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Add a comment on how to enable an alternative HOT algorithm that enables one to fly underneath static objects

This commit is contained in:
ehofman 2003-08-18 09:34:12 +00:00
parent a3fb470f7c
commit c745a8f956

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@ -448,6 +448,9 @@ int FGTileMgr::updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center) {
// be valid (and not just luck)
hit = fgCurrentElev(abs_pos_vector,
sc,
// uncomment next paramater to fly under
// bridges and a slightly faster algorithm
// but you won't be able to land on aircraft carriers
// current_tile->get_terra_transform(),
&hit_list,
&hit_elev,