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Merge branch 'next' of ssh://git.code.sf.net/p/flightgear/flightgear into next

This commit is contained in:
Erik Hofman 2017-03-23 12:52:23 +01:00
commit d13a7b2ddb
9 changed files with 634 additions and 548 deletions

View file

@ -6,6 +6,7 @@ endif (MSVC)
set(SOURCES
bootstrap.cxx
fg_commands.cxx
fg_scene_commands.cxx
fg_init.cxx
fg_io.cxx
fg_os_common.cxx

View file

@ -15,31 +15,24 @@
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/io/iostreams/sgstream.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/sound/soundmgr.hxx>
#include <simgear/timing/sg_time.hxx>
#include <Network/RemoteXMLRequest.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <GUI/dialog.hxx>
#include <Aircraft/replay.hxx>
#include <Scenery/scenery.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/sample_queue.hxx>
#include <Airports/xmlloader.hxx>
#include <Network/HTTPClient.hxx>
#include <Viewer/viewmgr.hxx>
#include <Viewer/view.hxx>
#include <Environment/presets.hxx>
#include <Navaids/NavDataCache.hxx>
#include <GUI/gui.h>
#include "fg_init.hxx"
#include "fg_io.hxx"
@ -58,10 +51,6 @@
# include <google/profiler.h>
#endif
#if defined(HAVE_QT)
#include <GUI/QtLauncher.hxx>
#endif
using std::string;
using std::ifstream;
using std::ofstream;
@ -121,7 +110,7 @@ limit_value (double * value, const SGPropertyNode * arg)
if (min_node == 0 || max_node == 0)
wrap = false;
if (wrap) { // wrap such that min <= x < max
double min_val = min_node->getDoubleValue();
double max_val = max_node->getDoubleValue();
@ -188,54 +177,6 @@ do_nasal (const SGPropertyNode * arg)
return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
}
/**
* Built-in command: exit FlightGear.
*
* status: the exit status to return to the operating system (defaults to 0)
*/
static bool
do_exit (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
fgSetBool("/sim/signals/exit", true);
globals->saveUserSettings();
fgOSExit(arg->getIntValue("status", 0));
return true;
}
/**
* Reset FlightGear (Shift-Escape or Menu->File->Reset)
*/
static bool
do_reset (const SGPropertyNode * arg)
{
fgResetIdleState();
return true;
}
/**
* Change aircraft
*/
static bool
do_switch_aircraft (const SGPropertyNode * arg)
{
fgSetString("/sim/aircraft", arg->getStringValue("aircraft"));
// start a reset
fgResetIdleState();
return true;
}
/**
*/
static bool
do_reposition (const SGPropertyNode * arg)
{
fgStartReposition();
return true;
}
/**
* Built-in command: replay the FDR buffer
*/
@ -269,7 +210,7 @@ do_pause (const SGPropertyNode * arg)
fgSetBool("/sim/freeze/master",!paused);
fgSetBool("/sim/freeze/clock",!paused);
}
syncPausePopupState();
return true;
}
@ -366,42 +307,6 @@ do_load_tape (const SGPropertyNode * arg)
return true;
}
/**
* Built-in command: (re)load the panel.
*
* path (optional): the file name to load the panel from
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
* and if that's unspecified, to "Panels/Default/default.xml".
*/
static bool
do_panel_load (const SGPropertyNode * arg)
{
string panel_path = arg->getStringValue("path");
if (!panel_path.empty()) {
// write to the standard property, which will force a load
fgSetString("/sim/panel/path", panel_path.c_str());
}
return true;
}
/**
* Built-in command: (re)load preferences.
*
* path (optional): the file name to load the panel from (relative
* to FG_ROOT). Defaults to "preferences.xml".
*/
static bool
do_preferences_load (const SGPropertyNode * arg)
{
// disabling this command which was formerly used to reload 'preferences.xml'
// reloading the defaults doesn't make sense (better to reset the simulator),
// and loading arbitrary XML docs into the property-tree can be done via
// the standard load-xml command.
SG_LOG(SG_GENERAL, SG_ALERT, "preferences-load command is deprecated and non-functional");
return false;
}
static void
do_view_next(bool do_it)
{
@ -424,17 +329,6 @@ do_view_prev(bool do_it)
}
}
/**
* An fgcommand to toggle fullscreen mode.
* No parameters.
*/
static bool
do_toggle_fullscreen(const SGPropertyNode *arg)
{
fgOSFullScreen();
return true;
}
/**
* Built-in command: cycle view.
*/
@ -446,112 +340,6 @@ do_view_cycle (const SGPropertyNode * arg)
return true;
}
/**
* Built-in command: capture screen.
*/
static bool
do_screen_capture (const SGPropertyNode * arg)
{
return fgDumpSnapShot();
}
static bool
do_reload_shaders (const SGPropertyNode*)
{
simgear::reload_shaders();
return true;
}
static bool
do_dump_scene_graph (const SGPropertyNode*)
{
fgDumpSceneGraph();
return true;
}
static bool
do_dump_terrain_branch (const SGPropertyNode*)
{
fgDumpTerrainBranch();
double lon_deg = fgGetDouble("/position/longitude-deg");
double lat_deg = fgGetDouble("/position/latitude-deg");
SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
SGVec3d zero = SGVec3d::fromGeod(geodPos);
SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
return true;
}
static bool
do_print_visible_scene_info(const SGPropertyNode*)
{
fgPrintVisibleSceneInfoCommand();
return true;
}
/**
* Built-in command: hires capture screen.
*/
static bool
do_hires_screen_capture (const SGPropertyNode * arg)
{
fgHiResDump();
return true;
}
/**
* Reload the tile cache.
*/
static bool
do_tile_cache_reload (const SGPropertyNode * arg)
{
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
if ( !freeze ) {
master_freeze->setBoolValue(true);
}
globals->get_subsystem("tile-manager")->reinit();
if ( !freeze ) {
master_freeze->setBoolValue(false);
}
return true;
}
/**
* Reload the materials definition
*/
static bool
do_materials_reload (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
SGMaterialLib* new_matlib = new SGMaterialLib;
SGPath mpath( globals->get_fg_root() );
mpath.append( fgGetString("/sim/rendering/materials-file") );
bool loaded = new_matlib->load(globals->get_fg_root().local8BitStr(),
mpath.local8BitStr(),
globals->get_props());
if ( ! loaded ) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Error loading materials file " << mpath );
return false;
}
globals->set_matlib(new_matlib);
FGScenery* scenery = static_cast<FGScenery*>(globals->get_scenery());
scenery->materialLibChanged();
return true;
}
/**
* Built-in command: toggle a bool property value.
*
@ -599,12 +387,12 @@ do_property_assign (const SGPropertyNode * arg)
*
* property: the name of the property to increment or decrement.
* step: the amount of the increment or decrement (default: 0).
* offset: offset from the current setting (used for the mouse; multiplied
* offset: offset from the current setting (used for the mouse; multiplied
* by factor)
* factor: scaling amount for the offset (defaults to 1).
* min: the minimum allowed value (default: no minimum).
* max: the maximum allowed value (default: no maximum).
* mask: 'integer' to apply only to the left of the decimal point,
* mask: 'integer' to apply only to the left of the decimal point,
* 'decimal' to apply only to the right of the decimal point,
* or 'all' to apply to the whole number (the default).
* wrap: true if the value should be wrapped when it passes min or max;
@ -622,7 +410,7 @@ do_property_adjust (const SGPropertyNode * arg)
else
amount = (arg->getDoubleValue("factor", 1)
* arg->getDoubleValue("offset"));
double unmodifiable, modifiable;
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
&unmodifiable, &modifiable);
@ -642,7 +430,7 @@ do_property_adjust (const SGPropertyNode * arg)
* factor: the amount by which to multiply.
* min: the minimum allowed value (default: no minimum).
* max: the maximum allowed value (default: no maximum).
* mask: 'integer' to apply only to the left of the decimal point,
* mask: 'integer' to apply only to the left of the decimal point,
* 'decimal' to apply only to the right of the decimal point,
* or 'all' to apply to the whole number (the default).
* wrap: true if the value should be wrapped when it passes min or max;
@ -743,11 +531,11 @@ do_property_cycle (const SGPropertyNode * arg)
{
SGPropertyNode * prop = get_prop(arg);
std::vector<SGPropertyNode_ptr> values = arg->getChildren("value");
bool wrap = arg->getBoolValue("wrap", true);
// compatible with knob/pick animations
int offset = arg->getIntValue("offset", 1);
int selection = -1;
int nSelections = values.size();
@ -774,7 +562,7 @@ do_property_cycle (const SGPropertyNode * arg)
SG_CLAMP_RANGE(selection, 0, nSelections - 1);
}
}
prop->setUnspecifiedValue(values[selection]->getStringValue());
return true;
}
@ -894,188 +682,6 @@ do_data_logging_commit (const SGPropertyNode * arg)
return true;
}
/**
* Built-in command: Add a dialog to the GUI system. Does *not*
* display the dialog. The property node should have the same format
* as a dialog XML configuration. It must include:
*
* name: the name of the GUI dialog for future reference.
*/
static bool
do_dialog_new (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if (!gui) {
return false;
}
// Note the casting away of const: this is *real*. Doing a
// "dialog-apply" command later on will mutate this property node.
// I'm not convinced that this isn't the Right Thing though; it
// allows client to create a node, pass it to dialog-new, and get
// the values back from the dialog by reading the same node.
// Perhaps command arguments are not as "const" as they would
// seem?
gui->newDialog((SGPropertyNode*)arg);
return true;
}
/**
* Built-in command: Show an XML-configured dialog.
*
* dialog-name: the name of the GUI dialog to display.
*/
static bool
do_dialog_show (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->showDialog(arg->getStringValue("dialog-name"));
return true;
}
/**
* Built-in Command: Hide the active XML-configured dialog.
*/
static bool
do_dialog_close (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if(arg->hasValue("dialog-name"))
return gui->closeDialog(arg->getStringValue("dialog-name"));
return gui->closeActiveDialog();
}
/**
* Update a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_update (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->updateValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
static bool
do_open_browser (const SGPropertyNode * arg)
{
string path;
if (arg->hasValue("path"))
path = arg->getStringValue("path");
else
if (arg->hasValue("url"))
path = arg->getStringValue("url");
else
return false;
return openBrowser(path);
}
static bool
do_open_launcher(const SGPropertyNode *)
{
#if defined(HAVE_QT)
bool ok = flightgear::runInAppLauncherDialog();
if (ok) {
// start a full reset
fgResetIdleState();
}
return true; // don't report failure
#else
return false;
#endif
}
/**
* Apply a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_apply (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->applyValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
/**
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
* unlike reinit().
*/
static bool
do_gui_redraw (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->redraw();
return true;
}
/**
* Adds model to the scenery. The path to the added branch (/models/model[*])
* is returned in property "property".
*/
static bool
do_add_model (const SGPropertyNode * arg)
{
SGPropertyNode * model = fgGetNode("models", true);
int i;
for (i = 0; model->hasChild("model",i); i++);
model = model->getChild("model", i, true);
copyProperties(arg, model);
if (model->hasValue("elevation-m"))
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
* SG_METER_TO_FEET);
model->getNode("load", true);
model->removeChildren("load");
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
return true;
}
/**
* Built-in command: commit presets (read from in /sim/presets/)
*/
static bool
do_presets_commit (const SGPropertyNode * arg)
{
if (fgGetBool("/sim/initialized", false)) {
fgResetIdleState();
} else {
// Nasal can trigger this during initial init, which confuses
// the logic in ReInitSubsystems, since initial state has not been
// saved at that time. Short-circuit everything here.
flightgear::initPosition();
}
return true;
}
/**
* Built-in command: set log level (0 ... 7)
*/
@ -1087,21 +693,6 @@ do_log_level (const SGPropertyNode * arg)
return true;
}
/*
static bool
do_decrease_visibility (const SGPropertyNode * arg)
{
Environment::Presets::VisibilitySingleton::instance()->adjust( 0.9 );
return true;
}
static bool
do_increase_visibility (const SGPropertyNode * arg)
{
Environment::Presets::VisibilitySingleton::instance()->adjust( 1.1 );
return true;
}
*/
/**
* An fgcommand to allow loading of xml files via nasal,
* the xml file's structure will be made available within
@ -1123,7 +714,7 @@ do_load_xml_to_proptree(const SGPropertyNode * arg)
if (file.extension() != "xml")
file.concat(".xml");
std::string icao = arg->getStringValue("icao");
if (icao.empty()) {
if (file.isRelative()) {
@ -1132,7 +723,7 @@ do_load_xml_to_proptree(const SGPropertyNode * arg)
file = absPath;
else
{
SG_LOG(SG_IO, SG_ALERT, "loadxml: Cannot find XML property file '"
SG_LOG(SG_IO, SG_ALERT, "loadxml: Cannot find XML property file '"
<< file << "'.");
return false;
}
@ -1144,7 +735,7 @@ do_load_xml_to_proptree(const SGPropertyNode * arg)
return false;
}
}
SGPath validated_path = fgValidatePath(file, false);
if (validated_path.isNull()) {
SG_LOG(SG_IO, SG_ALERT, "loadxml: reading '" << file << "' denied "
@ -1176,30 +767,30 @@ do_load_xml_from_url(const SGPropertyNode * arg)
SG_LOG(SG_IO, SG_ALERT, "xmlhttprequest: HTTP client not running");
return false;
}
std::string url(arg->getStringValue("url"));
if (url.empty())
return false;
SGPropertyNode *targetnode;
if (arg->hasValue("targetnode"))
targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
else
targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);
RemoteXMLRequest* req = new RemoteXMLRequest(url, targetnode);
if (arg->hasChild("body"))
req->setBodyData(arg->getChild("body"));
// connect up optional reporting properties
if (arg->hasValue("complete"))
if (arg->hasValue("complete"))
req->setCompletionProp(fgGetNode(arg->getStringValue("complete"), true));
if (arg->hasValue("failure"))
if (arg->hasValue("failure"))
req->setFailedProp(fgGetNode(arg->getStringValue("failure"), true));
if (arg->hasValue("status"))
if (arg->hasValue("status"))
req->setStatusProp(fgGetNode(arg->getStringValue("status"), true));
http->makeRequest(req);
return true;
}
@ -1253,49 +844,6 @@ do_save_xml_from_proptree(const SGPropertyNode * arg)
return true;
}
static bool
do_press_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
return true;
string prop = string(prefix) + "-button";
double value;
if (arg->getBoolValue("latching"))
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
else
value = 1;
fgSetDouble(prop.c_str(), value);
fgSetBool(arg->getStringValue("discrete"), value > 0);
return true;
}
static bool
do_release_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded")) {
string prop = string(prefix) + "-guard";
if (fgGetDouble(prop.c_str()) < 1) {
fgSetDouble(prop.c_str(), 1);
return true;
}
}
if (! arg->getBoolValue("latching")) {
fgSetDouble((string(prefix) + "-button").c_str(), 0);
fgSetBool(arg->getStringValue("discrete"), false);
}
return true;
}
// Optional profiling commands using gperftools:
// http://code.google.com/p/gperftools/
@ -1355,22 +903,12 @@ static struct {
} built_ins [] = {
{ "null", do_null },
{ "nasal", do_nasal },
{ "exit", do_exit },
{ "reset", do_reset },
{ "reposition", do_reposition },
{ "switch-aircraft", do_switch_aircraft },
{ "pause", do_pause },
{ "load", do_load },
{ "save", do_save },
{ "save-tape", do_save_tape },
{ "load-tape", do_load_tape },
{ "panel-load", do_panel_load },
{ "preferences-load", do_preferences_load },
{ "toggle-fullscreen", do_toggle_fullscreen },
{ "view-cycle", do_view_cycle },
{ "screen-capture", do_screen_capture },
{ "hires-screen-capture", do_hires_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
/*
{ "set-sea-level-air-temp-degc", do_set_sea_level_degc },
{ "set-outside-air-temp-degc", do_set_oat_degc },
@ -1387,18 +925,8 @@ static struct {
{ "property-randomize", do_property_randomize },
{ "property-interpolate", do_property_interpolate },
{ "data-logging-commit", do_data_logging_commit },
{ "dialog-new", do_dialog_new },
{ "dialog-show", do_dialog_show },
{ "dialog-close", do_dialog_close },
{ "dialog-update", do_dialog_update },
{ "dialog-apply", do_dialog_apply },
{ "open-browser", do_open_browser },
{ "gui-redraw", do_gui_redraw },
{ "add-model", do_add_model },
{ "presets-commit", do_presets_commit },
{ "log-level", do_log_level },
{ "replay", do_replay },
{ "open-launcher", do_open_launcher },
/*
{ "decrease-visibility", do_decrease_visibility },
{ "increase-visibility", do_increase_visibility },
@ -1406,14 +934,7 @@ static struct {
{ "loadxml", do_load_xml_to_proptree},
{ "savexml", do_save_xml_from_proptree },
{ "xmlhttprequest", do_load_xml_from_url },
{ "press-cockpit-button", do_press_cockpit_button },
{ "release-cockpit-button", do_release_cockpit_button },
{ "dump-scenegraph", do_dump_scene_graph },
{ "dump-terrainbranch", do_dump_terrain_branch },
{ "print-visible-scene", do_print_visible_scene_info },
{ "reload-shaders", do_reload_shaders },
{ "reload-materials", do_materials_reload },
{ "profiler-start", do_profiler_start },
{ "profiler-stop", do_profiler_stop },

View file

@ -8,6 +8,8 @@
*/
void fgInitCommands ();
void fgInitSceneCommands();
// end of fg_commands.hxx
#endif

View file

@ -0,0 +1,555 @@
// fg_scene_commands.cxx - internal FGFS commands.
#include "config.h"
#include <string.h> // strcmp()
#include <simgear/compiler.h>
#include <string>
#include <fstream>
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/io/iostreams/sgstream.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/sound/soundmgr.hxx>
#include <simgear/timing/sg_time.hxx>
#include <Network/RemoteXMLRequest.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <GUI/dialog.hxx>
#include <Aircraft/replay.hxx>
#include <Scenery/scenery.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/sample_queue.hxx>
#include <Airports/xmlloader.hxx>
#include <Network/HTTPClient.hxx>
#include <Viewer/viewmgr.hxx>
#include <Viewer/view.hxx>
#include <Environment/presets.hxx>
#include <Navaids/NavDataCache.hxx>
#include "fg_init.hxx"
#include "fg_io.hxx"
#include "fg_os.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "globals.hxx"
#include "logger.hxx"
#include "util.hxx"
#include "main.hxx"
#include "positioninit.hxx"
#include <boost/scoped_array.hpp>
#if FG_HAVE_GPERFTOOLS
# include <google/profiler.h>
#endif
#if defined(HAVE_QT)
#include <GUI/QtLauncher.hxx>
#endif
////////////////////////////////////////////////////////////////////////
// Command implementations.
////////////////////////////////////////////////////////////////////////
/**
* Built-in command: exit FlightGear.
*
* status: the exit status to return to the operating system (defaults to 0)
*/
static bool
do_exit (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
fgSetBool("/sim/signals/exit", true);
globals->saveUserSettings();
fgOSExit(arg->getIntValue("status", 0));
return true;
}
/**
* Reset FlightGear (Shift-Escape or Menu->File->Reset)
*/
static bool
do_reset (const SGPropertyNode * arg)
{
fgResetIdleState();
return true;
}
/**
* Change aircraft
*/
static bool
do_switch_aircraft (const SGPropertyNode * arg)
{
fgSetString("/sim/aircraft", arg->getStringValue("aircraft"));
// start a reset
fgResetIdleState();
return true;
}
/**
*/
static bool
do_reposition (const SGPropertyNode * arg)
{
fgStartReposition();
return true;
}
/**
* Built-in command: (re)load the panel.
*
* path (optional): the file name to load the panel from
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
* and if that's unspecified, to "Panels/Default/default.xml".
*/
static bool
do_panel_load (const SGPropertyNode * arg)
{
string panel_path = arg->getStringValue("path");
if (!panel_path.empty()) {
// write to the standard property, which will force a load
fgSetString("/sim/panel/path", panel_path.c_str());
}
return true;
}
/**
* Built-in command: (re)load preferences.
*
* path (optional): the file name to load the panel from (relative
* to FG_ROOT). Defaults to "preferences.xml".
*/
static bool
do_preferences_load (const SGPropertyNode * arg)
{
// disabling this command which was formerly used to reload 'preferences.xml'
// reloading the defaults doesn't make sense (better to reset the simulator),
// and loading arbitrary XML docs into the property-tree can be done via
// the standard load-xml command.
SG_LOG(SG_GENERAL, SG_ALERT, "preferences-load command is deprecated and non-functional");
return false;
}
/**
* An fgcommand to toggle fullscreen mode.
* No parameters.
*/
static bool
do_toggle_fullscreen(const SGPropertyNode *arg)
{
fgOSFullScreen();
return true;
}
/**
* Built-in command: capture screen.
*/
static bool
do_screen_capture (const SGPropertyNode * arg)
{
return fgDumpSnapShot();
}
static bool
do_reload_shaders (const SGPropertyNode*)
{
simgear::reload_shaders();
return true;
}
static bool
do_dump_scene_graph (const SGPropertyNode*)
{
fgDumpSceneGraph();
return true;
}
static bool
do_dump_terrain_branch (const SGPropertyNode*)
{
fgDumpTerrainBranch();
double lon_deg = fgGetDouble("/position/longitude-deg");
double lat_deg = fgGetDouble("/position/latitude-deg");
SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
SGVec3d zero = SGVec3d::fromGeod(geodPos);
SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
return true;
}
static bool
do_print_visible_scene_info(const SGPropertyNode*)
{
fgPrintVisibleSceneInfoCommand();
return true;
}
/**
* Built-in command: hires capture screen.
*/
static bool
do_hires_screen_capture (const SGPropertyNode * arg)
{
fgHiResDump();
return true;
}
/**
* Reload the tile cache.
*/
static bool
do_tile_cache_reload (const SGPropertyNode * arg)
{
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
if ( !freeze ) {
master_freeze->setBoolValue(true);
}
globals->get_subsystem("tile-manager")->reinit();
if ( !freeze ) {
master_freeze->setBoolValue(false);
}
return true;
}
/**
* Reload the materials definition
*/
static bool
do_materials_reload (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
SGMaterialLib* new_matlib = new SGMaterialLib;
SGPath mpath( globals->get_fg_root() );
mpath.append( fgGetString("/sim/rendering/materials-file") );
bool loaded = new_matlib->load(globals->get_fg_root().local8BitStr(),
mpath.local8BitStr(),
globals->get_props());
if ( ! loaded ) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Error loading materials file " << mpath );
return false;
}
globals->set_matlib(new_matlib);
FGScenery* scenery = static_cast<FGScenery*>(globals->get_scenery());
scenery->materialLibChanged();
return true;
}
/**
* Built-in command: Add a dialog to the GUI system. Does *not*
* display the dialog. The property node should have the same format
* as a dialog XML configuration. It must include:
*
* name: the name of the GUI dialog for future reference.
*/
static bool
do_dialog_new (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if (!gui) {
return false;
}
// Note the casting away of const: this is *real*. Doing a
// "dialog-apply" command later on will mutate this property node.
// I'm not convinced that this isn't the Right Thing though; it
// allows client to create a node, pass it to dialog-new, and get
// the values back from the dialog by reading the same node.
// Perhaps command arguments are not as "const" as they would
// seem?
gui->newDialog((SGPropertyNode*)arg);
return true;
}
/**
* Built-in command: Show an XML-configured dialog.
*
* dialog-name: the name of the GUI dialog to display.
*/
static bool
do_dialog_show (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->showDialog(arg->getStringValue("dialog-name"));
return true;
}
/**
* Built-in Command: Hide the active XML-configured dialog.
*/
static bool
do_dialog_close (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if(arg->hasValue("dialog-name"))
return gui->closeDialog(arg->getStringValue("dialog-name"));
return gui->closeActiveDialog();
}
/**
* Update a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_update (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->updateValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
static bool
do_open_browser (const SGPropertyNode * arg)
{
string path;
if (arg->hasValue("path"))
path = arg->getStringValue("path");
else
if (arg->hasValue("url"))
path = arg->getStringValue("url");
else
return false;
return openBrowser(path);
}
static bool
do_open_launcher(const SGPropertyNode *)
{
#if defined(HAVE_QT)
bool ok = flightgear::runInAppLauncherDialog();
if (ok) {
// start a full reset
fgResetIdleState();
}
return true; // don't report failure
#else
return false;
#endif
}
/**
* Apply a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_apply (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->applyValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
/**
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
* unlike reinit().
*/
static bool
do_gui_redraw (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->redraw();
return true;
}
/**
* Adds model to the scenery. The path to the added branch (/models/model[*])
* is returned in property "property".
*/
static bool
do_add_model (const SGPropertyNode * arg)
{
SGPropertyNode * model = fgGetNode("models", true);
int i;
for (i = 0; model->hasChild("model",i); i++);
model = model->getChild("model", i, true);
copyProperties(arg, model);
if (model->hasValue("elevation-m"))
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
* SG_METER_TO_FEET);
model->getNode("load", true);
model->removeChildren("load");
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
return true;
}
/**
* Built-in command: commit presets (read from in /sim/presets/)
*/
static bool
do_presets_commit (const SGPropertyNode * arg)
{
if (fgGetBool("/sim/initialized", false)) {
fgResetIdleState();
} else {
// Nasal can trigger this during initial init, which confuses
// the logic in ReInitSubsystems, since initial state has not been
// saved at that time. Short-circuit everything here.
flightgear::initPosition();
}
return true;
}
static bool
do_press_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
return true;
string prop = string(prefix) + "-button";
double value;
if (arg->getBoolValue("latching"))
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
else
value = 1;
fgSetDouble(prop.c_str(), value);
fgSetBool(arg->getStringValue("discrete"), value > 0);
return true;
}
static bool
do_release_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded")) {
string prop = string(prefix) + "-guard";
if (fgGetDouble(prop.c_str()) < 1) {
fgSetDouble(prop.c_str(), 1);
return true;
}
}
if (! arg->getBoolValue("latching")) {
fgSetDouble((string(prefix) + "-button").c_str(), 0);
fgSetBool(arg->getStringValue("discrete"), false);
}
return true;
}
////////////////////////////////////////////////////////////////////////
// Command setup.
////////////////////////////////////////////////////////////////////////
/**
* Table of built-in commands.
*
* New commands do not have to be added here; any module in the application
* can add a new command using globals->get_commands()->addCommand(...).
*/
static struct {
const char * name;
SGCommandMgr::command_t command;
} built_ins [] = {
{ "exit", do_exit },
{ "reset", do_reset },
{ "reposition", do_reposition },
{ "switch-aircraft", do_switch_aircraft },
{ "panel-load", do_panel_load },
{ "preferences-load", do_preferences_load },
{ "toggle-fullscreen", do_toggle_fullscreen },
{ "screen-capture", do_screen_capture },
{ "hires-screen-capture", do_hires_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
{ "dialog-new", do_dialog_new },
{ "dialog-show", do_dialog_show },
{ "dialog-close", do_dialog_close },
{ "dialog-update", do_dialog_update },
{ "dialog-apply", do_dialog_apply },
{ "open-browser", do_open_browser },
{ "gui-redraw", do_gui_redraw },
{ "add-model", do_add_model },
{ "presets-commit", do_presets_commit },
{ "press-cockpit-button", do_press_cockpit_button },
{ "release-cockpit-button", do_release_cockpit_button },
{ "dump-scenegraph", do_dump_scene_graph },
{ "dump-terrainbranch", do_dump_terrain_branch },
{ "print-visible-scene", do_print_visible_scene_info },
{ "reload-shaders", do_reload_shaders },
{ "reload-materials", do_materials_reload },
{ "open-launcher", do_open_launcher },
{ 0, 0 } // zero-terminated
};
/**
* Initialize the default built-in commands.
*
* Other commands may be added by other parts of the application.
*/
void
fgInitSceneCommands ()
{
SG_LOG(SG_GENERAL, SG_BULK, "Initializing scene built-in commands:");
for (int i = 0; built_ins[i].name != 0; i++) {
SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name);
globals->get_commands()->addCommand(built_ins[i].name,
built_ins[i].command);
}
}

View file

@ -125,16 +125,16 @@ static void initTerrasync()
// (even if we are in read-only mode)
SGPath terraSyncDir(globals->get_terrasync_dir());
globals->append_data_path(terraSyncDir);
if (fgGetBool("/sim/fghome-readonly", false)) {
return;
}
// start TerraSync up now, so it can be synchronizing shared models
// and airports data in parallel with a nav-cache rebuild.
SGPath tsyncCache(terraSyncDir);
tsyncCache.append("terrasync-cache.xml");
// wipe the cache file if requested
if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults")) {
SG_LOG(SG_GENERAL, SG_INFO, "restore-defaults requested, wiping terrasync update cache at " <<
@ -143,7 +143,7 @@ static void initTerrasync()
tsyncCache.remove();
}
}
fgSetString("/sim/terrasync/cache-path", tsyncCache.utf8Str());
// make fg-root dir available so existing Scenery data can be copied, and
@ -153,7 +153,7 @@ static void initTerrasync()
simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync();
terra_sync->setRoot(globals->get_props());
globals->add_subsystem("terrasync", terra_sync);
terra_sync->bind();
terra_sync->init();
}
@ -203,7 +203,7 @@ static void checkOpenGLVersion()
// versions doesn't help them much
return;
#endif
// format of these strings is not standardised, so be careful about
// parsing them.
std::string versionString(fgGetString("/sim/rendering/gl-version"));
@ -248,7 +248,7 @@ static void fgIdleFunction ( void ) {
// Specify our current idle function state. This is used to run all
// our initializations out of the idle callback so that we can get a
// splash screen up and running right away.
if ( idle_state == 0 ) {
if (guiInit())
{
@ -265,7 +265,7 @@ static void fgIdleFunction ( void ) {
fgSplashProgress("loading-nav-dat");
} else if ( idle_state == 3 ) {
bool done = fgInitNav();
if (done) {
++idle_state;
@ -276,7 +276,7 @@ static void fgIdleFunction ( void ) {
TimeManager* t = new TimeManager;
globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
// Do some quick general initializations
if( !fgInitGeneral()) {
throw sg_exception("General initialization failed");
@ -286,6 +286,7 @@ static void fgIdleFunction ( void ) {
// Initialize the property-based built-in commands
////////////////////////////////////////////////////////////////////
fgInitCommands();
fgInitSceneCommands();
flightgear::registerSubsystemCommands(globals->get_commands());
@ -294,21 +295,21 @@ static void fgIdleFunction ( void ) {
////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib );
simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
} else if (( idle_state == 5 ) || (idle_state == 2005)) {
idle_state+=2;
flightgear::initPosition();
flightgear::initTowerLocationListener();
simgear::SGModelLib::init(globals->get_fg_root().local8BitStr(), globals->get_props());
TimeManager* timeManager = (TimeManager*) globals->get_subsystem("time");
timeManager->init();
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
////////////////////////////////////////////////////////////////////
globals->add_new_subsystem<FGScenery>(SGSubsystemMgr::DISPLAY);
globals->get_scenery()->init();
globals->get_scenery()->bind();
@ -322,7 +323,7 @@ static void fgIdleFunction ( void ) {
fgCreateSubsystems(isReset);
SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
fgSplashProgress("binding-subsystems");
} else if ( idle_state == 8 ) {
idle_state++;
SGTimeStamp st;
@ -339,14 +340,14 @@ static void fgIdleFunction ( void ) {
} else {
fgSplashProgress("init-subsystems");
}
} else if ( idle_state == 10 ) {
idle_state = 900;
fgPostInitSubsystems();
fgSplashProgress("finalize-position");
} else if ( idle_state == 900 ) {
idle_state = 1000;
// setup OpenGL view parameters
globals->get_renderer()->setupView();
@ -369,7 +370,7 @@ static void fgIdleFunction ( void ) {
fgSetBool("sim/sceneryloaded", false);
registerMainLoop();
}
if ( idle_state == 2000 ) {
fgStartNewReset();
idle_state = 2005;
@ -446,12 +447,12 @@ int fgMainInit( int argc, char **argv )
if (!fgInitHome()) {
return EXIT_FAILURE;
}
if (!fgGetBool("/sim/fghome-readonly")) {
// now home is initialised, we can log to a file inside it
logToHome();
}
std::string version(FLIGHTGEAR_VERSION);
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
<< version );
@ -516,14 +517,14 @@ int fgMainInit( int argc, char **argv )
} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
return EXIT_SUCCESS;
}
configResult = flightgear::Options::sharedInstance()->processOptions();
if (configResult == flightgear::FG_OPTIONS_ERROR) {
return EXIT_FAILURE;
} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
return EXIT_SUCCESS;
}
// Initialize the Window/Graphics environment.
fgOSInit(&argc, argv);
_bootstrap_OSInit++;
@ -536,30 +537,30 @@ int fgMainInit( int argc, char **argv )
// Clouds3D requires an alpha channel
fgOSOpenWindow(true /* request stencil buffer */);
fgOSResetProperties();
fntInit();
globals->get_renderer()->preinit();
fgOutputSettings();
//try to disable the screensaver
fgOSDisableScreensaver();
// pass control off to the master event handler
int result = fgOSMainLoop();
frame_signal.clear();
fgOSCloseWindow();
simgear::clearEffectCache();
// clean up here; ensure we null globals to avoid
// confusing the atexit() handler
delete globals;
globals = NULL;
// delete the NavCache here. This will cause the destruction of many cached
// objects (eg, airports, navaids, runways).
delete flightgear::NavDataCache::instance();
return result;
}

View file

@ -33,7 +33,7 @@ using std::string;
#include "VoiceSynthesizer.hxx"
FGFLITEVoice::FGFLITEVoice(FGVoiceMgr * mgr, const SGPropertyNode_ptr node, const char * sampleGroupRefName)
: FGVoice(mgr), _synthesizer( NULL)
: FGVoice(mgr), _synthesizer( NULL), _seconds_to_run(0.0)
{
_sampleName = node->getStringValue("desc", node->getPath().c_str());
@ -68,14 +68,21 @@ void FGFLITEVoice::speak(const string & msg)
}
}
void FGFLITEVoice::update()
void FGFLITEVoice::update(double dt)
{
SGSharedPtr<SGSoundSample> sample = _sampleQueue.pop();
if (sample.valid()) {
_sgr->remove(_sampleName);
_sgr->add(sample, _sampleName);
_sgr->resume();
_sgr->play(_sampleName, false);
_seconds_to_run -= dt;
if (_seconds_to_run < 0.0) {
SGSharedPtr<SGSoundSample> sample = _sampleQueue.pop();
if (sample.valid()) {
_sgr->remove(_sampleName);
_sgr->add(sample, _sampleName);
_sgr->resume();
_sgr->play(_sampleName, false);
// Don't play any further TTS until we've finished playing this sample,
// allowing 500ms for a gap between transmissions. Good radio comms!
_seconds_to_run = 0.5 + ((float) sample->get_no_samples()) / ((float) sample->get_frequency());
}
}
}

View file

@ -35,7 +35,7 @@ public:
FGFLITEVoice(FGVoiceMgr *, const SGPropertyNode_ptr, const char * sampleGroupRefName = "flite-voice");
virtual ~FGFLITEVoice();
virtual void speak(const std::string & msg);
virtual void update();
virtual void update(double dt);
private:
FGFLITEVoice(const FGFLITEVoice & other);
@ -45,6 +45,7 @@ private:
VoiceSynthesizer * _synthesizer;
SGLockedQueue<SGSharedPtr<SGSoundSample> > _sampleQueue;
std::string _sampleName;
double _seconds_to_run;
};
#endif // _FLITEVOICE_HXX

View file

@ -43,7 +43,7 @@ public:
FGFestivalVoice(FGVoiceMgr *, const SGPropertyNode_ptr);
virtual ~FGFestivalVoice();
virtual void speak( const string & msg );
virtual void update();
virtual void update(double);
void setVolume(double);
void setPitch(double);
void setSpeed(double);
@ -129,14 +129,14 @@ void FGVoiceMgr::shutdown()
}
void FGVoiceMgr::update(double)
void FGVoiceMgr::update(double dt)
{
if (!_enabled)
return;
_paused = !_pausedNode->getBoolValue();
for (unsigned int i = 0; i < _voices.size(); i++) {
_voices[i]->update();
_voices[i]->update(dt);
#if !defined(ENABLE_THREADS)
_voices[i]->speak();
#endif
@ -235,7 +235,7 @@ void FGFestivalVoice::speak( const string & msg )
}
void FGFestivalVoice::update(void)
void FGFestivalVoice::update(double dt)
{
double d;
d = _volumeNode->getDoubleValue();
@ -333,5 +333,3 @@ void FGVoiceMgr::FGVoice::valueChanged(SGPropertyNode *node)
pushMessage(m);
}

View file

@ -99,7 +99,7 @@ public:
FGVoice(FGVoiceMgr * mgr ) : _mgr(mgr) {}
virtual ~FGVoice() {}
virtual void speak( const std::string & msg ) = 0;
virtual void update() = 0;
virtual void update(double dt) = 0;
void pushMessage( const std::string & m);
bool speak();