Replaced some debugging structure David inadvertantly removed.
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1 changed files with 15 additions and 0 deletions
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@ -478,8 +478,10 @@ ssgBranch *fgAsciiObjLoad( const string& path, FGTileEntry *t,
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string file = path;
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int pos = file.rfind( "/" );
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file = file.substr( 0, pos );
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// cout << "current file = " << file << endl;
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file += "/";
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file += material;
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// cout << "current file = " << file << endl;
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if ( ! material_lib.add_item( file ) ) {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Ack! unknown usemtl name = " << material
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@ -502,6 +504,8 @@ ssgBranch *fgAsciiObjLoad( const string& path, FGTileEntry *t,
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tex_height = newmat->get_ysize();
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state = newmat->get_state();
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coverage = newmat->get_light_coverage();
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// cout << "(w) = " << tex_width << " (h) = "
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// << tex_width << endl;
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} else {
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coverage = -1;
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}
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@ -516,6 +520,8 @@ ssgBranch *fgAsciiObjLoad( const string& path, FGTileEntry *t,
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in >> token;
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// cout << "token = " << token << endl;
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if ( token == "vn" ) {
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// vertex normal
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if ( vncount < FG_MAX_NODES ) {
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@ -628,6 +634,10 @@ ssgBranch *fgAsciiObjLoad( const string& path, FGTileEntry *t,
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in >> n3;
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fan_vertices.push_back( n3 );
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// cout << " triangle = "
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// << n1 << "," << n2 << "," << n3
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// << endl;
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// xglNormal3dv(normals[n3]);
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if ( in.get( c ) && c == '/' ) {
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in >> tex;
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fan_tex_coords.push_back( tex );
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@ -757,8 +767,10 @@ ssgLeaf *gen_leaf( const string& path,
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string file = path;
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int pos = file.rfind( "/" );
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file = file.substr( 0, pos );
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// cout << "current file = " << file << endl;
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file += "/";
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file += material;
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// cout << "current file = " << file << endl;
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if ( ! material_lib.add_item( file ) ) {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Ack! unknown usemtl name = " << material
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@ -781,6 +793,8 @@ ssgLeaf *gen_leaf( const string& path,
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tex_height = newmat->get_ysize();
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state = newmat->get_state();
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coverage = newmat->get_light_coverage();
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// cout << "(w) = " << tex_width << " (h) = "
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// << tex_width << endl;
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} else {
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coverage = -1;
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}
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@ -919,6 +933,7 @@ bool fgBinObjLoad( const string& path, const bool is_base,
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group_list pts_v = obj.get_pts_v();
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group_list pts_n = obj.get_pts_n();
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for ( i = 0; i < (int)pts_v.size(); ++i ) {
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// cout << "pts_v.size() = " << pts_v.size() << endl;
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tmp_mat = pt_materials[i];
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if ( tmp_mat.substr(0, 3) == "RWY" ) {
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material = "LIGHTS";
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