diff --git a/NEWS b/NEWS index eb7cb3e1b..e78a60ccc 100644 --- a/NEWS +++ b/NEWS @@ -1,4 +1,20 @@ New in 0.50 +* HUD updates from Charlie Hotchkiss (ladder number rotate w/ ladder, control + position indicators are back) +* Only draw the PUI cursor if Mesa/Glide/Fullscreen. +* Added mipmapping. +* Calculate the model view transformation matrix once per tile per iteration. + Then glLoadMatrixd() it for each fragment rather than calling push(), + translate(), pop(). +* Added a basic splash screen. +* Added support for switching between fullscreen and window mode for + Mesa/3dfx/glide. +* added an enable/disable splash screen option +* added an enable/disable intro music option +* added an enable/disable instrument panel option +* added an enable/disable mouse pointer option +* Ground collision detection. You can now land or test for collision with + any scenery surface. New in 0.49 * Managment of multiple textures