;
|
||||
i0 = -1;
|
||||
for (i11 = 0; i11 < nts; i11++)
|
||||
{
|
||||
i0++;
|
||||
while ( a3s[i0][0] < 0 )
|
||||
i0++;
|
||||
if ( a3s[i0][0] < numPoints )
|
||||
{
|
||||
for (i1 = 0; i1 < 2; i1++)
|
||||
for (i2 = 0; i2 < 2; i2++)
|
||||
wrk[i1][i2] =
|
||||
tmppoint[a3s[i0][i1]][i2]-tmppoint[a3s[i0][2]][i2];
|
||||
|
||||
if ( fabs(wrk[0][0]*wrk[1][1]-wrk[0][1]*wrk[1][0]) > EPSILON*maxrange2 )
|
||||
numTriangles++;
|
||||
}
|
||||
}
|
||||
|
||||
// create the triangles
|
||||
cout << "[ 60%] create the triangles \r";
|
||||
|
||||
triangle = new Triangle[numTriangles];
|
||||
|
||||
numTriangles = 0;
|
||||
i0 = -1;
|
||||
for (i11 = 0; i11 < nts; i11++)
|
||||
{
|
||||
i0++;
|
||||
while ( a3s[i0][0] < 0 )
|
||||
i0++;
|
||||
if ( a3s[i0][0] < numPoints )
|
||||
{
|
||||
for (i1 = 0; i1 < 2; i1++)
|
||||
for (i2 = 0; i2 < 2; i2++)
|
||||
wrk[i1][i2] =
|
||||
tmppoint[a3s[i0][i1]][i2]-tmppoint[a3s[i0][2]][i2];
|
||||
xx = wrk[0][0]*wrk[1][1]-wrk[0][1]*wrk[1][0];
|
||||
if ( fabs(xx) > EPSILON*maxrange2 )
|
||||
{
|
||||
int delta = xx < 0 ? 1 : 0;
|
||||
Triangle& tri = triangle[numTriangles];
|
||||
tri.vertex[0] = a3s[i0][0];
|
||||
tri.vertex[1] = a3s[i0][1+delta];
|
||||
tri.vertex[2] = a3s[i0][2-delta];
|
||||
tri.adj[0] = -1;
|
||||
tri.adj[1] = -1;
|
||||
tri.adj[2] = -1;
|
||||
numTriangles++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// build edge table
|
||||
cout << "[ 70%] build the edge table \r";
|
||||
|
||||
numEdges = 0;
|
||||
edge = new Edge[3*numTriangles];
|
||||
|
||||
int j, j0, j1;
|
||||
for (i = 0; i < numTriangles; i++)
|
||||
{
|
||||
if ( (i%500) == 0)
|
||||
cout << "[ 7" << 10*i/numTriangles << "%] build the edge table \r";
|
||||
|
||||
Triangle& t = triangle[i];
|
||||
|
||||
for (j0 = 0, j1 = 1; j0 < 3; j0++, j1 = (j1+1)%3)
|
||||
{
|
||||
for (j = 0; j < numEdges; j++)
|
||||
{
|
||||
Edge& e = edge[j];
|
||||
if ( (t.vertex[j0] == e.vertex[0]
|
||||
&& t.vertex[j1] == e.vertex[1])
|
||||
|| (t.vertex[j0] == e.vertex[1]
|
||||
&& t.vertex[j1] == e.vertex[0]) )
|
||||
break;
|
||||
}
|
||||
if ( j == numEdges ) // add edge to table
|
||||
{
|
||||
edge[j].vertex[0] = t.vertex[j0];
|
||||
edge[j].vertex[1] = t.vertex[j1];
|
||||
edge[j].triangle[0] = i;
|
||||
edge[j].index[0] = j0;
|
||||
edge[j].triangle[1] = -1;
|
||||
numEdges++;
|
||||
}
|
||||
else // edge already exists, add triangle to table
|
||||
{
|
||||
edge[j].triangle[1] = i;
|
||||
edge[j].index[1] = j0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// establish links between adjacent triangles
|
||||
cout << "[ 80%] establishing links between adjacent triangles \r";
|
||||
|
||||
for (i = 0; i < numEdges; i++)
|
||||
{
|
||||
if ( edge[i].triangle[1] != -1 )
|
||||
{
|
||||
j0 = edge[i].triangle[0];
|
||||
j1 = edge[i].triangle[1];
|
||||
triangle[j0].adj[edge[i].index[0]] = j1;
|
||||
triangle[j1].adj[edge[i].index[1]] = j0;
|
||||
}
|
||||
}
|
||||
|
||||
result = 1;
|
||||
|
||||
ExitDelaunay:;
|
||||
delete[] tmp[0];
|
||||
delete[] tmp;
|
||||
delete[] id;
|
||||
delete[] a3s[0];
|
||||
delete[] a3s;
|
||||
delete[] ccr[0];
|
||||
delete[] ccr;
|
||||
|
||||
cout << "[ 90%] finsishes delauney triangulation \r";
|
||||
|
||||
return result;
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
void mgcLinInterp2D::GetPoint (int i, double& x, double& y)
|
||||
{
|
||||
// assumes i is valid [can use PointCount() before passing i]
|
||||
x = point[i][0];
|
||||
y = point[i][1];
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
void mgcLinInterp2D::GetEdge (int i, double& x0, double& y0, double& x1,
|
||||
double& y1)
|
||||
{
|
||||
// assumes i is valid [can use EdgeCount() before passing i]
|
||||
int v0 = edge[i].vertex[0], v1 = edge[i].vertex[1];
|
||||
|
||||
x0 = point[v0][0];
|
||||
y0 = point[v0][1];
|
||||
x1 = point[v1][0];
|
||||
y1 = point[v1][1];
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
void mgcLinInterp2D::GetTriangle (int i, double& x0, double& y0, double& x1,
|
||||
double& y1, double& x2, double& y2)
|
||||
{
|
||||
// assumes i is valid [can use TriangleCount() before passing i]
|
||||
int v0 = triangle[i].vertex[0];
|
||||
int v1 = triangle[i].vertex[1];
|
||||
int v2 = triangle[i].vertex[2];
|
||||
|
||||
x0 = point[v0][0];
|
||||
y0 = point[v0][1];
|
||||
x1 = point[v1][0];
|
||||
y1 = point[v1][1];
|
||||
x2 = point[v2][0];
|
||||
y2 = point[v2][1];
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
|
|
@ -32,11 +32,16 @@
|
|||
#ifndef LININTP2_H
|
||||
#define LININTP2_H
|
||||
|
||||
template<class T>
|
||||
struct EvaluateData
|
||||
{
|
||||
unsigned int index[3];
|
||||
double percentage[3];
|
||||
};
|
||||
|
||||
class mgcLinInterp2D
|
||||
{
|
||||
public:
|
||||
mgcLinInterp2D (int _numPoints, double* x, double* y, T* _f);
|
||||
mgcLinInterp2D (int _numPoints, double* x, double* y, unsigned int* _f);
|
||||
|
||||
~mgcLinInterp2D ();
|
||||
|
||||
|
@ -57,7 +62,7 @@ public:
|
|||
void GetTriangle (int i, double& x0, double& y0, double& x1, double& y1,
|
||||
double& x2, double& y2);
|
||||
|
||||
int Evaluate (double x, double y, T& F);
|
||||
int Evaluate (double x, double y, EvaluateData& F);
|
||||
|
||||
private:
|
||||
typedef struct
|
||||
|
@ -88,7 +93,7 @@ private:
|
|||
int numPoints;
|
||||
double** point;
|
||||
double** tmppoint;
|
||||
T* f;
|
||||
unsigned int* f;
|
||||
|
||||
double xmin, xmax, ymin, ymax;
|
||||
|
||||
|
@ -105,6 +110,4 @@ private:
|
|||
int InTriangle (Vertex& v0, Vertex& v1, Vertex& v2, Vertex& test);
|
||||
};
|
||||
|
||||
#include "linintp2.inl"
|
||||
|
||||
#endif
|
||||
|
|
172
src/WeatherCM/sphrintp.cpp
Normal file
172
src/WeatherCM/sphrintp.cpp
Normal file
|
@ -0,0 +1,172 @@
|
|||
/*
|
||||
WARNING - Do not remove this header.
|
||||
|
||||
This code is a templated version of the 'magic-software' spherical
|
||||
interpolation code by Dave Eberly. The original (un-hacked) code can be
|
||||
obtained from here: http://www.magic-software.com/gr_appr.htm
|
||||
This code is derived from linintp2.h/cpp and sphrintp.h/cpp.
|
||||
|
||||
Dave Eberly says that the conditions for use are:
|
||||
|
||||
* You may distribute the original source code to others at no charge.
|
||||
|
||||
* You may modify the original source code and distribute it to others at
|
||||
no charge. The modified code must be documented to indicate that it is
|
||||
not part of the original package.
|
||||
|
||||
* You may use this code for non-commercial purposes. You may also
|
||||
incorporate this code into commercial packages. However, you may not
|
||||
sell any of your source code which contains my original and/or modified
|
||||
source code. In such a case, you need to factor out my code and freely
|
||||
distribute it.
|
||||
|
||||
* The original code comes with absolutely no warranty and no guarantee is
|
||||
made that the code is bug-free.
|
||||
|
||||
This does not seem incompatible with GPL - so this modified version
|
||||
is hereby placed under GPL along with the rest of FlightGear.
|
||||
|
||||
Christian Mayer
|
||||
*/
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <iostream>
|
||||
|
||||
#include <math.h>
|
||||
#include "sphrintp.h"
|
||||
|
||||
SG_USING_NAMESPACE(std);
|
||||
SG_USING_STD(cout);
|
||||
|
||||
|
||||
static const double PI = 4.0*atan(1.0);
|
||||
static const double TWOPI = 2.0*PI;
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
SphereInterpolate::SphereInterpolate (int n, const double* x,
|
||||
const double* y, const double* z,
|
||||
const unsigned int* f)
|
||||
{
|
||||
// Assumes (x[i],y[i],z[i]) is unit length for all 0 <= i < n.
|
||||
// For complete spherical coverage, include the two antipodal points
|
||||
// (0,0,1,f(0,0,1)) and (0,0,-1,f(0,0,-1)) in the data set.
|
||||
|
||||
cout << "Initialising spherical interpolator.\n";
|
||||
cout << "[ 0%] Allocating memory \r";
|
||||
|
||||
theta = new double[3*n];
|
||||
phi = new double[3*n];
|
||||
func = new unsigned int[3*n];
|
||||
|
||||
// convert data to spherical coordinates
|
||||
int i;
|
||||
|
||||
for (i = 0; i < n; i++)
|
||||
{
|
||||
GetSphericalCoords(x[i],y[i],z[i],theta[i],phi[i]);
|
||||
func[i] = f[i];
|
||||
}
|
||||
|
||||
// use periodicity to get wrap-around in the Delaunay triangulation
|
||||
cout << "[ 10%] copying vertices for wrap-around\r";
|
||||
int j, k;
|
||||
for (i = 0, j = n, k = 2*n; i < n; i++, j++, k++)
|
||||
{
|
||||
theta[j] = theta[i]+TWOPI;
|
||||
theta[k] = theta[i]-TWOPI;
|
||||
phi[j] = phi[i];
|
||||
phi[k] = phi[i];
|
||||
func[j] = func[i];
|
||||
func[k] = func[i];
|
||||
}
|
||||
|
||||
pInterp = new mgcLinInterp2D(3*n,theta,phi,func);
|
||||
|
||||
cout << "[100%] Finished initialising spherical interpolator. \n";
|
||||
}
|
||||
|
||||
SphereInterpolate::SphereInterpolate (int n, const sgVec2* p, const unsigned int* f)
|
||||
{
|
||||
// Assumes (x[i],y[i],z[i]) is unit length for all 0 <= i < n.
|
||||
// For complete spherical coverage, include the two antipodal points
|
||||
// (0,0,1,f(0,0,1)) and (0,0,-1,f(0,0,-1)) in the data set.
|
||||
cout << "Initialising spherical interpolator.\n";
|
||||
cout << "[ 0%] Allocating memory \r";
|
||||
|
||||
theta = new double[3*n];
|
||||
phi = new double[3*n];
|
||||
func = new unsigned int[3*n];
|
||||
|
||||
// convert data to spherical coordinates
|
||||
cout << "[ 10%] copying vertices for wrap-around \r";
|
||||
|
||||
int i, j, k;
|
||||
for (i = 0, j = n, k = 2*n; i < n; i++, j++, k++)
|
||||
{
|
||||
phi[i] = p[i][0];
|
||||
theta[i] = p[i][1];
|
||||
func[i] = f[i];
|
||||
|
||||
// use periodicity to get wrap-around in the Delaunay triangulation
|
||||
phi[j] = phi[i];
|
||||
phi[k] = phi[i];
|
||||
theta[j] = theta[i]+TWOPI;
|
||||
theta[k] = theta[i]-TWOPI;
|
||||
func[j] = func[i];
|
||||
func[k] = func[i];
|
||||
}
|
||||
|
||||
pInterp = new mgcLinInterp2D(3*n,theta,phi,func);
|
||||
|
||||
cout << "[100%] Finished initialising spherical interpolator. \n";
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
SphereInterpolate::~SphereInterpolate ()
|
||||
{
|
||||
delete pInterp;
|
||||
delete[] theta;
|
||||
delete[] phi;
|
||||
delete[] func;
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
void SphereInterpolate::GetSphericalCoords (const double x, const double y, const double z,
|
||||
double& thetaAngle,
|
||||
double& phiAngle) const
|
||||
{
|
||||
// Assumes (x,y,z) is unit length. Returns -PI <= thetaAngle <= PI
|
||||
// and 0 <= phiAngle <= PI.
|
||||
|
||||
if ( z < 1.0f )
|
||||
{
|
||||
if ( z > -1.0f )
|
||||
{
|
||||
thetaAngle = atan2(y,x);
|
||||
phiAngle = acos(z);
|
||||
}
|
||||
else
|
||||
{
|
||||
thetaAngle = -PI;
|
||||
phiAngle = PI;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
thetaAngle = -PI;
|
||||
phiAngle = 0.0f;
|
||||
}
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
int SphereInterpolate::Evaluate (const double x, const double y, const double z, EvaluateData& f) const
|
||||
{
|
||||
// assumes (x,y,z) is unit length
|
||||
|
||||
double thetaAngle, phiAngle;
|
||||
GetSphericalCoords(x,y,z,thetaAngle,phiAngle);
|
||||
return pInterp->Evaluate(thetaAngle,phiAngle,f);
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
int SphereInterpolate::Evaluate (const double thetaAngle, const double phiAngle, EvaluateData& f) const
|
||||
{
|
||||
return pInterp->Evaluate(thetaAngle,phiAngle,f);
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
|
@ -32,43 +32,59 @@
|
|||
#ifndef SPHRINTP_H
|
||||
#define SPHRINTP_H
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <iostream>
|
||||
|
||||
#include "linintp2.h"
|
||||
#include <plib/sg.h>
|
||||
|
||||
template<class T>
|
||||
SG_USING_NAMESPACE(std);
|
||||
SG_USING_STD(cout);
|
||||
|
||||
|
||||
class SphereInterpolate
|
||||
{
|
||||
public:
|
||||
SphereInterpolate (int n, const double* x, const double* y,
|
||||
const double* z, const T* f);
|
||||
SphereInterpolate (int n, const sgVec2* p, const T* f);
|
||||
const double* z, const unsigned int* f);
|
||||
SphereInterpolate (int n, const sgVec2* p, const unsigned int* f);
|
||||
|
||||
~SphereInterpolate ();
|
||||
|
||||
void GetSphericalCoords (const double x, const double y, const double z,
|
||||
double& thetaAngle, double& phiAngle) const;
|
||||
|
||||
int Evaluate (const double x, const double y, const double z, T& f) const;
|
||||
int Evaluate (const double thetaAngle, const double phiAngle, T& f) const;
|
||||
int Evaluate (const double x, const double y, const double z, EvaluateData& f) const;
|
||||
int Evaluate (const double thetaAngle, const double phiAngle, EvaluateData& f) const;
|
||||
|
||||
#ifndef macintosh
|
||||
// CodeWarrior doesn't know the differece between sgVec2 and
|
||||
// sgVec3, so I commented this out for Mac builds. This change is
|
||||
// related to a similar change in FGLocalWeatherDatabase module.
|
||||
|
||||
T Evaluate(const sgVec2& p) const
|
||||
EvaluateData Evaluate(const sgVec2& p) const
|
||||
{
|
||||
T retval;
|
||||
EvaluateData retval;
|
||||
Evaluate(p[1], p[0], retval);
|
||||
return retval;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
T Evaluate(const sgVec3& p) const
|
||||
EvaluateData Evaluate(const sgVec3& p) const
|
||||
{
|
||||
T retval;
|
||||
Evaluate(p[1], p[0], retval);
|
||||
EvaluateData retval;
|
||||
if (!Evaluate(p[1], p[0], retval))
|
||||
{
|
||||
cout << "Error during spherical interpolation. Point ("
|
||||
<< p[0] << "/" << p[1] << "/" << p[2] << ") was in no triangle\n";
|
||||
retval.index[0] = 0; //fake something
|
||||
retval.index[1] = 0;
|
||||
retval.index[2] = 0;
|
||||
retval.percentage[0] = 1.0;
|
||||
retval.percentage[1] = 0.0;
|
||||
retval.percentage[2] = 0.0;
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -76,10 +92,8 @@ protected:
|
|||
int numPoints;
|
||||
double* theta;
|
||||
double* phi;
|
||||
T* func;
|
||||
mgcLinInterp2D<T>* pInterp;
|
||||
unsigned int* func;
|
||||
mgcLinInterp2D* pInterp;
|
||||
};
|
||||
|
||||
#include "sphrintp.inl"
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Reference in a new issue