News updates ...
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16
NEWS
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NEWS
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New in 0.50
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* HUD updates from Charlie Hotchkiss (ladder number rotate w/ ladder, control
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position indicators are back)
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* Only draw the PUI cursor if Mesa/Glide/Fullscreen.
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* Added mipmapping.
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* Calculate the model view transformation matrix once per tile per iteration.
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Then glLoadMatrixd() it for each fragment rather than calling push(),
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translate(), pop().
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* Added a basic splash screen.
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* Added support for switching between fullscreen and window mode for
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Mesa/3dfx/glide.
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* added an enable/disable splash screen option
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* added an enable/disable intro music option
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* added an enable/disable instrument panel option
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* added an enable/disable mouse pointer option
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* Ground collision detection. You can now land or test for collision with
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any scenery surface.
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New in 0.49
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* Managment of multiple textures
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