Merge branch 'next' of ssh://git.code.sf.net/p/flightgear/flightgear into next
This commit is contained in:
commit
d13a7b2ddb
9 changed files with 634 additions and 548 deletions
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@ -6,6 +6,7 @@ endif (MSVC)
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||||||
set(SOURCES
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set(SOURCES
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||||||
bootstrap.cxx
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bootstrap.cxx
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||||||
fg_commands.cxx
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fg_commands.cxx
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||||||
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fg_scene_commands.cxx
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||||||
fg_init.cxx
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fg_init.cxx
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||||||
fg_io.cxx
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fg_io.cxx
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||||||
fg_os_common.cxx
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fg_os_common.cxx
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||||||
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@ -15,31 +15,24 @@
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||||||
#include <simgear/debug/logstream.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/math/sg_random.h>
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#include <simgear/io/iostreams/sgstream.hxx>
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#include <simgear/io/iostreams/sgstream.hxx>
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#include <simgear/scene/material/mat.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/commands.hxx>
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#include <simgear/structure/commands.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <simgear/sound/soundmgr.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <Network/RemoteXMLRequest.hxx>
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#include <Network/RemoteXMLRequest.hxx>
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#include <FDM/flight.hxx>
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#include <FDM/flight.hxx>
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#include <GUI/gui.h>
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#include <GUI/new_gui.hxx>
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#include <GUI/dialog.hxx>
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#include <Aircraft/replay.hxx>
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#include <Aircraft/replay.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scripting/NasalSys.hxx>
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#include <Scripting/NasalSys.hxx>
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#include <Sound/sample_queue.hxx>
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#include <Airports/xmlloader.hxx>
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#include <Airports/xmlloader.hxx>
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#include <Network/HTTPClient.hxx>
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#include <Network/HTTPClient.hxx>
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#include <Viewer/viewmgr.hxx>
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#include <Viewer/viewmgr.hxx>
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#include <Viewer/view.hxx>
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#include <Viewer/view.hxx>
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#include <Environment/presets.hxx>
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#include <Environment/presets.hxx>
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#include <Navaids/NavDataCache.hxx>
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#include <Navaids/NavDataCache.hxx>
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#include <GUI/gui.h>
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#include "fg_init.hxx"
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#include "fg_init.hxx"
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#include "fg_io.hxx"
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#include "fg_io.hxx"
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@ -58,10 +51,6 @@
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# include <google/profiler.h>
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# include <google/profiler.h>
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#endif
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#endif
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#if defined(HAVE_QT)
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#include <GUI/QtLauncher.hxx>
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#endif
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using std::string;
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using std::string;
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using std::ifstream;
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using std::ifstream;
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using std::ofstream;
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using std::ofstream;
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@ -188,54 +177,6 @@ do_nasal (const SGPropertyNode * arg)
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return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
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return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
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}
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}
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||||||
/**
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* Built-in command: exit FlightGear.
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*
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* status: the exit status to return to the operating system (defaults to 0)
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*/
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static bool
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do_exit (const SGPropertyNode * arg)
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||||||
{
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SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
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fgSetBool("/sim/signals/exit", true);
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globals->saveUserSettings();
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fgOSExit(arg->getIntValue("status", 0));
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return true;
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|
||||||
}
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||||||
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||||||
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||||||
/**
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||||||
* Reset FlightGear (Shift-Escape or Menu->File->Reset)
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*/
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||||||
static bool
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do_reset (const SGPropertyNode * arg)
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||||||
{
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||||||
fgResetIdleState();
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||||||
return true;
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|
||||||
}
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||||||
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||||||
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||||||
/**
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||||||
* Change aircraft
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||||||
*/
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static bool
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do_switch_aircraft (const SGPropertyNode * arg)
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||||||
{
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fgSetString("/sim/aircraft", arg->getStringValue("aircraft"));
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||||||
// start a reset
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||||||
fgResetIdleState();
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||||||
return true;
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|
||||||
}
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||||||
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|
||||||
/**
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||||||
*/
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static bool
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do_reposition (const SGPropertyNode * arg)
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||||||
{
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fgStartReposition();
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||||||
return true;
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|
||||||
}
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||||||
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||||||
/**
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/**
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* Built-in command: replay the FDR buffer
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* Built-in command: replay the FDR buffer
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*/
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*/
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@ -366,42 +307,6 @@ do_load_tape (const SGPropertyNode * arg)
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return true;
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return true;
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||||||
}
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}
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||||||
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|
||||||
/**
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||||||
* Built-in command: (re)load the panel.
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||||||
*
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* path (optional): the file name to load the panel from
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* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
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||||||
* and if that's unspecified, to "Panels/Default/default.xml".
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|
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*/
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||||||
static bool
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do_panel_load (const SGPropertyNode * arg)
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|
||||||
{
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string panel_path = arg->getStringValue("path");
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|
||||||
if (!panel_path.empty()) {
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||||||
// write to the standard property, which will force a load
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|
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fgSetString("/sim/panel/path", panel_path.c_str());
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|
||||||
}
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||||||
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||||||
return true;
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|
||||||
}
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|
||||||
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|
||||||
/**
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||||||
* Built-in command: (re)load preferences.
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||||||
*
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||||||
* path (optional): the file name to load the panel from (relative
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* to FG_ROOT). Defaults to "preferences.xml".
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||||||
*/
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||||||
static bool
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||||||
do_preferences_load (const SGPropertyNode * arg)
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|
||||||
{
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|
||||||
// disabling this command which was formerly used to reload 'preferences.xml'
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|
||||||
// reloading the defaults doesn't make sense (better to reset the simulator),
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||||||
// and loading arbitrary XML docs into the property-tree can be done via
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||||||
// the standard load-xml command.
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||||||
SG_LOG(SG_GENERAL, SG_ALERT, "preferences-load command is deprecated and non-functional");
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||||||
return false;
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|
||||||
}
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|
||||||
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|
||||||
static void
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static void
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||||||
do_view_next(bool do_it)
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do_view_next(bool do_it)
|
||||||
{
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{
|
||||||
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@ -424,17 +329,6 @@ do_view_prev(bool do_it)
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||||||
}
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}
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||||||
}
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}
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||||||
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|
||||||
/**
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||||||
* An fgcommand to toggle fullscreen mode.
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||||||
* No parameters.
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||||||
*/
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||||||
static bool
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||||||
do_toggle_fullscreen(const SGPropertyNode *arg)
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||||||
{
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||||||
fgOSFullScreen();
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||||||
return true;
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|
||||||
}
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|
||||||
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|
||||||
/**
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/**
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||||||
* Built-in command: cycle view.
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* Built-in command: cycle view.
|
||||||
*/
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*/
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||||||
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@ -446,112 +340,6 @@ do_view_cycle (const SGPropertyNode * arg)
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||||||
return true;
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return true;
|
||||||
}
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}
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||||||
|
|
||||||
/**
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||||||
* Built-in command: capture screen.
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|
||||||
*/
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||||||
static bool
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|
||||||
do_screen_capture (const SGPropertyNode * arg)
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|
||||||
{
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||||||
return fgDumpSnapShot();
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|
||||||
}
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|
||||||
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||||||
static bool
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||||||
do_reload_shaders (const SGPropertyNode*)
|
|
||||||
{
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||||||
simgear::reload_shaders();
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|
||||||
return true;
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|
||||||
}
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||||||
|
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||||||
static bool
|
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||||||
do_dump_scene_graph (const SGPropertyNode*)
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|
||||||
{
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||||||
fgDumpSceneGraph();
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||||||
return true;
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|
||||||
}
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|
||||||
|
|
||||||
static bool
|
|
||||||
do_dump_terrain_branch (const SGPropertyNode*)
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|
||||||
{
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|
||||||
fgDumpTerrainBranch();
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||||||
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|
||||||
double lon_deg = fgGetDouble("/position/longitude-deg");
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|
||||||
double lat_deg = fgGetDouble("/position/latitude-deg");
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|
||||||
SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
|
|
||||||
SGVec3d zero = SGVec3d::fromGeod(geodPos);
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|
||||||
|
|
||||||
SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
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|
||||||
SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
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|
||||||
SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
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|
||||||
|
|
||||||
return true;
|
|
||||||
}
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|
||||||
|
|
||||||
static bool
|
|
||||||
do_print_visible_scene_info(const SGPropertyNode*)
|
|
||||||
{
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|
||||||
fgPrintVisibleSceneInfoCommand();
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|
||||||
return true;
|
|
||||||
}
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|
||||||
|
|
||||||
/**
|
|
||||||
* Built-in command: hires capture screen.
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|
||||||
*/
|
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||||||
static bool
|
|
||||||
do_hires_screen_capture (const SGPropertyNode * arg)
|
|
||||||
{
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|
||||||
fgHiResDump();
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|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reload the tile cache.
|
|
||||||
*/
|
|
||||||
static bool
|
|
||||||
do_tile_cache_reload (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
|
|
||||||
bool freeze = master_freeze->getBoolValue();
|
|
||||||
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
|
|
||||||
if ( !freeze ) {
|
|
||||||
master_freeze->setBoolValue(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
globals->get_subsystem("tile-manager")->reinit();
|
|
||||||
|
|
||||||
if ( !freeze ) {
|
|
||||||
master_freeze->setBoolValue(false);
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reload the materials definition
|
|
||||||
*/
|
|
||||||
static bool
|
|
||||||
do_materials_reload (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
|
|
||||||
SGMaterialLib* new_matlib = new SGMaterialLib;
|
|
||||||
SGPath mpath( globals->get_fg_root() );
|
|
||||||
mpath.append( fgGetString("/sim/rendering/materials-file") );
|
|
||||||
bool loaded = new_matlib->load(globals->get_fg_root().local8BitStr(),
|
|
||||||
mpath.local8BitStr(),
|
|
||||||
globals->get_props());
|
|
||||||
|
|
||||||
if ( ! loaded ) {
|
|
||||||
SG_LOG( SG_GENERAL, SG_ALERT,
|
|
||||||
"Error loading materials file " << mpath );
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
globals->set_matlib(new_matlib);
|
|
||||||
FGScenery* scenery = static_cast<FGScenery*>(globals->get_scenery());
|
|
||||||
scenery->materialLibChanged();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Built-in command: toggle a bool property value.
|
* Built-in command: toggle a bool property value.
|
||||||
*
|
*
|
||||||
|
@ -894,188 +682,6 @@ do_data_logging_commit (const SGPropertyNode * arg)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Built-in command: Add a dialog to the GUI system. Does *not*
|
|
||||||
* display the dialog. The property node should have the same format
|
|
||||||
* as a dialog XML configuration. It must include:
|
|
||||||
*
|
|
||||||
* name: the name of the GUI dialog for future reference.
|
|
||||||
*/
|
|
||||||
static bool
|
|
||||||
do_dialog_new (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
||||||
if (!gui) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Note the casting away of const: this is *real*. Doing a
|
|
||||||
// "dialog-apply" command later on will mutate this property node.
|
|
||||||
// I'm not convinced that this isn't the Right Thing though; it
|
|
||||||
// allows client to create a node, pass it to dialog-new, and get
|
|
||||||
// the values back from the dialog by reading the same node.
|
|
||||||
// Perhaps command arguments are not as "const" as they would
|
|
||||||
// seem?
|
|
||||||
gui->newDialog((SGPropertyNode*)arg);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Built-in command: Show an XML-configured dialog.
|
|
||||||
*
|
|
||||||
* dialog-name: the name of the GUI dialog to display.
|
|
||||||
*/
|
|
||||||
static bool
|
|
||||||
do_dialog_show (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
||||||
gui->showDialog(arg->getStringValue("dialog-name"));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Built-in Command: Hide the active XML-configured dialog.
|
|
||||||
*/
|
|
||||||
static bool
|
|
||||||
do_dialog_close (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
||||||
if(arg->hasValue("dialog-name"))
|
|
||||||
return gui->closeDialog(arg->getStringValue("dialog-name"));
|
|
||||||
return gui->closeActiveDialog();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Update a value in the active XML-configured dialog.
|
|
||||||
*
|
|
||||||
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
|
||||||
*/
|
|
||||||
static bool
|
|
||||||
do_dialog_update (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
||||||
FGDialog * dialog;
|
|
||||||
if (arg->hasValue("dialog-name"))
|
|
||||||
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
|
||||||
else
|
|
||||||
dialog = gui->getActiveDialog();
|
|
||||||
|
|
||||||
if (dialog != 0) {
|
|
||||||
dialog->updateValues(arg->getStringValue("object-name"));
|
|
||||||
return true;
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool
|
|
||||||
do_open_browser (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
string path;
|
|
||||||
if (arg->hasValue("path"))
|
|
||||||
path = arg->getStringValue("path");
|
|
||||||
else
|
|
||||||
if (arg->hasValue("url"))
|
|
||||||
path = arg->getStringValue("url");
|
|
||||||
else
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return openBrowser(path);
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool
|
|
||||||
do_open_launcher(const SGPropertyNode *)
|
|
||||||
{
|
|
||||||
#if defined(HAVE_QT)
|
|
||||||
bool ok = flightgear::runInAppLauncherDialog();
|
|
||||||
if (ok) {
|
|
||||||
// start a full reset
|
|
||||||
fgResetIdleState();
|
|
||||||
}
|
|
||||||
return true; // don't report failure
|
|
||||||
#else
|
|
||||||
return false;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Apply a value in the active XML-configured dialog.
|
|
||||||
*
|
|
||||||
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
|
||||||
*/
|
|
||||||
static bool
|
|
||||||
do_dialog_apply (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
||||||
FGDialog * dialog;
|
|
||||||
if (arg->hasValue("dialog-name"))
|
|
||||||
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
|
||||||
else
|
|
||||||
dialog = gui->getActiveDialog();
|
|
||||||
|
|
||||||
if (dialog != 0) {
|
|
||||||
dialog->applyValues(arg->getStringValue("object-name"));
|
|
||||||
return true;
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
|
|
||||||
* unlike reinit().
|
|
||||||
*/
|
|
||||||
static bool
|
|
||||||
do_gui_redraw (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
||||||
gui->redraw();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds model to the scenery. The path to the added branch (/models/model[*])
|
|
||||||
* is returned in property "property".
|
|
||||||
*/
|
|
||||||
static bool
|
|
||||||
do_add_model (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
SGPropertyNode * model = fgGetNode("models", true);
|
|
||||||
int i;
|
|
||||||
for (i = 0; model->hasChild("model",i); i++);
|
|
||||||
model = model->getChild("model", i, true);
|
|
||||||
copyProperties(arg, model);
|
|
||||||
if (model->hasValue("elevation-m"))
|
|
||||||
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
|
|
||||||
* SG_METER_TO_FEET);
|
|
||||||
model->getNode("load", true);
|
|
||||||
model->removeChildren("load");
|
|
||||||
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Built-in command: commit presets (read from in /sim/presets/)
|
|
||||||
*/
|
|
||||||
static bool
|
|
||||||
do_presets_commit (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
if (fgGetBool("/sim/initialized", false)) {
|
|
||||||
fgResetIdleState();
|
|
||||||
} else {
|
|
||||||
// Nasal can trigger this during initial init, which confuses
|
|
||||||
// the logic in ReInitSubsystems, since initial state has not been
|
|
||||||
// saved at that time. Short-circuit everything here.
|
|
||||||
flightgear::initPosition();
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Built-in command: set log level (0 ... 7)
|
* Built-in command: set log level (0 ... 7)
|
||||||
*/
|
*/
|
||||||
|
@ -1087,21 +693,6 @@ do_log_level (const SGPropertyNode * arg)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
static bool
|
|
||||||
do_decrease_visibility (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
Environment::Presets::VisibilitySingleton::instance()->adjust( 0.9 );
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool
|
|
||||||
do_increase_visibility (const SGPropertyNode * arg)
|
|
||||||
{
|
|
||||||
Environment::Presets::VisibilitySingleton::instance()->adjust( 1.1 );
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
/**
|
/**
|
||||||
* An fgcommand to allow loading of xml files via nasal,
|
* An fgcommand to allow loading of xml files via nasal,
|
||||||
* the xml file's structure will be made available within
|
* the xml file's structure will be made available within
|
||||||
|
@ -1253,49 +844,6 @@ do_save_xml_from_proptree(const SGPropertyNode * arg)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool
|
|
||||||
do_press_cockpit_button (const SGPropertyNode *arg)
|
|
||||||
{
|
|
||||||
const char *prefix = arg->getStringValue("prefix");
|
|
||||||
|
|
||||||
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
string prop = string(prefix) + "-button";
|
|
||||||
double value;
|
|
||||||
|
|
||||||
if (arg->getBoolValue("latching"))
|
|
||||||
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
|
|
||||||
else
|
|
||||||
value = 1;
|
|
||||||
|
|
||||||
fgSetDouble(prop.c_str(), value);
|
|
||||||
fgSetBool(arg->getStringValue("discrete"), value > 0);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool
|
|
||||||
do_release_cockpit_button (const SGPropertyNode *arg)
|
|
||||||
{
|
|
||||||
const char *prefix = arg->getStringValue("prefix");
|
|
||||||
|
|
||||||
if (arg->getBoolValue("guarded")) {
|
|
||||||
string prop = string(prefix) + "-guard";
|
|
||||||
if (fgGetDouble(prop.c_str()) < 1) {
|
|
||||||
fgSetDouble(prop.c_str(), 1);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (! arg->getBoolValue("latching")) {
|
|
||||||
fgSetDouble((string(prefix) + "-button").c_str(), 0);
|
|
||||||
fgSetBool(arg->getStringValue("discrete"), false);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Optional profiling commands using gperftools:
|
// Optional profiling commands using gperftools:
|
||||||
// http://code.google.com/p/gperftools/
|
// http://code.google.com/p/gperftools/
|
||||||
|
|
||||||
|
@ -1355,22 +903,12 @@ static struct {
|
||||||
} built_ins [] = {
|
} built_ins [] = {
|
||||||
{ "null", do_null },
|
{ "null", do_null },
|
||||||
{ "nasal", do_nasal },
|
{ "nasal", do_nasal },
|
||||||
{ "exit", do_exit },
|
|
||||||
{ "reset", do_reset },
|
|
||||||
{ "reposition", do_reposition },
|
|
||||||
{ "switch-aircraft", do_switch_aircraft },
|
|
||||||
{ "pause", do_pause },
|
{ "pause", do_pause },
|
||||||
{ "load", do_load },
|
{ "load", do_load },
|
||||||
{ "save", do_save },
|
{ "save", do_save },
|
||||||
{ "save-tape", do_save_tape },
|
{ "save-tape", do_save_tape },
|
||||||
{ "load-tape", do_load_tape },
|
{ "load-tape", do_load_tape },
|
||||||
{ "panel-load", do_panel_load },
|
|
||||||
{ "preferences-load", do_preferences_load },
|
|
||||||
{ "toggle-fullscreen", do_toggle_fullscreen },
|
|
||||||
{ "view-cycle", do_view_cycle },
|
{ "view-cycle", do_view_cycle },
|
||||||
{ "screen-capture", do_screen_capture },
|
|
||||||
{ "hires-screen-capture", do_hires_screen_capture },
|
|
||||||
{ "tile-cache-reload", do_tile_cache_reload },
|
|
||||||
/*
|
/*
|
||||||
{ "set-sea-level-air-temp-degc", do_set_sea_level_degc },
|
{ "set-sea-level-air-temp-degc", do_set_sea_level_degc },
|
||||||
{ "set-outside-air-temp-degc", do_set_oat_degc },
|
{ "set-outside-air-temp-degc", do_set_oat_degc },
|
||||||
|
@ -1387,18 +925,8 @@ static struct {
|
||||||
{ "property-randomize", do_property_randomize },
|
{ "property-randomize", do_property_randomize },
|
||||||
{ "property-interpolate", do_property_interpolate },
|
{ "property-interpolate", do_property_interpolate },
|
||||||
{ "data-logging-commit", do_data_logging_commit },
|
{ "data-logging-commit", do_data_logging_commit },
|
||||||
{ "dialog-new", do_dialog_new },
|
|
||||||
{ "dialog-show", do_dialog_show },
|
|
||||||
{ "dialog-close", do_dialog_close },
|
|
||||||
{ "dialog-update", do_dialog_update },
|
|
||||||
{ "dialog-apply", do_dialog_apply },
|
|
||||||
{ "open-browser", do_open_browser },
|
|
||||||
{ "gui-redraw", do_gui_redraw },
|
|
||||||
{ "add-model", do_add_model },
|
|
||||||
{ "presets-commit", do_presets_commit },
|
|
||||||
{ "log-level", do_log_level },
|
{ "log-level", do_log_level },
|
||||||
{ "replay", do_replay },
|
{ "replay", do_replay },
|
||||||
{ "open-launcher", do_open_launcher },
|
|
||||||
/*
|
/*
|
||||||
{ "decrease-visibility", do_decrease_visibility },
|
{ "decrease-visibility", do_decrease_visibility },
|
||||||
{ "increase-visibility", do_increase_visibility },
|
{ "increase-visibility", do_increase_visibility },
|
||||||
|
@ -1406,13 +934,6 @@ static struct {
|
||||||
{ "loadxml", do_load_xml_to_proptree},
|
{ "loadxml", do_load_xml_to_proptree},
|
||||||
{ "savexml", do_save_xml_from_proptree },
|
{ "savexml", do_save_xml_from_proptree },
|
||||||
{ "xmlhttprequest", do_load_xml_from_url },
|
{ "xmlhttprequest", do_load_xml_from_url },
|
||||||
{ "press-cockpit-button", do_press_cockpit_button },
|
|
||||||
{ "release-cockpit-button", do_release_cockpit_button },
|
|
||||||
{ "dump-scenegraph", do_dump_scene_graph },
|
|
||||||
{ "dump-terrainbranch", do_dump_terrain_branch },
|
|
||||||
{ "print-visible-scene", do_print_visible_scene_info },
|
|
||||||
{ "reload-shaders", do_reload_shaders },
|
|
||||||
{ "reload-materials", do_materials_reload },
|
|
||||||
|
|
||||||
{ "profiler-start", do_profiler_start },
|
{ "profiler-start", do_profiler_start },
|
||||||
{ "profiler-stop", do_profiler_stop },
|
{ "profiler-stop", do_profiler_stop },
|
||||||
|
|
|
@ -8,6 +8,8 @@
|
||||||
*/
|
*/
|
||||||
void fgInitCommands ();
|
void fgInitCommands ();
|
||||||
|
|
||||||
|
void fgInitSceneCommands();
|
||||||
|
|
||||||
// end of fg_commands.hxx
|
// end of fg_commands.hxx
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
555
src/Main/fg_scene_commands.cxx
Normal file
555
src/Main/fg_scene_commands.cxx
Normal file
|
@ -0,0 +1,555 @@
|
||||||
|
// fg_scene_commands.cxx - internal FGFS commands.
|
||||||
|
|
||||||
|
#include "config.h"
|
||||||
|
|
||||||
|
#include <string.h> // strcmp()
|
||||||
|
|
||||||
|
#include <simgear/compiler.h>
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
|
#include <simgear/sg_inlines.h>
|
||||||
|
#include <simgear/debug/logstream.hxx>
|
||||||
|
#include <simgear/math/sg_random.h>
|
||||||
|
#include <simgear/io/iostreams/sgstream.hxx>
|
||||||
|
#include <simgear/scene/material/mat.hxx>
|
||||||
|
#include <simgear/scene/material/matlib.hxx>
|
||||||
|
#include <simgear/structure/exception.hxx>
|
||||||
|
#include <simgear/structure/commands.hxx>
|
||||||
|
#include <simgear/props/props.hxx>
|
||||||
|
#include <simgear/props/props_io.hxx>
|
||||||
|
#include <simgear/structure/event_mgr.hxx>
|
||||||
|
#include <simgear/sound/soundmgr.hxx>
|
||||||
|
#include <simgear/timing/sg_time.hxx>
|
||||||
|
#include <Network/RemoteXMLRequest.hxx>
|
||||||
|
|
||||||
|
#include <FDM/flight.hxx>
|
||||||
|
#include <GUI/gui.h>
|
||||||
|
#include <GUI/new_gui.hxx>
|
||||||
|
#include <GUI/dialog.hxx>
|
||||||
|
#include <Aircraft/replay.hxx>
|
||||||
|
#include <Scenery/scenery.hxx>
|
||||||
|
#include <Scripting/NasalSys.hxx>
|
||||||
|
#include <Sound/sample_queue.hxx>
|
||||||
|
#include <Airports/xmlloader.hxx>
|
||||||
|
#include <Network/HTTPClient.hxx>
|
||||||
|
#include <Viewer/viewmgr.hxx>
|
||||||
|
#include <Viewer/view.hxx>
|
||||||
|
#include <Environment/presets.hxx>
|
||||||
|
#include <Navaids/NavDataCache.hxx>
|
||||||
|
|
||||||
|
#include "fg_init.hxx"
|
||||||
|
#include "fg_io.hxx"
|
||||||
|
#include "fg_os.hxx"
|
||||||
|
#include "fg_commands.hxx"
|
||||||
|
#include "fg_props.hxx"
|
||||||
|
#include "globals.hxx"
|
||||||
|
#include "logger.hxx"
|
||||||
|
#include "util.hxx"
|
||||||
|
#include "main.hxx"
|
||||||
|
#include "positioninit.hxx"
|
||||||
|
|
||||||
|
#include <boost/scoped_array.hpp>
|
||||||
|
|
||||||
|
#if FG_HAVE_GPERFTOOLS
|
||||||
|
# include <google/profiler.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(HAVE_QT)
|
||||||
|
#include <GUI/QtLauncher.hxx>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
// Command implementations.
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Built-in command: exit FlightGear.
|
||||||
|
*
|
||||||
|
* status: the exit status to return to the operating system (defaults to 0)
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_exit (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
|
||||||
|
fgSetBool("/sim/signals/exit", true);
|
||||||
|
globals->saveUserSettings();
|
||||||
|
fgOSExit(arg->getIntValue("status", 0));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reset FlightGear (Shift-Escape or Menu->File->Reset)
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_reset (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
fgResetIdleState();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Change aircraft
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_switch_aircraft (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
fgSetString("/sim/aircraft", arg->getStringValue("aircraft"));
|
||||||
|
// start a reset
|
||||||
|
fgResetIdleState();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_reposition (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
fgStartReposition();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Built-in command: (re)load the panel.
|
||||||
|
*
|
||||||
|
* path (optional): the file name to load the panel from
|
||||||
|
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
|
||||||
|
* and if that's unspecified, to "Panels/Default/default.xml".
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_panel_load (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
string panel_path = arg->getStringValue("path");
|
||||||
|
if (!panel_path.empty()) {
|
||||||
|
// write to the standard property, which will force a load
|
||||||
|
fgSetString("/sim/panel/path", panel_path.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Built-in command: (re)load preferences.
|
||||||
|
*
|
||||||
|
* path (optional): the file name to load the panel from (relative
|
||||||
|
* to FG_ROOT). Defaults to "preferences.xml".
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_preferences_load (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
// disabling this command which was formerly used to reload 'preferences.xml'
|
||||||
|
// reloading the defaults doesn't make sense (better to reset the simulator),
|
||||||
|
// and loading arbitrary XML docs into the property-tree can be done via
|
||||||
|
// the standard load-xml command.
|
||||||
|
SG_LOG(SG_GENERAL, SG_ALERT, "preferences-load command is deprecated and non-functional");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An fgcommand to toggle fullscreen mode.
|
||||||
|
* No parameters.
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_toggle_fullscreen(const SGPropertyNode *arg)
|
||||||
|
{
|
||||||
|
fgOSFullScreen();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Built-in command: capture screen.
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_screen_capture (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
return fgDumpSnapShot();
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool
|
||||||
|
do_reload_shaders (const SGPropertyNode*)
|
||||||
|
{
|
||||||
|
simgear::reload_shaders();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool
|
||||||
|
do_dump_scene_graph (const SGPropertyNode*)
|
||||||
|
{
|
||||||
|
fgDumpSceneGraph();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool
|
||||||
|
do_dump_terrain_branch (const SGPropertyNode*)
|
||||||
|
{
|
||||||
|
fgDumpTerrainBranch();
|
||||||
|
|
||||||
|
double lon_deg = fgGetDouble("/position/longitude-deg");
|
||||||
|
double lat_deg = fgGetDouble("/position/latitude-deg");
|
||||||
|
SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
|
||||||
|
SGVec3d zero = SGVec3d::fromGeod(geodPos);
|
||||||
|
|
||||||
|
SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
|
||||||
|
SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
|
||||||
|
SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool
|
||||||
|
do_print_visible_scene_info(const SGPropertyNode*)
|
||||||
|
{
|
||||||
|
fgPrintVisibleSceneInfoCommand();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Built-in command: hires capture screen.
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_hires_screen_capture (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
fgHiResDump();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reload the tile cache.
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_tile_cache_reload (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
|
||||||
|
bool freeze = master_freeze->getBoolValue();
|
||||||
|
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
|
||||||
|
if ( !freeze ) {
|
||||||
|
master_freeze->setBoolValue(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
globals->get_subsystem("tile-manager")->reinit();
|
||||||
|
|
||||||
|
if ( !freeze ) {
|
||||||
|
master_freeze->setBoolValue(false);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reload the materials definition
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_materials_reload (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
|
||||||
|
SGMaterialLib* new_matlib = new SGMaterialLib;
|
||||||
|
SGPath mpath( globals->get_fg_root() );
|
||||||
|
mpath.append( fgGetString("/sim/rendering/materials-file") );
|
||||||
|
bool loaded = new_matlib->load(globals->get_fg_root().local8BitStr(),
|
||||||
|
mpath.local8BitStr(),
|
||||||
|
globals->get_props());
|
||||||
|
|
||||||
|
if ( ! loaded ) {
|
||||||
|
SG_LOG( SG_GENERAL, SG_ALERT,
|
||||||
|
"Error loading materials file " << mpath );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
globals->set_matlib(new_matlib);
|
||||||
|
FGScenery* scenery = static_cast<FGScenery*>(globals->get_scenery());
|
||||||
|
scenery->materialLibChanged();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Built-in command: Add a dialog to the GUI system. Does *not*
|
||||||
|
* display the dialog. The property node should have the same format
|
||||||
|
* as a dialog XML configuration. It must include:
|
||||||
|
*
|
||||||
|
* name: the name of the GUI dialog for future reference.
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_dialog_new (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||||
|
if (!gui) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Note the casting away of const: this is *real*. Doing a
|
||||||
|
// "dialog-apply" command later on will mutate this property node.
|
||||||
|
// I'm not convinced that this isn't the Right Thing though; it
|
||||||
|
// allows client to create a node, pass it to dialog-new, and get
|
||||||
|
// the values back from the dialog by reading the same node.
|
||||||
|
// Perhaps command arguments are not as "const" as they would
|
||||||
|
// seem?
|
||||||
|
gui->newDialog((SGPropertyNode*)arg);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Built-in command: Show an XML-configured dialog.
|
||||||
|
*
|
||||||
|
* dialog-name: the name of the GUI dialog to display.
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_dialog_show (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||||
|
gui->showDialog(arg->getStringValue("dialog-name"));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Built-in Command: Hide the active XML-configured dialog.
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_dialog_close (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||||
|
if(arg->hasValue("dialog-name"))
|
||||||
|
return gui->closeDialog(arg->getStringValue("dialog-name"));
|
||||||
|
return gui->closeActiveDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update a value in the active XML-configured dialog.
|
||||||
|
*
|
||||||
|
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_dialog_update (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||||
|
FGDialog * dialog;
|
||||||
|
if (arg->hasValue("dialog-name"))
|
||||||
|
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
||||||
|
else
|
||||||
|
dialog = gui->getActiveDialog();
|
||||||
|
|
||||||
|
if (dialog != 0) {
|
||||||
|
dialog->updateValues(arg->getStringValue("object-name"));
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool
|
||||||
|
do_open_browser (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
string path;
|
||||||
|
if (arg->hasValue("path"))
|
||||||
|
path = arg->getStringValue("path");
|
||||||
|
else
|
||||||
|
if (arg->hasValue("url"))
|
||||||
|
path = arg->getStringValue("url");
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return openBrowser(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool
|
||||||
|
do_open_launcher(const SGPropertyNode *)
|
||||||
|
{
|
||||||
|
#if defined(HAVE_QT)
|
||||||
|
bool ok = flightgear::runInAppLauncherDialog();
|
||||||
|
if (ok) {
|
||||||
|
// start a full reset
|
||||||
|
fgResetIdleState();
|
||||||
|
}
|
||||||
|
return true; // don't report failure
|
||||||
|
#else
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Apply a value in the active XML-configured dialog.
|
||||||
|
*
|
||||||
|
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_dialog_apply (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||||
|
FGDialog * dialog;
|
||||||
|
if (arg->hasValue("dialog-name"))
|
||||||
|
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
||||||
|
else
|
||||||
|
dialog = gui->getActiveDialog();
|
||||||
|
|
||||||
|
if (dialog != 0) {
|
||||||
|
dialog->applyValues(arg->getStringValue("object-name"));
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
|
||||||
|
* unlike reinit().
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_gui_redraw (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||||
|
gui->redraw();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds model to the scenery. The path to the added branch (/models/model[*])
|
||||||
|
* is returned in property "property".
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_add_model (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
SGPropertyNode * model = fgGetNode("models", true);
|
||||||
|
int i;
|
||||||
|
for (i = 0; model->hasChild("model",i); i++);
|
||||||
|
model = model->getChild("model", i, true);
|
||||||
|
copyProperties(arg, model);
|
||||||
|
if (model->hasValue("elevation-m"))
|
||||||
|
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
|
||||||
|
* SG_METER_TO_FEET);
|
||||||
|
model->getNode("load", true);
|
||||||
|
model->removeChildren("load");
|
||||||
|
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Built-in command: commit presets (read from in /sim/presets/)
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
do_presets_commit (const SGPropertyNode * arg)
|
||||||
|
{
|
||||||
|
if (fgGetBool("/sim/initialized", false)) {
|
||||||
|
fgResetIdleState();
|
||||||
|
} else {
|
||||||
|
// Nasal can trigger this during initial init, which confuses
|
||||||
|
// the logic in ReInitSubsystems, since initial state has not been
|
||||||
|
// saved at that time. Short-circuit everything here.
|
||||||
|
flightgear::initPosition();
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool
|
||||||
|
do_press_cockpit_button (const SGPropertyNode *arg)
|
||||||
|
{
|
||||||
|
const char *prefix = arg->getStringValue("prefix");
|
||||||
|
|
||||||
|
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
string prop = string(prefix) + "-button";
|
||||||
|
double value;
|
||||||
|
|
||||||
|
if (arg->getBoolValue("latching"))
|
||||||
|
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
|
||||||
|
else
|
||||||
|
value = 1;
|
||||||
|
|
||||||
|
fgSetDouble(prop.c_str(), value);
|
||||||
|
fgSetBool(arg->getStringValue("discrete"), value > 0);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool
|
||||||
|
do_release_cockpit_button (const SGPropertyNode *arg)
|
||||||
|
{
|
||||||
|
const char *prefix = arg->getStringValue("prefix");
|
||||||
|
|
||||||
|
if (arg->getBoolValue("guarded")) {
|
||||||
|
string prop = string(prefix) + "-guard";
|
||||||
|
if (fgGetDouble(prop.c_str()) < 1) {
|
||||||
|
fgSetDouble(prop.c_str(), 1);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (! arg->getBoolValue("latching")) {
|
||||||
|
fgSetDouble((string(prefix) + "-button").c_str(), 0);
|
||||||
|
fgSetBool(arg->getStringValue("discrete"), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
// Command setup.
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Table of built-in commands.
|
||||||
|
*
|
||||||
|
* New commands do not have to be added here; any module in the application
|
||||||
|
* can add a new command using globals->get_commands()->addCommand(...).
|
||||||
|
*/
|
||||||
|
static struct {
|
||||||
|
const char * name;
|
||||||
|
SGCommandMgr::command_t command;
|
||||||
|
} built_ins [] = {
|
||||||
|
{ "exit", do_exit },
|
||||||
|
{ "reset", do_reset },
|
||||||
|
{ "reposition", do_reposition },
|
||||||
|
{ "switch-aircraft", do_switch_aircraft },
|
||||||
|
{ "panel-load", do_panel_load },
|
||||||
|
{ "preferences-load", do_preferences_load },
|
||||||
|
{ "toggle-fullscreen", do_toggle_fullscreen },
|
||||||
|
{ "screen-capture", do_screen_capture },
|
||||||
|
{ "hires-screen-capture", do_hires_screen_capture },
|
||||||
|
{ "tile-cache-reload", do_tile_cache_reload },
|
||||||
|
{ "dialog-new", do_dialog_new },
|
||||||
|
{ "dialog-show", do_dialog_show },
|
||||||
|
{ "dialog-close", do_dialog_close },
|
||||||
|
{ "dialog-update", do_dialog_update },
|
||||||
|
{ "dialog-apply", do_dialog_apply },
|
||||||
|
{ "open-browser", do_open_browser },
|
||||||
|
{ "gui-redraw", do_gui_redraw },
|
||||||
|
{ "add-model", do_add_model },
|
||||||
|
{ "presets-commit", do_presets_commit },
|
||||||
|
{ "press-cockpit-button", do_press_cockpit_button },
|
||||||
|
{ "release-cockpit-button", do_release_cockpit_button },
|
||||||
|
{ "dump-scenegraph", do_dump_scene_graph },
|
||||||
|
{ "dump-terrainbranch", do_dump_terrain_branch },
|
||||||
|
{ "print-visible-scene", do_print_visible_scene_info },
|
||||||
|
{ "reload-shaders", do_reload_shaders },
|
||||||
|
{ "reload-materials", do_materials_reload },
|
||||||
|
{ "open-launcher", do_open_launcher },
|
||||||
|
{ 0, 0 } // zero-terminated
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialize the default built-in commands.
|
||||||
|
*
|
||||||
|
* Other commands may be added by other parts of the application.
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
fgInitSceneCommands ()
|
||||||
|
{
|
||||||
|
SG_LOG(SG_GENERAL, SG_BULK, "Initializing scene built-in commands:");
|
||||||
|
for (int i = 0; built_ins[i].name != 0; i++) {
|
||||||
|
SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name);
|
||||||
|
globals->get_commands()->addCommand(built_ins[i].name,
|
||||||
|
built_ins[i].command);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -286,6 +286,7 @@ static void fgIdleFunction ( void ) {
|
||||||
// Initialize the property-based built-in commands
|
// Initialize the property-based built-in commands
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
fgInitCommands();
|
fgInitCommands();
|
||||||
|
fgInitSceneCommands();
|
||||||
|
|
||||||
flightgear::registerSubsystemCommands(globals->get_commands());
|
flightgear::registerSubsystemCommands(globals->get_commands());
|
||||||
|
|
||||||
|
|
|
@ -33,7 +33,7 @@ using std::string;
|
||||||
#include "VoiceSynthesizer.hxx"
|
#include "VoiceSynthesizer.hxx"
|
||||||
|
|
||||||
FGFLITEVoice::FGFLITEVoice(FGVoiceMgr * mgr, const SGPropertyNode_ptr node, const char * sampleGroupRefName)
|
FGFLITEVoice::FGFLITEVoice(FGVoiceMgr * mgr, const SGPropertyNode_ptr node, const char * sampleGroupRefName)
|
||||||
: FGVoice(mgr), _synthesizer( NULL)
|
: FGVoice(mgr), _synthesizer( NULL), _seconds_to_run(0.0)
|
||||||
{
|
{
|
||||||
|
|
||||||
_sampleName = node->getStringValue("desc", node->getPath().c_str());
|
_sampleName = node->getStringValue("desc", node->getPath().c_str());
|
||||||
|
@ -68,14 +68,21 @@ void FGFLITEVoice::speak(const string & msg)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void FGFLITEVoice::update()
|
void FGFLITEVoice::update(double dt)
|
||||||
{
|
{
|
||||||
|
_seconds_to_run -= dt;
|
||||||
|
|
||||||
|
if (_seconds_to_run < 0.0) {
|
||||||
SGSharedPtr<SGSoundSample> sample = _sampleQueue.pop();
|
SGSharedPtr<SGSoundSample> sample = _sampleQueue.pop();
|
||||||
if (sample.valid()) {
|
if (sample.valid()) {
|
||||||
_sgr->remove(_sampleName);
|
_sgr->remove(_sampleName);
|
||||||
_sgr->add(sample, _sampleName);
|
_sgr->add(sample, _sampleName);
|
||||||
_sgr->resume();
|
_sgr->resume();
|
||||||
_sgr->play(_sampleName, false);
|
_sgr->play(_sampleName, false);
|
||||||
|
|
||||||
|
// Don't play any further TTS until we've finished playing this sample,
|
||||||
|
// allowing 500ms for a gap between transmissions. Good radio comms!
|
||||||
|
_seconds_to_run = 0.5 + ((float) sample->get_no_samples()) / ((float) sample->get_frequency());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -35,7 +35,7 @@ public:
|
||||||
FGFLITEVoice(FGVoiceMgr *, const SGPropertyNode_ptr, const char * sampleGroupRefName = "flite-voice");
|
FGFLITEVoice(FGVoiceMgr *, const SGPropertyNode_ptr, const char * sampleGroupRefName = "flite-voice");
|
||||||
virtual ~FGFLITEVoice();
|
virtual ~FGFLITEVoice();
|
||||||
virtual void speak(const std::string & msg);
|
virtual void speak(const std::string & msg);
|
||||||
virtual void update();
|
virtual void update(double dt);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
FGFLITEVoice(const FGFLITEVoice & other);
|
FGFLITEVoice(const FGFLITEVoice & other);
|
||||||
|
@ -45,6 +45,7 @@ private:
|
||||||
VoiceSynthesizer * _synthesizer;
|
VoiceSynthesizer * _synthesizer;
|
||||||
SGLockedQueue<SGSharedPtr<SGSoundSample> > _sampleQueue;
|
SGLockedQueue<SGSharedPtr<SGSoundSample> > _sampleQueue;
|
||||||
std::string _sampleName;
|
std::string _sampleName;
|
||||||
|
double _seconds_to_run;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // _FLITEVOICE_HXX
|
#endif // _FLITEVOICE_HXX
|
||||||
|
|
|
@ -43,7 +43,7 @@ public:
|
||||||
FGFestivalVoice(FGVoiceMgr *, const SGPropertyNode_ptr);
|
FGFestivalVoice(FGVoiceMgr *, const SGPropertyNode_ptr);
|
||||||
virtual ~FGFestivalVoice();
|
virtual ~FGFestivalVoice();
|
||||||
virtual void speak( const string & msg );
|
virtual void speak( const string & msg );
|
||||||
virtual void update();
|
virtual void update(double);
|
||||||
void setVolume(double);
|
void setVolume(double);
|
||||||
void setPitch(double);
|
void setPitch(double);
|
||||||
void setSpeed(double);
|
void setSpeed(double);
|
||||||
|
@ -129,14 +129,14 @@ void FGVoiceMgr::shutdown()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void FGVoiceMgr::update(double)
|
void FGVoiceMgr::update(double dt)
|
||||||
{
|
{
|
||||||
if (!_enabled)
|
if (!_enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_paused = !_pausedNode->getBoolValue();
|
_paused = !_pausedNode->getBoolValue();
|
||||||
for (unsigned int i = 0; i < _voices.size(); i++) {
|
for (unsigned int i = 0; i < _voices.size(); i++) {
|
||||||
_voices[i]->update();
|
_voices[i]->update(dt);
|
||||||
#if !defined(ENABLE_THREADS)
|
#if !defined(ENABLE_THREADS)
|
||||||
_voices[i]->speak();
|
_voices[i]->speak();
|
||||||
#endif
|
#endif
|
||||||
|
@ -235,7 +235,7 @@ void FGFestivalVoice::speak( const string & msg )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void FGFestivalVoice::update(void)
|
void FGFestivalVoice::update(double dt)
|
||||||
{
|
{
|
||||||
double d;
|
double d;
|
||||||
d = _volumeNode->getDoubleValue();
|
d = _volumeNode->getDoubleValue();
|
||||||
|
@ -333,5 +333,3 @@ void FGVoiceMgr::FGVoice::valueChanged(SGPropertyNode *node)
|
||||||
|
|
||||||
pushMessage(m);
|
pushMessage(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -99,7 +99,7 @@ public:
|
||||||
FGVoice(FGVoiceMgr * mgr ) : _mgr(mgr) {}
|
FGVoice(FGVoiceMgr * mgr ) : _mgr(mgr) {}
|
||||||
virtual ~FGVoice() {}
|
virtual ~FGVoice() {}
|
||||||
virtual void speak( const std::string & msg ) = 0;
|
virtual void speak( const std::string & msg ) = 0;
|
||||||
virtual void update() = 0;
|
virtual void update(double dt) = 0;
|
||||||
void pushMessage( const std::string & m);
|
void pushMessage( const std::string & m);
|
||||||
bool speak();
|
bool speak();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue